winit/src/platform_impl/macos/window.rs
2023-12-26 19:50:58 +01:00

1608 lines
57 KiB
Rust

#![allow(clippy::unnecessary_cast)]
use std::collections::VecDeque;
use std::f64;
use std::ops;
use std::sync::{Mutex, MutexGuard};
use crate::{
cursor::Cursor,
dpi::{
LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize, Position, Size, Size::Logical,
},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
event::WindowEvent,
icon::Icon,
platform::macos::{OptionAsAlt, WindowExtMacOS},
platform_impl::platform::{
app_state::AppState,
event_loop::EventLoopWindowTarget,
ffi,
monitor::{self, MonitorHandle, VideoMode},
view::WinitView,
window_delegate::WinitWindowDelegate,
Fullscreen, OsError,
},
window::{
CursorGrabMode, ImePurpose, ResizeDirection, Theme, UserAttentionType, WindowAttributes,
WindowButtons, WindowId as RootWindowId, WindowLevel,
},
};
use core_graphics::display::{CGDisplay, CGPoint};
use icrate::AppKit::{
NSAppKitVersionNumber, NSAppKitVersionNumber10_12, NSAppearance, NSApplication,
NSApplicationPresentationAutoHideDock, NSApplicationPresentationAutoHideMenuBar,
NSApplicationPresentationFullScreen, NSApplicationPresentationHideDock,
NSApplicationPresentationHideMenuBar, NSApplicationPresentationOptions, NSBackingStoreBuffered,
NSColor, NSCriticalRequest, NSFilenamesPboardType, NSInformationalRequest, NSResponder,
NSScreen, NSView, NSWindow, NSWindowAbove, NSWindowCloseButton, NSWindowFullScreenButton,
NSWindowLevel, NSWindowMiniaturizeButton, NSWindowSharingNone, NSWindowSharingReadOnly,
NSWindowStyleMask, NSWindowStyleMaskBorderless, NSWindowStyleMaskClosable,
NSWindowStyleMaskFullSizeContentView, NSWindowStyleMaskMiniaturizable,
NSWindowStyleMaskResizable, NSWindowStyleMaskTitled, NSWindowTabbingModePreferred,
NSWindowTitleHidden, NSWindowZoomButton,
};
use icrate::Foundation::{
CGFloat, MainThreadBound, MainThreadMarker, NSArray, NSCopying, NSObject, NSPoint, NSRect,
NSSize, NSString,
};
use log::trace;
use objc2::rc::{autoreleasepool, Id};
use objc2::{declare_class, msg_send, msg_send_id, mutability, sel, ClassType, DeclaredClass};
use super::cursor::cursor_from_icon;
use super::ffi::kCGFloatingWindowLevel;
use super::ffi::{kCGNormalWindowLevel, CGSMainConnectionID, CGSSetWindowBackgroundBlurRadius};
use super::monitor::{flip_window_screen_coordinates, get_display_id};
pub(crate) struct Window {
window: MainThreadBound<Id<WinitWindow>>,
// We keep this around so that it doesn't get dropped until the window does.
_delegate: MainThreadBound<Id<WinitWindowDelegate>>,
}
impl Drop for Window {
fn drop(&mut self) {
self.window
.get_on_main(|window| autoreleasepool(|_| window.close()))
}
}
impl Window {
pub(crate) fn new<T: 'static>(
_window_target: &EventLoopWindowTarget<T>,
attributes: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
) -> Result<Self, RootOsError> {
let mtm = MainThreadMarker::new()
.expect("windows can only be created on the main thread on macOS");
let (window, _delegate) =
autoreleasepool(|_| WinitWindow::new(attributes, pl_attribs, mtm))?;
Ok(Window {
window: MainThreadBound::new(window, mtm),
_delegate: MainThreadBound::new(_delegate, mtm),
})
}
pub(crate) fn maybe_queue_on_main(&self, f: impl FnOnce(&WinitWindow) + Send + 'static) {
// For now, don't actually do queuing, since it may be less predictable
self.maybe_wait_on_main(f)
}
pub(crate) fn maybe_wait_on_main<R: Send>(
&self,
f: impl FnOnce(&WinitWindow) -> R + Send,
) -> R {
self.window.get_on_main(|window| f(window))
}
#[cfg(feature = "rwh_06")]
#[inline]
pub(crate) fn raw_window_handle_rwh_06(
&self,
) -> Result<rwh_06::RawWindowHandle, rwh_06::HandleError> {
if let Some(mtm) = MainThreadMarker::new() {
Ok(self.window.get(mtm).raw_window_handle_rwh_06())
} else {
Err(rwh_06::HandleError::Unavailable)
}
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(pub usize);
impl WindowId {
pub const unsafe fn dummy() -> Self {
Self(0)
}
}
impl From<WindowId> for u64 {
fn from(window_id: WindowId) -> Self {
window_id.0 as u64
}
}
impl From<u64> for WindowId {
fn from(raw_id: u64) -> Self {
Self(raw_id as usize)
}
}
#[derive(Clone)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub movable_by_window_background: bool,
pub titlebar_transparent: bool,
pub title_hidden: bool,
pub titlebar_hidden: bool,
pub titlebar_buttons_hidden: bool,
pub fullsize_content_view: bool,
pub disallow_hidpi: bool,
pub has_shadow: bool,
pub accepts_first_mouse: bool,
pub tabbing_identifier: Option<String>,
pub option_as_alt: OptionAsAlt,
}
impl Default for PlatformSpecificWindowBuilderAttributes {
#[inline]
fn default() -> Self {
Self {
movable_by_window_background: false,
titlebar_transparent: false,
title_hidden: false,
titlebar_hidden: false,
titlebar_buttons_hidden: false,
fullsize_content_view: false,
disallow_hidpi: false,
has_shadow: true,
accepts_first_mouse: true,
tabbing_identifier: None,
option_as_alt: Default::default(),
}
}
}
declare_class!(
#[derive(Debug)]
pub struct WinitWindow;
unsafe impl ClassType for WinitWindow {
#[inherits(NSResponder, NSObject)]
type Super = NSWindow;
type Mutability = mutability::MainThreadOnly;
const NAME: &'static str = "WinitWindow";
}
impl DeclaredClass for WinitWindow {
type Ivars = Mutex<SharedState>;
}
unsafe impl WinitWindow {
#[method(canBecomeMainWindow)]
fn can_become_main_window(&self) -> bool {
trace_scope!("canBecomeMainWindow");
true
}
#[method(canBecomeKeyWindow)]
fn can_become_key_window(&self) -> bool {
trace_scope!("canBecomeKeyWindow");
true
}
}
);
#[derive(Debug, Default)]
pub struct SharedState {
pub resizable: bool,
/// This field tracks the current fullscreen state of the window
/// (as seen by `WindowDelegate`).
pub(crate) fullscreen: Option<Fullscreen>,
// This is true between windowWillEnterFullScreen and windowDidEnterFullScreen
// or windowWillExitFullScreen and windowDidExitFullScreen.
