Key them off of `onStop()` and `onStart()` which seems to match the other backends most closely. These [Android Activity lifecycle] events denote when the application is visible on-screen, and recommend that any heavy lifting for startup and shutdown happens here, as the application may be demoted to the background and later shut down entirely unless the user navigates back to it. [Android Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
1878 lines
73 KiB
Rust
1878 lines
73 KiB
Rust
#![allow(clippy::unnecessary_cast)]
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use std::cell::{Cell, RefCell};
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use std::collections::VecDeque;
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use std::ffi::c_void;
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use std::ptr;
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use std::rc::Rc;
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use std::sync::{Arc, Mutex};
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|
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use core_graphics::display::{CGDisplay, CGPoint};
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use monitor::VideoModeHandle;
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use objc2::rc::{autoreleasepool, Retained};
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use objc2::runtime::{AnyObject, ProtocolObject};
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|
use objc2::{declare_class, msg_send_id, mutability, sel, ClassType, DeclaredClass};
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use objc2_app_kit::{
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NSAppKitVersionNumber, NSAppKitVersionNumber10_12, NSAppearance, NSAppearanceCustomization,
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NSAppearanceNameAqua, NSApplication, NSApplicationPresentationOptions, NSBackingStoreType,
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NSColor, NSDraggingDestination, NSFilenamesPboardType, NSPasteboard,
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NSRequestUserAttentionType, NSScreen, NSView, NSWindowButton, NSWindowDelegate,
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NSWindowFullScreenButton, NSWindowLevel, NSWindowOcclusionState, NSWindowOrderingMode,
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NSWindowSharingType, NSWindowStyleMask, NSWindowTabbingMode, NSWindowTitleVisibility,
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};
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use objc2_foundation::{
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ns_string, CGFloat, MainThreadMarker, NSArray, NSCopying, NSDictionary, NSKeyValueChangeKey,
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NSKeyValueChangeNewKey, NSKeyValueChangeOldKey, NSKeyValueObservingOptions, NSObject,
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NSObjectNSDelayedPerforming, NSObjectNSKeyValueObserverRegistration, NSObjectProtocol, NSPoint,
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|
NSRect, NSSize, NSString,
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|
};
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|
use tracing::{trace, warn};
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|
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use super::app_state::AppState;
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use super::cursor::cursor_from_icon;
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use super::monitor::{self, flip_window_screen_coordinates, get_display_id};
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use super::observer::RunLoop;
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|
use super::view::WinitView;
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use super::window::WinitWindow;
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use super::{ffi, Fullscreen, MonitorHandle};
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use crate::dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize, Position, Size};
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use crate::error::{NotSupportedError, RequestError};
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use crate::event::{SurfaceSizeWriter, WindowEvent};
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use crate::platform::macos::{OptionAsAlt, WindowExtMacOS};
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use crate::window::{
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Cursor, CursorGrabMode, Icon, ImePurpose, ResizeDirection, Theme, UserAttentionType,
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WindowAttributes, WindowButtons, WindowId, WindowLevel,
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};
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|
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#[derive(Clone, Debug, PartialEq)]
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pub struct PlatformSpecificWindowAttributes {
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pub movable_by_window_background: bool,
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pub titlebar_transparent: bool,
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pub title_hidden: bool,
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pub titlebar_hidden: bool,
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pub titlebar_buttons_hidden: bool,
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pub fullsize_content_view: bool,
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pub disallow_hidpi: bool,
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pub has_shadow: bool,
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|
pub accepts_first_mouse: bool,
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pub tabbing_identifier: Option<String>,
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pub option_as_alt: OptionAsAlt,
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pub borderless_game: bool,
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}
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impl Default for PlatformSpecificWindowAttributes {
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#[inline]
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fn default() -> Self {
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Self {
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movable_by_window_background: false,
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titlebar_transparent: false,
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title_hidden: false,
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titlebar_hidden: false,
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titlebar_buttons_hidden: false,
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fullsize_content_view: false,
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disallow_hidpi: false,
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has_shadow: true,
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accepts_first_mouse: true,
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tabbing_identifier: None,
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option_as_alt: Default::default(),
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borderless_game: false,
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}
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}
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}
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#[derive(Debug)]
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pub(crate) struct State {
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/// Strong reference to the global application state.
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app_state: Rc<AppState>,
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window: Retained<WinitWindow>,
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// During `windowDidResize`, we use this to only send Moved if the position changed.
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//
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// This is expressed in desktop coordinates, and flipped to match Winit's coordinate system.
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previous_position: Cell<NSPoint>,
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|
|
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// Used to prevent redundant events.
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previous_scale_factor: Cell<f64>,
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|
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/// The current resize increments for the window content.
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surface_resize_increments: Cell<NSSize>,
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/// Whether the window is showing decorations.
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decorations: Cell<bool>,
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resizable: Cell<bool>,
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maximized: Cell<bool>,
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/// Presentation options saved before entering `set_simple_fullscreen`, and
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/// restored upon exiting it. Also used when transitioning from Borderless to
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/// Exclusive fullscreen in `set_fullscreen` because we need to disable the menu
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/// bar in exclusive fullscreen but want to restore the original options when
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/// transitioning back to borderless fullscreen.
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save_presentation_opts: Cell<Option<NSApplicationPresentationOptions>>,
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|
// This is set when WindowAttributes::with_fullscreen was set,
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// see comments of `window_did_fail_to_enter_fullscreen`
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initial_fullscreen: Cell<bool>,
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/// This field tracks the current fullscreen state of the window
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|
/// (as seen by `WindowDelegate`).
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fullscreen: RefCell<Option<Fullscreen>>,
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// If it is attempted to toggle fullscreen when in_fullscreen_transition is true,
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|
// Set target_fullscreen and do after fullscreen transition is end.
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|
target_fullscreen: RefCell<Option<Option<Fullscreen>>>,
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// This is true between windowWillEnterFullScreen and windowDidEnterFullScreen
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// or windowWillExitFullScreen and windowDidExitFullScreen.
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|
// We must not toggle fullscreen when this is true.
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in_fullscreen_transition: Cell<bool>,
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standard_frame: Cell<Option<NSRect>>,
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is_simple_fullscreen: Cell<bool>,
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saved_style: Cell<Option<NSWindowStyleMask>>,
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is_borderless_game: Cell<bool>,
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}
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|
declare_class!(
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pub(crate) struct WindowDelegate;
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|
|
|
unsafe impl ClassType for WindowDelegate {
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|
type Super = NSObject;
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|
type Mutability = mutability::MainThreadOnly;
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|
const NAME: &'static str = "WinitWindowDelegate";
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|
}
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|
|
|
impl DeclaredClass for WindowDelegate {
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|
type Ivars = State;
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|
}
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unsafe impl NSObjectProtocol for WindowDelegate {}
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unsafe impl NSWindowDelegate for WindowDelegate {
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#[method(windowShouldClose:)]
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fn window_should_close(&self, _: Option<&AnyObject>) -> bool {
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trace_scope!("windowShouldClose:");
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self.queue_event(WindowEvent::CloseRequested);
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false
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}
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#[method(windowWillClose:)]
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fn window_will_close(&self, _: Option<&AnyObject>) {
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trace_scope!("windowWillClose:");
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// `setDelegate:` retains the previous value and then autoreleases it
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|
autoreleasepool(|_| {
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|
// Since El Capitan, we need to be careful that delegate methods can't
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// be called after the window closes.
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|
self.window().setDelegate(None);
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});
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self.queue_event(WindowEvent::Destroyed);
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}
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#[method(windowDidResize:)]
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fn window_did_resize(&self, _: Option<&AnyObject>) {
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trace_scope!("windowDidResize:");
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// NOTE: WindowEvent::SurfaceResized is reported in frameDidChange.
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self.emit_move_event();
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}
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|
#[method(windowWillStartLiveResize:)]
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|
fn window_will_start_live_resize(&self, _: Option<&AnyObject>) {
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trace_scope!("windowWillStartLiveResize:");
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let increments = self.ivars().surface_resize_increments.get();
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self.set_resize_increments_inner(increments);
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}
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#[method(windowDidEndLiveResize:)]
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fn window_did_end_live_resize(&self, _: Option<&AnyObject>) {
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|
trace_scope!("windowDidEndLiveResize:");
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self.set_resize_increments_inner(NSSize::new(1., 1.));
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}
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// This won't be triggered if the move was part of a resize.
