winit/winit-wayland/src/lib.rs
2026-02-04 14:32:26 -05:00

216 lines
6.9 KiB
Rust

//! # Winit's Wayland backend.
//!
//! **Note:** Windows don't appear on Wayland until you draw/present to them.
//!
//! By default, Winit loads system libraries using `dlopen`. This can be
//! disabled by disabling the `"wayland-dlopen"` cargo feature.
//!
//! ## Client-side decorations
//!
//! Winit provides client-side decorations by default, but the behaviour can
//! be controlled with the following feature flags:
//!
//! * `wayland-csd-adwaita` (default).
//! * `wayland-csd-adwaita-crossfont`.
//! * `wayland-csd-adwaita-notitle`.
//! * `wayland-csd-adwaita-notitlebar`.
use std::any::Any;
use std::ffi::c_void;
use std::marker::PhantomData;
use std::ptr::NonNull;
use dpi::{LogicalSize, PhysicalSize};
use rwh_06::HandleError;
use sctk::reexports::client::Proxy;
use sctk::reexports::client::protocol::wl_surface::WlSurface;
use sctk::reexports::csd_frame::WindowState;
use sctk::shm::slot::{Buffer, CreateBufferError, SlotPool};
use wayland_client::protocol::wl_shm::Format;
use winit_core::event_loop::ActiveEventLoop as CoreActiveEventLoop;
use winit_core::window::{
ActivationToken, PlatformWindowAttributes, Window as CoreWindow, WindowId,
};
macro_rules! os_error {
($error:expr) => {{ winit_core::error::OsError::new(line!(), file!(), $error) }};
}
mod event_loop;
mod output;
mod seat;
mod state;
mod types;
mod window;
pub use self::event_loop::{ActiveEventLoop, EventLoop};
pub use self::window::Window;
/// Additional methods on [`ActiveEventLoop`] that are specific to Wayland.
pub trait ActiveEventLoopExtWayland {
/// True if the [`ActiveEventLoop`] uses Wayland.
fn is_wayland(&self) -> bool;
}
impl ActiveEventLoopExtWayland for dyn CoreActiveEventLoop + '_ {
#[inline]
fn is_wayland(&self) -> bool {
self.cast_ref::<ActiveEventLoop>().is_some()
}
}
/// Additional methods on [`EventLoop`] that are specific to Wayland.
pub trait EventLoopExtWayland {
/// True if the [`EventLoop`] uses Wayland.
fn is_wayland(&self) -> bool;
}
/// Additional methods when building event loop that are specific to Wayland.
pub trait EventLoopBuilderExtWayland {
/// Force using Wayland.
fn with_wayland(&mut self) -> &mut Self;
/// Whether to allow the event loop to be created off of the main thread.
///
/// By default, the window is only allowed to be created on the main
/// thread, to make platform compatibility easier.
fn with_any_thread(&mut self, any_thread: bool) -> &mut Self;
}
pub struct XdgSurfaceHandle<'a> {
raw: NonNull<c_void>,
_marker: PhantomData<&'a ()>,
}
impl<'a> XdgSurfaceHandle<'a> {
/// Create a `XdgSurfaceHandle` from a [`NonNull<c_void>`]
pub unsafe fn borrow_raw(raw: NonNull<c_void>) -> Self {
Self { raw, _marker: PhantomData }
}
/// Get the underlying raw xdg_surface handle.
pub fn as_raw(&self) -> NonNull<c_void> {
self.raw
}
}
pub trait HasXdgSurfaceHandle {
fn xdg_surface_handle(&self) -> Result<XdgSurfaceHandle<'_>, HandleError>;
}
/// Additional methods on [`Window`] that are specific to Wayland.
///
/// [`Window`]: crate::window::Window
pub trait WindowExtWayland {
/// Returns `xdg_toplevel` of the window or [`None`] if the window is X11 window.
fn xdg_toplevel(&self) -> Option<NonNull<c_void>>;
fn xdg_surface_handle<'a>(&'a self) -> Option<&dyn HasXdgSurfaceHandle>;
fn window_state(&self) -> Option<WindowState>;
}
impl WindowExtWayland for dyn CoreWindow + '_ {
#[inline]
fn xdg_toplevel(&self) -> Option<NonNull<c_void>> {
self.cast_ref::<Window>()?.xdg_toplevel()
}
#[inline]
fn xdg_surface_handle(&self) -> Option<&dyn HasXdgSurfaceHandle> {
Some(self.cast_ref::<Window>()? as &dyn HasXdgSurfaceHandle)
}
fn window_state(&self) -> Option<WindowState> {
self.cast_ref::<Window>()?.xdg_window_state()
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub(crate) struct ApplicationName {
pub(crate) general: String,
pub(crate) instance: String,
}
/// Window attributes methods specific to Wayland.
#[derive(Debug, Default, Clone)]
pub struct WindowAttributesWayland {
pub(crate) name: Option<ApplicationName>,
pub(crate) activation_token: Option<ActivationToken>,
pub(crate) prefer_csd: bool,
}
impl WindowAttributesWayland {
/// Build window with the given name.
///
/// The `general` name sets an application ID, which should match the `.desktop`
/// file distributed with your program. The `instance` is a `no-op`.
///
/// For details about application ID conventions, see the
/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
#[inline]
pub fn with_name(mut self, general: impl Into<String>, instance: impl Into<String>) -> Self {
self.name = Some(ApplicationName { general: general.into(), instance: instance.into() });
self
}
#[inline]
pub fn with_activation_token(mut self, token: ActivationToken) -> Self {
self.activation_token = Some(token);
self
}
/// Builds the window with a given preference for client-side decorations.
///
/// When set to `true`, the window will tell the compositor that it prefers
/// client-side decorations, even if server-side decorations are available.
/// When set to `false` (the default), the window will indicate a preference
/// for server-side decorations.
#[inline]
pub fn with_prefer_csd(mut self, prefer_csd: bool) -> Self {
self.prefer_csd = prefer_csd;
self
}
}
impl PlatformWindowAttributes for WindowAttributesWayland {
fn box_clone(&self) -> Box<dyn PlatformWindowAttributes> {
Box::from(self.clone())
}
}
/// Get the WindowId out of the surface.
#[inline]
fn make_wid(surface: &WlSurface) -> WindowId {
WindowId::from_raw(surface.id().as_ptr() as usize)
}
/// The default routine does floor, but we need round on Wayland.
fn logical_to_physical_rounded(size: LogicalSize<u32>, scale_factor: f64) -> PhysicalSize<u32> {
let width = size.width as f64 * scale_factor;
let height = size.height as f64 * scale_factor;
(width.round(), height.round()).into()
}
/// Converts an image buffer to a Wayland buffer (`wl_buffer`)
fn image_to_buffer(
width: i32,
height: i32,
data: &[u8],
format: Format,
pool: &mut SlotPool,
) -> Result<Buffer, CreateBufferError> {
let (buffer, canvas) = pool.create_buffer(width, height, 4 * width, format)?;
for (canvas_chunk, rgba) in canvas.chunks_exact_mut(4).zip(data.chunks_exact(4)) {
// Alpha in buffer is premultiplied.
let alpha = rgba[3] as f32 / 255.;
let r = (rgba[0] as f32 * alpha) as u32;
let g = (rgba[1] as f32 * alpha) as u32;
let b = (rgba[2] as f32 * alpha) as u32;
let color = ((rgba[3] as u32) << 24) + (r << 16) + (g << 8) + b;
let array: &mut [u8; 4] = canvas_chunk.try_into().unwrap();
*array = color.to_le_bytes();
}
Ok(buffer)
}