Move iOS and macOS implementations to a shared folder called `apple`, to allow us to reduce the code-duplication between these platforms in the future. The folder structure is now: - `src/platform_impl/apple/` - `appkit/` - `uikit/` - `example_shared_file.rs` - `mod.rs` * Add preliminary support for tvOS, watchOS and visionOS * Reduce duplication in Cargo.toml when specifying dependencies
481 lines
16 KiB
Rust
481 lines
16 KiB
Rust
use std::any::Any;
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use std::cell::Cell;
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use std::collections::VecDeque;
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use std::marker::PhantomData;
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use std::os::raw::c_void;
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use std::panic::{catch_unwind, resume_unwind, RefUnwindSafe, UnwindSafe};
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use std::ptr;
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use std::rc::{Rc, Weak};
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use std::sync::atomic::{AtomicBool, Ordering as AtomicOrdering};
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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use core_foundation::base::{CFIndex, CFRelease};
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use core_foundation::runloop::{
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kCFRunLoopCommonModes, CFRunLoopAddSource, CFRunLoopGetMain, CFRunLoopSourceContext,
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CFRunLoopSourceCreate, CFRunLoopSourceRef, CFRunLoopSourceSignal, CFRunLoopWakeUp,
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};
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use objc2::rc::{autoreleasepool, Retained};
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use objc2::runtime::ProtocolObject;
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use objc2::{msg_send_id, ClassType};
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use objc2_app_kit::{NSApplication, NSApplicationActivationPolicy, NSWindow};
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use objc2_foundation::{MainThreadMarker, NSObjectProtocol};
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use super::app::WinitApplication;
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use super::app_state::ApplicationDelegate;
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use super::cursor::CustomCursor;
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use super::event::dummy_event;
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use super::monitor::{self, MonitorHandle};
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use super::observer::setup_control_flow_observers;
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use crate::application::ApplicationHandler;
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use crate::error::EventLoopError;
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use crate::event_loop::{ActiveEventLoop as RootWindowTarget, ControlFlow, DeviceEvents};
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use crate::platform::macos::ActivationPolicy;
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use crate::platform::pump_events::PumpStatus;
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use crate::window::{CustomCursor as RootCustomCursor, CustomCursorSource};
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#[derive(Default)]
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pub struct PanicInfo {
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inner: Cell<Option<Box<dyn Any + Send + 'static>>>,
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}
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// WARNING:
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// As long as this struct is used through its `impl`, it is UnwindSafe.
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// (If `get_mut` is called on `inner`, unwind safety may get broken.)
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impl UnwindSafe for PanicInfo {}
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impl RefUnwindSafe for PanicInfo {}
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impl PanicInfo {
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pub fn is_panicking(&self) -> bool {
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let inner = self.inner.take();
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let result = inner.is_some();
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self.inner.set(inner);
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result
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}
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/// Overwrites the current state if the current state is not panicking
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pub fn set_panic(&self, p: Box<dyn Any + Send + 'static>) {
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if !self.is_panicking() {
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self.inner.set(Some(p));
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}
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}
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pub fn take(&self) -> Option<Box<dyn Any + Send + 'static>> {
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self.inner.take()
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}
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}
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#[derive(Debug)]
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pub struct ActiveEventLoop {
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delegate: Retained<ApplicationDelegate>,
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pub(super) mtm: MainThreadMarker,
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}
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impl ActiveEventLoop {
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pub(super) fn new_root(delegate: Retained<ApplicationDelegate>) -> RootWindowTarget {
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let mtm = MainThreadMarker::from(&*delegate);
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let p = Self { delegate, mtm };
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RootWindowTarget { p, _marker: PhantomData }
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}
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pub(super) fn app_delegate(&self) -> &ApplicationDelegate {
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&self.delegate
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}
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pub fn create_custom_cursor(&self, source: CustomCursorSource) -> RootCustomCursor {
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RootCustomCursor { inner: CustomCursor::new(source.inner) }
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}
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#[inline]
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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monitor::available_monitors()
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}
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#[inline]
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pub fn primary_monitor(&self) -> Option<MonitorHandle> {
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let monitor = monitor::primary_monitor();
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Some(monitor)
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}
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#[inline]
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pub fn listen_device_events(&self, _allowed: DeviceEvents) {}
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#[cfg(feature = "rwh_05")]
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#[inline]
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pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
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rwh_05::RawDisplayHandle::AppKit(rwh_05::AppKitDisplayHandle::empty())
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}
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#[cfg(feature = "rwh_06")]
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#[inline]
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pub fn raw_display_handle_rwh_06(
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&self,
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) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
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Ok(rwh_06::RawDisplayHandle::AppKit(rwh_06::AppKitDisplayHandle::new()))
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}
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pub(crate) fn set_control_flow(&self, control_flow: ControlFlow) {
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self.delegate.set_control_flow(control_flow)
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}
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pub(crate) fn control_flow(&self) -> ControlFlow {
