This also alters `VideoMode` to be a regular object and not reference the `MonitorHandle`, since it's a static data. Given that `VideoMode` set may change during runtime keeping the reference as a some sort of validity may not be idea and propagating errors when changing video mode could be more reliable.
358 lines
12 KiB
Rust
358 lines
12 KiB
Rust
#![allow(clippy::unnecessary_cast)]
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use std::collections::VecDeque;
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use std::num::{NonZeroU16, NonZeroU32};
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use std::ptr::NonNull;
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use std::{fmt, ptr};
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use dispatch2::run_on_main;
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use objc2::rc::Retained;
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use objc2::MainThreadMarker;
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use objc2_app_kit::NSScreen;
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use objc2_core_foundation::{
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CFArrayGetCount, CFArrayGetValueAtIndex, CFRetained, CFUUIDGetUUIDBytes,
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};
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#[allow(deprecated)]
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use objc2_core_graphics::{
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CGDirectDisplayID, CGDisplayBounds, CGDisplayCopyAllDisplayModes, CGDisplayCopyDisplayMode,
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CGDisplayMode, CGDisplayModeCopyPixelEncoding, CGDisplayModeGetPixelHeight,
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CGDisplayModeGetPixelWidth, CGDisplayModeGetRefreshRate, CGDisplayModelNumber,
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CGGetActiveDisplayList, CGMainDisplayID,
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};
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#[allow(deprecated)]
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use objc2_core_video::{
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kCVReturnSuccess, CVDisplayLinkCreateWithCGDisplay,
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CVDisplayLinkGetNominalOutputVideoRefreshPeriod, CVTimeFlags,
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};
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use objc2_foundation::{ns_string, NSNumber, NSPoint, NSRect};
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use super::ffi;
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use super::util::cgerr;
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use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
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use crate::monitor::{MonitorHandleProvider, VideoMode};
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#[derive(Clone)]
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pub struct VideoModeHandle {
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pub(crate) mode: VideoMode,
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pub(crate) monitor: MonitorHandle,
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pub(crate) native_mode: NativeDisplayMode,
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}
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impl PartialEq for VideoModeHandle {
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fn eq(&self, other: &Self) -> bool {
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self.monitor == other.monitor && self.mode == other.mode
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}
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}
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impl Eq for VideoModeHandle {}
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impl std::hash::Hash for VideoModeHandle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.monitor.hash(state);
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}
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}
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impl std::fmt::Debug for VideoModeHandle {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("VideoModeHandle")
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.field("mode", &self.mode)
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.field("monitor", &self.monitor)
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.finish()
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}
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}
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub struct NativeDisplayMode(pub CFRetained<CGDisplayMode>);
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unsafe impl Send for NativeDisplayMode {}
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unsafe impl Sync for NativeDisplayMode {}
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impl VideoModeHandle {
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fn new(
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monitor: MonitorHandle,
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native_mode: NativeDisplayMode,
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refresh_rate_millihertz: Option<NonZeroU32>,
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) -> Self {
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unsafe {
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#[allow(deprecated)]
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let pixel_encoding =
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CGDisplayModeCopyPixelEncoding(Some(&native_mode.0)).unwrap().to_string();
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let bit_depth = if pixel_encoding.eq_ignore_ascii_case(ffi::IO32BitDirectPixels) {
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32
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} else if pixel_encoding.eq_ignore_ascii_case(ffi::IO16BitDirectPixels) {
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16
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} else if pixel_encoding.eq_ignore_ascii_case(ffi::kIO30BitDirectPixels) {
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30
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} else {
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unimplemented!()
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};
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let mode = VideoMode {
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size: PhysicalSize::new(
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CGDisplayModeGetPixelWidth(Some(&native_mode.0)) as u32,
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CGDisplayModeGetPixelHeight(Some(&native_mode.0)) as u32,
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),
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refresh_rate_millihertz,
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bit_depth: NonZeroU16::new(bit_depth),
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};
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VideoModeHandle { mode, monitor: monitor.clone(), native_mode }
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}
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}
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}
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#[derive(Clone)]
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pub struct MonitorHandle(CGDirectDisplayID);
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impl MonitorHandle {
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/// Internal comparisons of [`MonitorHandle`]s are done first requesting a UUID for the handle.
