Generally, winit-core doesn't know about underlying platforms, though, some general information which will true for any implementation was left in place.
447 lines
20 KiB
Rust
447 lines
20 KiB
Rust
//! # iOS / UIKit
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//!
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//! Winit has [the same iOS version requirements as `rustc`][rustc-ios-version], although it's
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//! frequently only tested on newer iOS versions.
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//!
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//! [rustc-ios-version]: https://doc.rust-lang.org/rustc/platform-support/apple-ios.html#os-version
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//!
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//! ## Running on Mac Catalyst
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//!
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//! Mac Catalyst allows running applications using UIKit on macOS, which can be very useful for
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//! testing. See [`rustc`'s documentation on Mac Catalyst][rustc-mac-catalyst] for details on how to
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//! use these targets. To use these with Winit, you'll need to bundle your application before
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//! running it, otherwise UIKit will exit with an error.
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//!
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//! To run e.g. the `window` example in the Winit repository, you can use [`cargo-bundle`] as
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//! follows:
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//!
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//! ```console
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//! $ cargo +nightly bundle --format=ios --target=aarch64-apple-ios-macabi --example=window
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//! $ ./target/aarch64-apple-ios-macabi/debug/examples/bundle/ios/winit.app/window
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//! ```
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//!
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//! [rustc-mac-catalyst]: https://doc.rust-lang.org/rustc/platform-support/apple-ios-macabi.html
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//! [`cargo-bundle`]: https://github.com/burtonageo/cargo-bundle
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//!
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//! ## Introduction to building an app
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//!
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//! Building and running your application in the iOS simulator, or on a real device, is a bit more
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//! complicated than Mac Catalyst - fundamentally, you must use Xcode, since the binary needs to be
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//! bundled, signed, notarized and uploaded to the device (there is [an open source work-in-progress
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//! on re-implementing parts of this][apple-platform-rs], but the user-story around it is not yet
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//! clear).
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//!
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//! This means that you're left with effectively two options: Use a tool that manages the Xcode
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//! configuration for you, or use Xcode directly. [`cargo-dinghy`] and [`cargo-mobile2`] are notable
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//! projects in the ecosystem that attempt the former, and [`cargo-xcode`] is an excellent project
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//! that attempts the latter. We will also attempt to describe here how you would go about using
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//! Xcode directly:
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//!
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//! First off, you'll need the correct Rust targets, see [`rustc`'s documentation on iOS][rustc-ios]
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//! for details. Nowadays, the correct targets are usually `aarch64-apple-ios-sim` for the
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//! simulator, and `aarch64-apple-ios` for the actual device.
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//!
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//! Next, create a new Xcode project using the "App" template. The exact configuration does not
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//! really matter, as we're going to delete most of it, since it's tailored for Objective-C and/or
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//! Swift, and Rust/Winit is neither. Specifically, we need to delete:
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//! - Everything relating to storyboards (unless you want to use e.g. a launch screen). This
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//! includes the relevant keys in `Info.plist`.
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//! - All the generated C header, Objective-C and/or Swift files.
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//!
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//! Now that we have a fairly clean slate that we can build upon, you can add a "run script" build
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//! phase to your Xcode target, which will get invoked instead of the "compile sources" and "link
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//! binary" steps. The basic script should look something like:
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//!
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//! ```sh
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//! # Build desired targets based on `ARCHS` environment variable
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//! cargo build --target=aarch64-apple-ios --target=armv7s-apple-ios
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//! # Merge these with `lipo`, and place the result in "$TARGET_BUILD_DIR/$EXECUTABLE_PATH", which
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//! # is understood by Xcode
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//! lipo "$TARGET_BUILD_DIR/$EXECUTABLE_PATH" target/aarch64-apple-ios/debug/my_app target/armv7s-apple-ios/debug/my_app
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//! ```
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//!
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//! Note that this is very much the overall idea; the script needs to be much more involved to
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//! properly deal with different target architectures, invoking `lipo` when needed, incremental
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//! rebuild change detection, and so on. `cargo-xcode` has a script [here][cargo-xcode-script] that
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//! handles most of this complexity, you might be able to build upon that.
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//!
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//! Apologies that we're not able to provide you with more than this; work is in-progress on
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//! improving the situation, but it's slow-going.
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//!