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#[method(windowDidMove:)]
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fn window_did_move(&self, _: Option<&AnyObject>) {
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|
trace_scope!("windowDidMove:");
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self.emit_move_event();
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|
}
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|
|
|
#[method(windowDidChangeBackingProperties:)]
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|
fn window_did_change_backing_properties(&self, _: Option<&AnyObject>) {
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|
trace_scope!("windowDidChangeBackingProperties:");
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|
let scale_factor = self.scale_factor();
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|
if scale_factor == self.ivars().previous_scale_factor.get() {
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|
return;
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|
};
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|
self.ivars().previous_scale_factor.set(scale_factor);
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|
|
|
let mtm = MainThreadMarker::from(self);
|
|
let this = self.retain();
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|
RunLoop::main(mtm).queue_closure(move || {
|
|
this.handle_scale_factor_changed(scale_factor);
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|
});
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|
}
|
|
|
|
#[method(windowDidBecomeKey:)]
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|
fn window_did_become_key(&self, _: Option<&AnyObject>) {
|
|
trace_scope!("windowDidBecomeKey:");
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|
// TODO: center the cursor if the window had mouse grab when it
|
|
// lost focus
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|
self.queue_event(WindowEvent::Focused(true));
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|
}
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|
|
|
#[method(windowDidResignKey:)]
|
|
fn window_did_resign_key(&self, _: Option<&AnyObject>) {
|
|
trace_scope!("windowDidResignKey:");
|
|
// It happens rather often, e.g. when the user is Cmd+Tabbing, that the
|
|
// NSWindowDelegate will receive a didResignKey event despite no event
|
|
// being received when the modifiers are released. This is because
|
|
// flagsChanged events are received by the NSView instead of the
|
|
// NSWindowDelegate, and as a result a tracked modifiers state can quite
|
|
// easily fall out of synchrony with reality. This requires us to emit
|
|
// a synthetic ModifiersChanged event when we lose focus.
|
|
self.view().reset_modifiers();
|
|
|
|
self.queue_event(WindowEvent::Focused(false));
|
|
}
|
|
|
|
/// Invoked when before enter fullscreen
|
|
#[method(windowWillEnterFullScreen:)]
|
|
fn window_will_enter_fullscreen(&self, _: Option<&AnyObject>) {
|
|
trace_scope!("windowWillEnterFullScreen:");
|
|
|
|
self.ivars().maximized.set(self.is_zoomed());
|
|
let mut fullscreen = self.ivars().fullscreen.borrow_mut();
|
|
match &*fullscreen {
|
|
// Exclusive mode sets the state in `set_fullscreen` as the user
|
|
// can't enter exclusive mode by other means (like the
|
|
// fullscreen button on the window decorations)
|
|
Some(Fullscreen::Exclusive(_)) => (),
|
|
// `window_will_enter_fullscreen` was triggered and we're already
|
|
// in fullscreen, so we must've reached here by `set_fullscreen`
|
|
// as it updates the state
|
|
Some(Fullscreen::Borderless(_)) => (),
|
|
// Otherwise, we must've reached fullscreen by the user clicking
|
|
// on the green fullscreen button. Update state!
|
|
None => {
|
|
let current_monitor = self.current_monitor_inner();
|
|
*fullscreen = Some(Fullscreen::Borderless(current_monitor));
|
|
},
|
|
}
|
|
self.ivars().in_fullscreen_transition.set(true);
|
|
}
|
|
|
|
/// Invoked when before exit fullscreen
|
|
#[method(windowWillExitFullScreen:)]
|
|
fn window_will_exit_fullscreen(&self, _: Option<&AnyObject>) {
|
|
trace_scope!("windowWillExitFullScreen:");
|
|
|
|
self.ivars().in_fullscreen_transition.set(true);
|
|
}
|
|
|
|
#[method(window:willUseFullScreenPresentationOptions:)]
|
|
fn window_will_use_fullscreen_presentation_options(
|
|
&self,
|
|
_: Option<&AnyObject>,
|
|
proposed_options: NSApplicationPresentationOptions,
|
|
) -> NSApplicationPresentationOptions {
|
|
trace_scope!("window:willUseFullScreenPresentationOptions:");
|
|
// Generally, games will want to disable the menu bar and the dock. Ideally,
|
|
// this would be configurable by the user. Unfortunately because of our
|
|
// `CGShieldingWindowLevel() + 1` hack (see `set_fullscreen`), our window is
|
|
// placed on top of the menu bar in exclusive fullscreen mode. This looks
|
|
// broken so we always disable the menu bar in exclusive fullscreen. We may
|
|
// still want to make this configurable for borderless fullscreen. Right now
|
|
// we don't, for consistency. If we do, it should be documented that the
|
|
// user-provided options are ignored in exclusive fullscreen.
|
|
let mut options = proposed_options;
|
|
let fullscreen = self.ivars().fullscreen.borrow();
|
|
if let Some(Fullscreen::Exclusive(_)) = &*fullscreen {
|
|
options = NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
|
|
| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
|
|
| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar;
|
|
}
|
|
|
|
options
|
|
}
|
|
|
|
/// Invoked when entered fullscreen
|
|
#[method(windowDidEnterFullScreen:)]
|
|
fn window_did_enter_fullscreen(&self, _: Option<&AnyObject>) {
|
|
trace_scope!("windowDidEnterFullScreen:");
|
|
self.ivars().initial_fullscreen.set(false);
|
|
self.ivars().in_fullscreen_transition.set(false);
|
|
if let Some(target_fullscreen) = self.ivars().target_fullscreen.take() {
|
|
self.set_fullscreen(target_fullscreen);
|
|
}
|
|
}
|
|
|
|
/// Invoked when exited fullscreen
|
|
#[method(windowDidExitFullScreen:)]
|
|
fn window_did_exit_fullscreen(&self, _: Option<&AnyObject>) {
|
|
trace_scope!("windowDidExitFullScreen:");
|
|
|
|
self.restore_state_from_fullscreen();
|
|
self.ivars().in_fullscreen_transition.set(false);
|
|
if let Some(target_fullscreen) = self.ivars().target_fullscreen.take() {
|
|
self.set_fullscreen(target_fullscreen);
|
|
}
|
|
}
|
|
|
|
/// Invoked when fail to enter fullscreen
|
|
///
|
|
/// When this window launch from a fullscreen app (e.g. launch from VS Code
|
|
/// terminal), it creates a new virtual desktop and a transition animation.
|
|
/// This animation takes one second and cannot be disable without
|
|
/// elevated privileges. In this animation time, all toggleFullscreen events
|
|
/// will be failed. In this implementation, we will try again by using
|
|
/// performSelector:withObject:afterDelay: until window_did_enter_fullscreen.
|
|
/// It should be fine as we only do this at initialization (i.e with_fullscreen
|
|
/// was set).
|
|
///
|
|
/// From Apple doc:
|
|
/// In some cases, the transition to enter full-screen mode can fail,
|
|
/// due to being in the midst of handling some other animation or user gesture.
|
|
/// This method indicates that there was an error, and you should clean up any
|
|
/// work you may have done to prepare to enter full-screen mode.
|
|
#[method(windowDidFailToEnterFullScreen:)]
|
|
fn window_did_fail_to_enter_fullscreen(&self, _: Option<&AnyObject>) {
|
|
trace_scope!("windowDidFailToEnterFullScreen:");
|
|
self.ivars().in_fullscreen_transition.set(false);
|
|
self.ivars().target_fullscreen.replace(None);
|
|
if self.ivars().initial_fullscreen.get() {
|
|
unsafe {
|
|
self.window().performSelector_withObject_afterDelay(
|
|
sel!(toggleFullScreen:),
|
|
None,
|
|
0.5,
|
|
)
|
|
};
|
|
} else {
|
|
self.restore_state_from_fullscreen();
|
|
}
|
|
}
|
|
|
|
// Invoked when the occlusion state of the window changes
|
|
#[method(windowDidChangeOcclusionState:)]
|
|
fn window_did_change_occlusion_state(&self, _: Option<&AnyObject>) {
|
|
trace_scope!("windowDidChangeOcclusionState:");
|
|
let visible = self.window().occlusionState().contains(NSWindowOcclusionState::Visible);
|
|
self.queue_event(WindowEvent::Occluded(!visible));
|
|
}
|
|
|
|
#[method(windowDidChangeScreen:)]
|
|
fn window_did_change_screen(&self, _: Option<&AnyObject>) {
|
|
trace_scope!("windowDidChangeScreen:");
|
|
let is_simple_fullscreen = self.ivars().is_simple_fullscreen.get();
|
|
if is_simple_fullscreen {
|
|
if let Some(screen) = self.window().screen() {
|
|
self.window().setFrame_display(screen.frame(), true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
unsafe impl NSDraggingDestination for WindowDelegate {
|
|
/// Invoked when the dragged image enters destination bounds or frame
|
|
#[method(draggingEntered:)]
|
|
fn dragging_entered(&self, sender: &NSObject) -> bool {
|
|
trace_scope!("draggingEntered:");
|
|
|
|
use std::path::PathBuf;
|
|
|
|
let pb: Retained<NSPasteboard> = unsafe { msg_send_id![sender, draggingPasteboard] };
|
|
let filenames = pb.propertyListForType(unsafe { NSFilenamesPboardType }).unwrap();
|
|
let filenames: Retained<NSArray<NSString>> = unsafe { Retained::cast(filenames) };
|
|
|
|
filenames.into_iter().for_each(|file| {
|
|
let path = PathBuf::from(file.to_string());
|
|
self.queue_event(WindowEvent::HoveredFile(path));
|
|
});
|
|
|
|
true
|
|
}
|
|
|
|
/// Invoked when the image is released
|
|
#[method(prepareForDragOperation:)]
|
|
fn prepare_for_drag_operation(&self, _sender: &NSObject) -> bool {
|
|
trace_scope!("prepareForDragOperation:");
|
|
true
|
|
}
|
|
|
|
/// Invoked after the released image has been removed from the screen
|
|
#[method(performDragOperation:)]
|
|
fn perform_drag_operation(&self, sender: &NSObject) -> bool {
|
|
trace_scope!("performDragOperation:");
|
|
|
|
use std::path::PathBuf;
|
|
|
|
let pb: Retained<NSPasteboard> = unsafe { msg_send_id![sender, draggingPasteboard] };
|
|
let filenames = pb.propertyListForType(unsafe { NSFilenamesPboardType }).unwrap();
|
|
let filenames: Retained<NSArray<NSString>> = unsafe { Retained::cast(filenames) };
|
|
|
|
filenames.into_iter().for_each(|file| {
|
|
let path = PathBuf::from(file.to_string());
|
|
self.queue_event(WindowEvent::DroppedFile(path));
|
|
});
|
|
|
|
true
|
|
}
|
|
|
|
/// Invoked when the dragging operation is complete
|
|
#[method(concludeDragOperation:)]
|
|
fn conclude_drag_operation(&self, _sender: Option<&NSObject>) {
|
|
trace_scope!("concludeDragOperation:");
|
|
}
|
|
|
|
/// Invoked when the dragging operation is cancelled
|
|
#[method(draggingExited:)]
|
|
fn dragging_exited(&self, _sender: Option<&NSObject>) {
|
|
trace_scope!("draggingExited:");
|
|
self.queue_event(WindowEvent::HoveredFileCancelled);
|
|
}
|
|
}
|
|
|
|
// Key-Value Observing
|
|
unsafe impl WindowDelegate {
|
|
#[method(observeValueForKeyPath:ofObject:change:context:)]
|
|
fn observe_value(
|
|
&self,
|
|
key_path: Option<&NSString>,
|
|
_object: Option<&AnyObject>,
|
|
change: Option<&NSDictionary<NSKeyValueChangeKey, AnyObject>>,
|
|
_context: *mut c_void,
|
|
) {
|
|
trace_scope!("observeValueForKeyPath:ofObject:change:context:");
|
|
// NOTE: We don't _really_ need to check the key path, as there should only be one, but
|
|
// in the future we might want to observe other key paths.
