winit/src/platform_impl/apple/uikit/window.rs
Mads Marquart be1baf164c
Properly implement Debug for Window and EventLoop types (#3297)
For EventLoop, EventLoopBuilder, EventLoopProxy and by requiring it as
a supertrait of Window and ActiveEventLoop.

It is especially useful for user to be able to know that Window is Debug.
2025-03-03 08:40:04 +01:00

885 lines
30 KiB
Rust

#![allow(clippy::unnecessary_cast)]
use std::collections::VecDeque;
use dispatch2::MainThreadBound;
use objc2::rc::Retained;
use objc2::{available, class, define_class, msg_send, MainThreadMarker};
use objc2_core_foundation::{CGFloat, CGPoint, CGRect, CGSize};
use objc2_foundation::{NSObject, NSObjectProtocol};
use objc2_ui_kit::{
UIApplication, UICoordinateSpace, UIEdgeInsets, UIResponder, UIScreen,
UIScreenOverscanCompensation, UIViewController, UIWindow,
};
use tracing::{debug, warn};
use super::app_state::EventWrapper;
use super::view::WinitView;
use super::view_controller::WinitViewController;
use super::{app_state, monitor, ActiveEventLoop, Fullscreen, MonitorHandle};
use crate::cursor::Cursor;
use crate::dpi::{
LogicalInsets, LogicalPosition, LogicalSize, PhysicalInsets, PhysicalPosition, PhysicalSize,
Position, Size,
};
use crate::error::{NotSupportedError, RequestError};
use crate::event::WindowEvent;
use crate::icon::Icon;
use crate::monitor::MonitorHandle as CoreMonitorHandle;
use crate::platform::ios::{ScreenEdge, StatusBarStyle, ValidOrientations};
use crate::window::{
CursorGrabMode, ImePurpose, ResizeDirection, Theme, UserAttentionType, Window as CoreWindow,
WindowAttributes, WindowButtons, WindowId, WindowLevel,
};
define_class!(
#[unsafe(super(UIWindow, UIResponder, NSObject))]
#[name = "WinitUIWindow"]
#[derive(Debug, PartialEq, Eq, Hash)]
pub(crate) struct WinitUIWindow;
/// This documentation attribute makes rustfmt work for some reason?
impl WinitUIWindow {
#[unsafe(method(becomeKeyWindow))]
fn become_key_window(&self) {
let mtm = MainThreadMarker::new().unwrap();
app_state::handle_nonuser_event(mtm, EventWrapper::Window {
window_id: self.id(),
event: WindowEvent::Focused(true),
});
let _: () = unsafe { msg_send![super(self), becomeKeyWindow] };
}
#[unsafe(method(resignKeyWindow))]
fn resign_key_window(&self) {
let mtm = MainThreadMarker::new().unwrap();
app_state::handle_nonuser_event(mtm, EventWrapper::Window {
window_id: self.id(),
event: WindowEvent::Focused(false),
});
let _: () = unsafe { msg_send![super(self), resignKeyWindow] };
}
}
);
impl WinitUIWindow {
pub(crate) fn new(
mtm: MainThreadMarker,
window_attributes: &WindowAttributes,
frame: CGRect,
view_controller: &UIViewController,
) -> Retained<Self> {
// NOTE: This should only be created after the application has started launching,
// (`application:willFinishLaunchingWithOptions:` at the earliest), otherwise you'll run
// into very confusing issues with the window not being properly activated.
//
// Winit ensures this by not allowing access to `ActiveEventLoop` before handling events.
