winit/src/platform_impl/macos/view.rs
Mads Marquart 2a58b785fe
Refactor SharedState so that it is no longer behind an Arc (#2573)
* Refactor SharedState so that it is no longer behind an Arc

* Always use `Window::lock_shared_state`
2022-11-29 12:58:35 +01:00

1052 lines
39 KiB
Rust

use std::{boxed::Box, collections::VecDeque, os::raw::*, ptr, str, sync::Mutex};
use objc2::declare::{Ivar, IvarDrop};
use objc2::foundation::{
NSArray, NSAttributedString, NSAttributedStringKey, NSCopying, NSMutableAttributedString,
NSObject, NSPoint, NSRange, NSRect, NSSize, NSString, NSUInteger,
};
use objc2::rc::{Id, Owned, Shared};
use objc2::runtime::{Object, Sel};
use objc2::{class, declare_class, msg_send, msg_send_id, sel, ClassType};
use super::appkit::{
NSApp, NSCursor, NSEvent, NSEventModifierFlags, NSEventPhase, NSResponder, NSTrackingRectTag,
NSView,
};
use crate::{
dpi::{LogicalPosition, LogicalSize},
event::{
DeviceEvent, ElementState, Event, Ime, KeyboardInput, ModifiersState, MouseButton,
MouseScrollDelta, TouchPhase, VirtualKeyCode, WindowEvent,
},
platform_impl::platform::{
app_state::AppState,
event::{
char_to_keycode, check_function_keys, event_mods, modifier_event, scancode_to_keycode,
EventWrapper,
},
util,
window::WinitWindow,
DEVICE_ID,
},
window::WindowId,
};
#[derive(Debug)]
pub struct CursorState {
pub visible: bool,
pub(super) cursor: Id<NSCursor, Shared>,
}
impl Default for CursorState {
fn default() -> Self {
Self {
visible: true,
cursor: Default::default(),
}
}
}
#[derive(Debug, Eq, PartialEq)]
enum ImeState {
/// The IME events are disabled, so only `ReceivedCharacter` is being sent to the user.
Disabled,
/// The IME events are enabled.
Enabled,
/// The IME is in preedit.
Preedit,
/// The text was just commited, so the next input from the keyboard must be ignored.
Commited,
}
#[derive(Debug)]
pub(super) struct ViewState {
pub cursor_state: Mutex<CursorState>,
ime_position: LogicalPosition<f64>,
pub(super) modifiers: ModifiersState,
tracking_rect: Option<NSTrackingRectTag>,
ime_state: ImeState,
input_source: String,
/// True iff the application wants IME events.
///
/// Can be set using `set_ime_allowed`
ime_allowed: bool,
/// True if the current key event should be forwarded
/// to the application, even during IME
forward_key_to_app: bool,
}
fn get_characters(event: &NSEvent, ignore_modifiers: bool) -> String {
if ignore_modifiers {
event.charactersIgnoringModifiers()
} else {
event.characters()
}
.expect("expected characters to be non-null")
.to_string()
}
// As defined in: https://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/CORPCHAR.TXT
fn is_corporate_character(c: char) -> bool {
matches!(c,
'\u{F700}'..='\u{F747}'
| '\u{F802}'..='\u{F84F}'
| '\u{F850}'
| '\u{F85C}'
| '\u{F85D}'
| '\u{F85F}'
| '\u{F860}'..='\u{F86B}'
| '\u{F870}'..='\u{F8FF}'
)
}
// Retrieves a layout-independent keycode given an event.
fn retrieve_keycode(event: &NSEvent) -> Option<VirtualKeyCode> {
#[inline]
fn get_code(ev: &NSEvent, raw: bool) -> Option<VirtualKeyCode> {
let characters = get_characters(ev, raw);
characters.chars().next().and_then(char_to_keycode)
}
// Cmd switches Roman letters for Dvorak-QWERTY layout, so we try modified characters first.
