No description
Depending on the platform and device, scroll deltas may either be represented as pixel deltas specifying the amount in pixels to scroll or they may be expressed in 'lines' or 'chunks' for low resolution devices (eg. a traditional mouse wheel). Pixel deltas are currently available on OS X. X11 currently supports only integer line deltas, though pixel deltas are available via XInput2. Windows supports fractional line deltas. |
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| .cargo | ||
| examples | ||
| src | ||
| tests | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| appveyor.yml | ||
| build.rs | ||
| Cargo.toml | ||
| LICENSE | ||
| README.md | ||
glutin - OpenGL, UTilities and INput

Alternative to GLFW in pure Rust.
[dependencies]
glutin = "*"
Documentation
Try it!
git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window
Usage
Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.
[dependencies]
gl = "*"
libc = "*"
extern crate gl;
extern crate glutin;
extern crate libc;
fn main() {
let window = glutin::Window::new().unwrap();
unsafe { window.make_current() };
unsafe {
gl::load_with(|symbol| window.get_proc_address(symbol));
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
}
while !window.is_closed() {
window.wait_events();
unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };
window.swap_buffers();
}
}
Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.
Platform-specific notes
Android
- To compile the examples for android, initialize the submodules, go to
deps/apk-builder/apk-builderand runcargo build, then go back toglutinand callANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi
X11
- The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.
