* On Windows and macOS, add API to enable/disable window controls * fix build * missing import * use `WindowButtons` flags * rename to `[set_]enabled_buttons` * add example, fix windows impl for minimize * macOS: Fix button enabling close/minimize while disabling maximized * Update src/platform_impl/windows/window.rs Co-authored-by: Kirill Chibisov <contact@kchibisov.com> * compose the flags on a sep line, use `bool::then` Co-authored-by: Mads Marquart <mads@marquart.dk> Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
1159 lines
40 KiB
Rust
1159 lines
40 KiB
Rust
#![cfg(target_os = "android")]
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use std::{
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collections::VecDeque,
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hash::Hash,
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sync::{
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atomic::{AtomicBool, Ordering},
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mpsc, Arc,
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},
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time::{Duration, Instant},
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};
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use android_activity::input::{InputEvent, KeyAction, Keycode, MotionAction};
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use android_activity::{
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AndroidApp, AndroidAppWaker, ConfigurationRef, InputStatus, MainEvent, Rect,
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};
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use raw_window_handle::{
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AndroidDisplayHandle, HasRawWindowHandle, RawDisplayHandle, RawWindowHandle,
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};
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use crate::platform_impl::Fullscreen;
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use crate::{
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dpi::{PhysicalPosition, PhysicalSize, Position, Size},
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error,
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event::{self, StartCause, VirtualKeyCode},
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event_loop::{self, ControlFlow, EventLoopWindowTarget as RootELW},
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window::{self, CursorGrabMode, Theme, WindowButtons, WindowLevel},
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};
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fn ndk_keycode_to_virtualkeycode(keycode: Keycode) -> Option<event::VirtualKeyCode> {
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match keycode {
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Keycode::A => Some(VirtualKeyCode::A),
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Keycode::B => Some(VirtualKeyCode::B),
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Keycode::C => Some(VirtualKeyCode::C),
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Keycode::D => Some(VirtualKeyCode::D),
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Keycode::E => Some(VirtualKeyCode::E),
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Keycode::F => Some(VirtualKeyCode::F),
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Keycode::G => Some(VirtualKeyCode::G),
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Keycode::H => Some(VirtualKeyCode::H),
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Keycode::I => Some(VirtualKeyCode::I),
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Keycode::J => Some(VirtualKeyCode::J),
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Keycode::K => Some(VirtualKeyCode::K),
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Keycode::L => Some(VirtualKeyCode::L),
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Keycode::M => Some(VirtualKeyCode::M),
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Keycode::N => Some(VirtualKeyCode::N),
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Keycode::O => Some(VirtualKeyCode::O),
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Keycode::P => Some(VirtualKeyCode::P),
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Keycode::Q => Some(VirtualKeyCode::Q),
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Keycode::R => Some(VirtualKeyCode::R),
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Keycode::S => Some(VirtualKeyCode::S),
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Keycode::T => Some(VirtualKeyCode::T),
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Keycode::U => Some(VirtualKeyCode::U),
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Keycode::V => Some(VirtualKeyCode::V),
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Keycode::W => Some(VirtualKeyCode::W),
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Keycode::X => Some(VirtualKeyCode::X),
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Keycode::Y => Some(VirtualKeyCode::Y),
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Keycode::Z => Some(VirtualKeyCode::Z),
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Keycode::Keycode0 => Some(VirtualKeyCode::Key0),
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Keycode::Keycode1 => Some(VirtualKeyCode::Key1),
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Keycode::Keycode2 => Some(VirtualKeyCode::Key2),
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Keycode::Keycode3 => Some(VirtualKeyCode::Key3),
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Keycode::Keycode4 => Some(VirtualKeyCode::Key4),
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Keycode::Keycode5 => Some(VirtualKeyCode::Key5),
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Keycode::Keycode6 => Some(VirtualKeyCode::Key6),
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Keycode::Keycode7 => Some(VirtualKeyCode::Key7),
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Keycode::Keycode8 => Some(VirtualKeyCode::Key8),
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Keycode::Keycode9 => Some(VirtualKeyCode::Key9),
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Keycode::Numpad0 => Some(VirtualKeyCode::Numpad0),
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Keycode::Numpad1 => Some(VirtualKeyCode::Numpad1),
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Keycode::Numpad2 => Some(VirtualKeyCode::Numpad2),
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Keycode::Numpad3 => Some(VirtualKeyCode::Numpad3),
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Keycode::Numpad4 => Some(VirtualKeyCode::Numpad4),
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Keycode::Numpad5 => Some(VirtualKeyCode::Numpad5),
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Keycode::Numpad6 => Some(VirtualKeyCode::Numpad6),
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Keycode::Numpad7 => Some(VirtualKeyCode::Numpad7),
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Keycode::Numpad8 => Some(VirtualKeyCode::Numpad8),
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Keycode::Numpad9 => Some(VirtualKeyCode::Numpad9),
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Keycode::NumpadAdd => Some(VirtualKeyCode::NumpadAdd),
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Keycode::NumpadSubtract => Some(VirtualKeyCode::NumpadSubtract),
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Keycode::NumpadMultiply => Some(VirtualKeyCode::NumpadMultiply),
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Keycode::NumpadDivide => Some(VirtualKeyCode::NumpadDivide),
