winit/src/platform_impl/macos/view.rs
2023-10-08 01:21:46 +02:00

1109 lines
41 KiB
Rust

#![allow(clippy::unnecessary_cast)]
use std::boxed::Box;
use std::cell::{Cell, RefCell};
use std::collections::{HashMap, VecDeque};
use std::ptr::NonNull;
use icrate::Foundation::{
NSArray, NSAttributedString, NSAttributedStringKey, NSCopying, NSMutableAttributedString,
NSObject, NSObjectProtocol, NSPoint, NSRange, NSRect, NSSize, NSString, NSUInteger,
};
use objc2::declare::{Ivar, IvarDrop};
use objc2::rc::{Id, WeakId};
use objc2::runtime::{AnyObject, Sel};
use objc2::{class, declare_class, msg_send, msg_send_id, mutability, sel, ClassType};
use super::{
appkit::{
NSApp, NSCursor, NSEvent, NSEventPhase, NSResponder, NSTextInputClient, NSTrackingRectTag,
NSView,
},
event::{code_to_key, code_to_location},
};
use crate::{
dpi::{LogicalPosition, LogicalSize},
event::{
DeviceEvent, ElementState, Event, Ime, Modifiers, MouseButton, MouseScrollDelta,
TouchPhase, WindowEvent,
},
keyboard::{Key, KeyCode, KeyLocation, ModifiersState},
platform::macos::{OptionAsAlt, WindowExtMacOS},
platform::scancode::KeyCodeExtScancode,
platform_impl::platform::{
app_state::AppState,
event::{create_key_event, event_mods},
util,
window::WinitWindow,
DEVICE_ID,
},
window::WindowId,
};
#[derive(Debug)]
struct CursorState {
visible: bool,
cursor: Id<NSCursor>,
}
impl Default for CursorState {
fn default() -> Self {
Self {
visible: true,
cursor: Default::default(),
}
}
}
#[derive(Debug, Eq, PartialEq, Clone, Copy, Default)]
enum ImeState {
#[default]
/// The IME events are disabled, so only `ReceivedCharacter` is being sent to the user.
Disabled,
/// The ground state of enabled IME input. It means that both Preedit and regular keyboard
/// input could be start from it.
Ground,
/// The IME is in preedit.
Preedit,
/// The text was just commited, so the next input from the keyboard must be ignored.
Commited,
}
bitflags! {
#[derive(Debug, Clone, Copy, PartialEq)]
struct ModLocationMask: u8 {
const LEFT = 1;
const RIGHT = 2;
}
}
impl ModLocationMask {
fn from_location(loc: KeyLocation) -> ModLocationMask {
match loc {
KeyLocation::Left => ModLocationMask::LEFT,
KeyLocation::Right => ModLocationMask::RIGHT,
_ => unreachable!(),
}
}
}
fn key_to_modifier(key: &Key) -> ModifiersState {
match key {
Key::Alt => ModifiersState::ALT,
Key::Control => ModifiersState::CONTROL,
Key::Super => ModifiersState::SUPER,
Key::Shift => ModifiersState::SHIFT,
_ => unreachable!(),
}
}
fn get_right_modifier_code(key: &Key) -> KeyCode {
match key {
Key::Alt => KeyCode::AltRight,
Key::Control => KeyCode::ControlRight,
Key::Shift => KeyCode::ShiftRight,
Key::Super => KeyCode::SuperRight,
_ => unreachable!(),
}
}
fn get_left_modifier_code(key: &Key) -> KeyCode {
match key {
Key::Alt => KeyCode::AltLeft,
Key::Control => KeyCode::ControlLeft,
Key::Shift => KeyCode::ShiftLeft,
Key::Super => KeyCode::SuperLeft,
_ => unreachable!(),
}
}
#[derive(Debug, Default)]
pub struct ViewState {
cursor_state: RefCell<CursorState>,
ime_position: Cell<LogicalPosition<f64>>,
ime_size: Cell<LogicalSize<f64>>,
modifiers: Cell<Modifiers>,
phys_modifiers: RefCell<HashMap<Key, ModLocationMask>>,
tracking_rect: Cell<Option<NSTrackingRectTag>>,
ime_state: Cell<ImeState>,
input_source: RefCell<String>,
/// True iff the application wants IME events.