// If we don't get a match, then we fall back to unmodified characters.
let code = get_code(event, false).or_else(|| get_code(event, true));
// We've checked all layout related keys, so fall through to scancode.
// Reaching this code means that the key is layout-independent (e.g. Backspace, Return).
//
// We're additionally checking here for F21-F24 keys, since their keycode
// can vary, but we know that they are encoded
// in characters property.
code.or_else(|| {
let scancode = event.scancode();
scancode_to_keycode(scancode).or_else(|| check_function_keys(&get_characters(event, true)))
})
}
declare_class!(
#[derive(Debug)]
#[allow(non_snake_case)]
pub(super) struct WinitView {
_ns_window: IvarDrop<Id<WinitWindow, Shared>>,
pub(super) state: IvarDrop<Box<ViewState>>,
marked_text: IvarDrop<Id<NSMutableAttributedString, Owned>>,
accepts_first_mouse: bool,
}
unsafe impl ClassType for WinitView {
#[inherits(NSResponder, NSObject)]
type Super = NSView;
}
unsafe impl WinitView {
#[sel(initWithId:acceptsFirstMouse:)]
fn init_with_id(
&mut self,
window: &WinitWindow,
accepts_first_mouse: bool,
) -> Option<&mut Self> {
let this: Option<&mut Self> = unsafe { msg_send![super(self), init] };
this.map(|this| {
let state = ViewState {
cursor_state: Default::default(),
ime_position: LogicalPosition::new(0.0, 0.0),
modifiers: Default::default(),
tracking_rect: None,
ime_state: ImeState::Disabled,
input_source: String::new(),
ime_allowed: false,
forward_key_to_app: false,
};
Ivar::write(&mut this._ns_window, window.retain());
Ivar::write(&mut this.state, Box::new(state));
Ivar::write(&mut this.marked_text, NSMutableAttributedString::new());
Ivar::write(&mut this.accepts_first_mouse, accepts_first_mouse);
this.setPostsFrameChangedNotifications(true);
let notification_center: &Object =
unsafe { msg_send![class!(NSNotificationCenter), defaultCenter] };
// About frame change
let frame_did_change_notification_name =
NSString::from_str("NSViewFrameDidChangeNotification");
#[allow(clippy::let_unit_value)]
unsafe {
let _: () = msg_send![
notification_center,
addObserver: &*this,
selector: sel!(frameDidChange:),
name: &*frame_did_change_notification_name,
object: &*this,
];
}
this.state.input_source = this.current_input_source();
this
})
}
}
unsafe impl WinitView {
#[sel(viewDidMoveToWindow)]
fn view_did_move_to_window(&mut self) {
trace_scope!("viewDidMoveToWindow");
if let Some(tracking_rect) = self.state.tracking_rect.take() {
self.removeTrackingRect(tracking_rect);
}
let rect = self.visibleRect();
let tracking_rect = self.add_tracking_rect(rect, false);
self.state.tracking_rect = Some(tracking_rect);
}
#[sel(frameDidChange:)]
fn frame_did_change(&mut self, _event: &NSEvent) {
trace_scope!("frameDidChange:");
if let Some(tracking_rect) = self.state.tracking_rect.take() {
self.removeTrackingRect(tracking_rect);
}
let rect = self.visibleRect();
let tracking_rect = self.add_tracking_rect(rect, false);
self.state.tracking_rect = Some(tracking_rect);
// Emit resize event here rather than from windowDidResize because:
// 1. When a new window is created as a tab, the frame size may change without a window resize occurring.