let this: Retained<Self> = unsafe { msg_send![mtm.alloc(), initWithFrame: frame] };
this.setRootViewController(Some(view_controller));
match window_attributes.fullscreen.clone().map(Into::into) {
Some(Fullscreen::Exclusive(ref monitor, ref video_mode)) => {
let screen = monitor.ui_screen(mtm);
if let Some(video_mode) =
monitor.video_modes_handles().find(|mode| &mode.mode == video_mode)
{
screen.setCurrentMode(Some(video_mode.screen_mode(mtm)));
}
this.setScreen(screen);
},
Some(Fullscreen::Borderless(Some(ref monitor))) => {
let screen = monitor.ui_screen(mtm);
this.setScreen(screen);
},
_ => (),
}
this
}
pub(crate) fn id(&self) -> WindowId {
WindowId::from_raw(self as *const Self as usize)
}
}
pub struct Inner {
window: Retained<WinitUIWindow>,
view_controller: Retained<WinitViewController>,
view: Retained<WinitView>,
gl_or_metal_backed: bool,
}
impl Inner {
pub fn set_title(&self, _title: &str) {
debug!("`Window::set_title` is ignored on iOS")
}
pub fn set_transparent(&self, _transparent: bool) {
debug!("`Window::set_transparent` is ignored on iOS")
}
pub fn set_blur(&self, _blur: bool) {
debug!("`Window::set_blur` is ignored on iOS")
}
pub fn set_visible(&self, visible: bool) {
self.window.setHidden(!visible)
}
pub fn is_visible(&self) -> Option<bool> {
warn!("`Window::is_visible` is ignored on iOS");
None
}
pub fn request_redraw(&self) {
if self.gl_or_metal_backed {
let mtm = MainThreadMarker::new().unwrap();
// `setNeedsDisplay` does nothing on UIViews which are directly backed by CAEAGLLayer or
// CAMetalLayer. Ordinarily the OS sets up a bunch of UIKit state before
// calling drawRect: on a UIView, but when using raw or gl/metal for drawing
// this work is completely avoided.
//
// The docs for `setNeedsDisplay` don't mention `CAMetalLayer`; however, this has been
// confirmed via testing.
//
// https://developer.apple.com/documentation/uikit/uiview/1622437-setneedsdisplay?language=objc
app_state::queue_gl_or_metal_redraw(mtm, self.window.clone());
} else {
self.view.setNeedsDisplay();
}
}
pub fn pre_present_notify(&self) {}
pub fn surface_position(&self) -> PhysicalPosition<i32> {
let view_position = self.view.frame().origin;
let position =
unsafe { self.window.convertPoint_fromView(view_position, Some(&self.view)) };
let position = LogicalPosition::new(position.x, position.y);
position.to_physical(self.scale_factor())
}
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, RequestError> {
let screen_frame = self.screen_frame();
let position =
LogicalPosition { x: screen_frame.origin.x as f64, y: screen_frame.origin.y as f64 };
Ok(position.to_physical(self.scale_factor()))
}
pub fn set_outer_position(&self, physical_position: Position) {
let scale_factor = self.scale_factor();
let position = physical_position.to_logical::<f64>(scale_factor);
let screen_frame = self.screen_frame();
let new_screen_frame = CGRect {
origin: CGPoint { x: position.x as _, y: position.y as _ },
size: screen_frame.size,
};
let bounds = self.rect_from_screen_space(new_screen_frame);
self.window.setBounds(bounds);
}
pub fn surface_size(&self) -> PhysicalSize<u32> {
let frame = self.view.frame();
let size = LogicalSize::new(frame.size.width, frame.size.height);
size.to_physical(self.scale_factor())
}
pub fn outer_size(&self) -> PhysicalSize<u32> {
let frame = self.window.frame();
let size = LogicalSize::new(frame.size.width, frame.size.height);
size.to_physical(self.scale_factor())
}
pub fn request_surface_size(&self, _size: Size) -> Option<PhysicalSize<u32>> {
Some(self.surface_size())
}
pub fn safe_area(&self) -> PhysicalInsets<u32> {
let insets = if available!(ios = 11.0, tvos = 11.0, visionos = 1.0) {
self.view.safeAreaInsets()
} else {
// Assume the status bar frame is the only thing that obscures the view
let app = UIApplication::sharedApplication(MainThreadMarker::new().unwrap());
#[allow(deprecated)]
let status_bar_frame = app.statusBarFrame();
UIEdgeInsets { top: status_bar_frame.size.height, left: 0.0, bottom: 0.0, right: 0.0 }
};
let insets = LogicalInsets::new(insets.top, insets.left, insets.bottom, insets.right);
insets.to_physical(self.scale_factor())
}
pub fn set_min_surface_size(&self, _dimensions: Option<Size>) {
warn!("`Window::set_min_surface_size` is ignored on iOS")
}
pub fn set_max_surface_size(&self, _dimensions: Option<Size>) {
warn!("`Window::set_max_surface_size` is ignored on iOS")
}
pub fn surface_resize_increments(&self) -> Option<PhysicalSize<u32>> {
None
}
#[inline]