///
/// Can be set using `set_ime_allowed`
ime_allowed: Cell<bool>,
/// True if the current key event should be forwarded
/// to the application, even during IME
forward_key_to_app: Cell<bool>,
marked_text: RefCell<Id<NSMutableAttributedString>>,
accepts_first_mouse: bool,
}
declare_class!(
#[derive(Debug)]
#[allow(non_snake_case)]
pub(super) struct WinitView {
// Weak reference because the window keeps a strong reference to the view
_ns_window: IvarDrop<Box<WeakId<WinitWindow>>, "__ns_window">,
state: IvarDrop<Box<ViewState>, "_state">,
}
mod ivars;
unsafe impl ClassType for WinitView {
#[inherits(NSResponder, NSObject)]
type Super = NSView;
type Mutability = mutability::InteriorMutable;
const NAME: &'static str = "WinitView";
}
unsafe impl WinitView {
#[method(initWithId:acceptsFirstMouse:)]
unsafe fn init_with_id(
this: *mut Self,
window: &WinitWindow,
accepts_first_mouse: bool,
) -> Option<NonNull<Self>> {
let this: Option<&mut Self> = unsafe { msg_send![super(this), init] };
this.map(|this| {
let state = ViewState {
accepts_first_mouse,
..Default::default()
};
Ivar::write(
&mut this._ns_window,
Box::new(WeakId::new(&window.retain())),
);
Ivar::write(&mut this.state, Box::new(state));
this.setPostsFrameChangedNotifications(true);
let notification_center: &AnyObject =
unsafe { msg_send![class!(NSNotificationCenter), defaultCenter] };
// About frame change
let frame_did_change_notification_name =
NSString::from_str("NSViewFrameDidChangeNotification");
#[allow(clippy::let_unit_value)]
unsafe {
let _: () = msg_send![
notification_center,
addObserver: &*this,
selector: sel!(frameDidChange:),
name: &*frame_did_change_notification_name,
object: &*this,
];
}
*this.state.input_source.borrow_mut() = this.current_input_source();
NonNull::from(this)
})
}
}
unsafe impl WinitView {
#[method(viewDidMoveToWindow)]
fn view_did_move_to_window(&self) {
trace_scope!("viewDidMoveToWindow");
if let Some(tracking_rect) = self.state.tracking_rect.take() {
self.removeTrackingRect(tracking_rect);
}
let rect = self.frame();
let tracking_rect = self.add_tracking_rect(rect, false);
self.state.tracking_rect.set(Some(tracking_rect));
}
#[method(frameDidChange:)]
fn frame_did_change(&self, _event: &NSEvent) {
trace_scope!("frameDidChange:");
if let Some(tracking_rect) = self.state.tracking_rect.take() {
self.removeTrackingRect(tracking_rect);
}
let rect = self.frame();
let tracking_rect = self.add_tracking_rect(rect, false);
self.state.tracking_rect.set(Some(tracking_rect));
// Emit resize event here rather than from windowDidResize because:
// 1. When a new window is created as a tab, the frame size may change without a window resize occurring.
// 2. Even when a window resize does occur on a new tabbed window, it contains the wrong size (includes tab height).
let logical_size = LogicalSize::new(rect.size.width as f64, rect.size.height as f64);
let size = logical_size.to_physical::<u32>(self.scale_factor());
self.queue_event(WindowEvent::Resized(size));
}
#[method(drawRect:)]
fn draw_rect(&self, rect: NSRect) {
trace_scope!("drawRect:");
// It's a workaround for https://github.com/rust-windowing/winit/issues/2640, don't replace with `self.window_id()`.