|
|
if key_path == Some(ns_string!("effectiveAppearance")) {
|
|
let change = change.expect("requested a change dictionary in `addObserver`, but none was provided");
|
|
let old = change.get(unsafe { NSKeyValueChangeOldKey }).expect("requested change dictionary did not contain `NSKeyValueChangeOldKey`");
|
|
let new = change.get(unsafe { NSKeyValueChangeNewKey }).expect("requested change dictionary did not contain `NSKeyValueChangeNewKey`");
|
|
|
|
// SAFETY: The value of `effectiveAppearance` is `NSAppearance`
|
|
let old: *const AnyObject = old;
|
|
let old: *const NSAppearance = old.cast();
|
|
let old: &NSAppearance = unsafe { &*old };
|
|
let new: *const AnyObject = new;
|
|
let new: *const NSAppearance = new.cast();
|
|
let new: &NSAppearance = unsafe { &*new };
|
|
|
|
trace!(old = %unsafe { old.name() }, new = %unsafe { new.name() }, "effectiveAppearance changed");
|
|
|
|
// Ignore the change if the window's theme is customized by the user (since in that
|
|
// case the `effectiveAppearance` is only emitted upon said customization, and then
|
|
// it's triggered directly by a user action, and we don't want to emit the event).
|
|
if unsafe { self.window().appearance() }.is_some() {
|
|
return;
|
|
}
|
|
|
|
let old = appearance_to_theme(old);
|
|
let new = appearance_to_theme(new);
|
|
// Check that the theme changed in Winit's terms (the theme might have changed on
|
|
// other parameters, such as level of contrast, but the event should not be emitted
|
|
// in those cases).
|
|
if old == new {
|
|
return;
|
|
}
|
|
|
|
self.queue_event(WindowEvent::ThemeChanged(new));
|
|
} else {
|
|
panic!("unknown observed keypath {key_path:?}");
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
impl Drop for WindowDelegate {
|
|
fn drop(&mut self) {
|
|
unsafe {
|
|
self.window().removeObserver_forKeyPath(self, ns_string!("effectiveAppearance"));
|
|
}
|
|
}
|
|
}
|
|
|
|
fn new_window(
|
|
app_state: &Rc<AppState>,
|
|
attrs: &WindowAttributes,
|
|
mtm: MainThreadMarker,
|
|
) -> Option<Retained<WinitWindow>> {
|
|
autoreleasepool(|_| {
|
|
let screen = match attrs.fullscreen.clone().map(Into::into) {
|
|
Some(Fullscreen::Borderless(Some(monitor)))
|
|
| Some(Fullscreen::Exclusive(VideoModeHandle { monitor, .. })) => {
|
|
monitor.ns_screen(mtm).or_else(|| NSScreen::mainScreen(mtm))
|
|
},
|
|
Some(Fullscreen::Borderless(None)) => NSScreen::mainScreen(mtm),
|
|
None => None,
|
|
};
|
|
let frame = match &screen {
|
|
Some(screen) => screen.frame(),
|
|
None => {
|
|
let scale_factor = NSScreen::mainScreen(mtm)
|
|
.map(|screen| screen.backingScaleFactor() as f64)
|
|
.unwrap_or(1.0);
|
|
let size = match attrs.surface_size {
|
|
Some(size) => {
|
|
let size = size.to_logical(scale_factor);
|
|
NSSize::new(size.width, size.height)
|
|
},
|
|
None => NSSize::new(800.0, 600.0),
|
|
};
|
|
let position = match attrs.position {
|
|
Some(position) => {
|
|
let position = position.to_logical(scale_factor);
|
|
flip_window_screen_coordinates(NSRect::new(
|
|
NSPoint::new(position.x, position.y),
|
|
size,
|
|
))
|
|
},
|
|
// This value is ignored by calling win.center() below
|
|
None => NSPoint::new(0.0, 0.0),
|
|
};
|
|
NSRect::new(position, size)
|
|
},
|
|
};
|
|
|
|
let mut masks = if (!attrs.decorations && screen.is_none())
|
|
|| attrs.platform_specific.titlebar_hidden
|
|
{
|
|
// Resizable without a titlebar or borders
|
|
// if decorations is set to false, ignore pl_attrs
|
|
//
|
|
// if the titlebar is hidden, ignore other pl_attrs
|
|
NSWindowStyleMask::Borderless
|
|
| NSWindowStyleMask::Resizable
|
|
| NSWindowStyleMask::Miniaturizable
|
|
} else {
|
|
// default case, resizable window with titlebar and titlebar buttons
|
|
NSWindowStyleMask::Closable
|
|
| NSWindowStyleMask::Miniaturizable
|
|
| NSWindowStyleMask::Resizable
|
|
| NSWindowStyleMask::Titled
|
|
};
|
|
|
|
if !attrs.resizable {
|
|
masks &= !NSWindowStyleMask::Resizable;
|
|
}
|
|
|
|
if !attrs.enabled_buttons.contains(WindowButtons::MINIMIZE) {
|
|
masks &= !NSWindowStyleMask::Miniaturizable;
|
|
}
|
|
|
|
if !attrs.enabled_buttons.contains(WindowButtons::CLOSE) {
|
|
masks &= !NSWindowStyleMask::Closable;
|
|
}
|
|
|
|
if attrs.platform_specific.fullsize_content_view {
|
|
masks |= NSWindowStyleMask::FullSizeContentView;
|
|
}
|
|
|
|
// NOTE: This should only be created after the application has started launching,
|
|
// (`applicationWillFinishLaunching:` at the earliest), otherwise you'll run into very
|
|
// confusing issues with the window not being properly activated.
|
|
//
|
|
// Winit ensures this by not allowing access to `ActiveEventLoop` before handling events.
|
|
let window: Option<Retained<WinitWindow>> = unsafe {
|
|
msg_send_id![
|
|
super(mtm.alloc().set_ivars(())),
|
|
initWithContentRect: frame,
|
|
styleMask: masks,
|
|
backing: NSBackingStoreType::NSBackingStoreBuffered,
|
|
defer: false,
|
|
]
|
|
};
|
|
let window = window?;
|
|
|
|
// It is very important for correct memory management that we
|
|
// disable the extra release that would otherwise happen when
|
|
// calling `close` on the window.