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Keycode::NumpadEnter => Some(VirtualKeyCode::NumpadEnter),
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Keycode::NumpadEquals => Some(VirtualKeyCode::NumpadEquals),
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Keycode::NumpadComma => Some(VirtualKeyCode::NumpadComma),
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Keycode::NumpadDot => Some(VirtualKeyCode::NumpadDecimal),
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Keycode::NumLock => Some(VirtualKeyCode::Numlock),
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Keycode::DpadLeft => Some(VirtualKeyCode::Left),
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Keycode::DpadRight => Some(VirtualKeyCode::Right),
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Keycode::DpadUp => Some(VirtualKeyCode::Up),
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Keycode::DpadDown => Some(VirtualKeyCode::Down),
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Keycode::F1 => Some(VirtualKeyCode::F1),
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Keycode::F2 => Some(VirtualKeyCode::F2),
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Keycode::F3 => Some(VirtualKeyCode::F3),
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Keycode::F4 => Some(VirtualKeyCode::F4),
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Keycode::F5 => Some(VirtualKeyCode::F5),
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Keycode::F6 => Some(VirtualKeyCode::F6),
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Keycode::F7 => Some(VirtualKeyCode::F7),
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Keycode::F8 => Some(VirtualKeyCode::F8),
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Keycode::F9 => Some(VirtualKeyCode::F9),
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Keycode::F10 => Some(VirtualKeyCode::F10),
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Keycode::F11 => Some(VirtualKeyCode::F11),
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Keycode::F12 => Some(VirtualKeyCode::F12),
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Keycode::Space => Some(VirtualKeyCode::Space),
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Keycode::Escape => Some(VirtualKeyCode::Escape),
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Keycode::Enter => Some(VirtualKeyCode::Return), // not on the Numpad
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Keycode::Tab => Some(VirtualKeyCode::Tab),
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Keycode::PageUp => Some(VirtualKeyCode::PageUp),
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Keycode::PageDown => Some(VirtualKeyCode::PageDown),
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Keycode::MoveHome => Some(VirtualKeyCode::Home),
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Keycode::MoveEnd => Some(VirtualKeyCode::End),
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Keycode::Insert => Some(VirtualKeyCode::Insert),
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Keycode::Del => Some(VirtualKeyCode::Back), // Backspace (above Enter)
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Keycode::ForwardDel => Some(VirtualKeyCode::Delete), // Delete (below Insert)
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Keycode::Copy => Some(VirtualKeyCode::Copy),
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Keycode::Paste => Some(VirtualKeyCode::Paste),
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Keycode::Cut => Some(VirtualKeyCode::Cut),
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Keycode::VolumeUp => Some(VirtualKeyCode::VolumeUp),
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Keycode::VolumeDown => Some(VirtualKeyCode::VolumeDown),
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Keycode::VolumeMute => Some(VirtualKeyCode::Mute), // ???
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Keycode::Mute => Some(VirtualKeyCode::Mute), // ???
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Keycode::MediaPlayPause => Some(VirtualKeyCode::PlayPause),
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Keycode::MediaStop => Some(VirtualKeyCode::MediaStop), // ??? simple "Stop"?
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Keycode::MediaNext => Some(VirtualKeyCode::NextTrack),
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Keycode::MediaPrevious => Some(VirtualKeyCode::PrevTrack),
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Keycode::Plus => Some(VirtualKeyCode::Plus),
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Keycode::Minus => Some(VirtualKeyCode::Minus),
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Keycode::Equals => Some(VirtualKeyCode::Equals),
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Keycode::Semicolon => Some(VirtualKeyCode::Semicolon),
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Keycode::Slash => Some(VirtualKeyCode::Slash),
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Keycode::Backslash => Some(VirtualKeyCode::Backslash),
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Keycode::Comma => Some(VirtualKeyCode::Comma),
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Keycode::Period => Some(VirtualKeyCode::Period),
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Keycode::Apostrophe => Some(VirtualKeyCode::Apostrophe),
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Keycode::Grave => Some(VirtualKeyCode::Grave),
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Keycode::At => Some(VirtualKeyCode::At),
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// TODO: Maybe mapping this to Snapshot makes more sense? See: "PrtScr/SysRq"
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Keycode::Sysrq => Some(VirtualKeyCode::Sysrq),
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// These are usually the same (Pause/Break)
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Keycode::Break => Some(VirtualKeyCode::Pause),
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// These are exactly the same
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Keycode::ScrollLock => Some(VirtualKeyCode::Scroll),
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Keycode::Yen => Some(VirtualKeyCode::Yen),
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Keycode::Kana => Some(VirtualKeyCode::Kana),
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Keycode::CtrlLeft => Some(VirtualKeyCode::LControl),
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Keycode::CtrlRight => Some(VirtualKeyCode::RControl),
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Keycode::ShiftLeft => Some(VirtualKeyCode::LShift),
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Keycode::ShiftRight => Some(VirtualKeyCode::RShift),
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Keycode::AltLeft => Some(VirtualKeyCode::LAlt),
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Keycode::AltRight => Some(VirtualKeyCode::RAlt),
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// Different names for the same keys
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Keycode::MetaLeft => Some(VirtualKeyCode::LWin),
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Keycode::MetaRight => Some(VirtualKeyCode::RWin),
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Keycode::LeftBracket => Some(VirtualKeyCode::LBracket),
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Keycode::RightBracket => Some(VirtualKeyCode::RBracket),
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Keycode::Power => Some(VirtualKeyCode::Power),
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Keycode::Sleep => Some(VirtualKeyCode::Sleep), // what about SoftSleep?
