216 lines
6.9 KiB
Rust
216 lines
6.9 KiB
Rust
//! # Winit's Wayland backend.
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//!
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//! **Note:** Windows don't appear on Wayland until you draw/present to them.
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//!
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//! By default, Winit loads system libraries using `dlopen`. This can be
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//! disabled by disabling the `"wayland-dlopen"` cargo feature.
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//!
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//! ## Client-side decorations
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//!
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//! Winit provides client-side decorations by default, but the behaviour can
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//! be controlled with the following feature flags:
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//!
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//! * `wayland-csd-adwaita` (default).
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//! * `wayland-csd-adwaita-crossfont`.
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//! * `wayland-csd-adwaita-notitle`.
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//! * `wayland-csd-adwaita-notitlebar`.
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use std::any::Any;
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use std::ffi::c_void;
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use std::marker::PhantomData;
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use std::ptr::NonNull;
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use dpi::{LogicalSize, PhysicalSize};
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use rwh_06::HandleError;
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use sctk::reexports::client::Proxy;
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use sctk::reexports::client::protocol::wl_surface::WlSurface;
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use sctk::reexports::csd_frame::WindowState;
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use sctk::shm::slot::{Buffer, CreateBufferError, SlotPool};
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use wayland_client::protocol::wl_shm::Format;
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use winit_core::event_loop::ActiveEventLoop as CoreActiveEventLoop;
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use winit_core::window::{
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ActivationToken, PlatformWindowAttributes, Window as CoreWindow, WindowId,
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};
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macro_rules! os_error {
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($error:expr) => {{ winit_core::error::OsError::new(line!(), file!(), $error) }};
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}
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mod event_loop;
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mod output;
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mod seat;
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mod state;
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mod types;
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mod window;
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pub use self::event_loop::{ActiveEventLoop, EventLoop};
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pub use self::window::Window;
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/// Additional methods on [`ActiveEventLoop`] that are specific to Wayland.
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pub trait ActiveEventLoopExtWayland {
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/// True if the [`ActiveEventLoop`] uses Wayland.
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fn is_wayland(&self) -> bool;
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}
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impl ActiveEventLoopExtWayland for dyn CoreActiveEventLoop + '_ {
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#[inline]
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fn is_wayland(&self) -> bool {
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self.cast_ref::<ActiveEventLoop>().is_some()
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}
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}
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/// Additional methods on [`EventLoop`] that are specific to Wayland.
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pub trait EventLoopExtWayland {
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/// True if the [`EventLoop`] uses Wayland.
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fn is_wayland(&self) -> bool;
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}
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/// Additional methods when building event loop that are specific to Wayland.
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pub trait EventLoopBuilderExtWayland {
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/// Force using Wayland.
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fn with_wayland(&mut self) -> &mut Self;
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/// Whether to allow the event loop to be created off of the main thread.
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///
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/// By default, the window is only allowed to be created on the main
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/// thread, to make platform compatibility easier.
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fn with_any_thread(&mut self, any_thread: bool) -> &mut Self;
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}
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pub struct XdgSurfaceHandle<'a> {
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raw: NonNull<c_void>,
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_marker: PhantomData<&'a ()>,
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}
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impl<'a> XdgSurfaceHandle<'a> {
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/// Create a `XdgSurfaceHandle` from a [`NonNull<c_void>`]
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pub unsafe fn borrow_raw(raw: NonNull<c_void>) -> Self {
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Self { raw, _marker: PhantomData }
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}
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/// Get the underlying raw xdg_surface handle.
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pub fn as_raw(&self) -> NonNull<c_void> {
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self.raw
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}
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}
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pub trait HasXdgSurfaceHandle {
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fn xdg_surface_handle(&self) -> Result<XdgSurfaceHandle<'_>, HandleError>;
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}
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/// Additional methods on [`Window`] that are specific to Wayland.
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///
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/// [`Window`]: crate::window::Window
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pub trait WindowExtWayland {
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/// Returns `xdg_toplevel` of the window or [`None`] if the window is X11 window.