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fn uuid(&self) -> u128 {
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let ptr = unsafe { ffi::CGDisplayCreateUUIDFromDisplayID(self.0) };
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let cf_uuid = unsafe { CFRetained::from_raw(NonNull::new(ptr).unwrap()) };
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u128::from_ne_bytes(unsafe { CFUUIDGetUUIDBytes(&cf_uuid) }.into())
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}
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pub fn new(id: CGDirectDisplayID) -> Self {
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MonitorHandle(id)
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}
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fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
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let current_display_mode =
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NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) }.unwrap());
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refresh_rate_millihertz(self.0, ¤t_display_mode)
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}
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pub fn video_mode_handles(&self) -> impl Iterator<Item = VideoModeHandle> {
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let refresh_rate_millihertz = self.refresh_rate_millihertz();
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let monitor = self.clone();
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unsafe {
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let modes = {
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let array = CGDisplayCopyAllDisplayModes(self.0, None)
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.expect("failed to get list of display modes");
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let array_count = CFArrayGetCount(&array);
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let modes: Vec<_> = (0..array_count)
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.map(move |i| {
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let mode = CFArrayGetValueAtIndex(&array, i) as *mut CGDisplayMode;
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CFRetained::retain(NonNull::new(mode).unwrap())
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})
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.collect();
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modes
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};
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modes.into_iter().map(move |mode| {
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let cg_refresh_rate_hertz = CGDisplayModeGetRefreshRate(Some(&mode)).round() as i64;
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// CGDisplayModeGetRefreshRate returns 0.0 for any display that
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// isn't a CRT
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let refresh_rate_millihertz = if cg_refresh_rate_hertz > 0 {
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NonZeroU32::new((cg_refresh_rate_hertz * 1000) as u32)
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} else {
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refresh_rate_millihertz
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};
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VideoModeHandle::new(
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monitor.clone(),
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NativeDisplayMode(mode),
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refresh_rate_millihertz,
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)
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})
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}
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}
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pub(crate) fn ns_screen(&self, mtm: MainThreadMarker) -> Option<Retained<NSScreen>> {
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let uuid = self.uuid();
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NSScreen::screens(mtm).into_iter().find(|screen| {
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let other_native_id = get_display_id(screen);
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let other = MonitorHandle::new(other_native_id);
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uuid == other.uuid()
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})
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}
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}
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impl MonitorHandleProvider for MonitorHandle {
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fn id(&self) -> u128 {
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self.uuid()
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}
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fn native_id(&self) -> u64 {
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self.0 as _
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}
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// TODO: Be smarter about this:
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//
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// <https://github.com/glfw/glfw/blob/57cbded0760a50b9039ee0cb3f3c14f60145567c/src/cocoa_monitor.m#L44-L126>
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fn name(&self) -> Option<std::borrow::Cow<'_, str>> {
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let screen_num = unsafe { CGDisplayModelNumber(self.0) };
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Some(format!("Monitor #{screen_num}").into())
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}
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fn position(&self) -> Option<PhysicalPosition<i32>> {
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// This is already in screen coordinates. If we were using `NSScreen`,
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// then a conversion would've been needed:
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// flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
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let bounds = unsafe { CGDisplayBounds(self.0) };
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let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
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Some(position.to_physical(self.scale_factor()))
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}
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fn scale_factor(&self) -> f64 {
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run_on_main(|mtm| {
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match self.ns_screen(mtm) {
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Some(screen) => screen.backingScaleFactor() as f64,
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None => 1.0, // default to 1.0 when we can't find the screen
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}
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})
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}
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fn current_video_mode(&self) -> Option<VideoMode> {
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let mode = NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) }.unwrap());
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let refresh_rate_millihertz = refresh_rate_millihertz(self.0, &mode);
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Some(VideoModeHandle::new(self.clone(), mode, refresh_rate_millihertz).mode)
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}
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fn video_modes(&self) -> Box<dyn Iterator<Item = VideoMode>> {
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Box::new(self.video_mode_handles().map(|mode| mode.mode))
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}
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}
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// `CGDirectDisplayID` changes on video mode change, so we cannot rely on that
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// for comparisons, but we can use `CGDisplayCreateUUIDFromDisplayID` to get an
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// unique identifier that persists even across system reboots
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impl PartialEq for MonitorHandle {
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fn eq(&self, other: &Self) -> bool {
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self.uuid() == other.uuid()
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}
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}
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impl Eq for MonitorHandle {}
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impl PartialOrd for MonitorHandle {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for MonitorHandle {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.uuid().cmp(&other.uuid())