if let Some(window) = self._ns_window.load() {
AppState::handle_redraw(WindowId(window.id()));
}
#[allow(clippy::let_unit_value)]
unsafe {
let _: () = msg_send![super(self), drawRect: rect];
}
}
#[method(acceptsFirstResponder)]
fn accepts_first_responder(&self) -> bool {
trace_scope!("acceptsFirstResponder");
true
}
// This is necessary to prevent a beefy terminal error on MacBook Pros:
// IMKInputSession [0x7fc573576ff0 presentFunctionRowItemTextInputViewWithEndpoint:completionHandler:] : [self textInputContext]=0x7fc573558e10 *NO* NSRemoteViewController to client, NSError=Error Domain=NSCocoaErrorDomain Code=4099 "The connection from pid 0 was invalidated from this process." UserInfo={NSDebugDescription=The connection from pid 0 was invalidated from this process.}, com.apple.inputmethod.EmojiFunctionRowItem
// TODO: Add an API extension for using `NSTouchBar`
#[method_id(touchBar)]
fn touch_bar(&self) -> Option<Id<NSObject>> {
trace_scope!("touchBar");
None
}
#[method(resetCursorRects)]
fn reset_cursor_rects(&self) {
trace_scope!("resetCursorRects");
let bounds = self.bounds();
let cursor_state = self.state.cursor_state.borrow();
// We correctly invoke `addCursorRect` only from inside `resetCursorRects`
if cursor_state.visible {
self.addCursorRect(bounds, &cursor_state.cursor);
} else {
self.addCursorRect(bounds, &NSCursor::invisible());
}
}
}
unsafe impl NSTextInputClient for WinitView {
#[method(hasMarkedText)]
fn has_marked_text(&self) -> bool {
trace_scope!("hasMarkedText");
self.state.marked_text.borrow().length() > 0
}
#[method(markedRange)]
fn marked_range(&self) -> NSRange {
trace_scope!("markedRange");
let length = self.state.marked_text.borrow().length();
if length > 0 {
NSRange::new(0, length)
} else {
util::EMPTY_RANGE
}
}
#[method(selectedRange)]
fn selected_range(&self) -> NSRange {
trace_scope!("selectedRange");
util::EMPTY_RANGE
}
#[method(setMarkedText:selectedRange:replacementRange:)]
fn set_marked_text(
&self,
string: &NSObject,
_selected_range: NSRange,
_replacement_range: NSRange,
) {
trace_scope!("setMarkedText:selectedRange:replacementRange:");
// SAFETY: This method is guaranteed to get either a `NSString` or a `NSAttributedString`.
let (marked_text, preedit_string) = if string.is_kind_of::<NSAttributedString>() {
let string: *const NSObject = string;
let string: *const NSAttributedString = string.cast();
let string = unsafe { &*string };
(
NSMutableAttributedString::from_attributed_nsstring(string),
string.string().to_string(),
)
} else {
let string: *const NSObject = string;
let string: *const NSString = string.cast();
let string = unsafe { &*string };
(
NSMutableAttributedString::from_nsstring(string),
string.to_string(),
)
};
// Update marked text.
*self.state.marked_text.borrow_mut() = marked_text;
// Notify IME is active if application still doesn't know it.
if self.state.ime_state.get() == ImeState::Disabled {
*self.state.input_source.borrow_mut() = self.current_input_source();
self.queue_event(WindowEvent::Ime(Ime::Enabled));
}
if self.hasMarkedText() {
self.state.ime_state.set(ImeState::Preedit);
} else {
// In case the preedit was cleared, set IME into the Ground state.
self.state.ime_state.set(ImeState::Ground);
}
// Empty string basically means that there's no preedit, so indicate that by sending
// `None` cursor range.
let cursor_range = if preedit_string.is_empty() {
None
} else {
Some((preedit_string.len(), preedit_string.len()))
};
// Send WindowEvent for updating marked text
self.queue_event(WindowEvent::Ime(Ime::Preedit(preedit_string, cursor_range)));
}
#[method(unmarkText)]
fn unmark_text(&self) {
trace_scope!("unmarkText");
*self.state.marked_text.borrow_mut() = NSMutableAttributedString::new();
let input_context = self.inputContext().expect("input context");
input_context.discardMarkedText();
self.queue_event(WindowEvent::Ime(Ime::Preedit(String::new(), None)));
if self.is_ime_enabled() {
// Leave the Preedit self.state
self.state.ime_state.set(ImeState::Ground);
} else {
warn!("Expected to have IME enabled when receiving unmarkText");
}
}
#[method_id(validAttributesForMarkedText)]
fn valid_attributes_for_marked_text(&self) -> Id<NSArray<NSAttributedStringKey>> {
trace_scope!("validAttributesForMarkedText");
NSArray::new()
}
#[method_id(attributedSubstringForProposedRange:actualRange:)]
fn attributed_substring_for_proposed_range(
&self,
_range: NSRange,
_actual_range: *mut NSRange,
) -> Option<Id<NSAttributedString>> {
trace_scope!("attributedSubstringForProposedRange:actualRange:");
None
}
#[method(characterIndexForPoint:)]
fn character_index_for_point(&self, _point: NSPoint) -> NSUInteger {
trace_scope!("characterIndexForPoint:");
0
}
#[method(firstRectForCharacterRange:actualRange:)]
fn first_rect_for_character_range(
&self,
_range: NSRange,
_actual_range: *mut NSRange,
) -> NSRect {
trace_scope!("firstRectForCharacterRange:actualRange:");
let window = self.window();
let content_rect = window.contentRectForFrameRect(window.frame());
let base_x = content_rect.origin.x as f64;
let base_y = (content_rect.origin.y + content_rect.size.height) as f64;
let x = base_x + self.state.ime_position.get().x;
let y = base_y - self.state.ime_position.get().y;
let LogicalSize { width, height } = self.state.ime_size.get();
NSRect::new(NSPoint::new(x as _, y as _), NSSize::new(width, height))
}
#[method(insertText:replacementRange:)]
fn insert_text(&self, string: &NSObject, _replacement_range: NSRange) {
trace_scope!("insertText:replacementRange:");
// SAFETY: This method is guaranteed to get either a `NSString` or a `NSAttributedString`.