pub fn set_surface_resize_increments(&self, _increments: Option<Size>) {
warn!("`Window::set_surface_resize_increments` is ignored on iOS")
}
pub fn set_resizable(&self, _resizable: bool) {
warn!("`Window::set_resizable` is ignored on iOS")
}
pub fn is_resizable(&self) -> bool {
warn!("`Window::is_resizable` is ignored on iOS");
false
}
#[inline]
pub fn set_enabled_buttons(&self, _buttons: WindowButtons) {
warn!("`Window::set_enabled_buttons` is ignored on iOS");
}
#[inline]
pub fn enabled_buttons(&self) -> WindowButtons {
warn!("`Window::enabled_buttons` is ignored on iOS");
WindowButtons::all()
}
pub fn scale_factor(&self) -> f64 {
self.view.contentScaleFactor() as _
}
pub fn set_cursor(&self, _cursor: Cursor) {
debug!("`Window::set_cursor` ignored on iOS")
}
pub fn set_cursor_position(&self, _position: Position) -> Result<(), NotSupportedError> {
Err(NotSupportedError::new("set_cursor_position is not supported"))
}
pub fn set_cursor_grab(&self, _: CursorGrabMode) -> Result<(), NotSupportedError> {
Err(NotSupportedError::new("set_cursor_grab is not supported"))
}
pub fn set_cursor_visible(&self, _visible: bool) {
debug!("`Window::set_cursor_visible` is ignored on iOS")
}
pub fn drag_window(&self) -> Result<(), NotSupportedError> {
Err(NotSupportedError::new("drag_window is not supported"))
}
pub fn drag_resize_window(&self, _direction: ResizeDirection) -> Result<(), NotSupportedError> {
Err(NotSupportedError::new("drag_resize_window is not supported"))
}
#[inline]
pub fn show_window_menu(&self, _position: Position) {}
pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), NotSupportedError> {
Err(NotSupportedError::new("set_cursor_hittest is not supported"))
}
pub fn set_minimized(&self, _minimized: bool) {
warn!("`Window::set_minimized` is ignored on iOS")
}
pub fn is_minimized(&self) -> Option<bool> {
warn!("`Window::is_minimized` is ignored on iOS");
None
}
pub fn set_maximized(&self, _maximized: bool) {
warn!("`Window::set_maximized` is ignored on iOS")
}
pub fn is_maximized(&self) -> bool {
warn!("`Window::is_maximized` is ignored on iOS");
false
}
pub(crate) fn set_fullscreen(&self, monitor: Option<Fullscreen>) {
let mtm = MainThreadMarker::new().unwrap();
let uiscreen = match &monitor {
Some(Fullscreen::Exclusive(monitor, video_mode)) => {
let uiscreen = monitor.ui_screen(mtm);
if let Some(video_mode) =
monitor.video_modes_handles().find(|mode| &mode.mode == video_mode)
{
uiscreen.setCurrentMode(Some(video_mode.screen_mode(mtm)));
}
uiscreen.clone()
},
Some(Fullscreen::Borderless(Some(monitor))) => monitor.ui_screen(mtm).clone(),
Some(Fullscreen::Borderless(None)) => {
self.current_monitor_inner().ui_screen(mtm).clone()
},
None => {
warn!("`Window::set_fullscreen(None)` ignored on iOS");
return;
},
};
// this is pretty slow on iOS, so avoid doing it if we can
let current = self.window.screen();
if uiscreen != current {
self.window.setScreen(&uiscreen);
}
let bounds = uiscreen.bounds();
self.window.setFrame(bounds);
// For external displays, we must disable overscan compensation or
// the displayed image will have giant black bars surrounding it on
// each side
uiscreen.setOverscanCompensation(UIScreenOverscanCompensation::None);
}
pub(crate) fn fullscreen(&self) -> Option<Fullscreen> {
let mtm = MainThreadMarker::new().unwrap();
let monitor = self.current_monitor_inner();
let uiscreen = monitor.ui_screen(mtm);
let screen_space_bounds = self.screen_frame();
let screen_bounds = uiscreen.bounds();
// TODO: track fullscreen instead of relying on brittle float comparisons
if screen_space_bounds.origin.x == screen_bounds.origin.x
&& screen_space_bounds.origin.y == screen_bounds.origin.y
&& screen_space_bounds.size.width == screen_bounds.size.width
&& screen_space_bounds.size.height == screen_bounds.size.height
{
Some(Fullscreen::Borderless(Some(monitor)))
} else {
None
}
}
pub fn set_decorations(&self, _decorations: bool) {}
pub fn is_decorated(&self) -> bool {
true
}
pub fn set_window_level(&self, _level: WindowLevel) {
warn!("`Window::set_window_level` is ignored on iOS")
}
pub fn set_window_icon(&self, _icon: Option<Icon>) {
warn!("`Window::set_window_icon` is ignored on iOS")
}
pub fn set_ime_cursor_area(&self, _position: Position, _size: Size) {
warn!("`Window::set_ime_cursor_area` is ignored on iOS")
}
/// Show / hide the keyboard. To show the keyboard, we call `becomeFirstResponder`,
/// requesting focus for the [WinitView]. Since [WinitView] implements
/// [objc2_ui_kit::UIKeyInput], the keyboard will be shown.