// We must not toggle fullscreen when this is true.
pub in_fullscreen_transition: bool,
// If it is attempted to toggle fullscreen when in_fullscreen_transition is true,
// Set target_fullscreen and do after fullscreen transition is end.
pub(crate) target_fullscreen: Option<Option<Fullscreen>>,
pub maximized: bool,
pub standard_frame: Option<NSRect>,
pub(crate) is_simple_fullscreen: bool,
pub saved_style: Option<NSWindowStyleMask>,
/// Presentation options saved before entering `set_simple_fullscreen`, and
/// restored upon exiting it. Also used when transitioning from Borderless to
/// Exclusive fullscreen in `set_fullscreen` because we need to disable the menu
/// bar in exclusive fullscreen but want to restore the original options when
/// transitioning back to borderless fullscreen.
save_presentation_opts: Option<NSApplicationPresentationOptions>,
pub current_theme: Option<Theme>,
/// The current resize incerments for the window content.
pub(crate) resize_increments: NSSize,
/// The state of the `Option` as `Alt`.
pub(crate) option_as_alt: OptionAsAlt,
decorations: bool,
}
impl SharedState {
pub fn saved_standard_frame(&self) -> NSRect {
self.standard_frame
.unwrap_or_else(|| NSRect::new(NSPoint::new(50.0, 50.0), NSSize::new(800.0, 600.0)))
}
}
pub(crate) struct SharedStateMutexGuard<'a> {
guard: MutexGuard<'a, SharedState>,
called_from_fn: &'static str,
}
impl<'a> SharedStateMutexGuard<'a> {
#[inline]
fn new(guard: MutexGuard<'a, SharedState>, called_from_fn: &'static str) -> Self {
trace!("Locked shared state in `{}`", called_from_fn);
Self {
guard,
called_from_fn,
}
}
}
impl ops::Deref for SharedStateMutexGuard<'_> {
type Target = SharedState;
#[inline]
fn deref(&self) -> &Self::Target {
self.guard.deref()
}
}
impl ops::DerefMut for SharedStateMutexGuard<'_> {
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
self.guard.deref_mut()
}
}
impl Drop for SharedStateMutexGuard<'_> {
#[inline]
fn drop(&mut self) {
trace!("Unlocked shared state in `{}`", self.called_from_fn);
}
}
impl WinitWindow {
#[allow(clippy::type_complexity)]
fn new(
attrs: WindowAttributes,
pl_attrs: PlatformSpecificWindowBuilderAttributes,
mtm: MainThreadMarker,
) -> Result<(Id<Self>, Id<WinitWindowDelegate>), RootOsError> {
trace_scope!("WinitWindow::new");
let this = autoreleasepool(|_| {
let screen = match attrs.fullscreen.0.clone().map(Into::into) {
Some(Fullscreen::Borderless(Some(monitor)))
| Some(Fullscreen::Exclusive(VideoMode { monitor, .. })) => {
monitor.ns_screen(mtm).or_else(|| NSScreen::mainScreen(mtm))
}
Some(Fullscreen::Borderless(None)) => NSScreen::mainScreen(mtm),
None => None,
};
let frame = match &screen {
Some(screen) => screen.frame(),
None => {
let scale_factor = NSScreen::mainScreen(mtm)
.map(|screen| screen.backingScaleFactor() as f64)
.unwrap_or(1.0);
let size = match attrs.inner_size {
Some(size) => {
let size = size.to_logical(scale_factor);
NSSize::new(size.width, size.height)
}
None => NSSize::new(800.0, 600.0),
};
let position = match attrs.position {
Some(position) => {
let position = position.to_logical(scale_factor);
flip_window_screen_coordinates(NSRect::new(
NSPoint::new(position.x, position.y),
size,
))
}
// This value is ignored by calling win.center() below
None => NSPoint::new(0.0, 0.0),
};
NSRect::new(position, size)
}
};
let mut masks = if (!attrs.decorations && screen.is_none()) || pl_attrs.titlebar_hidden
{
// Resizable without a titlebar or borders
// if decorations is set to false, ignore pl_attrs
//
// if the titlebar is hidden, ignore other pl_attrs
NSWindowStyleMaskBorderless
| NSWindowStyleMaskResizable
| NSWindowStyleMaskMiniaturizable
} else {
// default case, resizable window with titlebar and titlebar buttons
NSWindowStyleMaskClosable
| NSWindowStyleMaskMiniaturizable
| NSWindowStyleMaskResizable
| NSWindowStyleMaskTitled
};
if !attrs.resizable {
masks &= !NSWindowStyleMaskResizable;
}
if !attrs.enabled_buttons.contains(WindowButtons::MINIMIZE) {
masks &= !NSWindowStyleMaskMiniaturizable;
}
if !attrs.enabled_buttons.contains(WindowButtons::CLOSE) {
masks &= !NSWindowStyleMaskClosable;
}
if pl_attrs.fullsize_content_view {
masks |= NSWindowStyleMaskFullSizeContentView;
}
let state = SharedState {
resizable: attrs.resizable,
maximized: attrs.maximized,
decorations: attrs.decorations,
..Default::default()
};
let this = mtm.alloc().set_ivars(Mutex::new(state));
let this: Option<Id<Self>> = unsafe {
msg_send_id![
super(this),
initWithContentRect: frame,
styleMask: masks,
backing: NSBackingStoreBuffered,
defer: false,
]
};
let this = this?;
// It is very important for correct memory management that we
// disable the extra release that would otherwise happen when
// calling `close` on the window.