// 2. Even when a window resize does occur on a new tabbed window, it contains the wrong size (includes tab height).
let logical_size = LogicalSize::new(rect.size.width as f64, rect.size.height as f64);
let size = logical_size.to_physical::<u32>(self.scale_factor());
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::Resized(size),
}));
}
#[sel(drawRect:)]
fn draw_rect(&mut self, rect: NSRect) {
trace_scope!("drawRect:");
AppState::handle_redraw(self.window_id());
#[allow(clippy::let_unit_value)]
unsafe {
let _: () = msg_send![super(self), drawRect: rect];
}
}
#[sel(acceptsFirstResponder)]
fn accepts_first_responder(&self) -> bool {
trace_scope!("acceptsFirstResponder");
true
}
// This is necessary to prevent a beefy terminal error on MacBook Pros:
// IMKInputSession [0x7fc573576ff0 presentFunctionRowItemTextInputViewWithEndpoint:completionHandler:] : [self textInputContext]=0x7fc573558e10 *NO* NSRemoteViewController to client, NSError=Error Domain=NSCocoaErrorDomain Code=4099 "The connection from pid 0 was invalidated from this process." UserInfo={NSDebugDescription=The connection from pid 0 was invalidated from this process.}, com.apple.inputmethod.EmojiFunctionRowItem
// TODO: Add an API extension for using `NSTouchBar`
#[sel(touchBar)]
fn touch_bar(&self) -> bool {
trace_scope!("touchBar");
false
}
#[sel(resetCursorRects)]
fn reset_cursor_rects(&self) {
trace_scope!("resetCursorRects");
let bounds = self.bounds();
let cursor_state = self.state.cursor_state.lock().unwrap();
// We correctly invoke `addCursorRect` only from inside `resetCursorRects`
if cursor_state.visible {
self.addCursorRect(bounds, &cursor_state.cursor);
} else {
self.addCursorRect(bounds, &NSCursor::invisible());
}
}
}
unsafe impl Protocol<NSTextInputClient> for WinitView {
#[sel(hasMarkedText)]
fn has_marked_text(&self) -> bool {
trace_scope!("hasMarkedText");
self.marked_text.len_utf16() > 0
}
#[sel(markedRange)]
fn marked_range(&self) -> NSRange {
trace_scope!("markedRange");
let length = self.marked_text.len_utf16();
if length > 0 {
NSRange::new(0, length)
} else {
util::EMPTY_RANGE
}
}
#[sel(selectedRange)]
fn selected_range(&self) -> NSRange {
trace_scope!("selectedRange");
util::EMPTY_RANGE
}
#[sel(setMarkedText:selectedRange:replacementRange:)]
fn set_marked_text(
&mut self,
string: &NSObject,
_selected_range: NSRange,
_replacement_range: NSRange,
) {
trace_scope!("setMarkedText:selectedRange:replacementRange:");
// SAFETY: This method is guaranteed to get either a `NSString` or a `NSAttributedString`.
let (marked_text, preedit_string) = if string.is_kind_of::<NSAttributedString>() {
let string: *const NSObject = string;
let string: *const NSAttributedString = string.cast();
let string = unsafe { &*string };
(
NSMutableAttributedString::from_attributed_nsstring(string),
string.string().to_string(),
)
} else {
let string: *const NSObject = string;
let string: *const NSString = string.cast();
let string = unsafe { &*string };
(
NSMutableAttributedString::from_nsstring(string),
string.to_string(),
)
};
// Update marked text
*self.marked_text = marked_text;
// Notify IME is active if application still doesn't know it.
if self.state.ime_state == ImeState::Disabled {
self.state.input_source = self.current_input_source();
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::Ime(Ime::Enabled),
}));
}
// Don't update self.state to preedit when we've just commited a string, since the following
// preedit string will be None anyway.
if self.state.ime_state != ImeState::Commited {
self.state.ime_state = ImeState::Preedit;
}
// Empty string basically means that there's no preedit, so indicate that by sending
// `None` cursor range.
