winit/src/monitor.rs
Osspial 0df436901a
Refine function names and type signatures (#886)
* First name consistency pass. More to come!

* Remove multitouch variable (hopefully this compiles!)

* Remove CreationError::NotSupported

* Add new error handling types

* Remove `get_` prefix from getters.

This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter

* Make changes to Window position and size function signatures

* Remove CreationError in favor of OsError

* Begin updating iOS backend

* Change MonitorHandle::outer_position to just position

* Fix build on Windows and Linux

* Add Display and Error implementations to Error types

* Attempt to fix iOS build.

I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.

* Attempt to fix iOS errors, and muck up Travis to make debugging easier

* More iOS fixins

* Add Debug and Display impls to OsError

* Fix Display impl

* Fix unused code warnings and travis

* Rename set_ime_spot to set_ime_position

* Add CHANGELOG entry

* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon

* Organize Window functions into multiple, categorized impls

* Improve clarity of function ordering and docs in EventLoop
2019-05-29 21:29:54 -04:00

91 lines
2.9 KiB
Rust

//! Types useful for interacting with a user's monitors.
//!
//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_id]
//! type. This is retreived from an [`AvailableMonitorsIter`][monitor_iter], which can be acquired
//! with:
//! - [`EventLoop::available_monitors`][loop_get]
//! - [`Window::available_monitors`][window_get].
//!
//! [monitor_id]: ./struct.MonitorHandle.html
//! [monitor_iter]: ./struct.AvailableMonitorsIter.html
//! [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors
//! [window_get]: ../window/struct.Window.html#method.available_monitors
use std::collections::vec_deque::IntoIter as VecDequeIter;
use platform_impl;
use dpi::{PhysicalPosition, PhysicalSize};
/// An iterator over all available monitors.
///
/// Can be acquired with:
/// - [`EventLoop::available_monitors`][loop_get]
/// - [`Window::available_monitors`][window_get].
///
/// [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors
/// [window_get]: ../window/struct.Window.html#method.available_monitors
// Implementation note: we retrieve the list once, then serve each element by one by one.
// This may change in the future.
#[derive(Debug)]
pub struct AvailableMonitorsIter {
pub(crate) data: VecDequeIter<platform_impl::MonitorHandle>,
}
impl Iterator for AvailableMonitorsIter {
type Item = MonitorHandle;
#[inline]
fn next(&mut self) -> Option<MonitorHandle> {
self.data.next().map(|id| MonitorHandle { inner: id })
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
self.data.size_hint()
}
}
/// Handle to a monitor.
///
/// Allows you to retrieve information about a given monitor and can be used in [`Window`] creation.
///
/// [`Window`]: ../window/struct.Window.html
#[derive(Debug, Clone)]
pub struct MonitorHandle {
pub(crate) inner: platform_impl::MonitorHandle
}
impl MonitorHandle {
/// Returns a human-readable name of the monitor.
///
/// Returns `None` if the monitor doesn't exist anymore.
#[inline]
pub fn name(&self) -> Option<String> {
self.inner.name()
}
/// Returns the monitor's resolution.
#[inline]
pub fn dimensions(&self) -> PhysicalSize {
self.inner.dimensions()
}
/// Returns the top-left corner position of the monitor relative to the larger full
/// screen area.
#[inline]
pub fn position(&self) -> PhysicalPosition {
self.inner.position()
}
/// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa.
///
/// See the [`dpi`](dpi/index.html) module for more information.
///
/// ## Platform-specific
///
/// - **X11:** Can be overridden using the `WINIT_HIDPI_FACTOR` environment variable.
/// - **Android:** Always returns 1.0.
#[inline]
pub fn hidpi_factor(&self) -> f64 {
self.inner.hidpi_factor()
}
}