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Keycode::Wakeup => Some(VirtualKeyCode::Wake),
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Keycode::NavigateNext => Some(VirtualKeyCode::NavigateForward),
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Keycode::NavigatePrevious => Some(VirtualKeyCode::NavigateBackward),
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Keycode::Calculator => Some(VirtualKeyCode::Calculator),
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Keycode::Explorer => Some(VirtualKeyCode::MyComputer), // "close enough"
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Keycode::Envelope => Some(VirtualKeyCode::Mail), // "close enough"
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Keycode::Star => Some(VirtualKeyCode::Asterisk), // ???
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Keycode::AllApps => Some(VirtualKeyCode::Apps), // ???
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Keycode::AppSwitch => Some(VirtualKeyCode::Apps), // ???
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Keycode::Refresh => Some(VirtualKeyCode::WebRefresh), // ???
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_ => None,
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}
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}
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struct PeekableReceiver<T> {
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recv: mpsc::Receiver<T>,
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first: Option<T>,
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}
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impl<T> PeekableReceiver<T> {
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pub fn from_recv(recv: mpsc::Receiver<T>) -> Self {
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Self { recv, first: None }
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}
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pub fn has_incoming(&mut self) -> bool {
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if self.first.is_some() {
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return true;
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}
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match self.recv.try_recv() {
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Ok(v) => {
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self.first = Some(v);
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true
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}
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Err(mpsc::TryRecvError::Empty) => false,
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Err(mpsc::TryRecvError::Disconnected) => {
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warn!("Channel was disconnected when checking incoming");
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false
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}
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}
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}
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pub fn try_recv(&mut self) -> Result<T, mpsc::TryRecvError> {
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if let Some(first) = self.first.take() {
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return Ok(first);
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}
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self.recv.try_recv()
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}
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}
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#[derive(Clone)]
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struct SharedFlagSetter {
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flag: Arc<AtomicBool>,
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}
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impl SharedFlagSetter {
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pub fn set(&self) -> bool {
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self.flag
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.compare_exchange(false, true, Ordering::AcqRel, Ordering::Relaxed)
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.is_ok()
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}
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}
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struct SharedFlag {
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flag: Arc<AtomicBool>,
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}
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// Used for queuing redraws from arbitrary threads. We don't care how many
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// times a redraw is requested (so don't actually need to queue any data,
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// we just need to know at the start of a main loop iteration if a redraw
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// was queued and be able to read and clear the state atomically)
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impl SharedFlag {
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pub fn new() -> Self {
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Self {
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flag: Arc::new(AtomicBool::new(false)),
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}
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}
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pub fn setter(&self) -> SharedFlagSetter {
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SharedFlagSetter {
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flag: self.flag.clone(),
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}
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}
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pub fn get_and_reset(&self) -> bool {
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self.flag.swap(false, std::sync::atomic::Ordering::AcqRel)
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}
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}
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#[derive(Clone)]
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pub struct RedrawRequester {
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flag: SharedFlagSetter,
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waker: AndroidAppWaker,
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}
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impl RedrawRequester {
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fn new(flag: &SharedFlag, waker: AndroidAppWaker) -> Self {
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RedrawRequester {
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flag: flag.setter(),
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waker,
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}
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}
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pub fn request_redraw(&self) {
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if self.flag.set() {
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// Only explicitly try to wake up the main loop when the flag
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// value changes
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self.waker.wake();
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}
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}
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}
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pub struct EventLoop<T: 'static> {
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android_app: AndroidApp,
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window_target: event_loop::EventLoopWindowTarget<T>,
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redraw_flag: SharedFlag,
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user_events_sender: mpsc::Sender<T>,
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user_events_receiver: PeekableReceiver<T>, //must wake looper whenever something gets sent
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running: bool,
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}
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#[derive(Default, Debug, Clone, PartialEq)]
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pub(crate) struct PlatformSpecificEventLoopAttributes {
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pub(crate) android_app: Option<AndroidApp>,
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}
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fn sticky_exit_callback<T, F>(
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evt: event::Event<'_, T>,
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target: &RootELW<T>,
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control_flow: &mut ControlFlow,
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callback: &mut F,
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) where
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F: FnMut(event::Event<'_, T>, &RootELW<T>, &mut ControlFlow),
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{
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// make ControlFlow::ExitWithCode sticky by providing a dummy
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// control flow reference if it is already ExitWithCode.
