No description
* Fix build on FreeBSD
error[E0432]: unresolved import `libc::__errno_location`
--> src/platform/linux/x11/mod.rs:22:85
|
22 | use libc::{select, fd_set, FD_SET, FD_ZERO, FD_ISSET, EINTR, EINVAL, ENOMEM, EBADF, __errno_location};
| ^^^^^^^^^^^^^^^^ no `__errno_location` in the root
__errno_location is called __error on FreeBSD and __errno on Open- and NetBSD.
Signed-off-by: Tobias Kortkamp <t@tobik.me>
* Import __error / __errno on *BSD as __errno_location
Signed-off-by: Tobias Kortkamp <t@tobik.me>
* Add changelog entry
Signed-off-by: Tobias Kortkamp <t@tobik.me>
|
||
|---|---|---|
| .circleci | ||
| .github | ||
| examples | ||
| src | ||
| tests | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| appveyor.yml | ||
| Cargo.toml | ||
| CHANGELOG.md | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.19.0"
Documentation
Contact Us
Join us in any of these:
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
extern crate winit;
fn main() {
let mut event_loop = winit::EventLoop::new();
let window = winit::Window::new(&event_loop).unwrap();
event_loop.run(|event| {
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
..
} => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
}
});
}
Winit is only officially supported on the latest stable version of the Rust compiler.
Cargo Features
Winit provides the following features, which can be enabled in your Cargo.toml file:
serde: Enables serialization/deserialization of certain types with Serde.
Platform-specific usage
Emscripten and WebAssembly
Building a binary will yield a .js file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module. SetModule.canvasto the element of the<canvas>element (in the example you would retrieve it viadocument.getElementById("my_id")). More information here. - Make sure that you insert the
.jsfile generated by Rust after theModulevariable is created.