unsafe { this.setReleasedWhenClosed(false) };
let resize_increments = match attrs
.resize_increments
.map(|i| i.to_logical::<f64>(this.scale_factor()))
{
Some(LogicalSize { width, height }) if width >= 1. && height >= 1. => {
NSSize::new(width, height)
}
_ => NSSize::new(1., 1.),
};
this.lock_shared_state("init").resize_increments = resize_increments;
this.setTitle(&NSString::from_str(&attrs.title));
this.setAcceptsMouseMovedEvents(true);
if let Some(identifier) = pl_attrs.tabbing_identifier {
this.setTabbingIdentifier(&NSString::from_str(&identifier));
this.setTabbingMode(NSWindowTabbingModePreferred);
}
if attrs.content_protected {
this.setSharingType(NSWindowSharingNone);
}
if pl_attrs.titlebar_transparent {
this.setTitlebarAppearsTransparent(true);
}
if pl_attrs.title_hidden {
this.setTitleVisibility(NSWindowTitleHidden);
}
if pl_attrs.titlebar_buttons_hidden {
for titlebar_button in &[
#[allow(deprecated)]
NSWindowFullScreenButton,
NSWindowMiniaturizeButton,
NSWindowCloseButton,
NSWindowZoomButton,
] {
if let Some(button) = this.standardWindowButton(*titlebar_button) {
button.setHidden(true);
}
}
}
if pl_attrs.movable_by_window_background {
this.setMovableByWindowBackground(true);
}
if !attrs.enabled_buttons.contains(WindowButtons::MAXIMIZE) {
if let Some(button) = this.standardWindowButton(NSWindowZoomButton) {
button.setEnabled(false);
}
}
if !pl_attrs.has_shadow {
this.setHasShadow(false);
}
if attrs.position.is_none() {
this.center();
}
this.set_option_as_alt(pl_attrs.option_as_alt);
Some(this)
})
.ok_or_else(|| os_error!(OsError::CreationError("Couldn't create `NSWindow`")))?;
#[cfg(feature = "rwh_06")]
match attrs.parent_window.0 {
Some(rwh_06::RawWindowHandle::AppKit(handle)) => {
// SAFETY: Caller ensures the pointer is valid or NULL
// Unwrap is fine, since the pointer comes from `NonNull`.
let parent_view: Id<NSView> =
unsafe { Id::retain(handle.ns_view.as_ptr().cast()) }.unwrap();
let parent = parent_view.window().ok_or_else(|| {
os_error!(OsError::CreationError(
"parent view should be installed in a window"
))
})?;
// SAFETY: We know that there are no parent -> child -> parent cycles since the only place in `winit`
// where we allow making a window a child window is right here, just after it's been created.
unsafe { parent.addChildWindow_ordered(&this, NSWindowAbove) };
}
Some(raw) => panic!("Invalid raw window handle {raw:?} on macOS"),
None => (),
}
let view = WinitView::new(&this, pl_attrs.accepts_first_mouse);
// The default value of `setWantsBestResolutionOpenGLSurface:` was `false` until
// macos 10.14 and `true` after 10.15, we should set it to `YES` or `NO` to avoid
// always the default system value in favour of the user's code
#[allow(deprecated)]
view.setWantsBestResolutionOpenGLSurface(!pl_attrs.disallow_hidpi);
// On Mojave, views automatically become layer-backed shortly after being added to
// a window. Changing the layer-backedness of a view breaks the association between
// the view and its associated OpenGL context. To work around this, on Mojave we
// explicitly make the view layer-backed up front so that AppKit doesn't do it
// itself and break the association with its context.
if unsafe { NSAppKitVersionNumber }.floor() > NSAppKitVersionNumber10_12 {
view.setWantsLayer(true);
}
// Configure the new view as the "key view" for the window
this.setContentView(Some(&view));
this.setInitialFirstResponder(Some(&view));
if attrs.transparent {
this.setOpaque(false);
this.setBackgroundColor(Some(unsafe { &NSColor::clearColor() }));
}
if attrs.blur {
this.set_blur(attrs.blur);
}
if let Some(dim) = attrs.min_inner_size {
this.set_min_inner_size(Some(dim));
}
if let Some(dim) = attrs.max_inner_size {
this.set_max_inner_size(Some(dim));
}
this.set_window_level(attrs.window_level);
// register for drag and drop operations.
this.registerForDraggedTypes(&NSArray::from_id_slice(&[
unsafe { NSFilenamesPboardType }.copy()
]));
match attrs.preferred_theme {
Some(theme) => {
set_ns_theme(Some(theme), mtm);
let mut state = this.lock_shared_state("WinitWindow::new");
state.current_theme = Some(theme);
}
None => {
let mut state = this.lock_shared_state("WinitWindow::new");
state.current_theme = Some(get_ns_theme(mtm));
}
}
this.set_cursor(attrs.cursor);
let delegate = WinitWindowDelegate::new(&this, attrs.fullscreen.0.is_some());
// XXX Send `Focused(false)` right after creating the window delegate, so we won't
// obscure the real focused events on the startup.
delegate.queue_event(WindowEvent::Focused(false));
// Set fullscreen mode after we setup everything
this.set_fullscreen(attrs.fullscreen.0.map(Into::into));
// Setting the window as key has to happen *after* we set the fullscreen
// state, since otherwise we'll briefly see the window at normal size
// before it transitions.
if attrs.visible {
if attrs.active {
// Tightly linked with `app_state::window_activation_hack`
this.makeKeyAndOrderFront(None);
} else {
this.orderFront(None);
}
}
if attrs.maximized {
this.set_maximized(attrs.maximized);
}
Ok((this, delegate))
}
#[track_caller]
pub(super) fn view(&self) -> Id<WinitView> {
// SAFETY: The view inside WinitWindow is always `WinitView`
unsafe { Id::cast(self.contentView().unwrap()) }
}
#[track_caller]
pub(crate) fn lock_shared_state(
&self,
called_from_fn: &'static str,
) -> SharedStateMutexGuard<'_> {
SharedStateMutexGuard::new(self.ivars().lock().unwrap(), called_from_fn)
}
fn set_style_mask(&self, mask: NSWindowStyleMask) {
self.setStyleMask(mask);
// If we don't do this, key handling will break
// (at least until the window is clicked again/etc.)
let _ = self.makeFirstResponder(Some(&self.contentView().unwrap()));
}
}
impl WinitWindow {
pub fn id(&self) -> WindowId {
WindowId(self as *const Self as usize)
}
pub fn set_title(&self, title: &str) {
self.setTitle(&NSString::from_str(title))
}
pub fn set_transparent(&self, transparent: bool) {
self.setOpaque(!transparent)
}
pub fn set_blur(&self, blur: bool) {
// NOTE: in general we want to specify the blur radius, but the choice of 80
// should be a reasonable default.