|
|
unsafe { window.setReleasedWhenClosed(false) };
|
|
|
|
window.setTitle(&NSString::from_str(&attrs.title));
|
|
window.setAcceptsMouseMovedEvents(true);
|
|
|
|
if let Some(identifier) = &attrs.platform_specific.tabbing_identifier {
|
|
window.setTabbingIdentifier(&NSString::from_str(identifier));
|
|
window.setTabbingMode(NSWindowTabbingMode::Preferred);
|
|
}
|
|
|
|
if attrs.content_protected {
|
|
window.setSharingType(NSWindowSharingType::NSWindowSharingNone);
|
|
}
|
|
|
|
if attrs.platform_specific.titlebar_transparent {
|
|
window.setTitlebarAppearsTransparent(true);
|
|
}
|
|
if attrs.platform_specific.title_hidden {
|
|
window.setTitleVisibility(NSWindowTitleVisibility::NSWindowTitleHidden);
|
|
}
|
|
if attrs.platform_specific.titlebar_buttons_hidden {
|
|
for titlebar_button in &[
|
|
#[allow(deprecated)]
|
|
NSWindowFullScreenButton,
|
|
NSWindowButton::NSWindowMiniaturizeButton,
|
|
NSWindowButton::NSWindowCloseButton,
|
|
NSWindowButton::NSWindowZoomButton,
|
|
] {
|
|
if let Some(button) = window.standardWindowButton(*titlebar_button) {
|
|
button.setHidden(true);
|
|
}
|
|
}
|
|
}
|
|
if attrs.platform_specific.movable_by_window_background {
|
|
window.setMovableByWindowBackground(true);
|
|
}
|
|
|
|
if !attrs.enabled_buttons.contains(WindowButtons::MAXIMIZE) {
|
|
if let Some(button) = window.standardWindowButton(NSWindowButton::NSWindowZoomButton) {
|
|
button.setEnabled(false);
|
|
}
|
|
}
|
|
|
|
if !attrs.platform_specific.has_shadow {
|
|
window.setHasShadow(false);
|
|
}
|
|
if attrs.position.is_none() {
|
|
window.center();
|
|
}
|
|
|
|
let view = WinitView::new(
|
|
app_state,
|
|
&window,
|
|
attrs.platform_specific.accepts_first_mouse,
|
|
attrs.platform_specific.option_as_alt,
|
|
);
|
|
|
|
// The default value of `setWantsBestResolutionOpenGLSurface:` was `false` until
|
|
// macos 10.14 and `true` after 10.15, we should set it to `YES` or `NO` to avoid
|
|
// always the default system value in favour of the user's code
|
|
#[allow(deprecated)]
|
|
view.setWantsBestResolutionOpenGLSurface(!attrs.platform_specific.disallow_hidpi);
|
|
|
|
// On Mojave, views automatically become layer-backed shortly after being added to
|
|
// a window. Changing the layer-backedness of a view breaks the association between
|
|
// the view and its associated OpenGL context. To work around this, on Mojave we
|
|
// explicitly make the view layer-backed up front so that AppKit doesn't do it
|
|
// itself and break the association with its context.
|
|
if unsafe { NSAppKitVersionNumber }.floor() > NSAppKitVersionNumber10_12 {
|
|
view.setWantsLayer(true);
|
|
}
|
|
|
|
// Configure the new view as the "key view" for the window
|
|
window.setContentView(Some(&view));
|
|
window.setInitialFirstResponder(Some(&view));
|
|
|
|
if attrs.transparent {
|
|
window.setOpaque(false);
|
|
// See `set_transparent` for details on why we do this.
|
|
window.setBackgroundColor(unsafe { Some(&NSColor::clearColor()) });
|
|
}
|
|
|
|
// register for drag and drop operations.
|
|
window
|
|
.registerForDraggedTypes(&NSArray::from_id_slice(&[
|
|
unsafe { NSFilenamesPboardType }.copy()
|
|
]));
|
|
|
|
Some(window)
|
|
})
|
|
}
|
|
|
|
impl WindowDelegate {
|
|
pub(super) fn new(
|
|
app_state: &Rc<AppState>,
|
|
attrs: WindowAttributes,
|
|
mtm: MainThreadMarker,
|
|
) -> Result<Retained<Self>, RequestError> {
|
|
let window = new_window(app_state, &attrs, mtm)
|
|
.ok_or_else(|| os_error!("couldn't create `NSWindow`"))?;
|
|
|
|
#[cfg(feature = "rwh_06")]
|
|
match attrs.parent_window.map(|handle| handle.0) {
|
|
Some(rwh_06::RawWindowHandle::AppKit(handle)) => {
|
|
// SAFETY: Caller ensures the pointer is valid or NULL
|
|
// Unwrap is fine, since the pointer comes from `NonNull`.
|
|
let parent_view: Retained<NSView> =
|
|
unsafe { Retained::retain(handle.ns_view.as_ptr().cast()) }.unwrap();
|
|
let parent = parent_view
|
|
.window()
|
|
.ok_or_else(|| os_error!("parent view should be installed in a window"))?;
|
|
|
|
// SAFETY: We know that there are no parent -> child -> parent cycles since the only
|
|
// place in `winit` where we allow making a window a child window is
|
|
// right here, just after it's been created.
|
|
unsafe {
|
|
parent.addChildWindow_ordered(&window, NSWindowOrderingMode::NSWindowAbove)
|
|
};
|
|
},
|
|
Some(raw) => panic!("invalid raw window handle {raw:?} on macOS"),
|
|
None => (),
|
|
}
|
|
|
|
let surface_resize_increments = match attrs
|
|
.surface_resize_increments
|
|
.map(|i| i.to_logical(window.backingScaleFactor() as _))
|
|
{
|
|
Some(LogicalSize { width, height }) if width >= 1. && height >= 1. => {
|
|
NSSize::new(width, height)
|
|
},
|
|
_ => NSSize::new(1., 1.),
|
|
};
|
|
|
|
let scale_factor = window.backingScaleFactor() as _;
|
|
|
|
if let Some(appearance) = theme_to_appearance(attrs.preferred_theme) {
|
|
unsafe { window.setAppearance(Some(&appearance)) };
|
|
}
|
|
|
|
let delegate = mtm.alloc().set_ivars(State {
|
|
app_state: Rc::clone(app_state),
|
|
window: window.retain(),
|
|
previous_position: Cell::new(flip_window_screen_coordinates(window.frame())),
|
|
previous_scale_factor: Cell::new(scale_factor),
|
|
surface_resize_increments: Cell::new(surface_resize_increments),
|
|
decorations: Cell::new(attrs.decorations),
|
|
resizable: Cell::new(attrs.resizable),
|
|
maximized: Cell::new(attrs.maximized),
|
|
save_presentation_opts: Cell::new(None),
|
|
initial_fullscreen: Cell::new(attrs.fullscreen.is_some()),
|
|
fullscreen: RefCell::new(None),
|
|
target_fullscreen: RefCell::new(None),
|
|
in_fullscreen_transition: Cell::new(false),
|
|
standard_frame: Cell::new(None),
|
|
is_simple_fullscreen: Cell::new(false),
|
|
saved_style: Cell::new(None),
|
|
is_borderless_game: Cell::new(attrs.platform_specific.borderless_game),
|
|
});
|
|
let delegate: Retained<WindowDelegate> = unsafe { msg_send_id![super(delegate), init] };
|
|
|
|
if scale_factor != 1.0 {
|
|
let delegate = delegate.clone();
|
|
RunLoop::main(mtm).queue_closure(move || {
|
|
delegate.handle_scale_factor_changed(scale_factor);
|
|
});
|
|
}
|
|
window.setDelegate(Some(ProtocolObject::from_ref(&*delegate)));
|
|
|
|
// Listen for theme change event.
|
|
//
|
|
// SAFETY: The observer is un-registered in the `Drop` of the delegate.
|
|
unsafe {
|
|
window.addObserver_forKeyPath_options_context(
|
|
&delegate,
|
|
ns_string!("effectiveAppearance"),
|
|
NSKeyValueObservingOptions::NSKeyValueObservingOptionNew
|
|
| NSKeyValueObservingOptions::NSKeyValueObservingOptionOld,
|
|
ptr::null_mut(),
|
|
)
|
|
};
|
|
|
|
if attrs.blur {
|
|
delegate.set_blur(attrs.blur);
|
|
}
|
|
|
|
if let Some(dim) = attrs.min_surface_size {
|
|
delegate.set_min_surface_size(Some(dim));
|
|
}
|
|
if let Some(dim) = attrs.max_surface_size {
|
|
delegate.set_max_surface_size(Some(dim));
|
|
}
|
|
|
|
delegate.set_window_level(attrs.window_level);
|
|
|
|
delegate.set_cursor(attrs.cursor);
|
|
|
|
// XXX Send `Focused(false)` right after creating the window delegate, so we won't
|
|
// obscure the real focused events on the startup.
|
|
delegate.queue_event(WindowEvent::Focused(false));
|
|
|
|
// Set fullscreen mode after we setup everything
|
|
delegate.set_fullscreen(attrs.fullscreen.map(Into::into));
|
|
|
|
// Setting the window as key has to happen *after* we set the fullscreen
|
|
// state, since otherwise we'll briefly see the window at normal size
|
|
// before it transitions.
