675 lines
24 KiB
Rust
675 lines
24 KiB
Rust
//! The event-loop routines.
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use std::cell::{Cell, RefCell};
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use std::io::Result as IOResult;
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use std::marker::PhantomData;
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use std::mem;
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use std::os::unix::io::{AsFd, AsRawFd, BorrowedFd, RawFd};
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use std::sync::atomic::Ordering;
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use std::sync::{Arc, Mutex};
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use std::time::{Duration, Instant};
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use sctk::reexports::calloop::Error as CalloopError;
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use sctk::reexports::calloop_wayland_source::WaylandSource;
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use sctk::reexports::client::{globals, Connection, QueueHandle};
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use crate::application::ApplicationHandler;
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use crate::cursor::OnlyCursorImage;
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use crate::dpi::LogicalSize;
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use crate::error::{EventLoopError, OsError as RootOsError};
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use crate::event::{Event, InnerSizeWriter, StartCause, WindowEvent};
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use crate::event_loop::{ActiveEventLoop as RootActiveEventLoop, ControlFlow, DeviceEvents};
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use crate::platform::pump_events::PumpStatus;
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use crate::platform_impl::platform::min_timeout;
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use crate::platform_impl::{
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ActiveEventLoop as PlatformActiveEventLoop, OsError, PlatformCustomCursor,
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};
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use crate::window::{CustomCursor as RootCustomCursor, CustomCursorSource};
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mod proxy;
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pub mod sink;
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pub use proxy::EventLoopProxy;
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use sink::EventSink;
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use super::state::{WindowCompositorUpdate, WinitState};
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use super::window::state::FrameCallbackState;
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use super::{logical_to_physical_rounded, DeviceId, WaylandError, WindowId};
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type WaylandDispatcher = calloop::Dispatcher<'static, WaylandSource<WinitState>, WinitState>;
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/// The Wayland event loop.
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pub struct EventLoop {
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/// Has `run` or `run_on_demand` been called or a call to `pump_events` that starts the loop
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loop_running: bool,
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buffer_sink: EventSink,
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compositor_updates: Vec<WindowCompositorUpdate>,
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window_ids: Vec<WindowId>,
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/// The Wayland dispatcher to has raw access to the queue when needed, such as
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/// when creating a new window.
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wayland_dispatcher: WaylandDispatcher,
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/// Connection to the wayland server.
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connection: Connection,
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/// Event loop window target.
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window_target: RootActiveEventLoop,
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// XXX drop after everything else, just to be safe.
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/// Calloop's event loop.
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event_loop: calloop::EventLoop<'static, WinitState>,
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}
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impl EventLoop {
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pub fn new() -> Result<EventLoop, EventLoopError> {
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macro_rules! map_err {
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($e:expr, $err:expr) => {
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$e.map_err(|error| os_error!($err(error).into()))
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};
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}
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let connection = map_err!(Connection::connect_to_env(), WaylandError::Connection)?;
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let (globals, mut event_queue) =
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map_err!(globals::registry_queue_init(&connection), WaylandError::Global)?;
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let queue_handle = event_queue.handle();
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let event_loop =
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map_err!(calloop::EventLoop::<WinitState>::try_new(), WaylandError::Calloop)?;
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let mut winit_state = WinitState::new(&globals, &queue_handle, event_loop.handle())
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.map_err(|error| os_error!(error))?;
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// NOTE: do a roundtrip after binding the globals to prevent potential
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// races with the server.
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map_err!(event_queue.roundtrip(&mut winit_state), WaylandError::Dispatch)?;
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// Register Wayland source.
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let wayland_source = WaylandSource::new(connection.clone(), event_queue);
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let wayland_dispatcher =
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calloop::Dispatcher::new(wayland_source, |_, queue, winit_state: &mut WinitState| {
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let result = queue.dispatch_pending(winit_state);
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if result.is_ok()
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&& (!winit_state.events_sink.is_empty()
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|| !winit_state.window_compositor_updates.is_empty())
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{
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winit_state.dispatched_events = true;
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}
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result
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});
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map_err!(
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event_loop.handle().register_dispatcher(wayland_dispatcher.clone()),
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WaylandError::Calloop
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)?;
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// Setup the user proxy.