let radius = if blur { 80 } else { 0 };
let window_number = unsafe { self.windowNumber() };
unsafe {
CGSSetWindowBackgroundBlurRadius(CGSMainConnectionID(), window_number, radius);
}
}
pub fn set_visible(&self, visible: bool) {
match visible {
true => self.makeKeyAndOrderFront(None),
false => self.orderOut(None),
}
}
#[inline]
pub fn is_visible(&self) -> Option<bool> {
Some(self.isVisible())
}
pub fn request_redraw(&self) {
AppState::queue_redraw(RootWindowId(self.id()));
}
#[inline]
pub fn pre_present_notify(&self) {}
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
let position = flip_window_screen_coordinates(self.frame());
Ok(LogicalPosition::new(position.x, position.y).to_physical(self.scale_factor()))
}
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
let content_rect = self.contentRectForFrameRect(self.frame());
let position = flip_window_screen_coordinates(content_rect);
Ok(LogicalPosition::new(position.x, position.y).to_physical(self.scale_factor()))
}
pub fn set_outer_position(&self, position: Position) {
let position = position.to_logical(self.scale_factor());
let point = flip_window_screen_coordinates(NSRect::new(
NSPoint::new(position.x, position.y),
self.frame().size,
));
unsafe { self.setFrameOrigin(point) };
}
#[inline]
pub fn inner_size(&self) -> PhysicalSize<u32> {
let content_rect = self.contentRectForFrameRect(self.frame());
let logical = LogicalSize::new(content_rect.size.width, content_rect.size.height);
logical.to_physical(self.scale_factor())
}
#[inline]
pub fn outer_size(&self) -> PhysicalSize<u32> {
let frame = self.frame();
let logical = LogicalSize::new(frame.size.width, frame.size.height);
logical.to_physical(self.scale_factor())
}
#[inline]
pub fn request_inner_size(&self, size: Size) -> Option<PhysicalSize<u32>> {
let scale_factor = self.scale_factor();
let size = size.to_logical(scale_factor);
self.setContentSize(NSSize::new(size.width, size.height));
None
}
pub fn set_min_inner_size(&self, dimensions: Option<Size>) {
let dimensions = dimensions.unwrap_or(Logical(LogicalSize {
width: 0.0,
height: 0.0,
}));
let min_size = dimensions.to_logical::<CGFloat>(self.scale_factor());
let min_size = NSSize::new(min_size.width, min_size.height);
unsafe { self.setContentMinSize(min_size) };
// If necessary, resize the window to match constraint
let mut current_size = self.contentRectForFrameRect(self.frame()).size;
if current_size.width < min_size.width {
current_size.width = min_size.width;
}
if current_size.height < min_size.height {
current_size.height = min_size.height;
}
self.setContentSize(current_size);
}
pub fn set_max_inner_size(&self, dimensions: Option<Size>) {
let dimensions = dimensions.unwrap_or(Logical(LogicalSize {
width: std::f32::MAX as f64,
height: std::f32::MAX as f64,
}));
let scale_factor = self.scale_factor();
let max_size = dimensions.to_logical::<CGFloat>(scale_factor);
let max_size = NSSize::new(max_size.width, max_size.height);
unsafe { self.setContentMaxSize(max_size) };
// If necessary, resize the window to match constraint
let mut current_size = self.contentRectForFrameRect(self.frame()).size;
if max_size.width < current_size.width {
current_size.width = max_size.width;
}
if max_size.height < current_size.height {
current_size.height = max_size.height;
}
self.setContentSize(current_size);
}
pub fn resize_increments(&self) -> Option<PhysicalSize<u32>> {
let increments = self
.lock_shared_state("set_resize_increments")
.resize_increments;
let (w, h) = (increments.width, increments.height);
if w > 1.0 || h > 1.0 {
Some(LogicalSize::new(w, h).to_physical(self.scale_factor()))
} else {
None
}
}
pub fn set_resize_increments(&self, increments: Option<Size>) {
// XXX the resize increments are only used during live resizes.
let mut shared_state_lock = self.lock_shared_state("set_resize_increments");
shared_state_lock.resize_increments = increments
.map(|increments| {
let logical = increments.to_logical::<f64>(self.scale_factor());
NSSize::new(logical.width.max(1.0), logical.height.max(1.0))
})
.unwrap_or_else(|| NSSize::new(1.0, 1.0));
}
pub(crate) fn set_resize_increments_inner(&self, size: NSSize) {
// It was concluded (#2411) that there is never a use-case for
// "outer" resize increments, hence we set "inner" ones here.
// ("outer" in macOS being just resizeIncrements, and "inner" - contentResizeIncrements)
// This is consistent with X11 size hints behavior
self.setContentResizeIncrements(size);
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
let fullscreen = {
let mut shared_state_lock = self.lock_shared_state("set_resizable");
shared_state_lock.resizable = resizable;
shared_state_lock.fullscreen.is_some()
};
if !fullscreen {
let mut mask = self.styleMask();
if resizable {
mask |= NSWindowStyleMaskResizable;
} else {
mask &= !NSWindowStyleMaskResizable;
}
self.set_style_mask(mask);
}
// Otherwise, we don't change the mask until we exit fullscreen.
}
#[inline]
pub fn is_resizable(&self) -> bool {
self.isResizable()
}
#[inline]
pub fn set_enabled_buttons(&self, buttons: WindowButtons) {
let mut mask = self.styleMask();
if buttons.contains(WindowButtons::CLOSE) {
mask |= NSWindowStyleMaskClosable;
} else {
mask &= !NSWindowStyleMaskClosable;
}
if buttons.contains(WindowButtons::MINIMIZE) {
mask |= NSWindowStyleMaskMiniaturizable;
} else {
mask &= !NSWindowStyleMaskMiniaturizable;
}
// This must happen before the button's "enabled" status has been set,
// hence we do it synchronously.
self.set_style_mask(mask);
// We edit the button directly instead of using `NSResizableWindowMask`,
// since that mask also affect the resizability of the window (which is
// controllable by other means in `winit`).