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fn xdg_toplevel(&self) -> Option<NonNull<c_void>>;
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fn xdg_surface_handle<'a>(&'a self) -> Option<&dyn HasXdgSurfaceHandle>;
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fn window_state(&self) -> Option<WindowState>;
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}
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impl WindowExtWayland for dyn CoreWindow + '_ {
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#[inline]
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fn xdg_toplevel(&self) -> Option<NonNull<c_void>> {
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self.cast_ref::<Window>()?.xdg_toplevel()
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}
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#[inline]
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fn xdg_surface_handle(&self) -> Option<&dyn HasXdgSurfaceHandle> {
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Some(self.cast_ref::<Window>()? as &dyn HasXdgSurfaceHandle)
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}
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fn window_state(&self) -> Option<WindowState> {
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self.cast_ref::<Window>()?.xdg_window_state()
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}
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub(crate) struct ApplicationName {
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pub(crate) general: String,
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pub(crate) instance: String,
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}
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/// Window attributes methods specific to Wayland.
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#[derive(Debug, Default, Clone)]
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pub struct WindowAttributesWayland {
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pub(crate) name: Option<ApplicationName>,
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pub(crate) activation_token: Option<ActivationToken>,
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pub(crate) prefer_csd: bool,
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}
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impl WindowAttributesWayland {
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/// Build window with the given name.
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///
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/// The `general` name sets an application ID, which should match the `.desktop`
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/// file distributed with your program. The `instance` is a `no-op`.
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///
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/// For details about application ID conventions, see the
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/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
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#[inline]
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pub fn with_name(mut self, general: impl Into<String>, instance: impl Into<String>) -> Self {
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self.name = Some(ApplicationName { general: general.into(), instance: instance.into() });
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self
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}
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#[inline]
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pub fn with_activation_token(mut self, token: ActivationToken) -> Self {
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self.activation_token = Some(token);
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self
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}
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/// Builds the window with a given preference for client-side decorations.
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///
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/// When set to `true`, the window will tell the compositor that it prefers
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/// client-side decorations, even if server-side decorations are available.
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/// When set to `false` (the default), the window will indicate a preference
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/// for server-side decorations.
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#[inline]
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pub fn with_prefer_csd(mut self, prefer_csd: bool) -> Self {
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self.prefer_csd = prefer_csd;
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self
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}
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}
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impl PlatformWindowAttributes for WindowAttributesWayland {
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fn box_clone(&self) -> Box<dyn PlatformWindowAttributes> {
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Box::from(self.clone())
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}
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}
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/// Get the WindowId out of the surface.
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#[inline]
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fn make_wid(surface: &WlSurface) -> WindowId {
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WindowId::from_raw(surface.id().as_ptr() as usize)
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}
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/// The default routine does floor, but we need round on Wayland.
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fn logical_to_physical_rounded(size: LogicalSize<u32>, scale_factor: f64) -> PhysicalSize<u32> {
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let width = size.width as f64 * scale_factor;
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let height = size.height as f64 * scale_factor;
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(width.round(), height.round()).into()
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}
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/// Converts an image buffer to a Wayland buffer (`wl_buffer`)
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fn image_to_buffer(
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width: i32,
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height: i32,
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data: &[u8],
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format: Format,
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pool: &mut SlotPool,
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) -> Result<Buffer, CreateBufferError> {
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let (buffer, canvas) = pool.create_buffer(width, height, 4 * width, format)?;
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for (canvas_chunk, rgba) in canvas.chunks_exact_mut(4).zip(data.chunks_exact(4)) {
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// Alpha in buffer is premultiplied.
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let alpha = rgba[3] as f32 / 255.;
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let r = (rgba[0] as f32 * alpha) as u32;
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let g = (rgba[1] as f32 * alpha) as u32;
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let b = (rgba[2] as f32 * alpha) as u32;
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let color = ((rgba[3] as u32) << 24) + (r << 16) + (g << 8) + b;
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let array: &mut [u8; 4] = canvas_chunk.try_into().unwrap();
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*array = color.to_le_bytes();
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}
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Ok(buffer)
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}
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