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self.delegate.control_flow()
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}
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pub(crate) fn exit(&self) {
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self.delegate.exit()
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}
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pub(crate) fn clear_exit(&self) {
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self.delegate.clear_exit()
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}
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pub(crate) fn exiting(&self) -> bool {
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self.delegate.exiting()
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}
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pub(crate) fn owned_display_handle(&self) -> OwnedDisplayHandle {
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OwnedDisplayHandle
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}
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pub(crate) fn hide_application(&self) {
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NSApplication::sharedApplication(self.mtm).hide(None)
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}
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pub(crate) fn hide_other_applications(&self) {
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NSApplication::sharedApplication(self.mtm).hideOtherApplications(None)
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}
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pub(crate) fn set_allows_automatic_window_tabbing(&self, enabled: bool) {
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NSWindow::setAllowsAutomaticWindowTabbing(enabled, self.mtm)
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}
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pub(crate) fn allows_automatic_window_tabbing(&self) -> bool {
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NSWindow::allowsAutomaticWindowTabbing(self.mtm)
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}
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}
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pub struct EventLoop {
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/// Store a reference to the application for convenience.
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///
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/// We intentionally don't store `WinitApplication` since we want to have
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/// the possibility of swapping that out at some point.
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app: Retained<NSApplication>,
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/// The application delegate that we've registered.
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///
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/// The delegate is only weakly referenced by NSApplication, so we must
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/// keep it around here as well.
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delegate: Retained<ApplicationDelegate>,
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proxy_wake_up: Arc<AtomicBool>,
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window_target: RootWindowTarget,
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panic_info: Rc<PanicInfo>,
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
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pub(crate) struct PlatformSpecificEventLoopAttributes {
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pub(crate) activation_policy: ActivationPolicy,
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pub(crate) default_menu: bool,
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pub(crate) activate_ignoring_other_apps: bool,
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}
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impl Default for PlatformSpecificEventLoopAttributes {
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fn default() -> Self {
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Self {
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activation_policy: Default::default(), // Regular
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default_menu: true,
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activate_ignoring_other_apps: true,
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}
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}
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}
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impl EventLoop {
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pub(crate) fn new(
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attributes: &PlatformSpecificEventLoopAttributes,
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) -> Result<Self, EventLoopError> {
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let mtm = MainThreadMarker::new()
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.expect("on macOS, `EventLoop` must be created on the main thread!");
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let app: Retained<NSApplication> =
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unsafe { msg_send_id![WinitApplication::class(), sharedApplication] };
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if !app.is_kind_of::<WinitApplication>() {
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panic!(
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"`winit` requires control over the principal class. You must create the event \
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loop before other parts of your application initialize NSApplication"
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);
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}
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let activation_policy = match attributes.activation_policy {
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ActivationPolicy::Regular => NSApplicationActivationPolicy::Regular,
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ActivationPolicy::Accessory => NSApplicationActivationPolicy::Accessory,
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ActivationPolicy::Prohibited => NSApplicationActivationPolicy::Prohibited,
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};
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let proxy_wake_up = Arc::new(AtomicBool::new(false));
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let delegate = ApplicationDelegate::new(
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mtm,
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activation_policy,
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proxy_wake_up.clone(),
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attributes.default_menu,
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attributes.activate_ignoring_other_apps,
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);
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autoreleasepool(|_| {
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app.setDelegate(Some(ProtocolObject::from_ref(&*delegate)));
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});
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let panic_info: Rc<PanicInfo> = Default::default();
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setup_control_flow_observers(mtm, Rc::downgrade(&panic_info));
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Ok(EventLoop {
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app,
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delegate: delegate.clone(),
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window_target: RootWindowTarget {
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p: ActiveEventLoop { delegate, mtm },
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_marker: PhantomData,
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},
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proxy_wake_up,
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panic_info,
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})
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}
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pub fn window_target(&self) -> &RootWindowTarget {
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&self.window_target
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}
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pub fn run_app<A: ApplicationHandler>(mut self, app: &mut A) -> Result<(), EventLoopError> {
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self.run_app_on_demand(app)
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}
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// NB: we don't base this on `pump_events` because for `MacOs` we can't support
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// `pump_events` elegantly (we just ask to run the loop for a "short" amount of
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// time and so a layered implementation would end up using a lot of CPU due to
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// redundant wake ups.
