* Begin abstraction over AppKit * Clean up NSApplication delegate declaration * Clean up NSApplication override declaration * Clean up NSWindow delegate declaration * Clean up NSWindow override declaration * Clean up NSView delegate declaration
450 lines
15 KiB
Rust
450 lines
15 KiB
Rust
use std::{
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cell::{RefCell, RefMut},
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collections::VecDeque,
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fmt::{self, Debug},
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hint::unreachable_unchecked,
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mem,
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rc::{Rc, Weak},
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sync::{
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atomic::{AtomicBool, Ordering},
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Mutex, MutexGuard,
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},
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time::Instant,
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};
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use cocoa::{
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appkit::{NSApp, NSApplication, NSApplicationActivationPolicy, NSWindow},
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base::{id, nil},
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foundation::NSSize,
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};
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use objc::foundation::is_main_thread;
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use objc::rc::autoreleasepool;
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use objc::runtime::Bool;
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use once_cell::sync::Lazy;
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use crate::{
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dpi::LogicalSize,
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event::{Event, StartCause, WindowEvent},
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event_loop::{ControlFlow, EventLoopWindowTarget as RootWindowTarget},
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platform_impl::platform::{
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event::{EventProxy, EventWrapper},
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event_loop::{post_dummy_event, PanicInfo},
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menu,
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observer::{CFRunLoopGetMain, CFRunLoopWakeUp, EventLoopWaker},
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util::{IdRef, Never},
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window::get_window_id,
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},
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window::WindowId,
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};
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static HANDLER: Lazy<Handler> = Lazy::new(Default::default);
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impl<'a, Never> Event<'a, Never> {
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fn userify<T: 'static>(self) -> Event<'a, T> {
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self.map_nonuser_event()
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// `Never` can't be constructed, so the `UserEvent` variant can't
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// be present here.
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.unwrap_or_else(|_| unsafe { unreachable_unchecked() })
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}
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}
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pub trait EventHandler: Debug {
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// Not sure probably it should accept Event<'static, Never>
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fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow);
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fn handle_user_events(&mut self, control_flow: &mut ControlFlow);
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}
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pub(crate) type Callback<T> =
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RefCell<dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>;
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struct EventLoopHandler<T: 'static> {
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callback: Weak<Callback<T>>,
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window_target: Rc<RootWindowTarget<T>>,
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}
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impl<T> EventLoopHandler<T> {
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fn with_callback<F>(&mut self, f: F)
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where
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F: FnOnce(
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&mut EventLoopHandler<T>,
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RefMut<'_, dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>,
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),
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{
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if let Some(callback) = self.callback.upgrade() {
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let callback = callback.borrow_mut();
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(f)(self, callback);
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} else {
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panic!(
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"Tried to dispatch an event, but the event loop that \
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owned the event handler callback seems to be destroyed"
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);
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}
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}
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}
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impl<T> Debug for EventLoopHandler<T> {
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fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
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formatter
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.debug_struct("EventLoopHandler")
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.field("window_target", &self.window_target)
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.finish()
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}
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}
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impl<T> EventHandler for EventLoopHandler<T> {
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fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow) {
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self.with_callback(|this, mut callback| {
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if let ControlFlow::ExitWithCode(code) = *control_flow {
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let dummy = &mut ControlFlow::ExitWithCode(code);
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(callback)(event.userify(), &this.window_target, dummy);
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} else {
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(callback)(event.userify(), &this.window_target, control_flow);
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}
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});
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}
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fn handle_user_events(&mut self, control_flow: &mut ControlFlow) {
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self.with_callback(|this, mut callback| {
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for event in this.window_target.p.receiver.try_iter() {
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if let ControlFlow::ExitWithCode(code) = *control_flow {
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let dummy = &mut ControlFlow::ExitWithCode(code);
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(callback)(Event::UserEvent(event), &this.window_target, dummy);
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} else {
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(callback)(Event::UserEvent(event), &this.window_target, control_flow);
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}
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}
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});
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}
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}
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#[derive(Default)]
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struct Handler {
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ready: AtomicBool,
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in_callback: AtomicBool,
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control_flow: Mutex<ControlFlow>,
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control_flow_prev: Mutex<ControlFlow>,
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start_time: Mutex<Option<Instant>>,
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callback: Mutex<Option<Box<dyn EventHandler>>>,
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pending_events: Mutex<VecDeque<EventWrapper>>,
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pending_redraw: Mutex<Vec<WindowId>>,
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waker: Mutex<EventLoopWaker>,
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}
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unsafe impl Send for Handler {}
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unsafe impl Sync for Handler {}
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impl Handler {
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fn events(&self) -> MutexGuard<'_, VecDeque<EventWrapper>> {
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self.pending_events.lock().unwrap()
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}
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fn redraw(&self) -> MutexGuard<'_, Vec<WindowId>> {
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self.pending_redraw.lock().unwrap()
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}
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fn waker(&self) -> MutexGuard<'_, EventLoopWaker> {
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self.waker.lock().unwrap()
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}
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fn is_ready(&self) -> bool {
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self.ready.load(Ordering::Acquire)