let cursor_range = if preedit_string.is_empty() {
None
} else {
Some((preedit_string.len(), preedit_string.len()))
};
// Send WindowEvent for updating marked text
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::Ime(Ime::Preedit(preedit_string, cursor_range)),
}));
}
#[sel(unmarkText)]
fn unmark_text(&mut self) {
trace_scope!("unmarkText");
*self.marked_text = NSMutableAttributedString::new();
let input_context = self.inputContext().expect("input context");
input_context.discardMarkedText();
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::Ime(Ime::Preedit(String::new(), None)),
}));
if self.is_ime_enabled() {
// Leave the Preedit self.state
self.state.ime_state = ImeState::Enabled;
} else {
warn!("Expected to have IME enabled when receiving unmarkText");
}
}
#[sel(validAttributesForMarkedText)]
fn valid_attributes_for_marked_text(&self) -> *const NSArray<NSAttributedStringKey> {
trace_scope!("validAttributesForMarkedText");
Id::autorelease_return(NSArray::new())
}
#[sel(attributedSubstringForProposedRange:actualRange:)]
fn attributed_substring_for_proposed_range(
&self,
_range: NSRange,
_actual_range: *mut c_void, // *mut NSRange
) -> *const NSAttributedString {
trace_scope!("attributedSubstringForProposedRange:actualRange:");
ptr::null()
}
#[sel(characterIndexForPoint:)]
fn character_index_for_point(&self, _point: NSPoint) -> NSUInteger {
trace_scope!("characterIndexForPoint:");
0
}
#[sel(firstRectForCharacterRange:actualRange:)]
fn first_rect_for_character_range(
&self,
_range: NSRange,
_actual_range: *mut c_void, // *mut NSRange
) -> NSRect {
trace_scope!("firstRectForCharacterRange:actualRange:");
let window = self.window();
let content_rect = window.contentRectForFrameRect(window.frame());
let base_x = content_rect.origin.x as f64;
let base_y = (content_rect.origin.y + content_rect.size.height) as f64;
let x = base_x + self.state.ime_position.x;
let y = base_y - self.state.ime_position.y;
// This is not ideal: We _should_ return a different position based on
// the currently selected character (which varies depending on the type
// and size of the character), but in the current `winit` API there is
// no way to express this. Same goes for the `NSSize`.
NSRect::new(NSPoint::new(x as _, y as _), NSSize::new(0.0, 0.0))
}
#[sel(insertText:replacementRange:)]
fn insert_text(&mut self, string: &NSObject, _replacement_range: NSRange) {
trace_scope!("insertText:replacementRange:");
// SAFETY: This method is guaranteed to get either a `NSString` or a `NSAttributedString`.
let string = if string.is_kind_of::<NSAttributedString>() {
let string: *const NSObject = string;
let string: *const NSAttributedString = string.cast();
unsafe { &*string }.string().to_string()
} else {
let string: *const NSObject = string;
let string: *const NSString = string.cast();
unsafe { &*string }.to_string()
};
let is_control = string.chars().next().map_or(false, |c| c.is_control());
if self.is_ime_enabled() && !is_control {
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::Ime(Ime::Preedit(String::new(), None)),
}));
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::Ime(Ime::Commit(string)),
}));
self.state.ime_state = ImeState::Commited;
}
}
// Basically, we're sent this message whenever a keyboard event that doesn't generate a "human
// readable" character happens, i.e. newlines, tabs, and Ctrl+C.
#[sel(doCommandBySelector:)]
fn do_command_by_selector(&mut self, _command: Sel) {
trace_scope!("doCommandBySelector:");
// We shouldn't forward any character from just commited text, since we'll end up sending
// it twice with some IMEs like Korean one. We'll also always send `Enter` in that case,
// which is not desired given it was used to confirm IME input.
if self.state.ime_state == ImeState::Commited {
return;
}
self.state.forward_key_to_app = true;
if self.hasMarkedText() && self.state.ime_state == ImeState::Preedit {
// Leave preedit so that we also report the keyup for this key
self.state.ime_state = ImeState::Enabled;
}
}
}
unsafe impl WinitView {
#[sel(keyDown:)]
fn key_down(&mut self, event: &NSEvent) {
trace_scope!("keyDown:");
let window_id = self.window_id();
let input_source = self.current_input_source();
if self.state.input_source != input_source && self.is_ime_enabled() {
self.state.ime_state = ImeState::Disabled;
self.state.input_source = input_source;
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id,
event: WindowEvent::Ime(Ime::Disabled),
}));
}
let was_in_preedit = self.state.ime_state == ImeState::Preedit;
let characters = get_characters(event, false);
self.state.forward_key_to_app = false;
// The `interpretKeyEvents` function might call
// `setMarkedText`, `insertText`, and `doCommandBySelector`.