let string = if string.is_kind_of::<NSAttributedString>() {
let string: *const NSObject = string;
let string: *const NSAttributedString = string.cast();
unsafe { &*string }.string().to_string()
} else {
let string: *const NSObject = string;
let string: *const NSString = string.cast();
unsafe { &*string }.to_string()
};
let is_control = string.chars().next().map_or(false, |c| c.is_control());
// Commit only if we have marked text.
if self.hasMarkedText() && self.is_ime_enabled() && !is_control {
self.queue_event(WindowEvent::Ime(Ime::Preedit(String::new(), None)));
self.queue_event(WindowEvent::Ime(Ime::Commit(string)));
self.state.ime_state.set(ImeState::Commited);
}
}
// Basically, we're sent this message whenever a keyboard event that doesn't generate a "human
// readable" character happens, i.e. newlines, tabs, and Ctrl+C.
#[method(doCommandBySelector:)]
fn do_command_by_selector(&self, _command: Sel) {
trace_scope!("doCommandBySelector:");
// We shouldn't forward any character from just commited text, since we'll end up sending
// it twice with some IMEs like Korean one. We'll also always send `Enter` in that case,
// which is not desired given it was used to confirm IME input.
if self.state.ime_state.get() == ImeState::Commited {
return;
}
self.state.forward_key_to_app.set(true);
if self.hasMarkedText() && self.state.ime_state.get() == ImeState::Preedit {
// Leave preedit so that we also report the key-up for this key.
self.state.ime_state.set(ImeState::Ground);
}
}
}
unsafe impl WinitView {
#[method(keyDown:)]
fn key_down(&self, event: &NSEvent) {
trace_scope!("keyDown:");
{
let mut prev_input_source = self.state.input_source.borrow_mut();
let current_input_source = self.current_input_source();
if *prev_input_source != current_input_source && self.is_ime_enabled() {
*prev_input_source = current_input_source;
drop(prev_input_source);
self.state.ime_state.set(ImeState::Disabled);
self.queue_event(WindowEvent::Ime(Ime::Disabled));
}
}
// Get the characters from the event.
let old_ime_state = self.state.ime_state.get();
self.state.forward_key_to_app.set(false);
let event = replace_event(event, self.window().option_as_alt());
// The `interpretKeyEvents` function might call
// `setMarkedText`, `insertText`, and `doCommandBySelector`.
// It's important that we call this before queuing the KeyboardInput, because
// we must send the `KeyboardInput` event during IME if it triggered
// `doCommandBySelector`. (doCommandBySelector means that the keyboard input
// is not handled by IME and should be handled by the application)
if self.state.ime_allowed.get() {
let events_for_nsview = NSArray::from_slice(&[&*event]);
unsafe { self.interpretKeyEvents(&events_for_nsview) };
// If the text was commited we must treat the next keyboard event as IME related.
if self.state.ime_state.get() == ImeState::Commited {
// Remove any marked text, so normal input can continue.
