winit/src/platform_impl/windows/event_loop/runner.rs
Mads Marquart c846f67bcb
chore: import from winit-core instead of the top-level crate
Reproduce with:
find ./src/platform_impl -type f -exec sed -i '' 's/crate::/winit_core::/g' {} \;
find ./src/platform_impl -type f -exec sed -i '' 's/winit_core::platform/crate::platform/g' {} \;
find ./src/platform_impl -type f -exec sed -i '' 's/winit_core::dpi::/dpi::/g' {} \;
cargo +nightly fmt
2025-05-17 11:26:09 +09:00

446 lines
16 KiB
Rust

use std::any::Any;
use std::cell::{Cell, RefCell};
use std::collections::VecDeque;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use std::time::Instant;
use std::{fmt, mem, panic};
use dpi::PhysicalSize;
use windows_sys::Win32::Foundation::HWND;
use winit_core::application::ApplicationHandler;
use winit_core::event::{DeviceEvent, DeviceId, StartCause, SurfaceSizeWriter, WindowEvent};
use winit_core::event_loop::ActiveEventLoop as RootActiveEventLoop;
use winit_core::window::WindowId;
use super::{ActiveEventLoop, ControlFlow, EventLoopThreadExecutor};
use crate::platform_impl::platform::event_loop::{WindowData, GWL_USERDATA};
use crate::platform_impl::platform::get_window_long;
type EventHandler = Cell<Option<&'static mut (dyn ApplicationHandler + 'static)>>;
pub(crate) struct EventLoopRunner {
pub(super) thread_id: u32,
// The event loop's win32 handles
pub(super) thread_msg_target: HWND,
// Setting this will ensure pump_events will return to the external
// loop asap. E.g. set after each RedrawRequested to ensure pump_events
// can't stall an external loop beyond a frame
pub(super) interrupt_msg_dispatch: Cell<bool>,
control_flow: Cell<ControlFlow>,
exit: Cell<Option<i32>>,
runner_state: Cell<RunnerState>,
last_events_cleared: Cell<Instant>,
event_handler: Rc<EventHandler>,
event_buffer: RefCell<VecDeque<Event>>,
panic_error: Cell<Option<PanicError>>,
}
impl fmt::Debug for EventLoopRunner {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("EventLoopRunner")
.field("thread_msg_target", &self.thread_msg_target)
.finish_non_exhaustive()
}
}
pub type PanicError = Box<dyn Any + Send + 'static>;
/// See `move_state_to` function for details on how the state loop works.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub(crate) enum RunnerState {
/// The event loop has just been created, and an `Init` event must be sent.
Uninitialized,
/// The event loop is idling.
Idle,
/// The event loop is handling the OS's events and sending them to the user's callback.
/// `NewEvents` has been sent, and `AboutToWait` hasn't.
HandlingMainEvents,
/// The event loop has been destroyed. No other events will be emitted.
Destroyed,
}
#[derive(Debug, Clone)]
pub(crate) enum Event {
Device { device_id: DeviceId, event: DeviceEvent },
Window { window_id: WindowId, event: WindowEvent },
BufferedScaleFactorChanged(HWND, f64, PhysicalSize<u32>),
// FIXME(madsmtm): Coalesce these into a flag (or similar) instead of handling them as events.
// https://github.com/rust-windowing/winit/pull/3687
WakeUp,
}
impl EventLoopRunner {
pub(crate) fn new(thread_id: u32, thread_msg_target: HWND) -> Self {
Self {
thread_id,
thread_msg_target,
interrupt_msg_dispatch: Cell::new(false),
runner_state: Cell::new(RunnerState::Uninitialized),
control_flow: Cell::new(ControlFlow::default()),
exit: Cell::new(None),
panic_error: Cell::new(None),
last_events_cleared: Cell::new(Instant::now()),
event_handler: Rc::new(Cell::new(None)),
event_buffer: RefCell::new(VecDeque::new()),
}
}
/// Associate the application's event handler with the runner.
///
/// # Safety
///
/// The returned type must not be leaked (as that would allow the application to be associated
/// with the runner for too long).
pub(crate) unsafe fn set_app<'app>(
&self,
app: &'app mut (dyn ApplicationHandler + 'app),
) -> impl Drop + 'app {
// Erase app lifetime, to allow storing on the event loop runner.