// It's important that we call this before queuing the KeyboardInput, because
// we must send the `KeyboardInput` event during IME if it triggered
// `doCommandBySelector`. (doCommandBySelector means that the keyboard input
// is not handled by IME and should be handled by the application)
let mut text_commited = false;
if self.state.ime_allowed {
let events_for_nsview = NSArray::from_slice(&[event.copy()]);
unsafe { self.interpretKeyEvents(&events_for_nsview) };
// If the text was commited we must treat the next keyboard event as IME related.
if self.state.ime_state == ImeState::Commited {
self.state.ime_state = ImeState::Enabled;
text_commited = true;
}
}
let now_in_preedit = self.state.ime_state == ImeState::Preedit;
let scancode = event.scancode() as u32;
let virtual_keycode = retrieve_keycode(event);
self.update_potentially_stale_modifiers(event);
let ime_related = was_in_preedit || now_in_preedit || text_commited;
if !ime_related || self.state.forward_key_to_app || !self.state.ime_allowed {
#[allow(deprecated)]
let window_event = Event::WindowEvent {
window_id,
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: ElementState::Pressed,
scancode,
virtual_keycode,
modifiers: event_mods(event),
},
is_synthetic: false,
},
};
AppState::queue_event(EventWrapper::StaticEvent(window_event));
for character in characters.chars().filter(|c| !is_corporate_character(*c)) {
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id,
event: WindowEvent::ReceivedCharacter(character),
}));
}
}
}
#[sel(keyUp:)]
fn key_up(&mut self, event: &NSEvent) {
trace_scope!("keyUp:");
let scancode = event.scancode() as u32;
let virtual_keycode = retrieve_keycode(event);
self.update_potentially_stale_modifiers(event);
// We want to send keyboard input when we are not currently in preedit
if self.state.ime_state != ImeState::Preedit {
#[allow(deprecated)]
let window_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: ElementState::Released,
scancode,
virtual_keycode,
modifiers: event_mods(event),
},
is_synthetic: false,
},
};
AppState::queue_event(EventWrapper::StaticEvent(window_event));
}
}
#[sel(flagsChanged:)]
fn flags_changed(&mut self, event: &NSEvent) {
trace_scope!("flagsChanged:");
let mut events = VecDeque::with_capacity(4);
if let Some(window_event) = modifier_event(
event,
NSEventModifierFlags::NSShiftKeyMask,
self.state.modifiers.shift(),
) {
self.state.modifiers.toggle(ModifiersState::SHIFT);
events.push_back(window_event);
}
if let Some(window_event) = modifier_event(
event,
NSEventModifierFlags::NSControlKeyMask,
self.state.modifiers.ctrl(),
) {
self.state.modifiers.toggle(ModifiersState::CTRL);
events.push_back(window_event);
}
if let Some(window_event) = modifier_event(
event,
NSEventModifierFlags::NSCommandKeyMask,
self.state.modifiers.logo(),
) {
self.state.modifiers.toggle(ModifiersState::LOGO);
events.push_back(window_event);
}
if let Some(window_event) = modifier_event(
event,
NSEventModifierFlags::NSAlternateKeyMask,
self.state.modifiers.alt(),
) {
self.state.modifiers.toggle(ModifiersState::ALT);
events.push_back(window_event);
}
let window_id = self.window_id();
for event in events {
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id,
event,
}));
}
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id,
event: WindowEvent::ModifiersChanged(self.state.modifiers),
}));
}
#[sel(insertTab:)]
fn insert_tab(&self, _sender: *const Object) {
trace_scope!("insertTab:");
let window = self.window();
if let Some(first_responder) = window.firstResponder() {
if *first_responder == ***self {
window.selectNextKeyView(Some(self))
}
}
}
#[sel(insertBackTab:)]
fn insert_back_tab(&self, _sender: *const Object) {
trace_scope!("insertBackTab:");
let window = self.window();
if let Some(first_responder) = window.firstResponder() {