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//! [apple-platform-rs]: https://github.com/indygreg/apple-platform-rs
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//! [`cargo-dinghy`]: https://github.com/sonos/dinghy
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//! [`cargo-mobile2`]: https://github.com/tauri-apps/cargo-mobile2
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//! [`cargo-xcode`]: https://crates.io/crates/cargo-xcode
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//! [rustc-ios]: https://doc.rust-lang.org/rustc/platform-support/apple-ios.html
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//! [cargo-xcode-script]: https://gitlab.com/kornelski/cargo-xcode/-/blob/main/src/xcodebuild.sh
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//!
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//! ## App lifecycle and events
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//!
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//! iOS environment is very different from other platforms and you must be very
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//! careful with it's events. Familiarize yourself with
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//! [app lifecycle](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/).
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//!
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//! This is how those event are represented in winit:
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//!
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//! - applicationDidBecomeActive is Resumed
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//! - applicationWillResignActive is Suspended
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//! - applicationWillTerminate corresponds to `Drop`ping the application handler.
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//!
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//! Note that an app may not receive the `Drop` event if suspended; it might be SIGKILL'ed.
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//!
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//! ## Custom `UIApplicationDelegate`
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//!
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//! Winit usually handles everything related to the lifecycle events of the application. Sometimes,
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//! though, you might want to access some of the more niche stuff that [the application
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//! delegate][app-delegate] provides. This functionality is not exposed directly in Winit, since it
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//! would increase the API surface by quite a lot. Instead, Winit guarantees that it will not
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//! register an application delegate, so you can set up a custom one in a nib file instead.
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//!
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//! [app-delegate]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate?language=objc
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use std::os::raw::c_void;
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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use winit_core::window::PlatformWindowAttributes;
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use crate::monitor::{MonitorHandle, VideoMode};
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use crate::platform_impl::MonitorHandle as IosMonitorHandle;
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use crate::window::Window;
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/// Additional methods on [`Window`] that are specific to iOS.
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pub trait WindowExtIOS {
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/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `scale_factor`.
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///
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/// The default value is device dependent, and it's recommended GLES or Metal applications set
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/// this to [`MonitorHandleProvider::scale_factor()`].
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///
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/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
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/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
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/// [`MonitorHandleProvider::scale_factor()`]: crate::monitor::MonitorHandleProvider::scale_factor()
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fn set_scale_factor(&self, scale_factor: f64);
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/// Sets the valid orientations for the [`Window`].
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///
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/// The default value is [`ValidOrientations::LandscapeAndPortrait`].
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///
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/// This changes the value returned by
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/// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc),
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/// and then calls
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/// [`-[UIViewController attemptRotationToDeviceOrientation]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621400-attemptrotationtodeviceorientati?language=objc).
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fn set_valid_orientations(&self, valid_orientations: ValidOrientations);
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/// Sets whether the [`Window`] prefers the home indicator hidden.
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///
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/// The default is to prefer showing the home indicator.
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///
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/// This changes the value returned by
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/// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc),
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/// and then calls
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/// [`-[UIViewController setNeedsUpdateOfHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887509-setneedsupdateofhomeindicatoraut?language=objc).
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///
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/// This only has an effect on iOS 11.0+.
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fn set_prefers_home_indicator_hidden(&self, hidden: bool);
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/// Sets the screen edges for which the system gestures will take a lower priority than the
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/// application's touch handling.
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///
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/// This changes the value returned by
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/// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc),
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/// and then calls
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/// [`-[UIViewController setNeedsUpdateOfScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887507-setneedsupdateofscreenedgesdefer?language=objc).
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///
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/// This only has an effect on iOS 11.0+.
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fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge);
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/// Sets whether the [`Window`] prefers the status bar hidden.
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///
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/// The default is to prefer showing the status bar.
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///
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/// This sets the value of the
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/// [`prefersStatusBarHidden`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc)
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/// property.
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///
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/// [`setNeedsStatusBarAppearanceUpdate()`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc)
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/// is also called for you.
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fn set_prefers_status_bar_hidden(&self, hidden: bool);
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/// Sets the preferred status bar style for the [`Window`].
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///
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/// The default is system-defined.
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///
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/// This sets the value of the
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/// [`preferredStatusBarStyle`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621416-preferredstatusbarstyle?language=objc)
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/// property.
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///
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/// [`setNeedsStatusBarAppearanceUpdate()`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc)
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/// is also called for you.