*self.state.marked_text.borrow_mut() = NSMutableAttributedString::new();
}
}
self.update_modifiers(&event, false);
let had_ime_input = match self.state.ime_state.get() {
ImeState::Commited => {
// Allow normal input after the commit.
self.state.ime_state.set(ImeState::Ground);
true
}
ImeState::Preedit => true,
// `key_down` could result in preedit clear, so compare old and current state.
_ => old_ime_state != self.state.ime_state.get(),
};
if !had_ime_input || self.state.forward_key_to_app.get() {
let key_event = create_key_event(&event, true, event.is_a_repeat(), None);
self.queue_event(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event: key_event,
is_synthetic: false,
});
}
}
#[method(keyUp:)]
fn key_up(&self, event: &NSEvent) {
trace_scope!("keyUp:");
let event = replace_event(event, self.window().option_as_alt());
self.update_modifiers(&event, false);
// We want to send keyboard input when we are currently in the ground state.
if matches!(
self.state.ime_state.get(),
ImeState::Ground | ImeState::Disabled
) {
self.queue_event(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event: create_key_event(&event, false, false, None),
is_synthetic: false,
});
}
}
#[method(flagsChanged:)]
fn flags_changed(&self, event: &NSEvent) {
trace_scope!("flagsChanged:");
self.update_modifiers(event, true);
}
#[method(insertTab:)]
fn insert_tab(&self, _sender: Option<&AnyObject>) {
trace_scope!("insertTab:");
let window = self.window();
if let Some(first_responder) = window.firstResponder() {
if *first_responder == ***self {
window.selectNextKeyView(Some(self))
}
}
}
#[method(insertBackTab:)]
fn insert_back_tab(&self, _sender: Option<&AnyObject>) {
trace_scope!("insertBackTab:");
let window = self.window();
if let Some(first_responder) = window.firstResponder() {
if *first_responder == ***self {
window.selectPreviousKeyView(Some(self))
}
}
}
// Allows us to receive Cmd-. (the shortcut for closing a dialog)
// https://bugs.eclipse.org/bugs/show_bug.cgi?id=300620#c6
#[method(cancelOperation:)]
fn cancel_operation(&self, _sender: Option<&AnyObject>) {
trace_scope!("cancelOperation:");
let event = NSApp()
.currentEvent()
.expect("could not find current event");
self.update_modifiers(&event, false);
let event = create_key_event(&event, true, event.is_a_repeat(), None);
self.queue_event(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
#[method(mouseDown:)]
fn mouse_down(&self, event: &NSEvent) {
trace_scope!("mouseDown:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Pressed);
}
#[method(mouseUp:)]
fn mouse_up(&self, event: &NSEvent) {
trace_scope!("mouseUp:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Released);
}
#[method(rightMouseDown:)]
fn right_mouse_down(&self, event: &NSEvent) {
trace_scope!("rightMouseDown:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Pressed);
}
#[method(rightMouseUp:)]
fn right_mouse_up(&self, event: &NSEvent) {
trace_scope!("rightMouseUp:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Released);
}
#[method(otherMouseDown:)]
fn other_mouse_down(&self, event: &NSEvent) {
trace_scope!("otherMouseDown:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Pressed);
}
#[method(otherMouseUp:)]
fn other_mouse_up(&self, event: &NSEvent) {
trace_scope!("otherMouseUp:");
self.mouse_motion(event);
self.mouse_click(event, ElementState::Released);
}
// No tracing on these because that would be overly verbose
#[method(mouseMoved:)]
fn mouse_moved(&self, event: &NSEvent) {
self.mouse_motion(event);
}
#[method(mouseDragged:)]
fn mouse_dragged(&self, event: &NSEvent) {
self.mouse_motion(event);
}
#[method(rightMouseDragged:)]
fn right_mouse_dragged(&self, event: &NSEvent) {
self.mouse_motion(event);
}
#[method(otherMouseDragged:)]
fn other_mouse_dragged(&self, event: &NSEvent) {
self.mouse_motion(event);
}
#[method(mouseEntered:)]
fn mouse_entered(&self, _event: &NSEvent) {
trace_scope!("mouseEntered:");
self.queue_event(WindowEvent::CursorEntered {
device_id: DEVICE_ID,
});
}
#[method(mouseExited:)]
fn mouse_exited(&self, _event: &NSEvent) {
trace_scope!("mouseExited:");
self.queue_event(WindowEvent::CursorLeft {
device_id: DEVICE_ID,
});
}
#[method(scrollWheel:)]
fn scroll_wheel(&self, event: &NSEvent) {
trace_scope!("scrollWheel:");
self.mouse_motion(event);
let delta = {
let (x, y) = (event.scrollingDeltaX(), event.scrollingDeltaY());
if event.hasPreciseScrollingDeltas() {
let delta = LogicalPosition::new(x, y).to_physical(self.scale_factor());
MouseScrollDelta::PixelDelta(delta)
} else {
MouseScrollDelta::LineDelta(x as f32, y as f32)
}
};
// The "momentum phase," if any, has higher priority than touch phase (the two should
// be mutually exclusive anyhow, which is why the API is rather incoherent). If no momentum
// phase is recorded (or rather, the started/ended cases of the momentum phase) then we
// report the touch phase.
