383 lines
14 KiB
Rust
383 lines
14 KiB
Rust
use std::cell::{Cell, OnceCell, RefCell};
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use std::mem;
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use std::rc::Rc;
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use std::sync::Arc;
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use std::time::Instant;
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use dispatch2::MainThreadBound;
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use objc2::MainThreadMarker;
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use objc2_app_kit::{NSApplication, NSApplicationActivationPolicy, NSRunningApplication};
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use objc2_foundation::NSNotification;
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use winit_common::core_foundation::EventLoopProxy;
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use winit_common::event_handler::EventHandler;
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use winit_core::application::ApplicationHandler;
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use winit_core::event::{StartCause, WindowEvent};
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use winit_core::event_loop::ControlFlow;
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use winit_core::window::WindowId;
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use super::event_loop::{notify_windows_of_exit, stop_app_immediately, ActiveEventLoop};
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use super::menu;
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use super::observer::{EventLoopWaker, RunLoop};
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#[derive(Debug)]
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pub(super) struct AppState {
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mtm: MainThreadMarker,
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activation_policy: Option<NSApplicationActivationPolicy>,
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default_menu: bool,
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activate_ignoring_other_apps: bool,
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run_loop: RunLoop,
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event_loop_proxy: Arc<EventLoopProxy>,
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event_handler: EventHandler,
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stop_on_launch: Cell<bool>,
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stop_before_wait: Cell<bool>,
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stop_after_wait: Cell<bool>,
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stop_on_redraw: Cell<bool>,
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/// Whether `applicationDidFinishLaunching:` has been run or not.
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is_launched: Cell<bool>,
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/// Whether an `EventLoop` is currently running.
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is_running: Cell<bool>,
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/// Whether the user has requested the event loop to exit.
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exit: Cell<bool>,
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control_flow: Cell<ControlFlow>,
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waker: RefCell<EventLoopWaker>,
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start_time: Cell<Option<Instant>>,
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wait_timeout: Cell<Option<Instant>>,
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pending_redraw: RefCell<Vec<WindowId>>,
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// NOTE: This is strongly referenced by our `NSWindowDelegate` and our `NSView` subclass, and
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// as such should be careful to not add fields that, in turn, strongly reference those.
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}
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// SAFETY: Creating `MainThreadBound` in a `const` context, where there is no concept of the
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// main thread.
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static GLOBAL: MainThreadBound<OnceCell<Rc<AppState>>> =
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MainThreadBound::new(OnceCell::new(), unsafe { MainThreadMarker::new_unchecked() });
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impl AppState {
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pub(super) fn setup_global(
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mtm: MainThreadMarker,
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activation_policy: Option<NSApplicationActivationPolicy>,
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default_menu: bool,
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activate_ignoring_other_apps: bool,
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) -> Option<Rc<Self>> {
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let event_loop_proxy = Arc::new(EventLoopProxy::new(mtm, move || {
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Self::get(mtm).with_handler(|app, event_loop| app.proxy_wake_up(event_loop));
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}));
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let this = Rc::new(Self {
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mtm,
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activation_policy,
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default_menu,
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activate_ignoring_other_apps,
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run_loop: RunLoop::main(mtm),
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event_loop_proxy,
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event_handler: EventHandler::new(),
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stop_on_launch: Cell::new(false),
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stop_before_wait: Cell::new(false),
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stop_after_wait: Cell::new(false),
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stop_on_redraw: Cell::new(false),
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is_launched: Cell::new(false),
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is_running: Cell::new(false),
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exit: Cell::new(false),
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control_flow: Cell::new(ControlFlow::default()),
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waker: RefCell::new(EventLoopWaker::new()),
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start_time: Cell::new(None),
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wait_timeout: Cell::new(None),
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pending_redraw: RefCell::new(vec![]),
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});
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GLOBAL.get(mtm).set(this.clone()).ok().and(Some(this))
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}
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pub fn get(mtm: MainThreadMarker) -> Rc<Self> {
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GLOBAL
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.get(mtm)
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.get()
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.expect("tried to get application state before it was registered")
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.clone()
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}
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// NOTE: This notification will, globally, only be emitted once,
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// no matter how many `EventLoop`s the user creates.
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pub fn did_finish_launching(self: &Rc<Self>, _notification: &NSNotification) {
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trace_scope!("NSApplicationDidFinishLaunchingNotification");
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self.is_launched.set(true);
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let app = NSApplication::sharedApplication(self.mtm);
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// We need to delay setting the activation policy and activating the app
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// until `applicationDidFinishLaunching` has been called. Otherwise the
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// menu bar is initially unresponsive on macOS 10.15.
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if let Some(activation_policy) = self.activation_policy {
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app.setActivationPolicy(activation_policy);
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} else {
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// If no activation policy is explicitly provided, and the application
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// is bundled, do not set the activation policy at all, to allow the
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// package manifest to define the behavior via LSUIElement.