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if let ControlFlow::ExitWithCode(code) = *control_flow {
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callback(evt, target, &mut ControlFlow::ExitWithCode(code))
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} else {
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callback(evt, target, control_flow)
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}
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}
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struct IterationResult {
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deadline: Option<Instant>,
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timeout: Option<Duration>,
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wait_start: Instant,
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}
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impl<T: 'static> EventLoop<T> {
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pub(crate) fn new(attributes: &PlatformSpecificEventLoopAttributes) -> Self {
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let (user_events_sender, user_events_receiver) = mpsc::channel();
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let android_app = attributes.android_app.as_ref().expect("An `AndroidApp` as passed to android_main() is required to create an `EventLoop` on Android");
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let redraw_flag = SharedFlag::new();
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Self {
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android_app: android_app.clone(),
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window_target: event_loop::EventLoopWindowTarget {
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p: EventLoopWindowTarget {
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app: android_app.clone(),
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redraw_requester: RedrawRequester::new(
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&redraw_flag,
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android_app.create_waker(),
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),
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_marker: std::marker::PhantomData,
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},
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_marker: std::marker::PhantomData,
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},
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redraw_flag,
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user_events_sender,
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user_events_receiver: PeekableReceiver::from_recv(user_events_receiver),
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running: false,
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}
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}
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fn single_iteration<'a, F>(
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&mut self,
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control_flow: &mut ControlFlow,
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main_event: Option<MainEvent<'a>>,
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pending_redraw: &mut bool,
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cause: &mut StartCause,
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callback: &mut F,
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) -> IterationResult
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where
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F: FnMut(event::Event<'_, T>, &RootELW<T>, &mut ControlFlow),
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{
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trace!("Mainloop iteration");
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sticky_exit_callback(
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event::Event::NewEvents(*cause),
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self.window_target(),
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control_flow,
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callback,
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);
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let mut resized = false;
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if let Some(event) = main_event {
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trace!("Handling main event {:?}", event);
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match event {
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MainEvent::InitWindow { .. } => {
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sticky_exit_callback(
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event::Event::Resumed,
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self.window_target(),
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control_flow,
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callback,
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);
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}
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MainEvent::TerminateWindow { .. } => {
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sticky_exit_callback(
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event::Event::Suspended,
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self.window_target(),
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control_flow,
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callback,
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);
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}
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MainEvent::WindowResized { .. } => resized = true,
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MainEvent::RedrawNeeded { .. } => *pending_redraw = true,
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MainEvent::ContentRectChanged { .. } => {
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warn!("TODO: find a way to notify application of content rect change");
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}
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MainEvent::GainedFocus => {
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sticky_exit_callback(
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event::Event::WindowEvent {
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window_id: window::WindowId(WindowId),
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event: event::WindowEvent::Focused(true),
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},
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self.window_target(),
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control_flow,
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callback,
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);
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}
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MainEvent::LostFocus => {
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sticky_exit_callback(
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event::Event::WindowEvent {
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window_id: window::WindowId(WindowId),
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event: event::WindowEvent::Focused(false),
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},
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self.window_target(),
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control_flow,
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callback,
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);
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}
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MainEvent::ConfigChanged { .. } => {
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let monitor = MonitorHandle::new(self.android_app.clone());
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let old_scale_factor = monitor.scale_factor();
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let scale_factor = monitor.scale_factor();
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if (scale_factor - old_scale_factor).abs() < f64::EPSILON {
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let mut size = MonitorHandle::new(self.android_app.clone()).size();
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let event = event::Event::WindowEvent {
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window_id: window::WindowId(WindowId),
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event: event::WindowEvent::ScaleFactorChanged {
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new_inner_size: &mut size,
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scale_factor,
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},
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};
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sticky_exit_callback(event, self.window_target(), control_flow, callback);
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}
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}
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MainEvent::LowMemory => {
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// XXX: how to forward this state to applications?
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// It seems like ideally winit should support lifecycle and
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// low-memory events, especially for mobile platforms.
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warn!("TODO: handle Android LowMemory notification");
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}
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MainEvent::Start => {
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// XXX: how to forward this state to applications?
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warn!("TODO: forward onStart notification to application");
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}
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MainEvent::Resume { .. } => {
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debug!("App Resumed - is running");
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self.running = true;
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}
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MainEvent::SaveState { .. } => {
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// XXX: how to forward this state to applications?
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// XXX: also how do we expose state restoration to apps?
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warn!("TODO: forward saveState notification to application");
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}
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MainEvent::Pause => {
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debug!("App Paused - stopped running");
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self.running = false;
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}
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MainEvent::Stop => {
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// XXX: how to forward this state to applications?
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warn!("TODO: forward onStop notification to application");
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}
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MainEvent::Destroy => {
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// XXX: maybe exit mainloop to drop things before being
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// killed by the OS?
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warn!("TODO: forward onDestroy notification to application");
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}
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MainEvent::InsetsChanged { .. } => {
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// XXX: how to forward this state to applications?