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let (ping, ping_source) = calloop::ping::make_ping().unwrap();
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let result = event_loop
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.handle()
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.insert_source(ping_source, move |_, _, winit_state: &mut WinitState| {
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winit_state.dispatched_events = true;
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winit_state.proxy_wake_up = true;
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})
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.map_err(|error| error.error);
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map_err!(result, WaylandError::Calloop)?;
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// An event's loop awakener to wake up for window events from winit's windows.
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let (event_loop_awakener, event_loop_awakener_source) = map_err!(
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calloop::ping::make_ping()
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.map_err(|error| CalloopError::OtherError(Box::new(error).into())),
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WaylandError::Calloop
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)?;
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let result = event_loop
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.handle()
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.insert_source(event_loop_awakener_source, move |_, _, winit_state: &mut WinitState| {
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// Mark that we have something to dispatch.
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winit_state.dispatched_events = true;
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})
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.map_err(|error| error.error);
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map_err!(result, WaylandError::Calloop)?;
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let window_target = ActiveEventLoop {
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connection: connection.clone(),
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wayland_dispatcher: wayland_dispatcher.clone(),
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event_loop_awakener,
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event_loop_proxy: EventLoopProxy::new(ping),
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queue_handle,
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control_flow: Cell::new(ControlFlow::default()),
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exit: Cell::new(None),
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state: RefCell::new(winit_state),
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};
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let event_loop = Self {
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loop_running: false,
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compositor_updates: Vec::new(),
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buffer_sink: EventSink::default(),
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window_ids: Vec::new(),
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connection,
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wayland_dispatcher,
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event_loop,
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window_target: RootActiveEventLoop {
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p: PlatformActiveEventLoop::Wayland(window_target),
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_marker: PhantomData,
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},
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};
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Ok(event_loop)
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}
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pub fn run_app<A: ApplicationHandler>(mut self, app: &mut A) -> Result<(), EventLoopError> {
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self.run_app_on_demand(app)
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}
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pub fn run_app_on_demand<A: ApplicationHandler>(
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&mut self,
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app: &mut A,
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) -> Result<(), EventLoopError> {
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let exit = loop {
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match self.pump_app_events(None, app) {
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PumpStatus::Exit(0) => {
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break Ok(());
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},
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PumpStatus::Exit(code) => {
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break Err(EventLoopError::ExitFailure(code));
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},
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_ => {
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continue;
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},
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}
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};
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// Applications aren't allowed to carry windows between separate
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// `run_on_demand` calls but if they have only just dropped their
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// windows we need to make sure those last requests are sent to the
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// compositor.
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let _ = self.roundtrip().map_err(EventLoopError::Os);
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exit
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}
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pub fn pump_app_events<A: ApplicationHandler>(
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&mut self,
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timeout: Option<Duration>,
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app: &mut A,
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) -> PumpStatus {
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if !self.loop_running {
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self.loop_running = true;
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// Run the initial loop iteration.
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self.single_iteration(app, StartCause::Init);
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}
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// Consider the possibility that the `StartCause::Init` iteration could
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// request to Exit.