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pub fn run_app_on_demand<A: ApplicationHandler>(
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&mut self,
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app: &mut A,
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) -> Result<(), EventLoopError> {
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self.delegate.set_event_handler(app, || {
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autoreleasepool(|_| {
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// clear / normalize pump_events state
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self.delegate.set_wait_timeout(None);
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self.delegate.set_stop_before_wait(false);
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self.delegate.set_stop_after_wait(false);
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self.delegate.set_stop_on_redraw(false);
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if self.delegate.is_launched() {
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debug_assert!(!self.delegate.is_running());
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self.delegate.set_is_running(true);
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self.delegate.dispatch_init_events();
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}
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// SAFETY: We do not run the application re-entrantly
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unsafe { self.app.run() };
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// While the app is running it's possible that we catch a panic
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// to avoid unwinding across an objective-c ffi boundary, which
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// will lead to us stopping the `NSApplication` and saving the
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// `PanicInfo` so that we can resume the unwind at a controlled,
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// safe point in time.
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if let Some(panic) = self.panic_info.take() {
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resume_unwind(panic);
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}
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self.delegate.internal_exit()
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})
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});
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Ok(())
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}
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pub fn pump_app_events<A: ApplicationHandler>(
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&mut self,
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timeout: Option<Duration>,
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app: &mut A,
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) -> PumpStatus {
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self.delegate.set_event_handler(app, || {
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autoreleasepool(|_| {
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// As a special case, if the application hasn't been launched yet then we at least
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// run the loop until it has fully launched.
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if !self.delegate.is_launched() {
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debug_assert!(!self.delegate.is_running());
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self.delegate.set_stop_on_launch();
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// SAFETY: We do not run the application re-entrantly
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unsafe { self.app.run() };
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// Note: we dispatch `NewEvents(Init)` + `Resumed` events after the application
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// has launched
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} else if !self.delegate.is_running() {
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// Even though the application may have been launched, it's possible we aren't
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// running if the `EventLoop` was run before and has since
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// exited. This indicates that we just starting to re-run
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// the same `EventLoop` again.
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self.delegate.set_is_running(true);
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self.delegate.dispatch_init_events();
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} else {
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// Only run for as long as the given `Duration` allows so we don't block the
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// external loop.
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match timeout {
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Some(Duration::ZERO) => {
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self.delegate.set_wait_timeout(None);
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self.delegate.set_stop_before_wait(true);
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},
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Some(duration) => {
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self.delegate.set_stop_before_wait(false);
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let timeout = Instant::now() + duration;
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self.delegate.set_wait_timeout(Some(timeout));
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self.delegate.set_stop_after_wait(true);
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},
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None => {
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self.delegate.set_wait_timeout(None);
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self.delegate.set_stop_before_wait(false);
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self.delegate.set_stop_after_wait(true);
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},
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}
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self.delegate.set_stop_on_redraw(true);
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// SAFETY: We do not run the application re-entrantly
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unsafe { self.app.run() };
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}
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// While the app is running it's possible that we catch a panic
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// to avoid unwinding across an objective-c ffi boundary, which
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// will lead to us stopping the application and saving the
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// `PanicInfo` so that we can resume the unwind at a controlled,
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// safe point in time.