let phase = match event.momentumPhase() {
NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => {
TouchPhase::Started
}
NSEventPhase::NSEventPhaseEnded | NSEventPhase::NSEventPhaseCancelled => {
TouchPhase::Ended
}
_ => match event.phase() {
NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => {
TouchPhase::Started
}
NSEventPhase::NSEventPhaseEnded | NSEventPhase::NSEventPhaseCancelled => {
TouchPhase::Ended
}
_ => TouchPhase::Moved,
},
};
self.update_modifiers(event, false);
self.queue_device_event(DeviceEvent::MouseWheel { delta });
self.queue_event(WindowEvent::MouseWheel {
device_id: DEVICE_ID,
delta,
phase,
});
}
#[method(magnifyWithEvent:)]
fn magnify_with_event(&self, event: &NSEvent) {
trace_scope!("magnifyWithEvent:");
let phase = match event.phase() {
NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
NSEventPhase::NSEventPhaseChanged => TouchPhase::Moved,
NSEventPhase::NSEventPhaseCancelled => TouchPhase::Cancelled,
NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended,
_ => return,
};
self.queue_event(WindowEvent::TouchpadMagnify {
device_id: DEVICE_ID,
delta: event.magnification(),
phase,
});
}
#[method(smartMagnifyWithEvent:)]
fn smart_magnify_with_event(&self, _event: &NSEvent) {
trace_scope!("smartMagnifyWithEvent:");
self.queue_event(WindowEvent::SmartMagnify {
device_id: DEVICE_ID,
});
}
#[method(rotateWithEvent:)]
fn rotate_with_event(&self, event: &NSEvent) {
trace_scope!("rotateWithEvent:");
let phase = match event.phase() {
NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
NSEventPhase::NSEventPhaseChanged => TouchPhase::Moved,
NSEventPhase::NSEventPhaseCancelled => TouchPhase::Cancelled,
NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended,
_ => return,
};
self.queue_event(WindowEvent::TouchpadRotate {
device_id: DEVICE_ID,
delta: event.rotation(),
phase,
});
}
#[method(pressureChangeWithEvent:)]
fn pressure_change_with_event(&self, event: &NSEvent) {
trace_scope!("pressureChangeWithEvent:");
self.mouse_motion(event);
self.queue_event(WindowEvent::TouchpadPressure {
device_id: DEVICE_ID,
pressure: event.pressure(),
stage: event.stage() as i64,
});
}
// Allows us to receive Ctrl-Tab and Ctrl-Esc.
// Note that this *doesn't* help with any missing Cmd inputs.
// https://github.com/chromium/chromium/blob/a86a8a6bcfa438fa3ac2eba6f02b3ad1f8e0756f/ui/views/cocoa/bridged_content_view.mm#L816
#[method(_wantsKeyDownForEvent:)]
fn wants_key_down_for_event(&self, _event: &NSEvent) -> bool {
trace_scope!("_wantsKeyDownForEvent:");
true
}
#[method(acceptsFirstMouse:)]
fn accepts_first_mouse(&self, _event: &NSEvent) -> bool {
trace_scope!("acceptsFirstMouse:");
self.state.accepts_first_mouse
}
}
);
impl WinitView {
pub(super) fn new(window: &WinitWindow, accepts_first_mouse: bool) -> Id<Self> {
unsafe {
msg_send_id![
Self::alloc(),
initWithId: window,
acceptsFirstMouse: accepts_first_mouse,
]
}
}
fn window(&self) -> Id<WinitWindow> {
// TODO: Simply use `window` property on `NSView`.