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if !self.exiting() {
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self.poll_events_with_timeout(timeout, app);
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}
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if let Some(code) = self.exit_code() {
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self.loop_running = false;
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app.exiting(&self.window_target);
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PumpStatus::Exit(code)
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} else {
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PumpStatus::Continue
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}
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}
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pub fn poll_events_with_timeout<A: ApplicationHandler>(
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&mut self,
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mut timeout: Option<Duration>,
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app: &mut A,
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) {
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let cause = loop {
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let start = Instant::now();
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timeout = {
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let control_flow_timeout = match self.control_flow() {
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ControlFlow::Wait => None,
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ControlFlow::Poll => Some(Duration::ZERO),
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ControlFlow::WaitUntil(wait_deadline) => {
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Some(wait_deadline.saturating_duration_since(start))
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},
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};
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min_timeout(control_flow_timeout, timeout)
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};
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// NOTE Ideally we should flush as the last thing we do before polling
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// to wait for events, and this should be done by the calloop
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// WaylandSource but we currently need to flush writes manually.
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//
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// Checking for flush error is essential to perform an exit with error, since
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// once we have a protocol error, we could get stuck retrying...
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if self.connection.flush().is_err() {
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self.set_exit_code(1);
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return;
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}
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if let Err(error) = self.loop_dispatch(timeout) {
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// NOTE We exit on errors from dispatches, since if we've got protocol error
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// libwayland-client/wayland-rs will inform us anyway, but crashing downstream is
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// not really an option. Instead we inform that the event loop got
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// destroyed. We may communicate an error that something was
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// terminated, but winit doesn't provide us with an API to do that
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// via some event. Still, we set the exit code to the error's OS
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// error code, or to 1 if not possible.
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let exit_code = error.raw_os_error().unwrap_or(1);
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self.set_exit_code(exit_code);
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return;
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}
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// NB: `StartCause::Init` is handled as a special case and doesn't need
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// to be considered here
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let cause = match self.control_flow() {
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ControlFlow::Poll => StartCause::Poll,
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ControlFlow::Wait => StartCause::WaitCancelled { start, requested_resume: None },
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ControlFlow::WaitUntil(deadline) => {
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if Instant::now() < deadline {
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StartCause::WaitCancelled { start, requested_resume: Some(deadline) }
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} else {
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StartCause::ResumeTimeReached { start, requested_resume: deadline }
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}
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},
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};
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// Reduce spurious wake-ups.
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let dispatched_events = self.with_state(|state| state.dispatched_events);
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if matches!(cause, StartCause::WaitCancelled { .. }) && !dispatched_events {
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continue;
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}
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break cause;
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};
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self.single_iteration(app, cause);
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}
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fn single_iteration<A: ApplicationHandler>(&mut self, app: &mut A, cause: StartCause) {
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// NOTE currently just indented to simplify the diff
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// We retain these grow-only scratch buffers as part of the EventLoop
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// for the sake of avoiding lots of reallocs. We take them here to avoid
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// trying to mutably borrow `self` more than once and we swap them back
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// when finished.
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let mut compositor_updates = std::mem::take(&mut self.compositor_updates);
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let mut buffer_sink = std::mem::take(&mut self.buffer_sink);
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let mut window_ids = std::mem::take(&mut self.window_ids);
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app.new_events(&self.window_target, cause);
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// NB: For consistency all platforms must emit a 'resumed' event even though Wayland
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// applications don't themselves have a formal suspend/resume lifecycle.
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if cause == StartCause::Init {
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app.resumed(&self.window_target);
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}
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// Indicate user wake up.
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if self.with_state(|state| mem::take(&mut state.proxy_wake_up)) {
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app.proxy_wake_up(&self.window_target);
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}
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// Drain the pending compositor updates.
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self.with_state(|state| compositor_updates.append(&mut state.window_compositor_updates));
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for mut compositor_update in compositor_updates.drain(..) {
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let window_id = compositor_update.window_id;
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if compositor_update.scale_changed {
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let (physical_size, scale_factor) = self.with_state(|state| {
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let windows = state.windows.get_mut();
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let window = windows.get(&window_id).unwrap().lock().unwrap();
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let scale_factor = window.scale_factor();
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let size = logical_to_physical_rounded(window.inner_size(), scale_factor);
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(size, scale_factor)
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});
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// Stash the old window size.