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warn!("TODO: handle Android InsetsChanged notification");
|
|
}
|
|
unknown => {
|
|
trace!("Unknown MainEvent {unknown:?} (ignored)");
|
|
}
|
|
}
|
|
} else {
|
|
trace!("No main event to handle");
|
|
}
|
|
|
|
// Process input events
|
|
|
|
self.android_app.input_events(|event| {
|
|
match event {
|
|
InputEvent::MotionEvent(motion_event) => {
|
|
let window_id = window::WindowId(WindowId);
|
|
let device_id = event::DeviceId(DeviceId);
|
|
|
|
let phase = match motion_event.action() {
|
|
MotionAction::Down | MotionAction::PointerDown => {
|
|
Some(event::TouchPhase::Started)
|
|
}
|
|
MotionAction::Up | MotionAction::PointerUp => {
|
|
Some(event::TouchPhase::Ended)
|
|
}
|
|
MotionAction::Move => Some(event::TouchPhase::Moved),
|
|
MotionAction::Cancel => {
|
|
Some(event::TouchPhase::Cancelled)
|
|
}
|
|
_ => {
|
|
None // TODO mouse events
|
|
}
|
|
};
|
|
if let Some(phase) = phase {
|
|
let pointers: Box<
|
|
dyn Iterator<Item = android_activity::input::Pointer<'_>>,
|
|
> = match phase {
|
|
event::TouchPhase::Started
|
|
| event::TouchPhase::Ended => {
|
|
Box::new(
|
|
std::iter::once(motion_event.pointer_at_index(
|
|
motion_event.pointer_index(),
|
|
))
|
|
)
|
|
},
|
|
event::TouchPhase::Moved
|
|
| event::TouchPhase::Cancelled => {
|
|
Box::new(motion_event.pointers())
|
|
}
|
|
};
|
|
|
|
for pointer in pointers {
|
|
let location = PhysicalPosition {
|
|
x: pointer.x() as _,
|
|
y: pointer.y() as _,
|
|
};
|
|
trace!("Input event {device_id:?}, {phase:?}, loc={location:?}, pointer={pointer:?}");
|
|
let event = event::Event::WindowEvent {
|
|
window_id,
|
|
event: event::WindowEvent::Touch(
|
|
event::Touch {
|
|
device_id,
|
|
phase,
|
|
location,
|
|
id: pointer.pointer_id() as u64,
|
|
force: None,
|
|
},
|
|
),
|
|
};
|
|
sticky_exit_callback(
|
|
event,
|
|
self.window_target(),
|
|
control_flow,
|
|
callback
|
|
);
|
|
}
|
|
}
|
|
}
|
|
InputEvent::KeyEvent(key) => {
|
|
let device_id = event::DeviceId(DeviceId);
|
|
|
|
let state = match key.action() {
|
|
KeyAction::Down => event::ElementState::Pressed,
|
|
KeyAction::Up => event::ElementState::Released,
|
|
_ => event::ElementState::Released,
|
|
};
|
|
#[allow(deprecated)]
|
|
let event = event::Event::WindowEvent {
|
|
window_id: window::WindowId(WindowId),
|
|
event: event::WindowEvent::KeyboardInput {
|
|
device_id,
|
|
input: event::KeyboardInput {
|
|
scancode: key.scan_code() as u32,
|
|
state,
|
|
virtual_keycode: ndk_keycode_to_virtualkeycode(
|
|
key.key_code(),
|
|
),
|
|
modifiers: event::ModifiersState::default(),
|
|
},
|
|
is_synthetic: false,
|
|
},
|
|
};
|
|
sticky_exit_callback(
|
|
event,
|
|
self.window_target(),
|
|
control_flow,
|
|
callback
|
|
);
|
|
}
|
|
_ => {
|
|
warn!("Unknown android_activity input event {event:?}")
|
|
}
|
|
}
|
|
|
|
// Assume all events are handled, while Winit doesn't currently give a way for
|
|
// applications to report whether they handled an input event.
|
|
InputStatus::Handled
|
|
});
|
|
|
|
// Empty the user event buffer
|
|
{
|
|
while let Ok(event) = self.user_events_receiver.try_recv() {
|
|
sticky_exit_callback(
|
|
crate::event::Event::UserEvent(event),
|
|
self.window_target(),
|
|
control_flow,
|
|
callback,
|
|
);
|
|
}
|
|
}
|
|
|
|
sticky_exit_callback(
|
|
event::Event::MainEventsCleared,
|
|
self.window_target(),
|
|
control_flow,
|
|
callback,
|
|
);
|
|
|
|
if self.running {
|
|
if resized {
|
|
let size = if let Some(native_window) = self.android_app.native_window().as_ref() {
|
|
let width = native_window.width() as _;
|
|
let height = native_window.height() as _;
|
|
PhysicalSize::new(width, height)
|
|
} else {
|
|
PhysicalSize::new(0, 0)
|
|
};
|
|
let event = event::Event::WindowEvent {
|
|
window_id: window::WindowId(WindowId),
|
|
event: event::WindowEvent::Resized(size),
|
|
};
|
|
sticky_exit_callback(event, self.window_target(), control_flow, callback);
|
|
}
|
|
|
|
*pending_redraw |= self.redraw_flag.get_and_reset();
|
|
if *pending_redraw {
|
|
*pending_redraw = false;
|
|
let event = event::Event::RedrawRequested(window::WindowId(WindowId));
|
|
sticky_exit_callback(event, self.window_target(), control_flow, callback);
|
|
}
|
|
}
|
|
|
|
sticky_exit_callback(
|
|
event::Event::RedrawEventsCleared,
|
|
self.window_target(),
|
|
control_flow,
|
|
callback,
|
|
);
|
|
|
|
let start = Instant::now();
|
|
let (deadline, timeout);
|
|
|
|
match control_flow {
|
|
ControlFlow::ExitWithCode(_) => {
|
|
deadline = None;
|
|
timeout = None;
|
|
}
|
|
ControlFlow::Poll => {
|
|
*cause = StartCause::Poll;
|
|
deadline = None;
|
|
timeout = Some(Duration::from_millis(0));
|
|
}
|
|
ControlFlow::Wait => {
|
|
*cause = StartCause::WaitCancelled {
|
|
start,
|
|
requested_resume: None,
|
|
};
|
|
deadline = None;
|
|
timeout = None;
|
|
}
|
|
ControlFlow::WaitUntil(wait_deadline) => {
|
|
*cause = StartCause::ResumeTimeReached {
|
|
start,
|
|
requested_resume: *wait_deadline,
|
|
};
|
|
timeout = if *wait_deadline > start {
|
|
Some(*wait_deadline - start)
|
|
} else {
|
|
Some(Duration::from_millis(0))
|
|
};
|
|
deadline = Some(*wait_deadline);
|
|
}
|
|
}
|
|
|
|
IterationResult {
|
|
wait_start: start,
|
|
deadline,
|
|
timeout,
|
|
}
|
|
}
|
|
|
|
pub fn run<F>(mut self, event_handler: F) -> !