if *first_responder == ***self {
window.selectPreviousKeyView(Some(self))
}
}
}
// Allows us to receive Cmd-. (the shortcut for closing a dialog)
// https://bugs.eclipse.org/bugs/show_bug.cgi?id=300620#c6
#[sel(cancelOperation:)]
fn cancel_operation(&mut self, _sender: *const Object) {
trace_scope!("cancelOperation:");
let scancode = 0x2f;
let virtual_keycode = scancode_to_keycode(scancode);
debug_assert_eq!(virtual_keycode, Some(VirtualKeyCode::Period));
let event = NSApp()
.currentEvent()
.expect("could not find current event");
self.update_potentially_stale_modifiers(&event);
#[allow(deprecated)]
let window_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: ElementState::Pressed,
scancode: scancode as _,
virtual_keycode,
modifiers: event_mods(&event),
},
is_synthetic: false,
},
};
AppState::queue_event(EventWrapper::StaticEvent(window_event));
}
#[sel(mouseDown:)]
fn mouse_down(&mut self, event: &NSEvent) {
trace_scope!("mouseDown:");
self.mouse_motion(event);
self.mouse_click(event, MouseButton::Left, ElementState::Pressed);
}
#[sel(mouseUp:)]
fn mouse_up(&mut self, event: &NSEvent) {
trace_scope!("mouseUp:");
self.mouse_motion(event);
self.mouse_click(event, MouseButton::Left, ElementState::Released);
}
#[sel(rightMouseDown:)]
fn right_mouse_down(&mut self, event: &NSEvent) {
trace_scope!("rightMouseDown:");
self.mouse_motion(event);
self.mouse_click(event, MouseButton::Right, ElementState::Pressed);
}
#[sel(rightMouseUp:)]
fn right_mouse_up(&mut self, event: &NSEvent) {
trace_scope!("rightMouseUp:");
self.mouse_motion(event);
self.mouse_click(event, MouseButton::Right, ElementState::Released);
}
#[sel(otherMouseDown:)]
fn other_mouse_down(&mut self, event: &NSEvent) {
trace_scope!("otherMouseDown:");
self.mouse_motion(event);
self.mouse_click(event, MouseButton::Middle, ElementState::Pressed);
}
#[sel(otherMouseUp:)]
fn other_mouse_up(&mut self, event: &NSEvent) {
trace_scope!("otherMouseUp:");
self.mouse_motion(event);
self.mouse_click(event, MouseButton::Middle, ElementState::Released);
}
// No tracing on these because that would be overly verbose
#[sel(mouseMoved:)]
fn mouse_moved(&mut self, event: &NSEvent) {
self.mouse_motion(event);
}
#[sel(mouseDragged:)]
fn mouse_dragged(&mut self, event: &NSEvent) {
self.mouse_motion(event);
}
#[sel(rightMouseDragged:)]
fn right_mouse_dragged(&mut self, event: &NSEvent) {
self.mouse_motion(event);
}
#[sel(otherMouseDragged:)]
fn other_mouse_dragged(&mut self, event: &NSEvent) {
self.mouse_motion(event);
}
#[sel(mouseEntered:)]
fn mouse_entered(&self, _event: &NSEvent) {
trace_scope!("mouseEntered:");
let enter_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::CursorEntered {
device_id: DEVICE_ID,
},
};
AppState::queue_event(EventWrapper::StaticEvent(enter_event));
}
#[sel(mouseExited:)]
fn mouse_exited(&self, _event: &NSEvent) {
trace_scope!("mouseExited:");
let window_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::CursorLeft {
device_id: DEVICE_ID,
},
};
AppState::queue_event(EventWrapper::StaticEvent(window_event));
}
#[sel(scrollWheel:)]
fn scroll_wheel(&mut self, event: &NSEvent) {
trace_scope!("scrollWheel:");
self.mouse_motion(event);
let delta = {
let (x, y) = (event.scrollingDeltaX(), event.scrollingDeltaY());
if event.hasPreciseScrollingDeltas() {
let delta = LogicalPosition::new(x, y).to_physical(self.scale_factor());
MouseScrollDelta::PixelDelta(delta)
} else {
MouseScrollDelta::LineDelta(x as f32, y as f32)
}
};
// The "momentum phase," if any, has higher priority than touch phase (the two should
// be mutually exclusive anyhow, which is why the API is rather incoherent). If no momentum
// phase is recorded (or rather, the started/ended cases of the momentum phase) then we
// report the touch phase.