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if let Some(panic) = self.panic_info.take() {
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resume_unwind(panic);
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}
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if self.delegate.exiting() {
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self.delegate.internal_exit();
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PumpStatus::Exit(0)
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} else {
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PumpStatus::Continue
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}
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})
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})
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}
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pub fn create_proxy(&self) -> EventLoopProxy {
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EventLoopProxy::new(self.proxy_wake_up.clone())
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}
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}
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#[derive(Clone)]
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pub(crate) struct OwnedDisplayHandle;
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impl OwnedDisplayHandle {
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#[cfg(feature = "rwh_05")]
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#[inline]
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pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
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rwh_05::AppKitDisplayHandle::empty().into()
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}
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#[cfg(feature = "rwh_06")]
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#[inline]
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pub fn raw_display_handle_rwh_06(
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&self,
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) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
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Ok(rwh_06::AppKitDisplayHandle::new().into())
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}
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}
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pub(super) fn stop_app_immediately(app: &NSApplication) {
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autoreleasepool(|_| {
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app.stop(None);
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// To stop event loop immediately, we need to post some event here.
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// See: https://stackoverflow.com/questions/48041279/stopping-the-nsapplication-main-event-loop/48064752#48064752
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app.postEvent_atStart(&dummy_event().unwrap(), true);
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});
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}
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/// Catches panics that happen inside `f` and when a panic
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/// happens, stops the `sharedApplication`
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#[inline]
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pub fn stop_app_on_panic<F: FnOnce() -> R + UnwindSafe, R>(
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mtm: MainThreadMarker,
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panic_info: Weak<PanicInfo>,
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f: F,
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) -> Option<R> {
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match catch_unwind(f) {
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Ok(r) => Some(r),
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Err(e) => {
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// It's important that we set the panic before requesting a `stop`
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// because some callback are still called during the `stop` message
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// and we need to know in those callbacks if the application is currently
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// panicking
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{
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let panic_info = panic_info.upgrade().unwrap();
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panic_info.set_panic(e);
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}
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let app = NSApplication::sharedApplication(mtm);
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stop_app_immediately(&app);
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None
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},
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}
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}
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pub struct EventLoopProxy {
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proxy_wake_up: Arc<AtomicBool>,
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source: CFRunLoopSourceRef,
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}
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unsafe impl Send for EventLoopProxy {}
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unsafe impl Sync for EventLoopProxy {}
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impl Drop for EventLoopProxy {
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fn drop(&mut self) {
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unsafe {
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CFRelease(self.source as _);
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}
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}
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}
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impl Clone for EventLoopProxy {
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fn clone(&self) -> Self {
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EventLoopProxy::new(self.proxy_wake_up.clone())
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}
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}
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impl EventLoopProxy {
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fn new(proxy_wake_up: Arc<AtomicBool>) -> Self {
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unsafe {
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// just wake up the eventloop
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extern "C" fn event_loop_proxy_handler(_: *const c_void) {}
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// adding a Source to the main CFRunLoop lets us wake it up and
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// process user events through the normal OS EventLoop mechanisms.
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let rl = CFRunLoopGetMain();
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let mut context = CFRunLoopSourceContext {
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version: 0,
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info: ptr::null_mut(),
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retain: None,
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release: None,
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copyDescription: None,
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equal: None,
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hash: None,
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schedule: None,
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cancel: None,
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perform: event_loop_proxy_handler,
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};
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let source = CFRunLoopSourceCreate(ptr::null_mut(), CFIndex::MAX - 1, &mut context);
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CFRunLoopAddSource(rl, source, kCFRunLoopCommonModes);
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CFRunLoopWakeUp(rl);
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EventLoopProxy { proxy_wake_up, source }
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}
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}
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pub fn wake_up(&self) {
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self.proxy_wake_up.store(true, AtomicOrdering::Relaxed);
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unsafe {
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// let the main thread know there's a new event
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CFRunLoopSourceSignal(self.source);
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let rl = CFRunLoopGetMain();
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CFRunLoopWakeUp(rl);
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}
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}
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}
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