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fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle);
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/// Sets whether the [`Window`] should recognize pinch gestures.
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///
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/// The default is to not recognize gestures.
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fn recognize_pinch_gesture(&self, should_recognize: bool);
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/// Sets whether the [`Window`] should recognize pan gestures.
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///
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/// The default is to not recognize gestures.
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/// Installs [`UIPanGestureRecognizer`](https://developer.apple.com/documentation/uikit/uipangesturerecognizer) onto view
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///
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/// Set the minimum number of touches required: [`minimumNumberOfTouches`](https://developer.apple.com/documentation/uikit/uipangesturerecognizer/1621208-minimumnumberoftouches)
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///
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/// Set the maximum number of touches recognized: [`maximumNumberOfTouches`](https://developer.apple.com/documentation/uikit/uipangesturerecognizer/1621208-maximumnumberoftouches)
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fn recognize_pan_gesture(
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&self,
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should_recognize: bool,
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minimum_number_of_touches: u8,
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maximum_number_of_touches: u8,
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);
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/// Sets whether the [`Window`] should recognize double tap gestures.
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///
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/// The default is to not recognize gestures.
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fn recognize_doubletap_gesture(&self, should_recognize: bool);
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/// Sets whether the [`Window`] should recognize rotation gestures.
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///
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/// The default is to not recognize gestures.
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fn recognize_rotation_gesture(&self, should_recognize: bool);
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}
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impl WindowExtIOS for dyn Window + '_ {
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#[inline]
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fn set_scale_factor(&self, scale_factor: f64) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| w.set_scale_factor(scale_factor));
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}
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#[inline]
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fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| w.set_valid_orientations(valid_orientations));
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}
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#[inline]
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fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| w.set_prefers_home_indicator_hidden(hidden));
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}
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#[inline]
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fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| {
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w.set_preferred_screen_edges_deferring_system_gestures(edges)
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});
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}
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#[inline]
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fn set_prefers_status_bar_hidden(&self, hidden: bool) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| w.set_prefers_status_bar_hidden(hidden));
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}
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#[inline]
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fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| w.set_preferred_status_bar_style(status_bar_style))
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}
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#[inline]
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fn recognize_pinch_gesture(&self, should_recognize: bool) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| w.recognize_pinch_gesture(should_recognize));
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}
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#[inline]
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fn recognize_pan_gesture(
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&self,
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should_recognize: bool,
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minimum_number_of_touches: u8,
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maximum_number_of_touches: u8,
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) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| {
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w.recognize_pan_gesture(
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should_recognize,
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minimum_number_of_touches,
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maximum_number_of_touches,
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)
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});
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}
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#[inline]
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fn recognize_doubletap_gesture(&self, should_recognize: bool) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| w.recognize_doubletap_gesture(should_recognize));
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}
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#[inline]
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fn recognize_rotation_gesture(&self, should_recognize: bool) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.maybe_wait_on_main(move |w| w.recognize_rotation_gesture(should_recognize));
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}
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}
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/// Ios specific window attributes.
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#[derive(Clone, Debug, Default, PartialEq)]
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pub struct WindowAttributesIos {
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pub(crate) scale_factor: Option<f64>,
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pub(crate) valid_orientations: ValidOrientations,
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pub(crate) prefers_home_indicator_hidden: bool,
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pub(crate) prefers_status_bar_hidden: bool,
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pub(crate) preferred_status_bar_style: StatusBarStyle,
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pub(crate) preferred_screen_edges_deferring_system_gestures: ScreenEdge,
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}
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impl WindowAttributesIos {
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/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `scale_factor`.
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///
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/// The default value is device dependent, and it's recommended GLES or Metal applications set
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/// this to [`MonitorHandleProvider::scale_factor()`].
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///
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/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
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/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
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/// [`MonitorHandleProvider::scale_factor()`]: crate::monitor::MonitorHandleProvider::scale_factor()
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pub fn with_scale_factor(mut self, scale_factor: f64) -> Self {
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self.scale_factor = Some(scale_factor);
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self
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}
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/// Sets the valid orientations for the [`Window`].
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///
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/// The default value is [`ValidOrientations::LandscapeAndPortrait`].
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc).
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pub fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> Self {
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self.valid_orientations = valid_orientations;
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self
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}
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/// Sets whether the [`Window`] prefers the home indicator hidden.
