194 lines
5.6 KiB
Rust
194 lines
5.6 KiB
Rust
use std::rc::Rc;
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use std::cell::RefCell;
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use std::sync::mpsc::{Sender, Receiver, channel};
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use Event;
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use super::event;
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use user32;
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use winapi;
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/// Stores the current window and its events dispatcher.
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///
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/// We only have one window per thread. We still store the HWND in case where we
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/// receive an event for another window.
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thread_local!(pub static WINDOW: Rc<RefCell<Option<(winapi::HWND, Sender<Event>)>>> = Rc::new(RefCell::new(None)));
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/// Checks that the window is the good one, and if so send the event to it.
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fn send_event(input_window: winapi::HWND, event: Event) {
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WINDOW.with(|window| {
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let window = window.borrow();
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let stored = match *window {
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None => return,
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Some(ref v) => v
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};
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let &(ref win, ref sender) = stored;
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if win != &input_window {
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return;
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}
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sender.send(event).ok(); // ignoring if closed
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});
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}
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/// This is the callback that is called by `DispatchMessage` in the events loop.
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///
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/// Returning 0 tells the Win32 API that the message has been processed.
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pub extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
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wparam: winapi::WPARAM, lparam: winapi::LPARAM) -> winapi::LRESULT
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{
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match msg {
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winapi::WM_DESTROY => {
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use events::Event::Closed;
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WINDOW.with(|w| {
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let w = w.borrow();
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let &(ref win, _) = match *w {
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None => return,
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Some(ref v) => v
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};
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if win == &window {
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unsafe { user32::PostQuitMessage(0); }
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}
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});
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send_event(window, Closed);
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0
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},
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winapi::WM_ERASEBKGND => {
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1
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},
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winapi::WM_SIZE => {
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use events::Event::Resized;
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let w = winapi::LOWORD(lparam as winapi::DWORD) as u32;
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let h = winapi::HIWORD(lparam as winapi::DWORD) as u32;
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send_event(window, Resized(w, h));
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0
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},
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winapi::WM_MOVE => {
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use events::Event::Moved;
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let x = winapi::LOWORD(lparam as winapi::DWORD) as i32;
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let y = winapi::HIWORD(lparam as winapi::DWORD) as i32;
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send_event(window, Moved(x, y));
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0
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},
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winapi::WM_CHAR => {
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use std::mem;
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use events::Event::ReceivedCharacter;
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let chr: char = unsafe { mem::transmute(wparam as u32) };
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send_event(window, ReceivedCharacter(chr));
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0
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},
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winapi::WM_MOUSEMOVE => {
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use events::Event::MouseMoved;
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let x = winapi::GET_X_LPARAM(lparam) as i32;
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let y = winapi::GET_Y_LPARAM(lparam) as i32;
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send_event(window, MouseMoved((x, y)));
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0
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},
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winapi::WM_MOUSEWHEEL => {
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use events::Event::MouseWheel;
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let value = (wparam >> 16) as i16;
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let value = value as i32;
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send_event(window, MouseWheel(value));
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0
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},
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winapi::WM_KEYDOWN => {
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use events::Event::KeyboardInput;
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use events::ElementState::Pressed;
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let scancode = ((lparam >> 16) & 0xff) as u8;
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let vkey = event::vkeycode_to_element(wparam);
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send_event(window, KeyboardInput(Pressed, scancode, vkey));
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0
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},
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winapi::WM_KEYUP => {
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use events::Event::KeyboardInput;
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use events::ElementState::Released;
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let scancode = ((lparam >> 16) & 0xff) as u8;
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let vkey = event::vkeycode_to_element(wparam);
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send_event(window, KeyboardInput(Released, scancode, vkey));
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0
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},
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winapi::WM_LBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Left;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Left));
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0
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},
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winapi::WM_LBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Left;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Left));
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0
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},
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winapi::WM_RBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Right;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Right));
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0
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},
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winapi::WM_RBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Right;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Right));
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0
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},
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winapi::WM_MBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Middle;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Middle));
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0
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},
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winapi::WM_MBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Middle;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Middle));
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0
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},
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winapi::WM_SETFOCUS => {
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use events::Event::Focused;
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send_event(window, Focused(true));
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0
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},
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winapi::WM_KILLFOCUS => {
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use events::Event::Focused;
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send_event(window, Focused(false));
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0
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},
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_ => unsafe {
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user32::DefWindowProcW(window, msg, wparam, lparam)
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}
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}
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}
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