winit/src/platform_impl/windows/monitor.rs
Osspial 0df436901a
Refine function names and type signatures (#886)
* First name consistency pass. More to come!

* Remove multitouch variable (hopefully this compiles!)

* Remove CreationError::NotSupported

* Add new error handling types

* Remove `get_` prefix from getters.

This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter

* Make changes to Window position and size function signatures

* Remove CreationError in favor of OsError

* Begin updating iOS backend

* Change MonitorHandle::outer_position to just position

* Fix build on Windows and Linux

* Add Display and Error implementations to Error types

* Attempt to fix iOS build.

I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.

* Attempt to fix iOS errors, and muck up Travis to make debugging easier

* More iOS fixins

* Add Debug and Display impls to OsError

* Fix Display impl

* Fix unused code warnings and travis

* Rename set_ime_spot to set_ime_position

* Add CHANGELOG entry

* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon

* Organize Window functions into multiple, categorized impls

* Improve clarity of function ordering and docs in EventLoop
2019-05-29 21:29:54 -04:00

173 lines
5.1 KiB
Rust

use winapi::shared::minwindef::{BOOL, DWORD, LPARAM, TRUE};
use winapi::shared::windef::{HDC, HMONITOR, HWND, LPRECT, POINT};
use winapi::um::winnt::LONG;
use winapi::um::winuser;
use std::{mem, ptr, io};
use std::collections::VecDeque;
use super::{EventLoop, util};
use dpi::{PhysicalPosition, PhysicalSize};
use platform_impl::platform::dpi::{dpi_to_scale_factor, get_monitor_dpi};
use platform_impl::platform::window::Window;
/// Win32 implementation of the main `MonitorHandle` object.
#[derive(Debug, Clone)]
pub struct MonitorHandle {
/// Monitor handle.
hmonitor: HMonitor,
/// The system name of the monitor.
monitor_name: String,
/// True if this is the primary monitor.
primary: bool,
/// The position of the monitor in pixels on the desktop.
///
/// A window that is positioned at these coordinates will overlap the monitor.
position: (i32, i32),
/// The current resolution in pixels on the monitor.
dimensions: (u32, u32),
/// DPI scale factor.
hidpi_factor: f64,
}
// Send is not implemented for HMONITOR, we have to wrap it and implement it manually.
// For more info see:
// https://github.com/retep998/winapi-rs/issues/360
// https://github.com/retep998/winapi-rs/issues/396
#[derive(Debug, Clone)]
struct HMonitor(HMONITOR);
unsafe impl Send for HMonitor {}
unsafe extern "system" fn monitor_enum_proc(
hmonitor: HMONITOR,
_hdc: HDC,
_place: LPRECT,
data: LPARAM,
) -> BOOL {
let monitors = data as *mut VecDeque<MonitorHandle>;
(*monitors).push_back(MonitorHandle::from_hmonitor(hmonitor));
TRUE // continue enumeration
}
pub fn available_monitors() -> VecDeque<MonitorHandle> {
let mut monitors: VecDeque<MonitorHandle> = VecDeque::new();
unsafe {
winuser::EnumDisplayMonitors(
ptr::null_mut(),
ptr::null_mut(),
Some(monitor_enum_proc),
&mut monitors as *mut _ as LPARAM,
);
}
monitors
}
pub fn primary_monitor() -> MonitorHandle {
const ORIGIN: POINT = POINT { x: 0, y: 0 };
let hmonitor = unsafe {
winuser::MonitorFromPoint(ORIGIN, winuser::MONITOR_DEFAULTTOPRIMARY)
};
MonitorHandle::from_hmonitor(hmonitor)
}
pub fn current_monitor(hwnd: HWND) -> MonitorHandle {
let hmonitor = unsafe {
winuser::MonitorFromWindow(hwnd, winuser::MONITOR_DEFAULTTONEAREST)
};
MonitorHandle::from_hmonitor(hmonitor)
}
impl<T> EventLoop<T> {
// TODO: Investigate opportunities for caching
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
available_monitors()
}
pub fn primary_monitor(&self) -> MonitorHandle {
primary_monitor()
}
}
impl Window {
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
available_monitors()
}
pub fn primary_monitor(&self) -> MonitorHandle {
primary_monitor()
}
}
pub(crate) fn get_monitor_info(hmonitor: HMONITOR) -> Result<winuser::MONITORINFOEXW, io::Error> {
let mut monitor_info: winuser::MONITORINFOEXW = unsafe { mem::uninitialized() };
monitor_info.cbSize = mem::size_of::<winuser::MONITORINFOEXW>() as DWORD;
let status = unsafe {
winuser::GetMonitorInfoW(
hmonitor,
&mut monitor_info as *mut winuser::MONITORINFOEXW as *mut winuser::MONITORINFO,
)
};
if status == 0 {
Err(io::Error::last_os_error())
} else {
Ok(monitor_info)
}
}
impl MonitorHandle {
pub(crate) fn from_hmonitor(hmonitor: HMONITOR) -> Self {
let monitor_info = get_monitor_info(hmonitor).expect("`GetMonitorInfoW` failed");
let place = monitor_info.rcMonitor;
let dimensions = (
(place.right - place.left) as u32,
(place.bottom - place.top) as u32,
);
MonitorHandle {
hmonitor: HMonitor(hmonitor),
monitor_name: util::wchar_ptr_to_string(monitor_info.szDevice.as_ptr()),
primary: util::has_flag(monitor_info.dwFlags, winuser::MONITORINFOF_PRIMARY),
position: (place.left as i32, place.top as i32),
dimensions,
hidpi_factor: dpi_to_scale_factor(get_monitor_dpi(hmonitor).unwrap_or(96)),
}
}
pub(crate) fn contains_point(&self, point: &POINT) -> bool {
let left = self.position.0 as LONG;
let right = left + self.dimensions.0 as LONG;
let top = self.position.1 as LONG;
let bottom = top + self.dimensions.1 as LONG;
point.x >= left && point.x <= right && point.y >= top && point.y <= bottom
}
#[inline]
pub fn name(&self) -> Option<String> {
Some(self.monitor_name.clone())
}
#[inline]
pub fn native_identifier(&self) -> String {
self.monitor_name.clone()
}
#[inline]
pub fn hmonitor(&self) -> HMONITOR {
self.hmonitor.0
}
#[inline]
pub fn dimensions(&self) -> PhysicalSize {
self.dimensions.into()
}
#[inline]
pub fn position(&self) -> PhysicalPosition {
self.position.into()
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
self.hidpi_factor
}
}