// That only returns a window _after_ the view has been attached though!
// (which is incompatible with `frameDidChange:`)
//
// unsafe { msg_send_id![self, window] }
self._ns_window.load().expect("view to have a window")
}
fn window_id(&self) -> WindowId {
WindowId(self.window().id())
}
fn queue_event(&self, event: WindowEvent) {
let event = Event::WindowEvent {
window_id: self.window_id(),
event,
};
AppState::queue_event(event);
}
fn queue_device_event(&self, event: DeviceEvent) {
let event = Event::DeviceEvent {
device_id: DEVICE_ID,
event,
};
AppState::queue_event(event);
}
fn scale_factor(&self) -> f64 {
self.window().backingScaleFactor() as f64
}
fn is_ime_enabled(&self) -> bool {
!matches!(self.state.ime_state.get(), ImeState::Disabled)
}
fn current_input_source(&self) -> String {
self.inputContext()
.expect("input context")
.selectedKeyboardInputSource()
.map(|input_source| input_source.to_string())
.unwrap_or_default()
}
pub(super) fn set_cursor_icon(&self, icon: Id<NSCursor>) {
let mut cursor_state = self.state.cursor_state.borrow_mut();
cursor_state.cursor = icon;
}
/// Set whether the cursor should be visible or not.
///
/// Returns whether the state changed.
pub(super) fn set_cursor_visible(&self, visible: bool) -> bool {
let mut cursor_state = self.state.cursor_state.borrow_mut();
if visible != cursor_state.visible {
cursor_state.visible = visible;
true
} else {
false
}
}
pub(super) fn set_ime_allowed(&self, ime_allowed: bool) {
if self.state.ime_allowed.get() == ime_allowed {
return;
}
self.state.ime_allowed.set(ime_allowed);
if self.state.ime_allowed.get() {
return;
}
// Clear markedText
*self.state.marked_text.borrow_mut() = NSMutableAttributedString::new();
if self.state.ime_state.get() != ImeState::Disabled {
self.state.ime_state.set(ImeState::Disabled);
self.queue_event(WindowEvent::Ime(Ime::Disabled));
}
}
pub(super) fn set_ime_cursor_area(
&self,
position: LogicalPosition<f64>,
size: LogicalSize<f64>,
) {
self.state.ime_position.set(position);
self.state.ime_size.set(size);
let input_context = self.inputContext().expect("input context");
input_context.invalidateCharacterCoordinates();
}
/// Reset modifiers and emit a synthetic ModifiersChanged event if deemed necessary.
pub(super) fn reset_modifiers(&self) {
if !self.state.modifiers.get().state().is_empty() {
self.state.modifiers.set(Modifiers::default());
self.queue_event(WindowEvent::ModifiersChanged(self.state.modifiers.get()));
}
}
/// Update modifiers if `event` has something different
fn update_modifiers(&self, ns_event: &NSEvent, is_flags_changed_event: bool) {
use ElementState::{Pressed, Released};
let current_modifiers = event_mods(ns_event);
let prev_modifiers = self.state.modifiers.get();
self.state.modifiers.set(current_modifiers);
// This function was called form the flagsChanged event, which is triggered
// when the user presses/releases a modifier even if the same kind of modifier
// has already been pressed
if is_flags_changed_event {
let scancode = ns_event.key_code();
let keycode = KeyCode::from_scancode(scancode as u32);
// We'll correct the `is_press` later.
let mut event = create_key_event(ns_event, false, false, Some(keycode));
let key = code_to_key(keycode, scancode);
let event_modifier = key_to_modifier(&key);
event.physical_key = keycode;
event.logical_key = key.clone();
event.location = code_to_location(keycode);
let location_mask = ModLocationMask::from_location(event.location);
let mut phys_mod_state = self.state.phys_modifiers.borrow_mut();
let phys_mod = phys_mod_state
.entry(key)
.or_insert(ModLocationMask::empty());
let is_active = current_modifiers.state().contains(event_modifier);
let mut events = VecDeque::with_capacity(2);
// There is no API for getting whether the button was pressed or released
// during this event. For this reason we have to do a bit of magic below
// to come up with a good guess whether this key was pressed or released.