|
|
if attrs.visible {
|
|
if attrs.active {
|
|
// Tightly linked with `app_state::window_activation_hack`
|
|
window.makeKeyAndOrderFront(None);
|
|
} else {
|
|
window.orderFront(None);
|
|
}
|
|
}
|
|
|
|
if attrs.maximized {
|
|
delegate.set_maximized(attrs.maximized);
|
|
}
|
|
|
|
Ok(delegate)
|
|
}
|
|
|
|
#[track_caller]
|
|
pub(super) fn view(&self) -> Retained<WinitView> {
|
|
// SAFETY: The view inside WinitWindow is always `WinitView`
|
|
unsafe { Retained::cast(self.window().contentView().unwrap()) }
|
|
}
|
|
|
|
#[track_caller]
|
|
pub(super) fn window(&self) -> &WinitWindow {
|
|
&self.ivars().window
|
|
}
|
|
|
|
#[track_caller]
|
|
pub(crate) fn id(&self) -> WindowId {
|
|
self.window().id()
|
|
}
|
|
|
|
pub(crate) fn queue_event(&self, event: WindowEvent) {
|
|
let window_id = self.window().id();
|
|
self.ivars().app_state.maybe_queue_with_handler(move |app, event_loop| {
|
|
app.window_event(event_loop, window_id, event);
|
|
});
|
|
}
|
|
|
|
fn handle_scale_factor_changed(&self, scale_factor: CGFloat) {
|
|
let window = self.window();
|
|
|
|
let content_size = window.contentRectForFrameRect(window.frame()).size;
|
|
let content_size = LogicalSize::new(content_size.width, content_size.height);
|
|
|
|
let suggested_size = content_size.to_physical(scale_factor);
|
|
let new_surface_size = Arc::new(Mutex::new(suggested_size));
|
|
self.queue_event(WindowEvent::ScaleFactorChanged {
|
|
scale_factor,
|
|
surface_size_writer: SurfaceSizeWriter::new(Arc::downgrade(&new_surface_size)),
|
|
});
|
|
let physical_size = *new_surface_size.lock().unwrap();
|
|
drop(new_surface_size);
|
|
|
|
if physical_size != suggested_size {
|
|
let logical_size = physical_size.to_logical(scale_factor);
|
|
let size = NSSize::new(logical_size.width, logical_size.height);
|
|
window.setContentSize(size);
|
|
}
|
|
self.queue_event(WindowEvent::SurfaceResized(physical_size));
|
|
}
|
|
|
|
fn emit_move_event(&self) {
|
|
let position = flip_window_screen_coordinates(self.window().frame());
|
|
if self.ivars().previous_position.get() == position {
|
|
return;
|
|
}
|
|
self.ivars().previous_position.set(position);
|
|
|
|
let position =
|
|
LogicalPosition::new(position.x, position.y).to_physical(self.scale_factor());
|
|
self.queue_event(WindowEvent::Moved(position));
|
|
}
|
|
|
|
fn set_style_mask(&self, mask: NSWindowStyleMask) {
|
|
self.window().setStyleMask(mask);
|
|
// If we don't do this, key handling will break
|
|
// (at least until the window is clicked again/etc.)
|
|
let _ = self.window().makeFirstResponder(Some(&self.view()));
|
|
}
|
|
|
|
pub fn set_title(&self, title: &str) {
|
|
self.window().setTitle(&NSString::from_str(title))
|
|
}
|
|
|
|
pub fn set_transparent(&self, transparent: bool) {
|
|
// This is just a hint for Quartz, it doesn't actually speculate with window alpha.
|
|
// Providing a wrong value here could result in visual artifacts, when the window is
|
|
// transparent.
|
|
self.window().setOpaque(!transparent);
|
|
|
|
// AppKit draws the window with a background color by default, which is usually really
|
|
// nice, but gets in the way when we want to allow the contents of the window to be
|
|
// transparent, as in that case, the transparent contents will just be drawn on top of
|
|
// the background color. As such, to allow the window to be transparent, we must also set
|
|
// the background color to one with an empty alpha channel.
|
|
let color = if transparent {
|
|
unsafe { NSColor::clearColor() }
|
|
} else {
|
|
unsafe { NSColor::windowBackgroundColor() }
|
|
};
|
|
|
|
self.window().setBackgroundColor(Some(&color));
|
|
}
|
|
|
|
pub fn set_blur(&self, blur: bool) {
|
|
// NOTE: in general we want to specify the blur radius, but the choice of 80
|
|
// should be a reasonable default.
|
|
let radius = if blur { 80 } else { 0 };
|
|
let window_number = unsafe { self.window().windowNumber() };
|
|
unsafe {
|
|
ffi::CGSSetWindowBackgroundBlurRadius(
|
|
ffi::CGSMainConnectionID(),
|
|
window_number,
|
|
radius,
|
|
);
|
|
}
|
|
}
|
|
|
|
pub fn set_visible(&self, visible: bool) {
|
|
match visible {
|
|
true => self.window().makeKeyAndOrderFront(None),
|
|
false => self.window().orderOut(None),
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub fn is_visible(&self) -> Option<bool> {
|
|
Some(self.window().isVisible())
|
|
}
|
|
|
|
pub fn request_redraw(&self) {
|
|
self.ivars().app_state.queue_redraw(self.window().id());
|
|
}
|
|
|
|
#[inline]
|
|
pub fn pre_present_notify(&self) {}
|
|
|
|
pub fn outer_position(&self) -> PhysicalPosition<i32> {
|
|
let position = flip_window_screen_coordinates(self.window().frame());
|
|
LogicalPosition::new(position.x, position.y).to_physical(self.scale_factor())
|
|
}
|
|
|
|
pub fn inner_position(&self) -> PhysicalPosition<i32> {
|
|
let content_rect = self.window().contentRectForFrameRect(self.window().frame());
|
|
let position = flip_window_screen_coordinates(content_rect);
|
|
LogicalPosition::new(position.x, position.y).to_physical(self.scale_factor())
|
|
}
|
|
|
|
pub fn set_outer_position(&self, position: Position) {
|
|
let position = position.to_logical(self.scale_factor());
|
|
let point = flip_window_screen_coordinates(NSRect::new(
|
|
NSPoint::new(position.x, position.y),
|
|
self.window().frame().size,
|
|
));
|
|
unsafe { self.window().setFrameOrigin(point) };
|
|
}
|
|
|
|
#[inline]
|
|
pub fn surface_size(&self) -> PhysicalSize<u32> {
|
|
let content_rect = self.window().contentRectForFrameRect(self.window().frame());
|
|
let logical = LogicalSize::new(content_rect.size.width, content_rect.size.height);
|
|
logical.to_physical(self.scale_factor())
|
|
}
|
|
|
|
#[inline]
|
|
pub fn outer_size(&self) -> PhysicalSize<u32> {
|
|
let frame = self.window().frame();
|
|
let logical = LogicalSize::new(frame.size.width, frame.size.height);
|
|
logical.to_physical(self.scale_factor())
|
|
}
|
|
|
|
#[inline]
|
|
pub fn request_surface_size(&self, size: Size) -> Option<PhysicalSize<u32>> {
|
|
let scale_factor = self.scale_factor();
|
|
let size = size.to_logical(scale_factor);
|
|
self.window().setContentSize(NSSize::new(size.width, size.height));
|
|
None
|
|
}
|
|
|
|
pub fn set_min_surface_size(&self, dimensions: Option<Size>) {
|
|
let dimensions =
|
|
dimensions.unwrap_or(Size::Logical(LogicalSize { width: 0.0, height: 0.0 }));
|
|
let min_size = dimensions.to_logical::<CGFloat>(self.scale_factor());
|
|
|
|
let min_size = NSSize::new(min_size.width, min_size.height);
|
|
unsafe { self.window().setContentMinSize(min_size) };
|
|
|
|
// If necessary, resize the window to match constraint
|
|
let mut current_size = self.window().contentRectForFrameRect(self.window().frame()).size;
|
|
if current_size.width < min_size.width {
|
|
current_size.width = min_size.width;
|
|
}
|
|
if current_size.height < min_size.height {
|
|
current_size.height = min_size.height;
|
|
}
|
|
self.window().setContentSize(current_size);
|
|
}
|
|
|
|
pub fn set_max_surface_size(&self, dimensions: Option<Size>) {
|
|
let dimensions = dimensions.unwrap_or(Size::Logical(LogicalSize {
|
|
width: f32::MAX as f64,
|
|
height: f32::MAX as f64,
|
|
}));
|
|
let scale_factor = self.scale_factor();
|
|
let max_size = dimensions.to_logical::<CGFloat>(scale_factor);
|
|
|
|
let max_size = NSSize::new(max_size.width, max_size.height);
|
|
unsafe { self.window().setContentMaxSize(max_size) };
|
|
|
|
// If necessary, resize the window to match constraint
|
|
let mut current_size = self.window().contentRectForFrameRect(self.window().frame()).size;
|
|
if max_size.width < current_size.width {
|
|
current_size.width = max_size.width;
|
|
}
|
|
if max_size.height < current_size.height {
|
|
current_size.height = max_size.height;
|
|
}
|
|
self.window().setContentSize(current_size);
|
|
}
|
|
|
|
pub fn surface_resize_increments(&self) -> Option<PhysicalSize<u32>> {
|
|
let increments = self.ivars().surface_resize_increments.get();
|
|
let (w, h) = (increments.width, increments.height);
|
|
if w > 1.0 || h > 1.0 {
|
|
Some(LogicalSize::new(w, h).to_physical(self.scale_factor()))
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
pub fn set_surface_resize_increments(&self, increments: Option<Size>) {
|
|
// XXX the resize increments are only used during live resizes.
|
|
self.ivars().surface_resize_increments.set(
|
|
increments
|
|
.map(|increments| {
|
|
let logical = increments.to_logical::<f64>(self.scale_factor());
|
|
NSSize::new(logical.width.max(1.0), logical.height.max(1.0))
|
|
})
|
|
.unwrap_or_else(|| NSSize::new(1.0, 1.0)),
|
|
);
|
|
}
|
|
|
|
pub(crate) fn set_resize_increments_inner(&self, size: NSSize) {
|
|
// It was concluded (#2411) that there is never a use-case for
|
|
// "outer" resize increments, hence we set "inner" ones here.