//
// SAFETY: Caller upholds that the lifetime of the closure is upheld, by not dropping the
// return type which resets it.
let f = unsafe {
mem::transmute::<
&'app mut (dyn ApplicationHandler + 'app),
&'static mut (dyn ApplicationHandler + 'static),
>(app)
};
let old_event_handler = self.event_handler.replace(Some(f));
assert!(old_event_handler.is_none());
struct Resetter(Rc<EventHandler>);
impl Drop for Resetter {
fn drop(&mut self) {
self.0.set(None);
}
}
Resetter(self.event_handler.clone())
}
pub(crate) fn reset_runner(&self) {
let Self {
thread_id: _,
thread_msg_target: _,
interrupt_msg_dispatch,
runner_state,
panic_error,
control_flow: _,
exit,
last_events_cleared: _,
event_handler,
event_buffer: _,
} = self;
interrupt_msg_dispatch.set(false);
runner_state.set(RunnerState::Uninitialized);
panic_error.set(None);
exit.set(None);
event_handler.set(None);
}
}
/// State retrieval functions.
impl EventLoopRunner {
#[allow(unused)]
pub fn thread_msg_target(&self) -> HWND {
self.thread_msg_target
}
pub fn take_panic_error(&self) -> Result<(), PanicError> {
match self.panic_error.take() {
Some(err) => Err(err),
None => Ok(()),
}
}
pub fn set_control_flow(&self, control_flow: ControlFlow) {
self.control_flow.set(control_flow)
}
pub fn control_flow(&self) -> ControlFlow {
self.control_flow.get()
}
pub fn set_exit_code(&self, code: i32) {
self.exit.set(Some(code))
}
pub fn exit_code(&self) -> Option<i32> {
self.exit.get()
}
pub fn clear_exit(&self) {
self.exit.set(None);
}
pub fn should_buffer(&self) -> bool {
let handler = self.event_handler.take();
let should_buffer = handler.is_none();
self.event_handler.set(handler);
should_buffer
}
}
/// Misc. functions
impl EventLoopRunner {
pub fn catch_unwind<R>(&self, f: impl FnOnce() -> R) -> Option<R> {
let panic_error = self.panic_error.take();
if panic_error.is_none() {
let result = panic::catch_unwind(panic::AssertUnwindSafe(f));
// Check to see if the panic error was set in a re-entrant call to catch_unwind inside
// of `f`. If it was, that error takes priority. If it wasn't, check if our call to
// catch_unwind caught any panics and set panic_error appropriately.
match self.panic_error.take() {
None => match result {
Ok(r) => Some(r),
Err(e) => {
self.panic_error.set(Some(e));
None
},
},
Some(e) => {
self.panic_error.set(Some(e));
None
},
}
} else {
self.panic_error.set(panic_error);
None
}
}
#[inline(always)]
pub(crate) fn create_thread_executor(&self) -> EventLoopThreadExecutor {
EventLoopThreadExecutor { thread_id: self.thread_id, target_window: self.thread_msg_target }
}
}
/// Event dispatch functions.
impl EventLoopRunner {
pub(crate) fn prepare_wait(self: &Rc<Self>) {
self.move_state_to(RunnerState::Idle);
}
pub(crate) fn wakeup(self: &Rc<Self>) {
self.move_state_to(RunnerState::HandlingMainEvents);
}
pub(crate) fn send_event(self: &Rc<Self>, event: Event) {
if let Event::Window { event: WindowEvent::RedrawRequested, .. } = event {
self.call_event_handler(|app, event_loop| event.dispatch_event(app, event_loop));
// As a rule, to ensure that `pump_events` can't block an external event loop
// for too long, we always guarantee that `pump_events` will return control to
// the external loop asap after a `RedrawRequested` event is dispatched.
self.interrupt_msg_dispatch.set(true);
} else if self.should_buffer() {
// If the runner is already borrowed, we're in the middle of an event loop invocation.
// Add the event to a buffer to be processed later.
self.event_buffer.borrow_mut().push_back(event.buffer_scale_factor())
} else {
self.call_event_handler(|app, event_loop| event.dispatch_event(app, event_loop));
self.dispatch_buffered_events();
}
}
pub(crate) fn loop_destroyed(self: &Rc<Self>) {
self.move_state_to(RunnerState::Destroyed);
}
fn call_event_handler(
self: &Rc<Self>,
closure: impl FnOnce(&mut dyn ApplicationHandler, &dyn RootActiveEventLoop),
) {
self.catch_unwind(|| {
let event_handler = self.event_handler.take().expect(
"either event handler is re-entrant (likely), or no event handler is registered \
(very unlikely)",
);
closure(event_handler, ActiveEventLoop::from_ref(self));
assert!(self.event_handler.replace(Some(event_handler)).is_none());
});
}
fn dispatch_buffered_events(self: &Rc<Self>) {
loop {
// We do this instead of using a `while let` loop because if we use a `while let`
// loop the reference returned `borrow_mut()` doesn't get dropped until the end
// of the loop's body and attempts to add events to the event buffer while in
// `process_event` will fail.
let buffered_event_opt = self.event_buffer.borrow_mut().pop_front();
match buffered_event_opt {
Some(e) => {
self.call_event_handler(|app, event_loop| e.dispatch_event(app, event_loop))
},
None => break,
}
}
}
/// Dispatch control flow events (`NewEvents`, `AboutToWait`, and
/// `LoopExiting`) as necessary to bring the internal `RunnerState` to the
/// new runner state.