if let Some(button) = self.standardWindowButton(NSWindowZoomButton) {
button.setEnabled(buttons.contains(WindowButtons::MAXIMIZE));
}
}
#[inline]
pub fn enabled_buttons(&self) -> WindowButtons {
let mut buttons = WindowButtons::empty();
if self.isMiniaturizable() {
buttons |= WindowButtons::MINIMIZE;
}
if self
.standardWindowButton(NSWindowZoomButton)
.map(|b| b.isEnabled())
.unwrap_or(true)
{
buttons |= WindowButtons::MAXIMIZE;
}
if self.hasCloseBox() {
buttons |= WindowButtons::CLOSE;
}
buttons
}
pub fn set_cursor(&self, cursor: Cursor) {
let view = self.view();
let cursor = match cursor {
Cursor::Icon(icon) => cursor_from_icon(icon),
Cursor::Custom(cursor) => cursor.inner.0,
};
if view.cursor_icon() == cursor {
return;
}
view.set_cursor_icon(cursor);
self.invalidateCursorRectsForView(&view);
}
#[inline]
pub fn set_cursor_grab(&self, mode: CursorGrabMode) -> Result<(), ExternalError> {
let associate_mouse_cursor = match mode {
CursorGrabMode::Locked => false,
CursorGrabMode::None => true,
CursorGrabMode::Confined => {
return Err(ExternalError::NotSupported(NotSupportedError::new()))
}
};
// TODO: Do this for real https://stackoverflow.com/a/40922095/5435443
CGDisplay::associate_mouse_and_mouse_cursor_position(associate_mouse_cursor)
.map_err(|status| ExternalError::Os(os_error!(OsError::CGError(status))))
}
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
let view = self.view();
let state_changed = view.set_cursor_visible(visible);
if state_changed {
self.invalidateCursorRectsForView(&view);
}
}
#[inline]
pub fn scale_factor(&self) -> f64 {
self.backingScaleFactor() as f64
}
#[inline]
pub fn set_cursor_position(&self, cursor_position: Position) -> Result<(), ExternalError> {
let physical_window_position = self.inner_position().unwrap();
let scale_factor = self.scale_factor();
let window_position = physical_window_position.to_logical::<CGFloat>(scale_factor);
let logical_cursor_position = cursor_position.to_logical::<CGFloat>(scale_factor);
let point = CGPoint {
x: logical_cursor_position.x + window_position.x,
y: logical_cursor_position.y + window_position.y,
};
CGDisplay::warp_mouse_cursor_position(point)
.map_err(|e| ExternalError::Os(os_error!(OsError::CGError(e))))?;
CGDisplay::associate_mouse_and_mouse_cursor_position(true)
.map_err(|e| ExternalError::Os(os_error!(OsError::CGError(e))))?;
Ok(())
}
#[inline]
pub fn drag_window(&self) -> Result<(), ExternalError> {
let mtm = MainThreadMarker::from(self);
let event = NSApplication::sharedApplication(mtm)
.currentEvent()
.unwrap();
self.performWindowDragWithEvent(&event);
Ok(())
}
#[inline]
pub fn drag_resize_window(&self, _direction: ResizeDirection) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
#[inline]
pub fn show_window_menu(&self, _position: Position) {}
#[inline]
pub fn set_cursor_hittest(&self, hittest: bool) -> Result<(), ExternalError> {
self.setIgnoresMouseEvents(!hittest);
Ok(())
}
pub(crate) fn is_zoomed(&self) -> bool {
// because `isZoomed` doesn't work if the window's borderless,
// we make it resizable temporalily.
let curr_mask = self.styleMask();
let required = NSWindowStyleMaskTitled | NSWindowStyleMaskResizable;
let needs_temp_mask = !mask_contains(curr_mask, required);
if needs_temp_mask {
self.set_style_mask(required);
}
let is_zoomed = self.isZoomed();
// Roll back temp styles
if needs_temp_mask {
self.set_style_mask(curr_mask);
}
is_zoomed
}
fn saved_style(&self, shared_state: &mut SharedState) -> NSWindowStyleMask {
let base_mask = shared_state
.saved_style
.take()
.unwrap_or_else(|| self.styleMask());
if shared_state.resizable {
base_mask | NSWindowStyleMaskResizable
} else {
base_mask & !NSWindowStyleMaskResizable
}
}
/// This is called when the window is exiting fullscreen, whether by the
/// user clicking on the green fullscreen button or programmatically by
/// `toggleFullScreen:`
pub(crate) fn restore_state_from_fullscreen(&self) {
let mut shared_state_lock = self.lock_shared_state("restore_state_from_fullscreen");
shared_state_lock.fullscreen = None;
let maximized = shared_state_lock.maximized;
let mask = self.saved_style(&mut shared_state_lock);
drop(shared_state_lock);
self.set_style_mask(mask);
self.set_maximized(maximized);
}
#[inline]
pub fn set_minimized(&self, minimized: bool) {
let is_minimized = self.isMiniaturized();
if is_minimized == minimized {
return;
}
if minimized {
self.miniaturize(Some(self));
} else {
unsafe { self.deminiaturize(Some(self)) };
}
}
#[inline]
pub fn is_minimized(&self) -> Option<bool> {
Some(self.isMiniaturized())
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
let mtm = MainThreadMarker::from(self);
let is_zoomed = self.is_zoomed();
if is_zoomed == maximized {
return;
};
let mut shared_state = self.lock_shared_state("set_maximized");
// Save the standard frame sized if it is not zoomed
if !is_zoomed {
shared_state.standard_frame = Some(self.frame());
}
shared_state.maximized = maximized;
if shared_state.fullscreen.is_some() {
// Handle it in window_did_exit_fullscreen
return;
}
if mask_contains(self.styleMask(), NSWindowStyleMaskResizable) {
drop(shared_state);
// Just use the native zoom if resizable
self.zoom(None);
} else {
// if it's not resizable, we set the frame directly
let new_rect = if maximized {
let screen = NSScreen::mainScreen(mtm).expect("no screen found");
screen.visibleFrame()
} else {
shared_state.saved_standard_frame()
};
drop(shared_state);
self.setFrame_display(new_rect, false);
}
}
#[inline]
pub(crate) fn fullscreen(&self) -> Option<Fullscreen> {
let shared_state_lock = self.lock_shared_state("fullscreen");
shared_state_lock.fullscreen.clone()
}
#[inline]
pub fn is_maximized(&self) -> bool {
self.is_zoomed()
}
#[inline]
pub(crate) fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
let mtm = MainThreadMarker::from(self);
let app = NSApplication::sharedApplication(mtm);
let mut shared_state_lock = self.lock_shared_state("set_fullscreen");
if shared_state_lock.is_simple_fullscreen {
return;
}
if shared_state_lock.in_fullscreen_transition {
// We can't set fullscreen here.