|
|
// ("outer" in macOS being just resizeIncrements, and "inner" - contentResizeIncrements)
|
|
// This is consistent with X11 size hints behavior
|
|
self.window().setContentResizeIncrements(size);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_resizable(&self, resizable: bool) {
|
|
self.ivars().resizable.set(resizable);
|
|
let fullscreen = self.ivars().fullscreen.borrow().is_some();
|
|
if !fullscreen {
|
|
let mut mask = self.window().styleMask();
|
|
if resizable {
|
|
mask |= NSWindowStyleMask::Resizable;
|
|
} else {
|
|
mask &= !NSWindowStyleMask::Resizable;
|
|
}
|
|
self.set_style_mask(mask);
|
|
}
|
|
// Otherwise, we don't change the mask until we exit fullscreen.
|
|
}
|
|
|
|
#[inline]
|
|
pub fn is_resizable(&self) -> bool {
|
|
self.window().isResizable()
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_enabled_buttons(&self, buttons: WindowButtons) {
|
|
let mut mask = self.window().styleMask();
|
|
|
|
if buttons.contains(WindowButtons::CLOSE) {
|
|
mask |= NSWindowStyleMask::Closable;
|
|
} else {
|
|
mask &= !NSWindowStyleMask::Closable;
|
|
}
|
|
|
|
if buttons.contains(WindowButtons::MINIMIZE) {
|
|
mask |= NSWindowStyleMask::Miniaturizable;
|
|
} else {
|
|
mask &= !NSWindowStyleMask::Miniaturizable;
|
|
}
|
|
|
|
// This must happen before the button's "enabled" status has been set,
|
|
// hence we do it synchronously.
|
|
self.set_style_mask(mask);
|
|
|
|
// We edit the button directly instead of using `NSResizableWindowMask`,
|
|
// since that mask also affect the resizability of the window (which is
|
|
// controllable by other means in `winit`).
|
|
if let Some(button) = self.window().standardWindowButton(NSWindowButton::NSWindowZoomButton)
|
|
{
|
|
button.setEnabled(buttons.contains(WindowButtons::MAXIMIZE));
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub fn enabled_buttons(&self) -> WindowButtons {
|
|
let mut buttons = WindowButtons::empty();
|
|
if self.window().isMiniaturizable() {
|
|
buttons |= WindowButtons::MINIMIZE;
|
|
}
|
|
if self
|
|
.window()
|
|
.standardWindowButton(NSWindowButton::NSWindowZoomButton)
|
|
.map(|b| b.isEnabled())
|
|
.unwrap_or(true)
|
|
{
|
|
buttons |= WindowButtons::MAXIMIZE;
|
|
}
|
|
if self.window().hasCloseBox() {
|
|
buttons |= WindowButtons::CLOSE;
|
|
}
|
|
buttons
|
|
}
|
|
|
|
pub fn set_cursor(&self, cursor: Cursor) {
|
|
let view = self.view();
|
|
|
|
let cursor = match cursor {
|
|
Cursor::Icon(icon) => cursor_from_icon(icon),
|
|
Cursor::Custom(cursor) => cursor.inner.0,
|
|
};
|
|
|
|
if view.cursor_icon() == cursor {
|
|
return;
|
|
}
|
|
|
|
view.set_cursor_icon(cursor);
|
|
self.window().invalidateCursorRectsForView(&view);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_cursor_grab(&self, mode: CursorGrabMode) -> Result<(), RequestError> {
|
|
let associate_mouse_cursor = match mode {
|
|
CursorGrabMode::Locked => false,
|
|
CursorGrabMode::None => true,
|
|
CursorGrabMode::Confined => {
|
|
return Err(NotSupportedError::new("confined cursor is not supported").into())
|
|
},
|
|
};
|
|
|
|
// TODO: Do this for real https://stackoverflow.com/a/40922095/5435443
|
|
CGDisplay::associate_mouse_and_mouse_cursor_position(associate_mouse_cursor)
|
|
.map_err(|status| os_error!(format!("CGError {status}")).into())
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_cursor_visible(&self, visible: bool) {
|
|
let view = self.view();
|
|
let state_changed = view.set_cursor_visible(visible);
|
|
if state_changed {
|
|
self.window().invalidateCursorRectsForView(&view);
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub fn scale_factor(&self) -> f64 {
|
|
self.window().backingScaleFactor() as _
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_cursor_position(&self, cursor_position: Position) -> Result<(), RequestError> {
|
|
let physical_window_position = self.inner_position();
|
|
let scale_factor = self.scale_factor();
|
|
let window_position = physical_window_position.to_logical::<CGFloat>(scale_factor);
|
|
let logical_cursor_position = cursor_position.to_logical::<CGFloat>(scale_factor);
|
|
let point = CGPoint {
|
|
x: logical_cursor_position.x + window_position.x,
|
|
y: logical_cursor_position.y + window_position.y,
|
|
};
|
|
CGDisplay::warp_mouse_cursor_position(point)
|
|
.map_err(|status| os_error!(format!("CGError {status}")))?;
|
|
CGDisplay::associate_mouse_and_mouse_cursor_position(true)
|
|
.map_err(|status| os_error!(format!("CGError {status}")))?;
|
|
|
|
Ok(())
|
|
}
|
|
|
|
#[inline]
|
|
pub fn drag_window(&self) {
|
|
let mtm = MainThreadMarker::from(self);
|
|
let event = NSApplication::sharedApplication(mtm).currentEvent().unwrap();
|
|
self.window().performWindowDragWithEvent(&event);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn drag_resize_window(&self, _direction: ResizeDirection) -> Result<(), NotSupportedError> {
|
|
Err(NotSupportedError::new("drag_resize_window is not supported"))
|
|
}
|
|
|
|
#[inline]
|
|
pub fn show_window_menu(&self, _position: Position) {}
|
|
|
|
#[inline]
|
|
pub fn set_cursor_hittest(&self, hittest: bool) {
|
|
self.window().setIgnoresMouseEvents(!hittest);
|
|
}
|
|
|
|
pub(crate) fn is_zoomed(&self) -> bool {
|
|
// because `isZoomed` doesn't work if the window's borderless,
|
|
// we make it resizable temporarily.
|
|
let curr_mask = self.window().styleMask();
|
|
|
|
let required = NSWindowStyleMask::Titled | NSWindowStyleMask::Resizable;
|
|
let needs_temp_mask = !curr_mask.contains(required);
|
|
if needs_temp_mask {
|
|
self.set_style_mask(required);
|
|
}
|
|
|
|
let is_zoomed = self.window().isZoomed();
|
|
|
|
// Roll back temp styles
|
|
if needs_temp_mask {
|
|
self.set_style_mask(curr_mask);
|
|
}
|
|
|
|
is_zoomed
|
|
}
|
|
|
|
fn saved_style(&self) -> NSWindowStyleMask {
|
|
let base_mask =
|
|
self.ivars().saved_style.take().unwrap_or_else(|| self.window().styleMask());
|
|
if self.ivars().resizable.get() {
|
|
base_mask | NSWindowStyleMask::Resizable
|
|
} else {
|
|
base_mask & !NSWindowStyleMask::Resizable
|
|
}
|
|
}
|
|
|
|
/// This is called when the window is exiting fullscreen, whether by the
|
|
/// user clicking on the green fullscreen button or programmatically by
|
|
/// `toggleFullScreen:`
|
|
pub(crate) fn restore_state_from_fullscreen(&self) {
|
|
self.ivars().fullscreen.replace(None);
|
|
|
|
let maximized = self.ivars().maximized.get();
|
|
let mask = self.saved_style();
|
|
|
|
self.set_style_mask(mask);
|
|
self.set_maximized(maximized);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_minimized(&self, minimized: bool) {
|
|
let is_minimized = self.window().isMiniaturized();
|
|
if is_minimized == minimized {
|
|
return;
|
|
}
|
|
|
|
if minimized {
|
|
self.window().miniaturize(Some(self));
|
|
} else {
|
|
unsafe { self.window().deminiaturize(Some(self)) };
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub fn is_minimized(&self) -> Option<bool> {
|
|
Some(self.window().isMiniaturized())
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_maximized(&self, maximized: bool) {
|
|
let mtm = MainThreadMarker::from(self);
|
|
let is_zoomed = self.is_zoomed();
|
|
if is_zoomed == maximized {
|
|
return;
|
|
};
|
|
|
|
// Save the standard frame sized if it is not zoomed
|
|
if !is_zoomed {
|
|
self.ivars().standard_frame.set(Some(self.window().frame()));
|
|
}
|
|
|
|
self.ivars().maximized.set(maximized);
|
|
|
|
if self.ivars().fullscreen.borrow().is_some() {
|
|
// Handle it in window_did_exit_fullscreen
|
|
return;
|
|
}
|
|
|
|
if self.window().styleMask().contains(NSWindowStyleMask::Resizable) {
|
|
// Just use the native zoom if resizable
|
|
self.window().zoom(None);
|
|
} else {
|
|
// if it's not resizable, we set the frame directly
|
|
let new_rect = if maximized {
|
|
let screen = NSScreen::mainScreen(mtm).expect("no screen found");
|
|
screen.visibleFrame()
|
|
} else {
|
|
self.ivars().standard_frame.get().unwrap_or(DEFAULT_STANDARD_FRAME)
|
|
};
|
|
self.window().setFrame_display(new_rect, false);
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub(crate) fn fullscreen(&self) -> Option<Fullscreen> {
|
|
self.ivars().fullscreen.borrow().clone()
|
|
}
|
|
|
|
#[inline]
|
|
pub fn is_maximized(&self) -> bool {
|
|
self.is_zoomed()
|
|
}
|
|
|
|
#[inline]
|
|
pub(crate) fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
|
|
let mtm = MainThreadMarker::from(self);
|
|
let app = NSApplication::sharedApplication(mtm);
|
|
|
|
if self.ivars().is_simple_fullscreen.get() {
|
|
return;
|
|
}
|
|
if self.ivars().in_fullscreen_transition.get() {
|
|
// We can't set fullscreen here.