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}
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fn set_ready(&self) {
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self.ready.store(true, Ordering::Release);
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}
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fn should_exit(&self) -> bool {
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matches!(
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*self.control_flow.lock().unwrap(),
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ControlFlow::ExitWithCode(_)
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)
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}
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fn get_control_flow_and_update_prev(&self) -> ControlFlow {
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let control_flow = self.control_flow.lock().unwrap();
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*self.control_flow_prev.lock().unwrap() = *control_flow;
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*control_flow
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}
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fn get_old_and_new_control_flow(&self) -> (ControlFlow, ControlFlow) {
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let old = *self.control_flow_prev.lock().unwrap();
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let new = *self.control_flow.lock().unwrap();
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(old, new)
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}
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fn get_start_time(&self) -> Option<Instant> {
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*self.start_time.lock().unwrap()
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}
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fn update_start_time(&self) {
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*self.start_time.lock().unwrap() = Some(Instant::now());
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}
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fn take_events(&self) -> VecDeque<EventWrapper> {
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mem::take(&mut *self.events())
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}
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fn should_redraw(&self) -> Vec<WindowId> {
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mem::take(&mut *self.redraw())
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}
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fn get_in_callback(&self) -> bool {
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self.in_callback.load(Ordering::Acquire)
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}
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fn set_in_callback(&self, in_callback: bool) {
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self.in_callback.store(in_callback, Ordering::Release);
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}
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fn handle_nonuser_event(&self, wrapper: EventWrapper) {
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if let Some(ref mut callback) = *self.callback.lock().unwrap() {
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match wrapper {
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EventWrapper::StaticEvent(event) => {
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callback.handle_nonuser_event(event, &mut *self.control_flow.lock().unwrap())
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}
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EventWrapper::EventProxy(proxy) => self.handle_proxy(proxy, callback),
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}
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}
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}
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fn handle_user_events(&self) {
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if let Some(ref mut callback) = *self.callback.lock().unwrap() {
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callback.handle_user_events(&mut *self.control_flow.lock().unwrap());
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}
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}
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fn handle_scale_factor_changed_event(
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&self,
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callback: &mut Box<dyn EventHandler + 'static>,
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ns_window: IdRef,
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suggested_size: LogicalSize<f64>,
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scale_factor: f64,
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) {
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let mut size = suggested_size.to_physical(scale_factor);
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let new_inner_size = &mut size;
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let event = Event::WindowEvent {
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window_id: WindowId(get_window_id(*ns_window)),
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event: WindowEvent::ScaleFactorChanged {
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scale_factor,
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new_inner_size,
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},
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};
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callback.handle_nonuser_event(event, &mut *self.control_flow.lock().unwrap());
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let physical_size = *new_inner_size;
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let logical_size = physical_size.to_logical(scale_factor);
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let size = NSSize::new(logical_size.width, logical_size.height);
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unsafe { NSWindow::setContentSize_(*ns_window, size) };
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}
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fn handle_proxy(&self, proxy: EventProxy, callback: &mut Box<dyn EventHandler + 'static>) {
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match proxy {
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EventProxy::DpiChangedProxy {
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ns_window,
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suggested_size,
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scale_factor,
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} => self.handle_scale_factor_changed_event(
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callback,
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ns_window,
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suggested_size,
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scale_factor,
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),
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}
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}
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}
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pub enum AppState {}
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impl AppState {
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pub fn set_callback<T>(callback: Weak<Callback<T>>, window_target: Rc<RootWindowTarget<T>>) {
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*HANDLER.callback.lock().unwrap() = Some(Box::new(EventLoopHandler {
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callback,
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window_target,
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}));
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}
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pub fn exit() -> i32 {
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HANDLER.set_in_callback(true);
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::LoopDestroyed));
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HANDLER.set_in_callback(false);
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HANDLER.callback.lock().unwrap().take();
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if let ControlFlow::ExitWithCode(code) = HANDLER.get_old_and_new_control_flow().1 {
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code
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} else {
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0
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}
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}
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pub fn launched(activation_policy: NSApplicationActivationPolicy, create_default_menu: bool) {
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unsafe {
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let ns_app = NSApp();
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// We need to delay setting the activation policy and activating the app
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// until `applicationDidFinishLaunching` has been called. Otherwise the
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// menu bar is initially unresponsive on macOS 10.15.
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ns_app.setActivationPolicy_(activation_policy);
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window_activation_hack(ns_app);
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// TODO: Consider allowing the user to specify they don't want their application activated
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ns_app.activateIgnoringOtherApps_(Bool::YES.as_raw());
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};
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HANDLER.set_ready();
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HANDLER.waker().start();
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if create_default_menu {
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// The menubar initialization should be before the `NewEvents` event, to allow
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// overriding of the default menu even if it's created
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menu::initialize();
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}
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HANDLER.set_in_callback(true);
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::NewEvents(
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StartCause::Init,
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)));
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// NB: For consistency all platforms must emit a 'resumed' event even though macOS
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// applications don't themselves have a formal suspend/resume lifecycle.
