Mark it as breaking, since some clients relied on that behavior, simply because dispatching clients queue always woke up a winit, meaning that they won't be able to use user events for this sake.
56 lines
1.5 KiB
Rust
56 lines
1.5 KiB
Rust
//! An event loop's sink to deliver events from the Wayland event callbacks.
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use std::vec::Drain;
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use crate::event::{DeviceEvent, DeviceId as RootDeviceId, Event, WindowEvent};
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use crate::platform_impl::platform::DeviceId as PlatformDeviceId;
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use crate::window::WindowId as RootWindowId;
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use super::{DeviceId, WindowId};
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/// An event loop's sink to deliver events from the Wayland event callbacks
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/// to the winit's user.
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#[derive(Default)]
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pub struct EventSink {
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pub window_events: Vec<Event<()>>,
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}
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impl EventSink {
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pub fn new() -> Self {
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Default::default()
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}
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/// Return `true` if there're pending events.
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.window_events.is_empty()
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}
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/// Add new device event to a queue.
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#[inline]
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pub fn push_device_event(&mut self, event: DeviceEvent, device_id: DeviceId) {
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self.window_events.push(Event::DeviceEvent {
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event,
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device_id: RootDeviceId(PlatformDeviceId::Wayland(device_id)),
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});
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}
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/// Add new window event to a queue.
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#[inline]
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pub fn push_window_event(&mut self, event: WindowEvent, window_id: WindowId) {
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self.window_events.push(Event::WindowEvent {
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event,
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window_id: RootWindowId(window_id),
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});
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}
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#[inline]
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pub fn append(&mut self, other: &mut Self) {
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self.window_events.append(&mut other.window_events);
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}
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#[inline]
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pub fn drain(&mut self) -> Drain<'_, Event<()>> {
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self.window_events.drain(..)
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}
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}
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