///
/// The state transitions are defined as follows:
///
/// ```text
/// Uninitialized
/// |
/// V
/// Idle
/// ^ |
/// | V
/// HandlingMainEvents
/// |
/// V
/// Destroyed
/// ```
///
/// Attempting to transition back to `Uninitialized` will result in a panic. Attempting to
/// transition *from* `Destroyed` will also result in a panic. Transitioning to the current
/// state is a no-op. Even if the `new_runner_state` isn't the immediate next state in the
/// runner state machine (e.g. `self.runner_state == HandlingMainEvents` and
/// `new_runner_state == Idle`), the intermediate state transitions will still be executed.
fn move_state_to(self: &Rc<Self>, new_runner_state: RunnerState) {
use RunnerState::{Destroyed, HandlingMainEvents, Idle, Uninitialized};
match (self.runner_state.replace(new_runner_state), new_runner_state) {
(Uninitialized, Uninitialized)
| (Idle, Idle)
| (HandlingMainEvents, HandlingMainEvents)
| (Destroyed, Destroyed) => (),
// State transitions that initialize the event loop.
(Uninitialized, HandlingMainEvents) => {
self.call_new_events(true);
},
(Uninitialized, Idle) => {
self.call_new_events(true);
self.call_event_handler(|app, event_loop| app.about_to_wait(event_loop));
self.last_events_cleared.set(Instant::now());
},
(Uninitialized, Destroyed) => {
self.call_new_events(true);
self.call_event_handler(|app, event_loop| app.about_to_wait(event_loop));
self.last_events_cleared.set(Instant::now());
},
(_, Uninitialized) => panic!("cannot move state to Uninitialized"),
// State transitions that start the event handling process.
(Idle, HandlingMainEvents) => {
self.call_new_events(false);
},
(Idle, Destroyed) => {},
(HandlingMainEvents, Idle) => {
// This is always the last event we dispatch before waiting for new events
self.call_event_handler(|app, event_loop| app.about_to_wait(event_loop));
self.last_events_cleared.set(Instant::now());
},
(HandlingMainEvents, Destroyed) => {
self.call_event_handler(|app, event_loop| app.about_to_wait(event_loop));
self.last_events_cleared.set(Instant::now());
},
(Destroyed, _) => panic!("cannot move state from Destroyed"),
}
}
fn call_new_events(self: &Rc<Self>, init: bool) {
let start_cause = match (init, self.control_flow(), self.exit.get()) {
(true, ..) => StartCause::Init,
(false, ControlFlow::Poll, None) => StartCause::Poll,
(false, _, Some(_)) | (false, ControlFlow::Wait, None) => StartCause::WaitCancelled {
requested_resume: None,
start: self.last_events_cleared.get(),
},
(false, ControlFlow::WaitUntil(requested_resume), None) => {
if Instant::now() < requested_resume {
StartCause::WaitCancelled {
requested_resume: Some(requested_resume),
start: self.last_events_cleared.get(),
}
} else {
StartCause::ResumeTimeReached {
requested_resume,
start: self.last_events_cleared.get(),
}
}
},
};
self.call_event_handler(|app, event_loop| app.new_events(event_loop, start_cause));
// NB: For consistency all platforms must call `can_create_surfaces` even though Windows
// applications don't themselves have a formal surface destroy/create lifecycle.
if init {
self.call_event_handler(|app, event_loop| app.can_create_surfaces(event_loop));
}
self.dispatch_buffered_events();
}
}
impl Event {
/// Mark ScaleFactorChanged as being buffered (which forces us to re-handle when the user set a
/// new size).
pub fn buffer_scale_factor(self) -> Self {
match self {
Self::Window {
event: WindowEvent::ScaleFactorChanged { scale_factor, surface_size_writer },
window_id,
} => Event::BufferedScaleFactorChanged(
window_id.into_raw() as HWND,
scale_factor,
surface_size_writer.surface_size().unwrap(),
),
event => event,
}
}
pub fn dispatch_event(
self,
app: &mut dyn ApplicationHandler,
event_loop: &dyn RootActiveEventLoop,
) {
match self {
Self::Window { window_id, event } => app.window_event(event_loop, window_id, event),
Self::Device { device_id, event } => {
app.device_event(event_loop, Some(device_id), event)
},
Self::BufferedScaleFactorChanged(window, scale_factor, new_surface_size) => {
let user_new_surface_size = Arc::new(Mutex::new(new_surface_size));
app.window_event(
event_loop,
WindowId::from_raw(window as usize),
WindowEvent::ScaleFactorChanged {
scale_factor,
surface_size_writer: SurfaceSizeWriter::new(Arc::downgrade(
&user_new_surface_size,
)),
},
);
let surface_size = *user_new_surface_size.lock().unwrap();
drop(user_new_surface_size);
if surface_size != new_surface_size {
let window_flags = unsafe {
let userdata = get_window_long(window, GWL_USERDATA) as *mut WindowData;
(*userdata).window_state_lock().window_flags
};
window_flags.set_size(window, surface_size);
}
},
Self::WakeUp => app.proxy_wake_up(event_loop),
}
}
}