/// <https://developer.apple.com/documentation/uikit/uiresponder/1621113-becomefirstresponder>
pub fn set_ime_allowed(&self, allowed: bool) {
if allowed {
unsafe {
self.view.becomeFirstResponder();
}
} else {
unsafe {
self.view.resignFirstResponder();
}
}
}
pub fn set_ime_purpose(&self, _purpose: ImePurpose) {
warn!("`Window::set_ime_purpose` is ignored on iOS")
}
pub fn focus_window(&self) {
warn!("`Window::set_focus` is ignored on iOS")
}
pub fn request_user_attention(&self, _request_type: Option<UserAttentionType>) {
warn!("`Window::request_user_attention` is ignored on iOS")
}
// Allow directly accessing the current monitor internally without unwrapping.
fn current_monitor_inner(&self) -> MonitorHandle {
MonitorHandle::new(self.window.screen())
}
pub fn current_monitor(&self) -> Option<MonitorHandle> {
Some(self.current_monitor_inner())
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
monitor::uiscreens(MainThreadMarker::new().unwrap())
}
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
#[allow(deprecated)]
Some(MonitorHandle::new(UIScreen::mainScreen(MainThreadMarker::new().unwrap())))
}
pub fn id(&self) -> WindowId {
self.window.id()
}
pub fn raw_window_handle_rwh_06(&self) -> rwh_06::RawWindowHandle {
let mut window_handle = rwh_06::UiKitWindowHandle::new({
let ui_view = Retained::as_ptr(&self.view) as _;
std::ptr::NonNull::new(ui_view).expect("Retained<T> should never be null")
});
window_handle.ui_view_controller =
std::ptr::NonNull::new(Retained::as_ptr(&self.view_controller) as _);
rwh_06::RawWindowHandle::UiKit(window_handle)
}
pub fn theme(&self) -> Option<Theme> {
warn!("`Window::theme` is ignored on iOS");
None
}
pub fn set_content_protected(&self, _protected: bool) {}
pub fn has_focus(&self) -> bool {
self.window.isKeyWindow()
}
#[inline]
pub fn set_theme(&self, _theme: Option<Theme>) {
warn!("`Window::set_theme` is ignored on iOS");
}
pub fn title(&self) -> String {
warn!("`Window::title` is ignored on iOS");
String::new()
}
pub fn reset_dead_keys(&self) {
// Noop
}
}
#[derive(Debug)]
pub struct Window {
inner: MainThreadBound<Inner>,
}
impl Window {
pub(crate) fn new(
event_loop: &ActiveEventLoop,
window_attributes: WindowAttributes,
) -> Result<Window, RequestError> {
let mtm = event_loop.mtm;
if window_attributes.min_surface_size.is_some() {
warn!("`WindowAttributes::min_surface_size` is ignored on iOS");
}
if window_attributes.max_surface_size.is_some() {
warn!("`WindowAttributes::max_surface_size` is ignored on iOS");
}
// TODO: transparency, visible
#[allow(deprecated)]
let main_screen = UIScreen::mainScreen(mtm);
let fullscreen = window_attributes.fullscreen.clone().map(Into::into);
let screen = match fullscreen {
Some(Fullscreen::Exclusive(ref monitor, _)) => monitor.ui_screen(mtm),
Some(Fullscreen::Borderless(Some(ref monitor))) => monitor.ui_screen(mtm),
Some(Fullscreen::Borderless(None)) | None => &main_screen,
};
let screen_bounds = screen.bounds();
let frame = match window_attributes.surface_size {
Some(dim) => {
let scale_factor = screen.scale();
let size = dim.to_logical::<f64>(scale_factor as f64);
CGRect {
origin: screen_bounds.origin,
size: CGSize { width: size.width as _, height: size.height as _ },
}
},
None => screen_bounds,
};
let view = WinitView::new(mtm, &window_attributes, frame);
let gl_or_metal_backed =
view.isKindOfClass(class!(CAMetalLayer)) || view.isKindOfClass(class!(CAEAGLLayer));
let view_controller = WinitViewController::new(mtm, &window_attributes, &view);