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///
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/// The default is to prefer showing the home indicator.
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc).
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///
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/// This only has an effect on iOS 11.0+.
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pub fn with_prefers_home_indicator_hidden(mut self, hidden: bool) -> Self {
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self.prefers_home_indicator_hidden = hidden;
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self
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}
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/// Sets the screen edges for which the system gestures will take a lower priority than the
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/// application's touch handling.
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc).
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///
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/// This only has an effect on iOS 11.0+.
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pub fn with_preferred_screen_edges_deferring_system_gestures(
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mut self,
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edges: ScreenEdge,
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) -> Self {
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self.preferred_screen_edges_deferring_system_gestures = edges;
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self
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}
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/// Sets whether the [`Window`] prefers the status bar hidden.
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///
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/// The default is to prefer showing the status bar.
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController prefersStatusBarHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc).
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pub fn with_prefers_status_bar_hidden(mut self, hidden: bool) -> Self {
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self.prefers_status_bar_hidden = hidden;
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self
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}
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/// Sets the style of the [`Window`]'s status bar.
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///
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/// The default is system-defined.
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController preferredStatusBarStyle]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621416-preferredstatusbarstyle?language=objc),
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pub fn with_preferred_status_bar_style(mut self, status_bar_style: StatusBarStyle) -> Self {
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self.preferred_status_bar_style = status_bar_style;
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self
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}
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}
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impl PlatformWindowAttributes for WindowAttributesIos {
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fn box_clone(&self) -> Box<dyn PlatformWindowAttributes> {
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Box::from(self.clone())
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}
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}
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/// Additional methods on [`MonitorHandle`] that are specific to iOS.
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pub trait MonitorHandleExtIOS {
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/// Returns a pointer to the [`UIScreen`] that is used by this monitor.
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///
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/// [`UIScreen`]: https://developer.apple.com/documentation/uikit/uiscreen?language=objc
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fn ui_screen(&self) -> *mut c_void;
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/// Returns the preferred [`VideoMode`] for this monitor.
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///
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/// This translates to a call to [`-[UIScreen preferredMode]`](https://developer.apple.com/documentation/uikit/uiscreen/1617823-preferredmode?language=objc).
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fn preferred_video_mode(&self) -> VideoMode;
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}
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impl MonitorHandleExtIOS for MonitorHandle {
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#[inline]
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fn ui_screen(&self) -> *mut c_void {
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// SAFETY: The marker is only used to get the pointer of the screen
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let mtm = unsafe { objc2::MainThreadMarker::new_unchecked() };
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let monitor = self.cast_ref::<IosMonitorHandle>().unwrap();
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objc2::rc::Retained::as_ptr(monitor.ui_screen(mtm)) as *mut c_void
|
|
}
|
|
|
|
#[inline]
|
|
fn preferred_video_mode(&self) -> VideoMode {
|
|
let monitor = self.cast_ref::<IosMonitorHandle>().unwrap();
|
|
monitor.preferred_video_mode()
|
|
}
|
|
}
|
|
|
|
/// Valid orientations for a particular [`Window`].
|
|
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
|
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
|
pub enum ValidOrientations {
|
|
/// Excludes `PortraitUpsideDown` on iphone
|
|
#[default]
|
|
LandscapeAndPortrait,
|
|
|
|
Landscape,
|
|
|
|
/// Excludes `PortraitUpsideDown` on iphone
|
|
Portrait,
|
|
}
|
|
|
|
bitflags::bitflags! {
|
|
/// The [edges] of a screen.
|
|
///
|
|
/// [edges]: https://developer.apple.com/documentation/uikit/uirectedge?language=objc
|
|
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
|
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
|
pub struct ScreenEdge: u8 {
|
|
const NONE = 0;
|
|
const TOP = 1 << 0;
|
|
const LEFT = 1 << 1;
|
|
const BOTTOM = 1 << 2;
|
|
const RIGHT = 1 << 3;
|
|
const ALL = ScreenEdge::TOP.bits() | ScreenEdge::LEFT.bits()
|
|
| ScreenEdge::BOTTOM.bits() | ScreenEdge::RIGHT.bits();
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
|
|
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
|
pub enum StatusBarStyle {
|
|
#[default]
|
|
Default,
|
|
LightContent,
|
|
DarkContent,
|
|
}
|