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::Resumed));
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HANDLER.set_in_callback(false);
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}
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pub fn wakeup(panic_info: Weak<PanicInfo>) {
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let panic_info = panic_info
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.upgrade()
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.expect("The panic info must exist here. This failure indicates a developer error.");
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// Return when in callback due to https://github.com/rust-windowing/winit/issues/1779
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if panic_info.is_panicking() || !HANDLER.is_ready() || HANDLER.get_in_callback() {
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return;
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}
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let start = HANDLER.get_start_time().unwrap();
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let cause = match HANDLER.get_control_flow_and_update_prev() {
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ControlFlow::Poll => StartCause::Poll,
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ControlFlow::Wait => StartCause::WaitCancelled {
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start,
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requested_resume: None,
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},
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ControlFlow::WaitUntil(requested_resume) => {
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if Instant::now() >= requested_resume {
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StartCause::ResumeTimeReached {
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start,
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requested_resume,
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}
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} else {
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StartCause::WaitCancelled {
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start,
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requested_resume: Some(requested_resume),
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}
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}
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}
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ControlFlow::ExitWithCode(_) => StartCause::Poll, //panic!("unexpected `ControlFlow::Exit`"),
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};
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HANDLER.set_in_callback(true);
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::NewEvents(cause)));
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HANDLER.set_in_callback(false);
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}
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// This is called from multiple threads at present
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pub fn queue_redraw(window_id: WindowId) {
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let mut pending_redraw = HANDLER.redraw();
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if !pending_redraw.contains(&window_id) {
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pending_redraw.push(window_id);
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}
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unsafe {
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let rl = CFRunLoopGetMain();
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CFRunLoopWakeUp(rl);
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}
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}
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pub fn handle_redraw(window_id: WindowId) {
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
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}
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pub fn queue_event(wrapper: EventWrapper) {
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if !is_main_thread() {
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panic!("Event queued from different thread: {:#?}", wrapper);
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}
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HANDLER.events().push_back(wrapper);
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}
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pub fn queue_events(mut wrappers: VecDeque<EventWrapper>) {
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if !is_main_thread() {
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panic!("Events queued from different thread: {:#?}", wrappers);
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}
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HANDLER.events().append(&mut wrappers);
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}
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pub fn cleared(panic_info: Weak<PanicInfo>) {
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let panic_info = panic_info
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.upgrade()
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.expect("The panic info must exist here. This failure indicates a developer error.");
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// Return when in callback due to https://github.com/rust-windowing/winit/issues/1779
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if panic_info.is_panicking() || !HANDLER.is_ready() || HANDLER.get_in_callback() {
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return;
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}
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HANDLER.set_in_callback(true);
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HANDLER.handle_user_events();
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for event in HANDLER.take_events() {
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HANDLER.handle_nonuser_event(event);
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}
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::MainEventsCleared));
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for window_id in HANDLER.should_redraw() {
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HANDLER
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.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
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}
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawEventsCleared));
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HANDLER.set_in_callback(false);
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if HANDLER.should_exit() {
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unsafe {
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let app: id = NSApp();
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autoreleasepool(|_| {
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let _: () = msg_send![app, stop: nil];
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// To stop event loop immediately, we need to post some event here.
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post_dummy_event(app);
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});
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};
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}
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HANDLER.update_start_time();
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match HANDLER.get_old_and_new_control_flow() {
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(ControlFlow::ExitWithCode(_), _) | (_, ControlFlow::ExitWithCode(_)) => (),
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(old, new) if old == new => (),
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(_, ControlFlow::Wait) => HANDLER.waker().stop(),
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(_, ControlFlow::WaitUntil(instant)) => HANDLER.waker().start_at(instant),
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(_, ControlFlow::Poll) => HANDLER.waker().start(),
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}
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}
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}
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/// A hack to make activation of multiple windows work when creating them before
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/// `applicationDidFinishLaunching:` / `Event::Event::NewEvents(StartCause::Init)`.
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///
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/// Alternative to this would be the user calling `window.set_visible(true)` in
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/// `StartCause::Init`.
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///
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/// If this becomes too bothersome to maintain, it can probably be removed
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/// without too much damage.
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unsafe fn window_activation_hack(ns_app: id) {
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// Get the application's windows
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// TODO: Proper ordering of the windows
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let ns_windows: id = msg_send![ns_app, windows];
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let ns_enumerator: id = msg_send![ns_windows, objectEnumerator];
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loop {
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// Enumerate over the windows
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let ns_window: id = msg_send![ns_enumerator, nextObject];
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if ns_window == nil {
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break;
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}
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// And call `makeKeyAndOrderFront` if it was called on the window in `UnownedWindow::new`
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// This way we preserve the user's desired initial visiblity status
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// TODO: Also filter on the type/"level" of the window, and maybe other things?
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if Bool::from_raw(ns_window.isVisible()).as_bool() {
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trace!("Activating visible window");
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ns_window.makeKeyAndOrderFront_(nil);
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} else {
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trace!("Skipping activating invisible window");
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}
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}
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}
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