let window = WinitUIWindow::new(mtm, &window_attributes, frame, &view_controller);
window.makeKeyAndVisible();
let inner = Inner { window, view_controller, view, gl_or_metal_backed };
Ok(Window { inner: MainThreadBound::new(inner, mtm) })
}
pub(crate) fn maybe_wait_on_main<R: Send>(&self, f: impl FnOnce(&Inner) -> R + Send) -> R {
self.inner.get_on_main(|inner| f(inner))
}
#[inline]
pub(crate) fn raw_window_handle_rwh_06(
&self,
) -> Result<rwh_06::RawWindowHandle, rwh_06::HandleError> {
if let Some(mtm) = MainThreadMarker::new() {
Ok(self.inner.get(mtm).raw_window_handle_rwh_06())
} else {
Err(rwh_06::HandleError::Unavailable)
}
}
#[inline]
pub(crate) fn raw_display_handle_rwh_06(
&self,
) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
Ok(rwh_06::RawDisplayHandle::UiKit(rwh_06::UiKitDisplayHandle::new()))
}
}
impl rwh_06::HasDisplayHandle for Window {
fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
let raw = self.raw_display_handle_rwh_06()?;
unsafe { Ok(rwh_06::DisplayHandle::borrow_raw(raw)) }
}
}
impl rwh_06::HasWindowHandle for Window {
fn window_handle(&self) -> Result<rwh_06::WindowHandle<'_>, rwh_06::HandleError> {
let raw = self.raw_window_handle_rwh_06()?;
unsafe { Ok(rwh_06::WindowHandle::borrow_raw(raw)) }
}
}
impl CoreWindow for Window {
fn id(&self) -> crate::window::WindowId {
self.maybe_wait_on_main(|delegate| delegate.id())
}
fn scale_factor(&self) -> f64 {
self.maybe_wait_on_main(|delegate| delegate.scale_factor())
}
fn request_redraw(&self) {
self.maybe_wait_on_main(|delegate| delegate.request_redraw());
}
fn pre_present_notify(&self) {
self.maybe_wait_on_main(|delegate| delegate.pre_present_notify());
}
fn reset_dead_keys(&self) {
self.maybe_wait_on_main(|delegate| delegate.reset_dead_keys());
}
fn surface_position(&self) -> PhysicalPosition<i32> {
self.maybe_wait_on_main(|delegate| delegate.surface_position())
}
fn outer_position(&self) -> Result<PhysicalPosition<i32>, RequestError> {
self.maybe_wait_on_main(|delegate| delegate.outer_position())
}
fn set_outer_position(&self, position: Position) {
self.maybe_wait_on_main(|delegate| delegate.set_outer_position(position));
}
fn surface_size(&self) -> PhysicalSize<u32> {
self.maybe_wait_on_main(|delegate| delegate.surface_size())
}
fn request_surface_size(&self, size: Size) -> Option<PhysicalSize<u32>> {
self.maybe_wait_on_main(|delegate| delegate.request_surface_size(size))
}
fn outer_size(&self) -> PhysicalSize<u32> {
self.maybe_wait_on_main(|delegate| delegate.outer_size())
}
fn safe_area(&self) -> PhysicalInsets<u32> {
self.maybe_wait_on_main(|delegate| delegate.safe_area())
}
fn set_min_surface_size(&self, min_size: Option<Size>) {
self.maybe_wait_on_main(|delegate| delegate.set_min_surface_size(min_size))
}
fn set_max_surface_size(&self, max_size: Option<Size>) {
self.maybe_wait_on_main(|delegate| delegate.set_max_surface_size(max_size));
}
fn surface_resize_increments(&self) -> Option<PhysicalSize<u32>> {
self.maybe_wait_on_main(|delegate| delegate.surface_resize_increments())
}
fn set_surface_resize_increments(&self, increments: Option<Size>) {
self.maybe_wait_on_main(|delegate| delegate.set_surface_resize_increments(increments));
}
fn set_title(&self, title: &str) {
self.maybe_wait_on_main(|delegate| delegate.set_title(title));
}
fn set_transparent(&self, transparent: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_transparent(transparent));
}