|
|
// Set fullscreen after transition.
|
|
self.ivars().target_fullscreen.replace(Some(fullscreen));
|
|
return;
|
|
}
|
|
let old_fullscreen = self.ivars().fullscreen.borrow().clone();
|
|
if fullscreen == old_fullscreen {
|
|
return;
|
|
}
|
|
|
|
// If the fullscreen is on a different monitor, we must move the window
|
|
// to that monitor before we toggle fullscreen (as `toggleFullScreen`
|
|
// does not take a screen parameter, but uses the current screen)
|
|
if let Some(ref fullscreen) = fullscreen {
|
|
let new_screen = match fullscreen {
|
|
Fullscreen::Borderless(Some(monitor)) => monitor.clone(),
|
|
Fullscreen::Borderless(None) => {
|
|
if let Some(monitor) = self.current_monitor_inner() {
|
|
monitor
|
|
} else {
|
|
return;
|
|
}
|
|
},
|
|
Fullscreen::Exclusive(video_mode) => video_mode.monitor(),
|
|
}
|
|
.ns_screen(mtm)
|
|
.unwrap();
|
|
|
|
let old_screen = self.window().screen().unwrap();
|
|
if old_screen != new_screen {
|
|
unsafe { self.window().setFrameOrigin(new_screen.frame().origin) };
|
|
}
|
|
}
|
|
|
|
if let Some(Fullscreen::Exclusive(ref video_mode)) = fullscreen {
|
|
// Note: `enterFullScreenMode:withOptions:` seems to do the exact
|
|
// same thing as we're doing here (captures the display, sets the
|
|
// video mode, and hides the menu bar and dock), with the exception
|
|
// of that I couldn't figure out how to set the display mode with
|
|
// it. I think `enterFullScreenMode:withOptions:` is still using the
|
|
// older display mode API where display modes were of the type
|
|
// `CFDictionary`, but this has changed, so we can't obtain the
|
|
// correct parameter for this any longer. Apple's code samples for
|
|
// this function seem to just pass in "YES" for the display mode
|
|
// parameter, which is not consistent with the docs saying that it
|
|
// takes a `NSDictionary`..
|
|
|
|
let display_id = video_mode.monitor().native_identifier();
|
|
|
|
let mut fade_token = ffi::kCGDisplayFadeReservationInvalidToken;
|
|
|
|
if matches!(old_fullscreen, Some(Fullscreen::Borderless(_))) {
|
|
self.ivars().save_presentation_opts.replace(Some(app.presentationOptions()));
|
|
}
|
|
|
|
unsafe {
|
|
// Fade to black (and wait for the fade to complete) to hide the
|
|
// flicker from capturing the display and switching display mode
|
|
if ffi::CGAcquireDisplayFadeReservation(5.0, &mut fade_token)
|
|
== ffi::kCGErrorSuccess
|
|
{
|
|
ffi::CGDisplayFade(
|
|
fade_token,
|
|
0.3,
|
|
ffi::kCGDisplayBlendNormal,
|
|
ffi::kCGDisplayBlendSolidColor,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
ffi::TRUE,
|
|
);
|
|
}
|
|
|
|
assert_eq!(ffi::CGDisplayCapture(display_id), ffi::kCGErrorSuccess);
|
|
}
|
|
|
|
unsafe {
|
|
let result = ffi::CGDisplaySetDisplayMode(
|
|
display_id,
|
|
video_mode.native_mode.0,
|
|
std::ptr::null(),
|
|
);
|
|
assert!(result == ffi::kCGErrorSuccess, "failed to set video mode");
|
|
|
|
// After the display has been configured, fade back in
|
|
// asynchronously
|
|
if fade_token != ffi::kCGDisplayFadeReservationInvalidToken {
|
|
ffi::CGDisplayFade(
|
|
fade_token,
|
|
0.6,
|
|
ffi::kCGDisplayBlendSolidColor,
|
|
ffi::kCGDisplayBlendNormal,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
ffi::FALSE,
|
|
);
|
|
ffi::CGReleaseDisplayFadeReservation(fade_token);
|
|
}
|
|
}
|
|
}
|
|
|
|
self.ivars().fullscreen.replace(fullscreen.clone());
|
|
|
|
fn toggle_fullscreen(window: &WinitWindow) {
|
|
// Window level must be restored from `CGShieldingWindowLevel()
|
|
// + 1` back to normal in order for `toggleFullScreen` to do
|
|
// anything
|
|
window.setLevel(ffi::kCGNormalWindowLevel as NSWindowLevel);
|
|
window.toggleFullScreen(None);
|
|
}
|
|
|
|
match (old_fullscreen, fullscreen) {
|
|
(None, Some(fullscreen)) => {
|
|
// `toggleFullScreen` doesn't work if the `StyleMask` is none, so we
|
|
// set a normal style temporarily. The previous state will be
|
|
// restored in `WindowDelegate::window_did_exit_fullscreen`.
|
|
let curr_mask = self.window().styleMask();
|
|
let required = NSWindowStyleMask::Titled | NSWindowStyleMask::Resizable;
|
|
if !curr_mask.contains(required) {
|
|
self.set_style_mask(required);
|
|
self.ivars().saved_style.set(Some(curr_mask));
|
|
}
|
|
|
|
// In borderless games, we want to disable the dock and menu bar
|
|
// by setting the presentation options. We do this here rather than in
|
|
// `window:willUseFullScreenPresentationOptions` because for some reason
|
|
// the menu bar remains interactable despite being hidden.
|
|
if self.is_borderless_game() && matches!(fullscreen, Fullscreen::Borderless(_)) {
|
|
let presentation_options = NSApplicationPresentationOptions::NSApplicationPresentationHideDock
|
|
| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar;
|
|
app.setPresentationOptions(presentation_options);
|
|
}
|
|
|
|
toggle_fullscreen(self.window());
|
|
},
|
|
(Some(Fullscreen::Borderless(_)), None) => {
|
|
// State is restored by `window_did_exit_fullscreen`
|
|
toggle_fullscreen(self.window());
|
|
},
|
|
(Some(Fullscreen::Exclusive(ref video_mode)), None) => {
|
|
restore_and_release_display(&video_mode.monitor());
|
|
toggle_fullscreen(self.window());
|
|
},
|
|
(Some(Fullscreen::Borderless(_)), Some(Fullscreen::Exclusive(_))) => {
|
|
// If we're already in fullscreen mode, calling
|
|
// `CGDisplayCapture` will place the shielding window on top of
|
|
// our window, which results in a black display and is not what
|
|
// we want. So, we must place our window on top of the shielding
|
|
// window. Unfortunately, this also makes our window be on top
|
|
// of the menu bar, and this looks broken, so we must make sure
|
|
// that the menu bar is disabled. This is done in the window
|
|
// delegate in `window:willUseFullScreenPresentationOptions:`.
|
|
self.ivars().save_presentation_opts.set(Some(app.presentationOptions()));
|
|
|
|
let presentation_options =
|
|
NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
|
|
| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
|
|
| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar;
|
|
app.setPresentationOptions(presentation_options);
|
|
|
|
let window_level = unsafe { ffi::CGShieldingWindowLevel() } as NSWindowLevel + 1;
|
|
self.window().setLevel(window_level);
|
|
},
|
|
(Some(Fullscreen::Exclusive(ref video_mode)), Some(Fullscreen::Borderless(_))) => {
|
|
let presentation_options = self.ivars().save_presentation_opts.get().unwrap_or(
|
|
NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
|
|
| NSApplicationPresentationOptions::NSApplicationPresentationAutoHideDock
|
|
| NSApplicationPresentationOptions::NSApplicationPresentationAutoHideMenuBar
|
|
);
|
|
app.setPresentationOptions(presentation_options);
|
|
|
|
restore_and_release_display(&video_mode.monitor());
|
|
|
|
// Restore the normal window level following the Borderless fullscreen
|
|
// `CGShieldingWindowLevel() + 1` hack.