let phase = match event.momentumPhase() {
NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => {
TouchPhase::Started
}
NSEventPhase::NSEventPhaseEnded | NSEventPhase::NSEventPhaseCancelled => {
TouchPhase::Ended
}
_ => match event.phase() {
NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => {
TouchPhase::Started
}
NSEventPhase::NSEventPhaseEnded | NSEventPhase::NSEventPhaseCancelled => {
TouchPhase::Ended
}
_ => TouchPhase::Moved,
},
};
let device_event = Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::MouseWheel { delta },
};
self.update_potentially_stale_modifiers(event);
let window_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::MouseWheel {
device_id: DEVICE_ID,
delta,
phase,
modifiers: event_mods(event),
},
};
AppState::queue_event(EventWrapper::StaticEvent(device_event));
AppState::queue_event(EventWrapper::StaticEvent(window_event));
}
#[sel(magnifyWithEvent:)]
fn magnify_with_event(&self, event: &NSEvent) {
trace_scope!("magnifyWithEvent:");
let delta = event.magnification();
let phase = match event.phase() {
NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
NSEventPhase::NSEventPhaseChanged => TouchPhase::Moved,
NSEventPhase::NSEventPhaseCancelled => TouchPhase::Cancelled,
NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended,
_ => return,
};
let window_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::TouchpadMagnify {
device_id: DEVICE_ID,
delta,
phase,
},
};
AppState::queue_event(EventWrapper::StaticEvent(window_event));
}
#[sel(rotateWithEvent:)]
fn rotate_with_event(&self, event: &NSEvent) {
trace_scope!("rotateWithEvent:");
let delta = event.rotation();
let phase = match event.phase() {
NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
NSEventPhase::NSEventPhaseChanged => TouchPhase::Moved,
NSEventPhase::NSEventPhaseCancelled => TouchPhase::Cancelled,
NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended,
_ => return,
};
let window_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::TouchpadRotate {
device_id: DEVICE_ID,
delta,
phase,
},
};
AppState::queue_event(EventWrapper::StaticEvent(window_event));
}
#[sel(pressureChangeWithEvent:)]
fn pressure_change_with_event(&mut self, event: &NSEvent) {
trace_scope!("pressureChangeWithEvent:");
self.mouse_motion(event);
let pressure = event.pressure();
let stage = event.stage();
let window_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::TouchpadPressure {
device_id: DEVICE_ID,
pressure,
stage: stage as i64,
},
};
AppState::queue_event(EventWrapper::StaticEvent(window_event));
}
// Allows us to receive Ctrl-Tab and Ctrl-Esc.
// Note that this *doesn't* help with any missing Cmd inputs.