// (This is not trivial because there are multiple buttons that may affect
// the same modifier)
if !is_active {
event.state = Released;
if phys_mod.contains(ModLocationMask::LEFT) {
let mut event = event.clone();
event.location = KeyLocation::Left;
event.physical_key = get_left_modifier_code(&event.logical_key);
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
if phys_mod.contains(ModLocationMask::RIGHT) {
event.location = KeyLocation::Right;
event.physical_key = get_right_modifier_code(&event.logical_key);
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
*phys_mod = ModLocationMask::empty();
} else {
// is_active
if *phys_mod == location_mask {
// Here we hit a contradiction:
// The modifier state was "changed" to active,
// yet the only pressed modifier key was the one that we
// just got a change event for.
// This seemingly means that the only pressed modifier is now released,
// but at the same time the modifier became active.
//
// But this scenario is possible if we released modifiers
// while the application was not in focus. (Because we don't
// get informed of modifier key events while the application
// is not focused)
// In this case we prioritize the information
// about the current modifier state which means
// that the button was pressed.
event.state = Pressed;
} else {
phys_mod.toggle(location_mask);
let is_pressed = phys_mod.contains(location_mask);
event.state = if is_pressed { Pressed } else { Released };
}
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
drop(phys_mod_state);
for event in events {
self.queue_event(event);
}
}
if prev_modifiers == current_modifiers {
return;
}
self.queue_event(WindowEvent::ModifiersChanged(self.state.modifiers.get()));
}
fn mouse_click(&self, event: &NSEvent, button_state: ElementState) {
let button = mouse_button(event);
self.update_modifiers(event, false);
self.queue_event(WindowEvent::MouseInput {
device_id: DEVICE_ID,
state: button_state,
button,
});
}
fn mouse_motion(&self, event: &NSEvent) {
let window_point = event.locationInWindow();
let view_point = self.convertPoint_fromView(window_point, None);
let view_rect = self.frame();
if view_point.x.is_sign_negative()
|| view_point.y.is_sign_negative()
|| view_point.x > view_rect.size.width
|| view_point.y > view_rect.size.height
{
let mouse_buttons_down = NSEvent::pressedMouseButtons();
if mouse_buttons_down == 0 {
// Point is outside of the client area (view) and no buttons are pressed
return;
}
}
let x = view_point.x as f64;
let y = view_rect.size.height as f64 - view_point.y as f64;
let logical_position = LogicalPosition::new(x, y);
self.update_modifiers(event, false);
self.queue_event(WindowEvent::CursorMoved {
device_id: DEVICE_ID,
position: logical_position.to_physical(self.scale_factor()),
});
}
}
/// Get the mouse button from the NSEvent.
fn mouse_button(event: &NSEvent) -> MouseButton {
// The buttonNumber property only makes sense for the mouse events:
// NSLeftMouse.../NSRightMouse.../NSOtherMouse...
// For the other events, it's always set to 0.
// MacOS only defines the left, right and middle buttons, 3..=31 are left as generic buttons,
// but 3 and 4 are very commonly used as Back and Forward by hardware vendors and applications.
match event.buttonNumber() {
0 => MouseButton::Left,
1 => MouseButton::Right,
2 => MouseButton::Middle,
3 => MouseButton::Back,
4 => MouseButton::Forward,
n => MouseButton::Other(n as u16),
}
}
// NOTE: to get option as alt working we need to rewrite events
// we're getting from the operating system, which makes it
// impossible to provide such events as extra in `KeyEvent`.
fn replace_event(event: &NSEvent, option_as_alt: OptionAsAlt) -> Id<NSEvent> {
let ev_mods = event_mods(event).state;
let ignore_alt_characters = match option_as_alt {
OptionAsAlt::OnlyLeft if event.lalt_pressed() => true,
OptionAsAlt::OnlyRight if event.ralt_pressed() => true,
OptionAsAlt::Both if ev_mods.alt_key() => true,
_ => false,
} && !ev_mods.control_key()
&& !ev_mods.super_key();
if ignore_alt_characters {
let ns_chars = event
.charactersIgnoringModifiers()
.expect("expected characters to be non-null");
NSEvent::keyEventWithType(
event.type_(),
event.locationInWindow(),
event.modifierFlags(),
event.timestamp(),
event.window_number(),
None,
&ns_chars,
&ns_chars,
event.is_a_repeat(),
event.key_code(),
)
} else {
event.copy()
}
}