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//
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// See:
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// - https://github.com/rust-windowing/winit/issues/261
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// - https://github.com/rust-windowing/winit/issues/3958
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let is_bundled =
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unsafe { NSRunningApplication::currentApplication().bundleIdentifier().is_some() };
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if !is_bundled {
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app.setActivationPolicy(NSApplicationActivationPolicy::Regular);
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}
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}
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#[allow(deprecated)]
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app.activateIgnoringOtherApps(self.activate_ignoring_other_apps);
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if self.default_menu {
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// The menubar initialization should be before the `NewEvents` event, to allow
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// overriding of the default menu even if it's created
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menu::initialize(&app);
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}
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self.waker.borrow_mut().start();
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self.set_is_running(true);
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self.dispatch_init_events();
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// If the application is being launched via `EventLoop::pump_app_events()` then we'll
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// want to stop the app once it is launched (and return to the external loop)
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//
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// In this case we still want to consider Winit's `EventLoop` to be "running",
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// so we call `start_running()` above.
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if self.stop_on_launch.get() {
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// NOTE: the original idea had been to only stop the underlying `RunLoop`
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// for the app but that didn't work as expected (`-[NSApplication run]`
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// effectively ignored the attempt to stop the RunLoop and re-started it).
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//
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// So we return from `pump_events` by stopping the application.
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let app = NSApplication::sharedApplication(self.mtm);
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stop_app_immediately(&app);
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}
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}
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pub fn will_terminate(self: &Rc<Self>, _notification: &NSNotification) {
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trace_scope!("NSApplicationWillTerminateNotification");
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let app = NSApplication::sharedApplication(self.mtm);
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notify_windows_of_exit(&app);
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self.event_handler.terminate();
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self.internal_exit();
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}
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/// Place the event handler in the application state for the duration
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/// of the given closure.
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pub fn set_event_handler<R>(
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&self,
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handler: impl ApplicationHandler,
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closure: impl FnOnce() -> R,
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) -> R {
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self.event_handler.set(Box::new(handler), closure)
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}
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pub fn event_loop_proxy(&self) -> &Arc<EventLoopProxy> {
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&self.event_loop_proxy
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}
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/// If `pump_events` is called to progress the event loop then we
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/// bootstrap the event loop via `-[NSApplication run]` but will use
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/// `CFRunLoopRunInMode` for subsequent calls to `pump_events`.
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pub fn set_stop_on_launch(&self) {
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self.stop_on_launch.set(true);
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}
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pub fn set_stop_before_wait(&self, value: bool) {
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self.stop_before_wait.set(value)
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}
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pub fn set_stop_after_wait(&self, value: bool) {
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self.stop_after_wait.set(value)
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}
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pub fn set_stop_on_redraw(&self, value: bool) {
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self.stop_on_redraw.set(value)
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}
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pub fn set_wait_timeout(&self, value: Option<Instant>) {
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self.wait_timeout.set(value)
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}
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/// Clears the `running` state and resets the `control_flow` state when an `EventLoop` exits.
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///
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/// NOTE: that if the `NSApplication` has been launched then that state is preserved,
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/// and we won't need to re-launch the app if subsequent EventLoops are run.
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pub fn internal_exit(self: &Rc<Self>) {
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self.set_is_running(false);
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self.set_stop_on_redraw(false);
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self.set_stop_before_wait(false);
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self.set_stop_after_wait(false);
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self.set_wait_timeout(None);
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}
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pub fn is_launched(&self) -> bool {
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self.is_launched.get()
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}
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pub fn set_is_running(&self, value: bool) {
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self.is_running.set(value)
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}
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pub fn is_running(&self) -> bool {
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self.is_running.get()
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}
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pub fn exit(&self) {
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self.exit.set(true)
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}
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pub fn clear_exit(&self) {
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self.exit.set(false)
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}
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pub fn exiting(&self) -> bool {
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self.exit.get()
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}
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pub fn set_control_flow(&self, value: ControlFlow) {
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self.control_flow.set(value)
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}
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pub fn control_flow(&self) -> ControlFlow {
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self.control_flow.get()
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}
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pub fn handle_redraw(self: &Rc<Self>, window_id: WindowId) {
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// Redraw request might come out of order from the OS.
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// -> Don't go back into the event handler when our callstack originates from there
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if !self.event_handler.in_use() {
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self.with_handler(|app, event_loop| {
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app.window_event(event_loop, window_id, WindowEvent::RedrawRequested);
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});
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// `pump_events` will request to stop immediately _after_ dispatching RedrawRequested
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// events as a way to ensure that `pump_events` can't block an external loop
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// indefinitely
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if self.stop_on_redraw.get() {
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let app = NSApplication::sharedApplication(self.mtm);
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stop_app_immediately(&app);
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}
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}
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}
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pub fn queue_redraw(&self, window_id: WindowId) {
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let mut pending_redraw = self.pending_redraw.borrow_mut();
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if !pending_redraw.contains(&window_id) {
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pending_redraw.push(window_id);
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}
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self.run_loop.wakeup();
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}
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#[track_caller]
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pub fn maybe_queue_with_handler(
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self: &Rc<Self>,
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callback: impl FnOnce(&mut dyn ApplicationHandler, &ActiveEventLoop) + 'static,
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) {
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// Most programmer actions in AppKit (e.g. change window fullscreen, set focused, etc.)