|
|
where
|
|
F: 'static
|
|
+ FnMut(event::Event<'_, T>, &event_loop::EventLoopWindowTarget<T>, &mut ControlFlow),
|
|
{
|
|
let exit_code = self.run_return(event_handler);
|
|
::std::process::exit(exit_code);
|
|
}
|
|
|
|
pub fn run_return<F>(&mut self, mut callback: F) -> i32
|
|
where
|
|
F: FnMut(event::Event<'_, T>, &RootELW<T>, &mut ControlFlow),
|
|
{
|
|
let mut control_flow = ControlFlow::default();
|
|
let mut cause = StartCause::Init;
|
|
let mut pending_redraw = false;
|
|
|
|
// run the initial loop iteration
|
|
let mut iter_result = self.single_iteration(
|
|
&mut control_flow,
|
|
None,
|
|
&mut pending_redraw,
|
|
&mut cause,
|
|
&mut callback,
|
|
);
|
|
|
|
let exit_code = loop {
|
|
if let ControlFlow::ExitWithCode(code) = control_flow {
|
|
break code;
|
|
}
|
|
|
|
let mut timeout = iter_result.timeout;
|
|
|
|
// If we already have work to do then we don't want to block on the next poll...
|
|
pending_redraw |= self.redraw_flag.get_and_reset();
|
|
if self.running && (pending_redraw || self.user_events_receiver.has_incoming()) {
|
|
timeout = Some(Duration::from_millis(0))
|
|
}
|
|
|
|
let app = self.android_app.clone(); // Don't borrow self as part of poll expression
|
|
app.poll_events(timeout, |poll_event| {
|
|
let mut main_event = None;
|
|
|
|
match poll_event {
|
|
android_activity::PollEvent::Wake => {
|
|
// In the X11 backend it's noted that too many false-positive wake ups
|
|
// would cause the event loop to run continuously. They handle this by re-checking
|
|
// for pending events (assuming they cover all valid reasons for a wake up).
|
|
//
|
|
// For now, user_events and redraw_requests are the only reasons to expect
|
|
// a wake up here so we can ignore the wake up if there are no events/requests.
|
|
// We also ignore wake ups while suspended.
|
|
pending_redraw |= self.redraw_flag.get_and_reset();
|
|
if !self.running
|
|
|| (!pending_redraw && !self.user_events_receiver.has_incoming())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
android_activity::PollEvent::Timeout => {}
|
|
android_activity::PollEvent::Main(event) => {
|
|
main_event = Some(event);
|
|
}
|
|
unknown_event => {
|
|
warn!("Unknown poll event {unknown_event:?} (ignored)");
|
|
}
|
|
}
|
|
|
|
let wait_cancelled = iter_result
|
|
.deadline
|
|
.map_or(false, |deadline| Instant::now() < deadline);
|
|
|
|
if wait_cancelled {
|
|
cause = StartCause::WaitCancelled {
|
|
start: iter_result.wait_start,
|
|
requested_resume: iter_result.deadline,
|
|
};
|
|
}
|
|
|
|
iter_result = self.single_iteration(
|
|
&mut control_flow,
|
|
main_event,
|
|
&mut pending_redraw,
|
|
&mut cause,
|
|
&mut callback,
|
|
);
|
|
});
|
|
};
|
|
|
|
sticky_exit_callback(
|
|
event::Event::LoopDestroyed,
|
|
self.window_target(),
|
|
&mut control_flow,
|
|
&mut callback,
|
|
);
|
|
|
|
exit_code
|
|
}
|
|
|
|
pub fn window_target(&self) -> &event_loop::EventLoopWindowTarget<T> {
|
|
&self.window_target
|
|
}
|
|
|
|
pub fn create_proxy(&self) -> EventLoopProxy<T> {
|
|
EventLoopProxy {
|
|
user_events_sender: self.user_events_sender.clone(),
|
|
waker: self.android_app.create_waker(),
|
|
}
|
|
}
|
|
}
|
|
|
|
pub struct EventLoopProxy<T: 'static> {
|
|
user_events_sender: mpsc::Sender<T>,
|
|
waker: AndroidAppWaker,
|
|
}
|
|
|
|
impl<T: 'static> Clone for EventLoopProxy<T> {
|
|
fn clone(&self) -> Self {
|
|
EventLoopProxy {
|
|
user_events_sender: self.user_events_sender.clone(),
|
|
waker: self.waker.clone(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<T> EventLoopProxy<T> {
|
|
pub fn send_event(&self, event: T) -> Result<(), event_loop::EventLoopClosed<T>> {
|
|
self.user_events_sender
|
|
.send(event)
|
|
.map_err(|err| event_loop::EventLoopClosed(err.0))?;
|
|
self.waker.wake();
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
pub struct EventLoopWindowTarget<T: 'static> {
|
|
app: AndroidApp,
|
|
redraw_requester: RedrawRequester,
|
|
_marker: std::marker::PhantomData<T>,
|
|
}
|
|
|
|
impl<T: 'static> EventLoopWindowTarget<T> {
|
|
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
|
|
Some(MonitorHandle::new(self.app.clone()))
|
|
}
|