fn set_blur(&self, blur: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_blur(blur));
}
fn set_visible(&self, visible: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_visible(visible));
}
fn is_visible(&self) -> Option<bool> {
self.maybe_wait_on_main(|delegate| delegate.is_visible())
}
fn set_resizable(&self, resizable: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_resizable(resizable))
}
fn is_resizable(&self) -> bool {
self.maybe_wait_on_main(|delegate| delegate.is_resizable())
}
fn set_enabled_buttons(&self, buttons: WindowButtons) {
self.maybe_wait_on_main(|delegate| delegate.set_enabled_buttons(buttons))
}
fn enabled_buttons(&self) -> WindowButtons {
self.maybe_wait_on_main(|delegate| delegate.enabled_buttons())
}
fn set_minimized(&self, minimized: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_minimized(minimized));
}
fn is_minimized(&self) -> Option<bool> {
self.maybe_wait_on_main(|delegate| delegate.is_minimized())
}
fn set_maximized(&self, maximized: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_maximized(maximized));
}
fn is_maximized(&self) -> bool {
self.maybe_wait_on_main(|delegate| delegate.is_maximized())
}
fn set_fullscreen(&self, fullscreen: Option<crate::window::Fullscreen>) {
self.maybe_wait_on_main(|delegate| delegate.set_fullscreen(fullscreen.map(Into::into)))
}
fn fullscreen(&self) -> Option<crate::window::Fullscreen> {
self.maybe_wait_on_main(|delegate| delegate.fullscreen().map(Into::into))
}
fn set_decorations(&self, decorations: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_decorations(decorations));
}
fn is_decorated(&self) -> bool {
self.maybe_wait_on_main(|delegate| delegate.is_decorated())
}
fn set_window_level(&self, level: WindowLevel) {
self.maybe_wait_on_main(|delegate| delegate.set_window_level(level));
}
fn set_window_icon(&self, window_icon: Option<Icon>) {
self.maybe_wait_on_main(|delegate| delegate.set_window_icon(window_icon));
}
fn set_ime_cursor_area(&self, position: Position, size: Size) {
self.maybe_wait_on_main(|delegate| delegate.set_ime_cursor_area(position, size));
}
fn set_ime_allowed(&self, allowed: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_ime_allowed(allowed));
}
fn set_ime_purpose(&self, purpose: ImePurpose) {
self.maybe_wait_on_main(|delegate| delegate.set_ime_purpose(purpose));
}
fn focus_window(&self) {
self.maybe_wait_on_main(|delegate| delegate.focus_window());
}
fn has_focus(&self) -> bool {
self.maybe_wait_on_main(|delegate| delegate.has_focus())
}
fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
self.maybe_wait_on_main(|delegate| delegate.request_user_attention(request_type));
}
fn set_theme(&self, theme: Option<Theme>) {
self.maybe_wait_on_main(|delegate| delegate.set_theme(theme));
}
fn theme(&self) -> Option<Theme> {
self.maybe_wait_on_main(|delegate| delegate.theme())
}
fn set_content_protected(&self, protected: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_content_protected(protected));
}
fn title(&self) -> String {
self.maybe_wait_on_main(|delegate| delegate.title())
}
fn set_cursor(&self, cursor: Cursor) {
self.maybe_wait_on_main(|delegate| delegate.set_cursor(cursor));
}
fn set_cursor_position(&self, position: Position) -> Result<(), RequestError> {
Ok(self.maybe_wait_on_main(|delegate| delegate.set_cursor_position(position))?)
}
fn set_cursor_grab(&self, mode: crate::window::CursorGrabMode) -> Result<(), RequestError> {
Ok(self.maybe_wait_on_main(|delegate| delegate.set_cursor_grab(mode))?)