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let old_physical_size = physical_size;
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let new_inner_size = Arc::new(Mutex::new(physical_size));
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let root_window_id = crate::window::WindowId(window_id);
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let event = WindowEvent::ScaleFactorChanged {
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scale_factor,
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inner_size_writer: InnerSizeWriter::new(Arc::downgrade(&new_inner_size)),
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};
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app.window_event(&self.window_target, root_window_id, event);
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let physical_size = *new_inner_size.lock().unwrap();
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drop(new_inner_size);
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// Resize the window when user altered the size.
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if old_physical_size != physical_size {
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self.with_state(|state| {
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let windows = state.windows.get_mut();
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let mut window = windows.get(&window_id).unwrap().lock().unwrap();
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let new_logical_size: LogicalSize<f64> =
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physical_size.to_logical(scale_factor);
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window.request_inner_size(new_logical_size.into());
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});
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// Make it queue resize.
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compositor_update.resized = true;
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}
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}
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// NOTE: Rescale changed the physical size which winit operates in, thus we should
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// resize.
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if compositor_update.resized || compositor_update.scale_changed {
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let physical_size = self.with_state(|state| {
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let windows = state.windows.get_mut();
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let window = windows.get(&window_id).unwrap().lock().unwrap();
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let scale_factor = window.scale_factor();
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let size = logical_to_physical_rounded(window.inner_size(), scale_factor);
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// Mark the window as needed a redraw.
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state
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.window_requests
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.get_mut()
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.get_mut(&window_id)
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.unwrap()
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.redraw_requested
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.store(true, Ordering::Relaxed);
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size
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});
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let window_id = crate::window::WindowId(window_id);
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let event = WindowEvent::Resized(physical_size);
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app.window_event(&self.window_target, window_id, event);
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}
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if compositor_update.close_window {
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let window_id = crate::window::WindowId(window_id);
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app.window_event(&self.window_target, window_id, WindowEvent::CloseRequested);
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}
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}
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// Push the events directly from the window.
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self.with_state(|state| {
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buffer_sink.append(&mut state.window_events_sink.lock().unwrap());
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});
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for event in buffer_sink.drain() {
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match event {
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Event::WindowEvent { window_id, event } => {
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app.window_event(&self.window_target, window_id, event)
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},
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Event::DeviceEvent { device_id, event } => {
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app.device_event(&self.window_target, device_id, event)
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},
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_ => unreachable!("event which is neither device nor window event."),
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}
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}
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// Handle non-synthetic events.
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self.with_state(|state| {
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buffer_sink.append(&mut state.events_sink);
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});
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for event in buffer_sink.drain() {
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match event {
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Event::WindowEvent { window_id, event } => {
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app.window_event(&self.window_target, window_id, event)
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},
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Event::DeviceEvent { device_id, event } => {
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app.device_event(&self.window_target, device_id, event)
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},
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_ => unreachable!("event which is neither device nor window event."),
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}
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}
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// Collect the window ids
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self.with_state(|state| {
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window_ids.extend(state.window_requests.get_mut().keys());
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});
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for window_id in window_ids.iter() {
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let event = self.with_state(|state| {
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let window_requests = state.window_requests.get_mut();
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if window_requests.get(window_id).unwrap().take_closed() {
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mem::drop(window_requests.remove(window_id));
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mem::drop(state.windows.get_mut().remove(window_id));
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return Some(WindowEvent::Destroyed);
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}
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let mut window =
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state.windows.get_mut().get_mut(window_id).unwrap().lock().unwrap();
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if window.frame_callback_state() == FrameCallbackState::Requested {
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return None;
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}
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// Reset the frame callbacks state.
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window.frame_callback_reset();
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let mut redraw_requested =
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window_requests.get(window_id).unwrap().take_redraw_requested();
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// Redraw the frame while at it.