|
|
|
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
|
|
let mut v = VecDeque::with_capacity(1);
|
|
v.push_back(MonitorHandle::new(self.app.clone()));
|
|
v
|
|
}
|
|
|
|
pub fn raw_display_handle(&self) -> RawDisplayHandle {
|
|
RawDisplayHandle::Android(AndroidDisplayHandle::empty())
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
|
pub(crate) struct WindowId;
|
|
|
|
impl WindowId {
|
|
pub const fn dummy() -> Self {
|
|
WindowId
|
|
}
|
|
}
|
|
|
|
impl From<WindowId> for u64 {
|
|
fn from(_: WindowId) -> Self {
|
|
0
|
|
}
|
|
}
|
|
|
|
impl From<u64> for WindowId {
|
|
fn from(_: u64) -> Self {
|
|
Self
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
|
pub struct DeviceId;
|
|
|
|
impl DeviceId {
|
|
pub const fn dummy() -> Self {
|
|
DeviceId
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
|
|
pub struct PlatformSpecificWindowBuilderAttributes;
|
|
|
|
pub(crate) struct Window {
|
|
app: AndroidApp,
|
|
redraw_requester: RedrawRequester,
|
|
}
|
|
|
|
impl Window {
|
|
pub(crate) fn new<T: 'static>(
|
|
el: &EventLoopWindowTarget<T>,
|
|
_window_attrs: window::WindowAttributes,
|
|
_: PlatformSpecificWindowBuilderAttributes,
|
|
) -> Result<Self, error::OsError> {
|
|
// FIXME this ignores requested window attributes
|
|
|
|
Ok(Self {
|
|
app: el.app.clone(),
|
|
redraw_requester: el.redraw_requester.clone(),
|
|
})
|
|
}
|
|
|
|
pub fn id(&self) -> WindowId {
|
|
WindowId
|
|
}
|
|
|
|
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
|
|
Some(MonitorHandle::new(self.app.clone()))
|
|
}
|
|
|
|
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
|
|
let mut v = VecDeque::with_capacity(1);
|
|
v.push_back(MonitorHandle::new(self.app.clone()));
|
|
v
|
|
}
|
|
|
|
pub fn current_monitor(&self) -> Option<MonitorHandle> {
|
|
Some(MonitorHandle::new(self.app.clone()))
|
|
}
|
|
|
|
pub fn scale_factor(&self) -> f64 {
|
|
MonitorHandle::new(self.app.clone()).scale_factor()
|
|
}
|
|
|
|
pub fn request_redraw(&self) {
|
|
self.redraw_requester.request_redraw()
|
|
}
|
|
|
|
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
|
|
Err(error::NotSupportedError::new())
|
|
}
|
|
|
|
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
|
|
Err(error::NotSupportedError::new())
|
|
}
|
|
|
|
pub fn set_outer_position(&self, _position: Position) {
|
|
// no effect
|
|
}
|
|
|
|
pub fn inner_size(&self) -> PhysicalSize<u32> {
|
|
self.outer_size()
|
|
}
|
|
|
|
pub fn set_inner_size(&self, _size: Size) {
|
|
warn!("Cannot set window size on Android");
|
|
}
|
|
|
|
pub fn outer_size(&self) -> PhysicalSize<u32> {
|
|
MonitorHandle::new(self.app.clone()).size()
|
|
}
|
|
|
|
pub fn set_min_inner_size(&self, _: Option<Size>) {}
|
|
|
|
pub fn set_max_inner_size(&self, _: Option<Size>) {}
|
|
|
|
pub fn resize_increments(&self) -> Option<PhysicalSize<u32>> {
|
|
None
|
|
}
|
|
|
|
pub fn set_resize_increments(&self, _increments: Option<Size>) {}
|
|
|
|
pub fn set_title(&self, _title: &str) {}
|
|
|
|
pub fn set_visible(&self, _visibility: bool) {}
|
|
|
|
pub fn is_visible(&self) -> Option<bool> {
|
|
None
|
|
}
|
|
|
|
pub fn set_resizable(&self, _resizeable: bool) {}
|
|
|
|
pub fn is_resizable(&self) -> bool {
|
|
false
|
|
}
|
|
|
|
pub fn set_enabled_buttons(&self, _buttons: WindowButtons) {}
|
|
|
|
pub fn enabled_buttons(&self) -> WindowButtons {
|
|
WindowButtons::all()
|
|
}
|
|
|
|
pub fn set_minimized(&self, _minimized: bool) {}
|
|
|
|
pub fn set_maximized(&self, _maximized: bool) {}
|
|
|
|
pub fn is_maximized(&self) -> bool {
|
|
false
|
|
}
|
|
|
|
pub fn set_fullscreen(&self, _monitor: Option<Fullscreen>) {
|
|
warn!("Cannot set fullscreen on Android");
|
|
}
|
|
|
|
pub fn fullscreen(&self) -> Option<Fullscreen> {
|
|
None
|
|
}
|
|
|
|
pub fn set_decorations(&self, _decorations: bool) {}
|
|
|
|
pub fn is_decorated(&self) -> bool {
|
|
true
|
|
}
|
|
|
|
pub fn set_window_level(&self, _level: WindowLevel) {}
|
|
|
|
pub fn set_window_icon(&self, _window_icon: Option<crate::icon::Icon>) {}
|
|
|
|
pub fn set_ime_position(&self, _position: Position) {}
|
|
|
|
pub fn set_ime_allowed(&self, _allowed: bool) {}
|
|