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// result in an event being queued, and applied at a later point.
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//
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// However, it is not documented which actions do this, and which ones are done immediately,
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// so to make sure that we don't encounter re-entrancy issues, we first check if we're
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// currently handling another event, and if we are, we queue the event instead.
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if !self.event_handler.in_use() {
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self.with_handler(callback);
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} else {
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tracing::debug!("had to queue event since another is currently being handled");
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let this = Rc::clone(self);
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self.run_loop.queue_closure(move || {
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this.with_handler(callback);
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});
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}
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}
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#[track_caller]
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fn with_handler(
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self: &Rc<Self>,
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callback: impl FnOnce(&mut dyn ApplicationHandler, &ActiveEventLoop),
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) {
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let event_loop = ActiveEventLoop { app_state: Rc::clone(self), mtm: self.mtm };
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self.event_handler.handle(|app| callback(app, &event_loop));
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}
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/// dispatch `NewEvents(Init)` + `Resumed`
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pub fn dispatch_init_events(self: &Rc<Self>) {
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self.with_handler(|app, event_loop| app.new_events(event_loop, StartCause::Init));
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// NB: For consistency all platforms must call `can_create_surfaces` even though macOS
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// applications don't themselves have a formal surface destroy/create lifecycle.
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self.with_handler(|app, event_loop| app.can_create_surfaces(event_loop));
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}
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// Called by RunLoopObserver after finishing waiting for new events
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pub fn wakeup(self: &Rc<Self>) {
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// Return when in event handler due to https://github.com/rust-windowing/winit/issues/1779
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if !self.event_handler.ready() || !self.is_running() {
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return;
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}
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if self.stop_after_wait.get() {
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let app = NSApplication::sharedApplication(self.mtm);
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stop_app_immediately(&app);
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}
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let start = self.start_time.get().unwrap();
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let cause = match self.control_flow() {
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ControlFlow::Poll => StartCause::Poll,
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ControlFlow::Wait => StartCause::WaitCancelled { start, requested_resume: None },
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ControlFlow::WaitUntil(requested_resume) => {
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if Instant::now() >= requested_resume {
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StartCause::ResumeTimeReached { start, requested_resume }
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} else {
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StartCause::WaitCancelled { start, requested_resume: Some(requested_resume) }
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}
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},
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};
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self.with_handler(|app, event_loop| app.new_events(event_loop, cause));
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}
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// Called by RunLoopObserver before waiting for new events
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pub fn cleared(self: &Rc<Self>) {
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// Return when in event handler due to https://github.com/rust-windowing/winit/issues/1779
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// XXX: how does it make sense that `event_handler.ready()` can ever return `false` here if
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// we're about to return to the `CFRunLoop` to poll for new events?
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if !self.event_handler.ready() || !self.is_running() {
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return;
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}
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let redraw = mem::take(&mut *self.pending_redraw.borrow_mut());
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for window_id in redraw {
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self.with_handler(|app, event_loop| {
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app.window_event(event_loop, window_id, WindowEvent::RedrawRequested);
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});
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}
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self.with_handler(|app, event_loop| {
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app.about_to_wait(event_loop);
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});
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if self.exiting() {
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let app = NSApplication::sharedApplication(self.mtm);
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stop_app_immediately(&app);
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notify_windows_of_exit(&app);
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}
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if self.stop_before_wait.get() {
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let app = NSApplication::sharedApplication(self.mtm);
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stop_app_immediately(&app);
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}
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self.start_time.set(Some(Instant::now()));
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let wait_timeout = self.wait_timeout.get(); // configured by pump_events
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let app_timeout = match self.control_flow() {
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ControlFlow::Wait => None,
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ControlFlow::Poll => Some(Instant::now()),
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ControlFlow::WaitUntil(instant) => Some(instant),
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};
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self.waker.borrow_mut().start_at(min_timeout(wait_timeout, app_timeout));
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}
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}
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/// Returns the minimum `Option<Instant>`, taking into account that `None`
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/// equates to an infinite timeout, not a zero timeout (so can't just use
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/// `Option::min`)
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fn min_timeout(a: Option<Instant>, b: Option<Instant>) -> Option<Instant> {
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a.map_or(b, |a_timeout| b.map_or(Some(a_timeout), |b_timeout| Some(a_timeout.min(b_timeout))))
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}
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