}
fn set_cursor_visible(&self, visible: bool) {
self.maybe_wait_on_main(|delegate| delegate.set_cursor_visible(visible))
}
fn drag_window(&self) -> Result<(), RequestError> {
Ok(self.maybe_wait_on_main(|delegate| delegate.drag_window())?)
}
fn drag_resize_window(
&self,
direction: crate::window::ResizeDirection,
) -> Result<(), RequestError> {
Ok(self.maybe_wait_on_main(|delegate| delegate.drag_resize_window(direction))?)
}
fn show_window_menu(&self, position: Position) {
self.maybe_wait_on_main(|delegate| delegate.show_window_menu(position))
}
fn set_cursor_hittest(&self, hittest: bool) -> Result<(), RequestError> {
Ok(self.maybe_wait_on_main(|delegate| delegate.set_cursor_hittest(hittest))?)
}
fn current_monitor(&self) -> Option<CoreMonitorHandle> {
self.maybe_wait_on_main(|delegate| {
delegate.current_monitor().map(|inner| CoreMonitorHandle { inner })
})
}
fn available_monitors(&self) -> Box<dyn Iterator<Item = CoreMonitorHandle>> {
self.maybe_wait_on_main(|delegate| {
Box::new(
delegate.available_monitors().into_iter().map(|inner| CoreMonitorHandle { inner }),
)
})
}
fn primary_monitor(&self) -> Option<CoreMonitorHandle> {
self.maybe_wait_on_main(|delegate| {
delegate.primary_monitor().map(|inner| CoreMonitorHandle { inner })
})
}
fn rwh_06_display_handle(&self) -> &dyn rwh_06::HasDisplayHandle {
self
}
fn rwh_06_window_handle(&self) -> &dyn rwh_06::HasWindowHandle {
self
}
}
// WindowExtIOS
impl Inner {
pub fn set_scale_factor(&self, scale_factor: f64) {
assert!(
dpi::validate_scale_factor(scale_factor),
"`WindowExtIOS::set_scale_factor` received an invalid hidpi factor"
);
let scale_factor = scale_factor as CGFloat;
self.view.setContentScaleFactor(scale_factor);
}
pub fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
self.view_controller.set_supported_interface_orientations(
MainThreadMarker::new().unwrap(),
valid_orientations,
);
}
pub fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
self.view_controller.set_prefers_home_indicator_auto_hidden(hidden);
}
pub fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
self.view_controller.set_preferred_screen_edges_deferring_system_gestures(edges);
}
pub fn set_prefers_status_bar_hidden(&self, hidden: bool) {
self.view_controller.set_prefers_status_bar_hidden(hidden);
}
pub fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle) {
self.view_controller.set_preferred_status_bar_style(status_bar_style);
}
pub fn recognize_pinch_gesture(&self, should_recognize: bool) {
self.view.recognize_pinch_gesture(should_recognize);
}
pub fn recognize_pan_gesture(
&self,
should_recognize: bool,
minimum_number_of_touches: u8,
maximum_number_of_touches: u8,
) {
self.view.recognize_pan_gesture(
should_recognize,
minimum_number_of_touches,
maximum_number_of_touches,
);
}
pub fn recognize_doubletap_gesture(&self, should_recognize: bool) {
self.view.recognize_doubletap_gesture(should_recognize);
}
pub fn recognize_rotation_gesture(&self, should_recognize: bool) {
self.view.recognize_rotation_gesture(should_recognize);
}
}
impl Inner {
fn screen_frame(&self) -> CGRect {
self.rect_to_screen_space(self.window.frame())
}
fn rect_to_screen_space(&self, rect: CGRect) -> CGRect {
let screen_space = self.window.screen().coordinateSpace();
self.window.convertRect_toCoordinateSpace(rect, &screen_space)
}
fn rect_from_screen_space(&self, rect: CGRect) -> CGRect {
let screen_space = self.window.screen().coordinateSpace();
self.window.convertRect_fromCoordinateSpace(rect, &screen_space)
}
}
#[derive(Clone, Debug, Default, PartialEq)]
pub struct PlatformSpecificWindowAttributes {
pub scale_factor: Option<f64>,
pub valid_orientations: ValidOrientations,
pub prefers_home_indicator_hidden: bool,
pub prefers_status_bar_hidden: bool,
pub preferred_status_bar_style: StatusBarStyle,
pub preferred_screen_edges_deferring_system_gestures: ScreenEdge,
}