// Set fullscreen after transition.
shared_state_lock.target_fullscreen = Some(fullscreen);
return;
}
let old_fullscreen = shared_state_lock.fullscreen.clone();
if fullscreen == old_fullscreen {
return;
}
drop(shared_state_lock);
// If the fullscreen is on a different monitor, we must move the window
// to that monitor before we toggle fullscreen (as `toggleFullScreen`
// does not take a screen parameter, but uses the current screen)
if let Some(ref fullscreen) = fullscreen {
let new_screen = match fullscreen {
Fullscreen::Borderless(Some(monitor)) => monitor.clone(),
Fullscreen::Borderless(None) => {
if let Some(monitor) = self.current_monitor_inner() {
monitor
} else {
return;
}
}
Fullscreen::Exclusive(video_mode) => video_mode.monitor(),
}
.ns_screen(mtm)
.unwrap();
let old_screen = self.screen().unwrap();
if old_screen != new_screen {
unsafe { self.setFrameOrigin(new_screen.frame().origin) };
}
}
if let Some(Fullscreen::Exclusive(ref video_mode)) = fullscreen {
// Note: `enterFullScreenMode:withOptions:` seems to do the exact
// same thing as we're doing here (captures the display, sets the
// video mode, and hides the menu bar and dock), with the exception
// of that I couldn't figure out how to set the display mode with
// it. I think `enterFullScreenMode:withOptions:` is still using the
// older display mode API where display modes were of the type
// `CFDictionary`, but this has changed, so we can't obtain the
// correct parameter for this any longer. Apple's code samples for
// this function seem to just pass in "YES" for the display mode
// parameter, which is not consistent with the docs saying that it
// takes a `NSDictionary`..
let display_id = video_mode.monitor().native_identifier();
let mut fade_token = ffi::kCGDisplayFadeReservationInvalidToken;
if matches!(old_fullscreen, Some(Fullscreen::Borderless(_))) {
let mut shared_state_lock = self.lock_shared_state("set_fullscreen");
shared_state_lock.save_presentation_opts = Some(app.presentationOptions());
}
unsafe {
// Fade to black (and wait for the fade to complete) to hide the
// flicker from capturing the display and switching display mode
if ffi::CGAcquireDisplayFadeReservation(5.0, &mut fade_token)
== ffi::kCGErrorSuccess
{
ffi::CGDisplayFade(
fade_token,
0.3,
ffi::kCGDisplayBlendNormal,
ffi::kCGDisplayBlendSolidColor,
0.0,
0.0,
0.0,
ffi::TRUE,
);
}
assert_eq!(ffi::CGDisplayCapture(display_id), ffi::kCGErrorSuccess);
}
unsafe {
let result = ffi::CGDisplaySetDisplayMode(
display_id,
video_mode.native_mode.0,
std::ptr::null(),
);
assert!(result == ffi::kCGErrorSuccess, "failed to set video mode");
// After the display has been configured, fade back in
// asynchronously
if fade_token != ffi::kCGDisplayFadeReservationInvalidToken {
ffi::CGDisplayFade(
fade_token,
0.6,
ffi::kCGDisplayBlendSolidColor,
ffi::kCGDisplayBlendNormal,
0.0,
0.0,
0.0,
ffi::FALSE,
);
ffi::CGReleaseDisplayFadeReservation(fade_token);
}
}
}
self.lock_shared_state("set_fullscreen").fullscreen = fullscreen.clone();
fn toggle_fullscreen(window: &WinitWindow) {
// Window level must be restored from `CGShieldingWindowLevel()
// + 1` back to normal in order for `toggleFullScreen` to do
// anything
window.setLevel(kCGNormalWindowLevel as NSWindowLevel);
window.toggleFullScreen(None);
}
match (old_fullscreen, fullscreen) {
(None, Some(_)) => {
// `toggleFullScreen` doesn't work if the `StyleMask` is none, so we
// set a normal style temporarily. The previous state will be
// restored in `WindowDelegate::window_did_exit_fullscreen`.
let curr_mask = self.styleMask();
let required = NSWindowStyleMaskTitled | NSWindowStyleMaskResizable;
if !mask_contains(curr_mask, required) {
self.set_style_mask(required);
self.lock_shared_state("set_fullscreen").saved_style = Some(curr_mask);
}
toggle_fullscreen(self);
}
(Some(Fullscreen::Borderless(_)), None) => {
// State is restored by `window_did_exit_fullscreen`
toggle_fullscreen(self);
}
(Some(Fullscreen::Exclusive(ref video_mode)), None) => {
unsafe {
ffi::CGRestorePermanentDisplayConfiguration();
assert_eq!(
ffi::CGDisplayRelease(video_mode.monitor().native_identifier()),
ffi::kCGErrorSuccess
);
};
toggle_fullscreen(self);
}
(Some(Fullscreen::Borderless(_)), Some(Fullscreen::Exclusive(_))) => {
// If we're already in fullscreen mode, calling
// `CGDisplayCapture` will place the shielding window on top of
// our window, which results in a black display and is not what
// we want. So, we must place our window on top of the shielding
// window. Unfortunately, this also makes our window be on top
// of the menu bar, and this looks broken, so we must make sure
// that the menu bar is disabled. This is done in the window
// delegate in `window:willUseFullScreenPresentationOptions:`.
self.lock_shared_state("set_fullscreen")
.save_presentation_opts = Some(app.presentationOptions());
let presentation_options = NSApplicationPresentationFullScreen
| NSApplicationPresentationHideDock
| NSApplicationPresentationHideMenuBar;
app.setPresentationOptions(presentation_options);
let window_level = unsafe { ffi::CGShieldingWindowLevel() } as NSWindowLevel + 1;
self.setLevel(window_level);
}
(Some(Fullscreen::Exclusive(ref video_mode)), Some(Fullscreen::Borderless(_))) => {
let presentation_options = self
.lock_shared_state("set_fullscreen")
.save_presentation_opts
.unwrap_or(
NSApplicationPresentationFullScreen
| NSApplicationPresentationAutoHideDock
| NSApplicationPresentationAutoHideMenuBar,
);
app.setPresentationOptions(presentation_options);
unsafe {
ffi::CGRestorePermanentDisplayConfiguration();
assert_eq!(
ffi::CGDisplayRelease(video_mode.monitor().native_identifier()),
ffi::kCGErrorSuccess
);
};
// Restore the normal window level following the Borderless fullscreen
// `CGShieldingWindowLevel() + 1` hack.