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redraw_requested |= window.refresh_frame();
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redraw_requested.then_some(WindowEvent::RedrawRequested)
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});
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if let Some(event) = event {
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let window_id = crate::window::WindowId(*window_id);
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app.window_event(&self.window_target, window_id, event);
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}
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}
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// Reset the hint that we've dispatched events.
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self.with_state(|state| {
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state.dispatched_events = false;
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});
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// This is always the last event we dispatch before poll again
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app.about_to_wait(&self.window_target);
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// Update the window frames and schedule redraws.
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let mut wake_up = false;
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for window_id in window_ids.drain(..) {
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wake_up |= self.with_state(|state| match state.windows.get_mut().get_mut(&window_id) {
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Some(window) => {
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let refresh = window.lock().unwrap().refresh_frame();
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if refresh {
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state
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.window_requests
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.get_mut()
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.get_mut(&window_id)
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.unwrap()
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.redraw_requested
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.store(true, Ordering::Relaxed);
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}
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refresh
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},
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None => false,
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});
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}
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// Wakeup event loop if needed.
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//
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// If the user draws from the `AboutToWait` this is likely not required, however
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// we can't do much about it.
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if wake_up {
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match &self.window_target.p {
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PlatformActiveEventLoop::Wayland(window_target) => {
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window_target.event_loop_awakener.ping();
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},
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#[cfg(x11_platform)]
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PlatformActiveEventLoop::X(_) => unreachable!(),
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}
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|
}
|
|
|
|
std::mem::swap(&mut self.compositor_updates, &mut compositor_updates);
|
|
std::mem::swap(&mut self.buffer_sink, &mut buffer_sink);
|
|
std::mem::swap(&mut self.window_ids, &mut window_ids);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn window_target(&self) -> &RootActiveEventLoop {
|
|
&self.window_target
|
|
}
|
|
|
|
fn with_state<'a, U: 'a, F: FnOnce(&'a mut WinitState) -> U>(&'a mut self, callback: F) -> U {
|
|
let state = match &mut self.window_target.p {
|
|
PlatformActiveEventLoop::Wayland(window_target) => window_target.state.get_mut(),
|
|
#[cfg(x11_platform)]
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
callback(state)
|
|
}
|
|
|
|
fn loop_dispatch<D: Into<Option<std::time::Duration>>>(&mut self, timeout: D) -> IOResult<()> {
|
|
let state = match &mut self.window_target.p {
|
|
PlatformActiveEventLoop::Wayland(window_target) => window_target.state.get_mut(),
|
|
#[cfg(feature = "x11")]
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
self.event_loop.dispatch(timeout, state).map_err(|error| {
|
|
tracing::error!("Error dispatching event loop: {}", error);
|
|
error.into()
|
|
})
|
|
}
|
|
|
|
fn roundtrip(&mut self) -> Result<usize, RootOsError> {
|
|
let state = match &mut self.window_target.p {
|
|
PlatformActiveEventLoop::Wayland(window_target) => window_target.state.get_mut(),
|
|
#[cfg(feature = "x11")]
|
|
_ => unreachable!(),
|
|
};
|
|
|
|
let mut wayland_source = self.wayland_dispatcher.as_source_mut();
|
|
let event_queue = wayland_source.queue();
|
|
event_queue.roundtrip(state).map_err(|error| {
|
|
os_error!(OsError::WaylandError(Arc::new(WaylandError::Dispatch(error))))
|
|
})
|
|
}
|
|
|
|
fn control_flow(&self) -> ControlFlow {
|
|
self.window_target.p.control_flow()
|
|
}
|
|
|
|
fn exiting(&self) -> bool {
|
|
self.window_target.p.exiting()
|
|
}
|
|
|
|
fn set_exit_code(&self, code: i32) {
|
|
self.window_target.p.set_exit_code(code)
|
|
}
|
|
|
|
fn exit_code(&self) -> Option<i32> {
|
|
self.window_target.p.exit_code()
|
|
}
|
|
}
|
|
|
|
impl AsFd for EventLoop {
|
|
fn as_fd(&self) -> BorrowedFd<'_> {
|
|
self.event_loop.as_fd()
|
|
}
|
|
}
|
|
|
|
impl AsRawFd for EventLoop {
|
|
fn as_raw_fd(&self) -> RawFd {
|
|
self.event_loop.as_raw_fd()
|
|
}
|
|
}
|
|
|
|
pub struct ActiveEventLoop {
|
|
/// Event loop proxy
|
|
event_loop_proxy: EventLoopProxy,
|
|
|
|
/// The event loop wakeup source.