// https://github.com/chromium/chromium/blob/a86a8a6bcfa438fa3ac2eba6f02b3ad1f8e0756f/ui/views/cocoa/bridged_content_view.mm#L816
#[sel(_wantsKeyDownForEvent:)]
fn wants_key_down_for_event(&self, _event: &NSEvent) -> bool {
trace_scope!("_wantsKeyDownForEvent:");
true
}
#[sel(acceptsFirstMouse:)]
fn accepts_first_mouse(&self, _event: &NSEvent) -> bool {
trace_scope!("acceptsFirstMouse:");
*self.accepts_first_mouse
}
}
);
impl WinitView {
pub(super) fn new(window: &WinitWindow, accepts_first_mouse: bool) -> Id<Self, Shared> {
unsafe {
msg_send_id![
msg_send_id![Self::class(), alloc],
initWithId: window,
acceptsFirstMouse: accepts_first_mouse,
]
}
}
fn window(&self) -> Id<WinitWindow, Shared> {
// TODO: Simply use `window` property on `NSView`.
// That only returns a window _after_ the view has been attached though!
// (which is incompatible with `frameDidChange:`)
//
// unsafe { msg_send_id![self, window] }
(*self._ns_window).clone()
}
fn window_id(&self) -> WindowId {
WindowId(self._ns_window.id())
}
fn scale_factor(&self) -> f64 {
self.window().backingScaleFactor() as f64
}
fn is_ime_enabled(&self) -> bool {
!matches!(self.state.ime_state, ImeState::Disabled)
}
fn current_input_source(&self) -> String {
self.inputContext()
.expect("input context")
.selectedKeyboardInputSource()
.map(|input_source| input_source.to_string())
.unwrap_or_else(String::new)
}
pub(super) fn set_ime_allowed(&mut self, ime_allowed: bool) {
if self.state.ime_allowed == ime_allowed {
return;
}
self.state.ime_allowed = ime_allowed;
if self.state.ime_allowed {
return;
}
// Clear markedText
*self.marked_text = NSMutableAttributedString::new();
if self.state.ime_state != ImeState::Disabled {
self.state.ime_state = ImeState::Disabled;
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::Ime(Ime::Disabled),
}));
}
}
pub(super) fn set_ime_position(&mut self, position: LogicalPosition<f64>) {
self.state.ime_position = position;
let input_context = self.inputContext().expect("input context");
input_context.invalidateCharacterCoordinates();
}
// Update `state.modifiers` if `event` has something different
fn update_potentially_stale_modifiers(&mut self, event: &NSEvent) {
let event_modifiers = event_mods(event);
if self.state.modifiers != event_modifiers {
self.state.modifiers = event_modifiers;
AppState::queue_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::ModifiersChanged(self.state.modifiers),
}));
}
}
fn mouse_click(&mut self, event: &NSEvent, button: MouseButton, button_state: ElementState) {
self.update_potentially_stale_modifiers(event);
let window_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::MouseInput {
device_id: DEVICE_ID,
state: button_state,
button,
modifiers: event_mods(event),
},
};
AppState::queue_event(EventWrapper::StaticEvent(window_event));
}
fn mouse_motion(&mut self, event: &NSEvent) {
let window_point = event.locationInWindow();
let view_point = self.convertPoint_fromView(window_point, None);
let view_rect = self.frame();
if view_point.x.is_sign_negative()
|| view_point.y.is_sign_negative()
|| view_point.x > view_rect.size.width
|| view_point.y > view_rect.size.height
{
let mouse_buttons_down = NSEvent::pressedMouseButtons();
if mouse_buttons_down == 0 {
// Point is outside of the client area (view) and no buttons are pressed
return;
}
}
let x = view_point.x as f64;
let y = view_rect.size.height as f64 - view_point.y as f64;
let logical_position = LogicalPosition::new(x, y);
self.update_potentially_stale_modifiers(event);
let window_event = Event::WindowEvent {
window_id: self.window_id(),
event: WindowEvent::CursorMoved {
device_id: DEVICE_ID,
position: logical_position.to_physical(self.scale_factor()),
modifiers: event_mods(event),
},
};
AppState::queue_event(EventWrapper::StaticEvent(window_event));
}
}