self.setLevel(kCGNormalWindowLevel as NSWindowLevel);
}
_ => {}
};
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
let mut shared_state_lock = self.lock_shared_state("set_decorations");
if decorations == shared_state_lock.decorations {
return;
}
shared_state_lock.decorations = decorations;
let fullscreen = shared_state_lock.fullscreen.is_some();
let resizable = shared_state_lock.resizable;
drop(shared_state_lock);
// If we're in fullscreen mode, we wait to apply decoration changes
// until we're in `window_did_exit_fullscreen`.
if fullscreen {
return;
}
let new_mask = {
let mut new_mask = if decorations {
NSWindowStyleMaskClosable
| NSWindowStyleMaskMiniaturizable
| NSWindowStyleMaskResizable
| NSWindowStyleMaskTitled
} else {
NSWindowStyleMaskBorderless | NSWindowStyleMaskResizable
};
if !resizable {
new_mask &= !NSWindowStyleMaskResizable;
}
new_mask
};
self.set_style_mask(new_mask);
}
#[inline]
pub fn is_decorated(&self) -> bool {
self.lock_shared_state("is_decorated").decorations
}
#[inline]
pub fn set_window_level(&self, level: WindowLevel) {
let level = match level {
WindowLevel::AlwaysOnTop => kCGFloatingWindowLevel as NSWindowLevel,
WindowLevel::AlwaysOnBottom => (kCGNormalWindowLevel - 1) as NSWindowLevel,
WindowLevel::Normal => kCGNormalWindowLevel as NSWindowLevel,
};
self.setLevel(level);
}
#[inline]
pub fn set_window_icon(&self, _icon: Option<Icon>) {
// macOS doesn't have window icons. Though, there is
// `setRepresentedFilename`, but that's semantically distinct and should
// only be used when the window is in some way representing a specific
// file/directory. For instance, Terminal.app uses this for the CWD.
// Anyway, that should eventually be implemented as
// `WindowBuilderExt::with_represented_file` or something, and doesn't
// have anything to do with `set_window_icon`.
// https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/WinPanel/Tasks/SettingWindowTitle.html
}
#[inline]
pub fn set_ime_cursor_area(&self, spot: Position, size: Size) {
let scale_factor = self.scale_factor();
let logical_spot = spot.to_logical(scale_factor);
let logical_spot = NSPoint::new(logical_spot.x, logical_spot.y);
let size = size.to_logical(scale_factor);
let size = NSSize::new(size.width, size.height);
self.view().set_ime_cursor_area(logical_spot, size);
}
#[inline]
pub fn set_ime_allowed(&self, allowed: bool) {
self.view().set_ime_allowed(allowed);
}
#[inline]
pub fn set_ime_purpose(&self, _purpose: ImePurpose) {}
#[inline]
pub fn focus_window(&self) {
let mtm = MainThreadMarker::from(self);
let is_minimized = self.isMiniaturized();
let is_visible = self.isVisible();
if !is_minimized && is_visible {
#[allow(deprecated)]
NSApplication::sharedApplication(mtm).activateIgnoringOtherApps(true);
self.makeKeyAndOrderFront(None);
}
}
#[inline]
pub fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
let mtm = MainThreadMarker::from(self);
let ns_request_type = request_type.map(|ty| match ty {
UserAttentionType::Critical => NSCriticalRequest,
UserAttentionType::Informational => NSInformationalRequest,
});
if let Some(ty) = ns_request_type {
NSApplication::sharedApplication(mtm).requestUserAttention(ty);
}
}
#[inline]
// Allow directly accessing the current monitor internally without unwrapping.
pub(crate) fn current_monitor_inner(&self) -> Option<MonitorHandle> {
let display_id = get_display_id(&*self.screen()?);
Some(MonitorHandle::new(display_id))
}
#[inline]
pub fn current_monitor(&self) -> Option<MonitorHandle> {
self.current_monitor_inner()
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
monitor::available_monitors()
}
#[inline]
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
let monitor = monitor::primary_monitor();
Some(monitor)
}
#[cfg(feature = "rwh_04")]
#[inline]
pub fn raw_window_handle_rwh_04(&self) -> rwh_04::RawWindowHandle {
let mut window_handle = rwh_04::AppKitHandle::empty();
window_handle.ns_window = self as *const Self as *mut _;
window_handle.ns_view = Id::as_ptr(&self.contentView().unwrap()) as *mut _;
rwh_04::RawWindowHandle::AppKit(window_handle)
}
#[cfg(feature = "rwh_05")]
#[inline]
pub fn raw_window_handle_rwh_05(&self) -> rwh_05::RawWindowHandle {
let mut window_handle = rwh_05::AppKitWindowHandle::empty();
window_handle.ns_window = self as *const Self as *mut _;
window_handle.ns_view = Id::as_ptr(&self.contentView().unwrap()) as *mut _;
rwh_05::RawWindowHandle::AppKit(window_handle)
}
#[cfg(feature = "rwh_05")]
#[inline]
pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
rwh_05::RawDisplayHandle::AppKit(rwh_05::AppKitDisplayHandle::empty())
}
#[cfg(feature = "rwh_06")]
#[inline]
pub fn raw_window_handle_rwh_06(&self) -> rwh_06::RawWindowHandle {
let window_handle = rwh_06::AppKitWindowHandle::new({
let ptr = Id::as_ptr(&self.contentView().unwrap()) as *mut _;
std::ptr::NonNull::new(ptr).expect("Id<T> should never be null")
});
rwh_06::RawWindowHandle::AppKit(window_handle)
}
#[cfg(feature = "rwh_06")]
#[inline]
pub fn raw_display_handle_rwh_06(
&self,
) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
Ok(rwh_06::RawDisplayHandle::AppKit(
rwh_06::AppKitDisplayHandle::new(),
))
}
fn toggle_style_mask(&self, mask: NSWindowStyleMask, on: bool) {
let current_style_mask = self.styleMask();
if on {
self.set_style_mask(current_style_mask | mask);
} else {
self.set_style_mask(current_style_mask & (!mask));
}
}
#[inline]
pub fn theme(&self) -> Option<Theme> {
self.lock_shared_state("theme").current_theme
}
#[inline]
pub fn has_focus(&self) -> bool {
self.isKeyWindow()
}
pub fn set_theme(&self, theme: Option<Theme>) {
let mtm = MainThreadMarker::from(self);
set_ns_theme(theme, mtm);
self.lock_shared_state("set_theme").current_theme =
theme.or_else(|| Some(get_ns_theme(mtm)));
}
#[inline]
pub fn set_content_protected(&self, protected: bool) {
self.setSharingType(if protected {
NSWindowSharingNone
} else {
NSWindowSharingReadOnly
})
}
pub fn title(&self) -> String {
let window: &NSWindow = self;
window.title().to_string()
}
pub fn reset_dead_keys(&self) {
// (Artur) I couldn't find a way to implement this.
