* macOS & iOS: Refactor EventWrapper * macOS & iOS: Make EventLoopWindowTarget independent of the user event * iOS: Use MainThreadMarker instead of marking functions unsafe * Make iOS thread safe
100 lines
3.5 KiB
Rust
100 lines
3.5 KiB
Rust
#![allow(clippy::unnecessary_cast)]
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use icrate::Foundation::NSObject;
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use objc2::{declare_class, msg_send, mutability, ClassType};
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use super::appkit::{NSApplication, NSEvent, NSEventModifierFlags, NSEventType, NSResponder};
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use super::{app_state::AppState, DEVICE_ID};
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use crate::event::{DeviceEvent, ElementState, Event};
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declare_class!(
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#[derive(Debug, PartialEq, Eq, Hash)]
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pub(super) struct WinitApplication;
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unsafe impl ClassType for WinitApplication {
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#[inherits(NSResponder, NSObject)]
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type Super = NSApplication;
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type Mutability = mutability::InteriorMutable;
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const NAME: &'static str = "WinitApplication";
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}
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unsafe impl WinitApplication {
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// Normally, holding Cmd + any key never sends us a `keyUp` event for that key.
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// Overriding `sendEvent:` like this fixes that. (https://stackoverflow.com/a/15294196)
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// Fun fact: Firefox still has this bug! (https://bugzilla.mozilla.org/show_bug.cgi?id=1299553)
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#[method(sendEvent:)]
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fn send_event(&self, event: &NSEvent) {
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// For posterity, there are some undocumented event types
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// (https://github.com/servo/cocoa-rs/issues/155)
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// but that doesn't really matter here.
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let event_type = event.type_();
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let modifier_flags = event.modifierFlags();
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if event_type == NSEventType::NSKeyUp
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&& modifier_flags.contains(NSEventModifierFlags::NSCommandKeyMask)
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{
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if let Some(key_window) = self.keyWindow() {
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unsafe { key_window.sendEvent(event) };
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}
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} else {
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maybe_dispatch_device_event(event);
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unsafe { msg_send![super(self), sendEvent: event] }
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}
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}
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}
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);
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fn maybe_dispatch_device_event(event: &NSEvent) {
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let event_type = event.type_();
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match event_type {
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NSEventType::NSMouseMoved
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| NSEventType::NSLeftMouseDragged
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| NSEventType::NSOtherMouseDragged
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| NSEventType::NSRightMouseDragged => {
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let delta_x = event.deltaX() as f64;
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let delta_y = event.deltaY() as f64;
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if delta_x != 0.0 {
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queue_device_event(DeviceEvent::Motion {
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axis: 0,
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value: delta_x,
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});
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}
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if delta_y != 0.0 {
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queue_device_event(DeviceEvent::Motion {
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axis: 1,
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value: delta_y,
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})
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}
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if delta_x != 0.0 || delta_y != 0.0 {
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queue_device_event(DeviceEvent::MouseMotion {
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delta: (delta_x, delta_y),
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});
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}
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}
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NSEventType::NSLeftMouseDown
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| NSEventType::NSRightMouseDown
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| NSEventType::NSOtherMouseDown => {
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queue_device_event(DeviceEvent::Button {
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button: event.buttonNumber() as u32,
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state: ElementState::Pressed,
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});
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}
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NSEventType::NSLeftMouseUp | NSEventType::NSRightMouseUp | NSEventType::NSOtherMouseUp => {
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queue_device_event(DeviceEvent::Button {
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button: event.buttonNumber() as u32,
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state: ElementState::Released,
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});
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}
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_ => (),
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}
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}
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fn queue_device_event(event: DeviceEvent) {
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let event = Event::DeviceEvent {
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device_id: DEVICE_ID,
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event,
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};
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AppState::queue_event(event);
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}
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