|
|
pub fn focus_window(&self) {}
|
|
|
|
pub fn request_user_attention(&self, _request_type: Option<window::UserAttentionType>) {}
|
|
|
|
pub fn set_cursor_icon(&self, _: window::CursorIcon) {}
|
|
|
|
pub fn set_cursor_position(&self, _: Position) -> Result<(), error::ExternalError> {
|
|
Err(error::ExternalError::NotSupported(
|
|
error::NotSupportedError::new(),
|
|
))
|
|
}
|
|
|
|
pub fn set_cursor_grab(&self, _: CursorGrabMode) -> Result<(), error::ExternalError> {
|
|
Err(error::ExternalError::NotSupported(
|
|
error::NotSupportedError::new(),
|
|
))
|
|
}
|
|
|
|
pub fn set_cursor_visible(&self, _: bool) {}
|
|
|
|
pub fn drag_window(&self) -> Result<(), error::ExternalError> {
|
|
Err(error::ExternalError::NotSupported(
|
|
error::NotSupportedError::new(),
|
|
))
|
|
}
|
|
|
|
pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), error::ExternalError> {
|
|
Err(error::ExternalError::NotSupported(
|
|
error::NotSupportedError::new(),
|
|
))
|
|
}
|
|
|
|
pub fn raw_window_handle(&self) -> RawWindowHandle {
|
|
if let Some(native_window) = self.app.native_window().as_ref() {
|
|
native_window.raw_window_handle()
|
|
} else {
|
|
panic!("Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.");
|
|
}
|
|
}
|
|
|
|
pub fn raw_display_handle(&self) -> RawDisplayHandle {
|
|
RawDisplayHandle::Android(AndroidDisplayHandle::empty())
|
|
}
|
|
|
|
pub fn config(&self) -> ConfigurationRef {
|
|
self.app.config()
|
|
}
|
|
|
|
pub fn content_rect(&self) -> Rect {
|
|
self.app.content_rect()
|
|
}
|
|
|
|
pub fn set_theme(&self, _theme: Option<Theme>) {}
|
|
|
|
pub fn theme(&self) -> Option<Theme> {
|
|
None
|
|
}
|
|
|
|
pub fn title(&self) -> String {
|
|
String::new()
|
|
}
|
|
}
|
|
|
|
#[derive(Default, Clone, Debug)]
|
|
pub struct OsError;
|
|
|
|
use std::fmt::{self, Display, Formatter};
|
|
impl Display for OsError {
|
|
fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), fmt::Error> {
|
|
write!(fmt, "Android OS Error")
|
|
}
|
|
}
|
|
|
|
pub(crate) use crate::icon::NoIcon as PlatformIcon;
|
|
|
|
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
|
|
pub struct MonitorHandle {
|
|
app: AndroidApp,
|
|
}
|
|
impl PartialOrd for MonitorHandle {
|
|
fn partial_cmp(&self, _other: &Self) -> Option<std::cmp::Ordering> {
|
|
Some(std::cmp::Ordering::Equal)
|
|
}
|
|
}
|
|
impl Ord for MonitorHandle {
|
|
fn cmp(&self, _other: &Self) -> std::cmp::Ordering {
|
|
std::cmp::Ordering::Equal
|
|
}
|
|
}
|
|
|
|
impl MonitorHandle {
|
|
pub(crate) fn new(app: AndroidApp) -> Self {
|
|
Self { app }
|
|
}
|
|
|
|
pub fn name(&self) -> Option<String> {
|
|
Some("Android Device".to_owned())
|
|
}
|
|
|
|
pub fn size(&self) -> PhysicalSize<u32> {
|
|
if let Some(native_window) = self.app.native_window() {
|
|
PhysicalSize::new(native_window.width() as _, native_window.height() as _)
|
|
} else {
|
|
PhysicalSize::new(0, 0)
|
|
}
|
|
}
|
|
|
|
pub fn position(&self) -> PhysicalPosition<i32> {
|
|
(0, 0).into()
|
|
}
|
|
|
|
pub fn scale_factor(&self) -> f64 {
|
|
self.app
|
|
.config()
|
|
.density()
|
|
.map(|dpi| dpi as f64 / 160.0)
|
|
.unwrap_or(1.0)
|
|
}
|
|
|
|
pub fn refresh_rate_millihertz(&self) -> Option<u32> {
|
|
// FIXME no way to get real refresh rate for now.
|
|
None
|
|
}
|
|
|
|
pub fn video_modes(&self) -> impl Iterator<Item = VideoMode> {
|
|
let size = self.size().into();
|
|
// FIXME this is not the real refresh rate
|
|
// (it is guaranteed to support 32 bit color though)
|
|
std::iter::once(VideoMode {
|
|
size,
|
|
bit_depth: 32,
|
|
refresh_rate_millihertz: 60000,
|
|
monitor: self.clone(),
|
|
})
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
|
|
pub struct VideoMode {
|
|
size: (u32, u32),
|
|
bit_depth: u16,
|
|
refresh_rate_millihertz: u32,
|
|
monitor: MonitorHandle,
|
|
}
|
|
|
|
impl VideoMode {
|
|
pub fn size(&self) -> PhysicalSize<u32> {
|
|
self.size.into()
|
|
}
|
|
|
|
pub fn bit_depth(&self) -> u16 {
|
|
self.bit_depth
|
|
}
|
|
|
|
pub fn refresh_rate_millihertz(&self) -> u32 {
|
|
self.refresh_rate_millihertz
|
|
}
|
|
|
|
pub fn monitor(&self) -> MonitorHandle {
|
|
self.monitor.clone()
|
|
}
|
|
}
|