}
}
impl WindowExtMacOS for WinitWindow {
#[inline]
fn simple_fullscreen(&self) -> bool {
self.lock_shared_state("simple_fullscreen")
.is_simple_fullscreen
}
#[inline]
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool {
let mtm = MainThreadMarker::from(self);
let mut shared_state_lock = self.lock_shared_state("set_simple_fullscreen");
let app = NSApplication::sharedApplication(mtm);
let is_native_fullscreen = shared_state_lock.fullscreen.is_some();
let is_simple_fullscreen = shared_state_lock.is_simple_fullscreen;
// Do nothing if native fullscreen is active.
if is_native_fullscreen
|| (fullscreen && is_simple_fullscreen)
|| (!fullscreen && !is_simple_fullscreen)
{
return false;
}
if fullscreen {
// Remember the original window's settings
// Exclude title bar
shared_state_lock.standard_frame = Some(self.contentRectForFrameRect(self.frame()));
shared_state_lock.saved_style = Some(self.styleMask());
shared_state_lock.save_presentation_opts = Some(app.presentationOptions());
// Tell our window's state that we're in fullscreen
shared_state_lock.is_simple_fullscreen = true;
// Drop shared state lock before calling app.setPresentationOptions, because
// it will call our windowDidChangeScreen listener which reacquires the lock
drop(shared_state_lock);
// Simulate pre-Lion fullscreen by hiding the dock and menu bar
let presentation_options =
NSApplicationPresentationAutoHideDock | NSApplicationPresentationAutoHideMenuBar;
app.setPresentationOptions(presentation_options);
// Hide the titlebar
self.toggle_style_mask(NSWindowStyleMaskTitled, false);
// Set the window frame to the screen frame size
let screen = self.screen().expect("expected screen to be available");
self.setFrame_display(screen.frame(), true);
// Fullscreen windows can't be resized, minimized, or moved
self.toggle_style_mask(NSWindowStyleMaskMiniaturizable, false);
self.toggle_style_mask(NSWindowStyleMaskResizable, false);
self.setMovable(false);
true
} else {
let new_mask = self.saved_style(&mut shared_state_lock);
self.set_style_mask(new_mask);
shared_state_lock.is_simple_fullscreen = false;
let save_presentation_opts = shared_state_lock.save_presentation_opts;
let frame = shared_state_lock.saved_standard_frame();
// Drop shared state lock before calling app.setPresentationOptions, because
// it will call our windowDidChangeScreen listener which reacquires the lock
drop(shared_state_lock);
if let Some(presentation_opts) = save_presentation_opts {
app.setPresentationOptions(presentation_opts);
}
self.setFrame_display(frame, true);
self.setMovable(true);
true
}
}
#[inline]
fn has_shadow(&self) -> bool {
self.hasShadow()
}
#[inline]
fn set_has_shadow(&self, has_shadow: bool) {
self.setHasShadow(has_shadow)
}
#[inline]
fn set_tabbing_identifier(&self, identifier: &str) {
self.setTabbingIdentifier(&NSString::from_str(identifier))
}
#[inline]
fn tabbing_identifier(&self) -> String {
self.tabbingIdentifier().to_string()
}
#[inline]
fn select_next_tab(&self) {
self.selectNextTab(None)
}
#[inline]
fn select_previous_tab(&self) {
unsafe { self.selectPreviousTab(None) }
}
#[inline]
fn select_tab_at_index(&self, index: usize) {
if let Some(group) = self.tabGroup() {
if let Some(windows) = unsafe { self.tabbedWindows() } {
if index < windows.len() {
group.setSelectedWindow(Some(&windows[index]));
}
}
}
}
#[inline]
fn num_tabs(&self) -> usize {
unsafe { self.tabbedWindows() }
.map(|windows| windows.len())
.unwrap_or(1)
}
fn is_document_edited(&self) -> bool {
self.isDocumentEdited()
}
fn set_document_edited(&self, edited: bool) {
self.setDocumentEdited(edited)
}
fn set_option_as_alt(&self, option_as_alt: OptionAsAlt) {
let mut shared_state_lock = self.lock_shared_state("set_option_as_alt");
shared_state_lock.option_as_alt = option_as_alt;
}
fn option_as_alt(&self) -> OptionAsAlt {
let shared_state_lock = self.lock_shared_state("option_as_alt");
shared_state_lock.option_as_alt
}
}
fn mask_contains(mask: NSWindowStyleMask, value: NSWindowStyleMask) -> bool {
mask & value == value
}
pub(super) fn get_ns_theme(mtm: MainThreadMarker) -> Theme {
let app = NSApplication::sharedApplication(mtm);
let has_theme: bool = unsafe { msg_send![&app, respondsToSelector: sel!(effectiveAppearance)] };
if !has_theme {
return Theme::Light;
}
let appearance = app.effectiveAppearance();
let name = appearance
.bestMatchFromAppearancesWithNames(&NSArray::from_id_slice(&[
NSString::from_str("NSAppearanceNameAqua"),
NSString::from_str("NSAppearanceNameDarkAqua"),
]))
.unwrap();
match &*name.to_string() {
"NSAppearanceNameDarkAqua" => Theme::Dark,
_ => Theme::Light,
}
}
fn set_ns_theme(theme: Option<Theme>, mtm: MainThreadMarker) {
let app = NSApplication::sharedApplication(mtm);
let has_theme: bool = unsafe { msg_send![&app, respondsToSelector: sel!(effectiveAppearance)] };
if has_theme {
let appearance = theme.map(|t| {
let name = match t {
Theme::Dark => NSString::from_str("NSAppearanceNameDarkAqua"),
Theme::Light => NSString::from_str("NSAppearanceNameAqua"),
};
NSAppearance::appearanceNamed(&name).unwrap()
});
app.setAppearance(appearance.as_ref().map(|a| a.as_ref()));
}
}