|
|
pub event_loop_awakener: calloop::ping::Ping,
|
|
|
|
/// The main queue used by the event loop.
|
|
pub queue_handle: QueueHandle<WinitState>,
|
|
|
|
/// The application's latest control_flow state
|
|
pub(crate) control_flow: Cell<ControlFlow>,
|
|
|
|
/// The application's exit state.
|
|
pub(crate) exit: Cell<Option<i32>>,
|
|
|
|
// TODO remove that RefCell once we can pass `&mut` in `Window::new`.
|
|
/// Winit state.
|
|
pub state: RefCell<WinitState>,
|
|
|
|
/// Dispatcher of Wayland events.
|
|
pub wayland_dispatcher: WaylandDispatcher,
|
|
|
|
/// Connection to the wayland server.
|
|
pub connection: Connection,
|
|
}
|
|
|
|
impl ActiveEventLoop {
|
|
pub(crate) fn create_proxy(&self) -> EventLoopProxy {
|
|
self.event_loop_proxy.clone()
|
|
}
|
|
|
|
pub(crate) fn set_control_flow(&self, control_flow: ControlFlow) {
|
|
self.control_flow.set(control_flow)
|
|
}
|
|
|
|
pub(crate) fn control_flow(&self) -> ControlFlow {
|
|
self.control_flow.get()
|
|
}
|
|
|
|
pub(crate) fn exit(&self) {
|
|
self.exit.set(Some(0))
|
|
}
|
|
|
|
pub(crate) fn clear_exit(&self) {
|
|
self.exit.set(None)
|
|
}
|
|
|
|
pub(crate) fn exiting(&self) -> bool {
|
|
self.exit.get().is_some()
|
|
}
|
|
|
|
pub(crate) fn set_exit_code(&self, code: i32) {
|
|
self.exit.set(Some(code))
|
|
}
|
|
|
|
pub(crate) fn exit_code(&self) -> Option<i32> {
|
|
self.exit.get()
|
|
}
|
|
|
|
#[inline]
|
|
pub fn listen_device_events(&self, _allowed: DeviceEvents) {}
|
|
|
|
pub(crate) fn create_custom_cursor(&self, cursor: CustomCursorSource) -> RootCustomCursor {
|
|
RootCustomCursor {
|
|
inner: PlatformCustomCursor::Wayland(OnlyCursorImage(Arc::from(cursor.inner.0))),
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "rwh_05")]
|
|
#[inline]
|
|
pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
|
|
use sctk::reexports::client::Proxy;
|
|
|
|
let mut display_handle = rwh_05::WaylandDisplayHandle::empty();
|
|
display_handle.display = self.connection.display().id().as_ptr() as *mut _;
|
|
rwh_05::RawDisplayHandle::Wayland(display_handle)
|
|
}
|
|
|
|
#[cfg(feature = "rwh_06")]
|
|
#[inline]
|
|
pub fn raw_display_handle_rwh_06(
|
|
&self,
|
|
) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
|
|
use sctk::reexports::client::Proxy;
|
|
|
|
Ok(rwh_06::WaylandDisplayHandle::new({
|
|
let ptr = self.connection.display().id().as_ptr();
|
|
std::ptr::NonNull::new(ptr as *mut _).expect("wl_display should never be null")
|
|
})
|
|
.into())
|
|
}
|
|
}
|