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}
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}
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impl std::hash::Hash for MonitorHandle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.uuid().hash(state);
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}
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}
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pub fn available_monitors() -> VecDeque<MonitorHandle> {
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let mut expected_count = 0;
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let res = cgerr(unsafe { CGGetActiveDisplayList(0, ptr::null_mut(), &mut expected_count) });
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if res.is_err() {
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return VecDeque::with_capacity(0);
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}
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let mut displays: Vec<CGDirectDisplayID> = vec![0; expected_count as usize];
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let mut actual_count = 0;
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let res = cgerr(unsafe {
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CGGetActiveDisplayList(expected_count, displays.as_mut_ptr(), &mut actual_count)
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});
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displays.truncate(actual_count as usize);
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if res.is_err() {
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return VecDeque::with_capacity(0);
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}
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let mut monitors = VecDeque::with_capacity(displays.len());
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for display in displays {
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monitors.push_back(MonitorHandle(display));
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}
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monitors
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}
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pub fn primary_monitor() -> MonitorHandle {
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MonitorHandle(unsafe { CGMainDisplayID() })
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}
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impl fmt::Debug for MonitorHandle {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("MonitorHandle")
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.field("name", &self.name())
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.field("native_id", &self.native_id())
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.field("position", &self.position())
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.field("scale_factor", &self.scale_factor())
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.finish_non_exhaustive()
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}
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}
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pub(crate) fn get_display_id(screen: &NSScreen) -> u32 {
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let key = ns_string!("NSScreenNumber");
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objc2::rc::autoreleasepool(|_| {
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let device_description = screen.deviceDescription();
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// Retrieve the CGDirectDisplayID associated with this screen
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//
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// The value from @"NSScreenNumber" in deviceDescription is guaranteed
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// to be an NSNumber. See documentation for details:
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// <https://developer.apple.com/documentation/appkit/nsscreen/1388360-devicedescription?language=objc>
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let obj = device_description
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.objectForKey(key)
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.expect("failed getting screen display id from device description")
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.downcast::<NSNumber>()
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.expect("NSScreenNumber must be NSNumber");
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obj.as_u32()
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})
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}
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/// Core graphics screen coordinates are relative to the top-left corner of
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/// the so-called "main" display, with y increasing downwards - which is
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/// exactly what we want in Winit.
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///
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/// However, `NSWindow` and `NSScreen` changes these coordinates to:
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/// 1. Be relative to the bottom-left corner of the "main" screen.
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/// 2. Be relative to the bottom-left corner of the window/screen itself.
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/// 3. Have y increasing upwards.
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///
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/// This conversion happens to be symmetric, so we only need this one function
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/// to convert between the two coordinate systems.
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pub(crate) fn flip_window_screen_coordinates(frame: NSRect) -> NSPoint {
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// It is intentional that we use `CGMainDisplayID` (as opposed to
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// `NSScreen::mainScreen`), because that's what the screen coordinates
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// are relative to, no matter which display the window is currently on.
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let main_screen_height = unsafe { CGDisplayBounds(CGMainDisplayID()) }.size.height;
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let y = main_screen_height - frame.size.height - frame.origin.y;
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NSPoint::new(frame.origin.x, y)
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}
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fn refresh_rate_millihertz(id: CGDirectDisplayID, mode: &NativeDisplayMode) -> Option<NonZeroU32> {
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unsafe {
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let refresh_rate = CGDisplayModeGetRefreshRate(Some(&mode.0));
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if refresh_rate > 0.0 {
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return NonZeroU32::new((refresh_rate * 1000.0).round() as u32);
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}
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let mut display_link = std::ptr::null_mut();
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#[allow(deprecated)]
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if CVDisplayLinkCreateWithCGDisplay(id, NonNull::from(&mut display_link))
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!= kCVReturnSuccess
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{
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return None;
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}
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let display_link = CFRetained::from_raw(NonNull::new(display_link).unwrap());
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#[allow(deprecated)]
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let time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(&display_link);
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// This value is indefinite if an invalid display link was specified
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if time.flags & CVTimeFlags::IsIndefinite.0 != 0 {
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return None;
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}
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(time.timeScale as i64)
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.checked_div(time.timeValue)
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.map(|v| (v * 1000) as u32)
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.and_then(NonZeroU32::new)
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}
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}
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