|
|
self.window().setLevel(ffi::kCGNormalWindowLevel as NSWindowLevel);
|
|
},
|
|
_ => {},
|
|
};
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_decorations(&self, decorations: bool) {
|
|
if decorations == self.ivars().decorations.get() {
|
|
return;
|
|
}
|
|
|
|
self.ivars().decorations.set(decorations);
|
|
|
|
let fullscreen = self.ivars().fullscreen.borrow().is_some();
|
|
let resizable = self.ivars().resizable.get();
|
|
|
|
// If we're in fullscreen mode, we wait to apply decoration changes
|
|
// until we're in `window_did_exit_fullscreen`.
|
|
if fullscreen {
|
|
return;
|
|
}
|
|
|
|
let new_mask = {
|
|
let mut new_mask = if decorations {
|
|
NSWindowStyleMask::Closable
|
|
| NSWindowStyleMask::Miniaturizable
|
|
| NSWindowStyleMask::Resizable
|
|
| NSWindowStyleMask::Titled
|
|
} else {
|
|
NSWindowStyleMask::Borderless | NSWindowStyleMask::Resizable
|
|
};
|
|
if !resizable {
|
|
new_mask &= !NSWindowStyleMask::Resizable;
|
|
}
|
|
new_mask
|
|
};
|
|
self.set_style_mask(new_mask);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn is_decorated(&self) -> bool {
|
|
self.ivars().decorations.get()
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_window_level(&self, level: WindowLevel) {
|
|
let level = match level {
|
|
WindowLevel::AlwaysOnTop => ffi::kCGFloatingWindowLevel as NSWindowLevel,
|
|
WindowLevel::AlwaysOnBottom => (ffi::kCGNormalWindowLevel - 1) as NSWindowLevel,
|
|
WindowLevel::Normal => ffi::kCGNormalWindowLevel as NSWindowLevel,
|
|
};
|
|
self.window().setLevel(level);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_window_icon(&self, _icon: Option<Icon>) {
|
|
// macOS doesn't have window icons. Though, there is
|
|
// `setRepresentedFilename`, but that's semantically distinct and should
|
|
// only be used when the window is in some way representing a specific
|
|
// file/directory. For instance, Terminal.app uses this for the CWD.
|
|
// Anyway, that should eventually be implemented as
|
|
// `WindowAttributesExt::with_represented_file` or something, and doesn't
|
|
// have anything to do with `set_window_icon`.
|
|
// https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/WinPanel/Tasks/SettingWindowTitle.html
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_ime_cursor_area(&self, spot: Position, size: Size) {
|
|
let scale_factor = self.scale_factor();
|
|
let logical_spot = spot.to_logical(scale_factor);
|
|
let logical_spot = NSPoint::new(logical_spot.x, logical_spot.y);
|
|
|
|
let size = size.to_logical(scale_factor);
|
|
let size = NSSize::new(size.width, size.height);
|
|
|
|
self.view().set_ime_cursor_area(logical_spot, size);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_ime_allowed(&self, allowed: bool) {
|
|
self.view().set_ime_allowed(allowed);
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_ime_purpose(&self, _purpose: ImePurpose) {}
|
|
|
|
#[inline]
|
|
pub fn focus_window(&self) {
|
|
let mtm = MainThreadMarker::from(self);
|
|
let is_minimized = self.window().isMiniaturized();
|
|
let is_visible = self.window().isVisible();
|
|
|
|
if !is_minimized && is_visible {
|
|
#[allow(deprecated)]
|
|
NSApplication::sharedApplication(mtm).activateIgnoringOtherApps(true);
|
|
self.window().makeKeyAndOrderFront(None);
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
|
|
let mtm = MainThreadMarker::from(self);
|
|
let ns_request_type = request_type.map(|ty| match ty {
|
|
UserAttentionType::Critical => NSRequestUserAttentionType::NSCriticalRequest,
|
|
UserAttentionType::Informational => NSRequestUserAttentionType::NSInformationalRequest,
|
|
});
|
|
if let Some(ty) = ns_request_type {
|
|
NSApplication::sharedApplication(mtm).requestUserAttention(ty);
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
// Allow directly accessing the current monitor internally without unwrapping.
|
|
pub(crate) fn current_monitor_inner(&self) -> Option<MonitorHandle> {
|
|
let display_id = get_display_id(&*self.window().screen()?);
|
|
Some(MonitorHandle::new(display_id))
|
|
}
|
|
|
|
#[inline]
|
|
pub fn current_monitor(&self) -> Option<MonitorHandle> {
|
|
self.current_monitor_inner()
|
|
}
|
|
|
|
#[inline]
|
|
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
|
|
monitor::available_monitors()
|
|
}
|
|
|
|
#[inline]
|
|
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
|
|
let monitor = monitor::primary_monitor();
|
|
Some(monitor)
|
|
}
|
|
|
|
#[cfg(feature = "rwh_06")]
|
|
#[inline]
|
|
pub fn raw_window_handle_rwh_06(&self) -> rwh_06::RawWindowHandle {
|
|
let window_handle = rwh_06::AppKitWindowHandle::new({
|
|
let ptr = Retained::as_ptr(&self.view()) as *mut _;
|
|
std::ptr::NonNull::new(ptr).expect("Retained<T> should never be null")
|
|
});
|
|
rwh_06::RawWindowHandle::AppKit(window_handle)
|
|
}
|
|
|
|
fn toggle_style_mask(&self, mask: NSWindowStyleMask, on: bool) {
|
|
let current_style_mask = self.window().styleMask();
|
|
if on {
|
|
self.set_style_mask(current_style_mask | mask);
|
|
} else {
|
|
self.set_style_mask(current_style_mask & !mask);
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
pub fn has_focus(&self) -> bool {
|
|
self.window().isKeyWindow()
|
|
}
|
|
|
|
pub fn theme(&self) -> Option<Theme> {
|
|
unsafe { self.window().appearance() }
|
|
.map(|appearance| appearance_to_theme(&appearance))
|
|
.or_else(|| {
|
|
let mtm = MainThreadMarker::from(self);
|
|
let app = NSApplication::sharedApplication(mtm);
|
|
|
|
if app.respondsToSelector(sel!(effectiveAppearance)) {
|
|
Some(super::window_delegate::appearance_to_theme(&app.effectiveAppearance()))
|
|
} else {
|
|
Some(Theme::Light)
|
|
}
|
|
})
|
|
}
|
|
|
|
pub fn set_theme(&self, theme: Option<Theme>) {
|
|
unsafe { self.window().setAppearance(theme_to_appearance(theme).as_deref()) };
|
|
}
|
|
|
|
#[inline]
|
|
pub fn set_content_protected(&self, protected: bool) {
|
|
self.window().setSharingType(if protected {
|
|
NSWindowSharingType::NSWindowSharingNone
|
|
} else {
|
|
NSWindowSharingType::NSWindowSharingReadOnly
|
|
})
|
|
}
|
|
|
|
pub fn title(&self) -> String {
|
|
self.window().title().to_string()
|
|
}
|
|
|
|
pub fn reset_dead_keys(&self) {
|
|
// (Artur) I couldn't find a way to implement this.
|
|
}
|
|
}
|
|
|
|
fn restore_and_release_display(monitor: &MonitorHandle) {
|
|
let available_monitors = monitor::available_monitors();
|
|
if available_monitors.contains(monitor) {
|
|
unsafe {
|
|
ffi::CGRestorePermanentDisplayConfiguration();
|
|
assert_eq!(ffi::CGDisplayRelease(monitor.native_identifier()), ffi::kCGErrorSuccess);
|
|
};
|
|
} else {
|
|
warn!(
|
|
monitor = monitor.name(),
|
|
"Tried to restore exclusive fullscreen on a monitor that is no longer available"
|
|
);
|
|
}
|
|
}
|
|
|
|
impl WindowExtMacOS for WindowDelegate {
|
|
#[inline]
|
|
fn simple_fullscreen(&self) -> bool {
|
|
self.ivars().is_simple_fullscreen.get()
|
|
}
|
|
|
|
#[inline]
|
|
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool {
|
|
let mtm = MainThreadMarker::from(self);
|
|
|
|
let app = NSApplication::sharedApplication(mtm);
|
|
let is_native_fullscreen = self.ivars().fullscreen.borrow().is_some();
|
|
let is_simple_fullscreen = self.ivars().is_simple_fullscreen.get();
|
|
|
|
// Do nothing if native fullscreen is active.
|
|
if is_native_fullscreen
|
|
|| (fullscreen && is_simple_fullscreen)
|
|
|| (!fullscreen && !is_simple_fullscreen)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if fullscreen {
|
|
// Remember the original window's settings
|
|
// Exclude title bar
|
|
self.ivars()
|
|
.standard_frame
|
|
.set(Some(self.window().contentRectForFrameRect(self.window().frame())));
|
|
self.ivars().saved_style.set(Some(self.window().styleMask()));
|
|
self.ivars().save_presentation_opts.set(Some(app.presentationOptions()));
|
|
|
|
// Tell our window's state that we're in fullscreen
|
|
self.ivars().is_simple_fullscreen.set(true);
|
|
|
|
// Simulate pre-Lion fullscreen by hiding the dock and menu bar
|
|
let presentation_options =
|
|
NSApplicationPresentationOptions::NSApplicationPresentationAutoHideDock
|
|
| NSApplicationPresentationOptions::NSApplicationPresentationAutoHideMenuBar;
|
|
app.setPresentationOptions(presentation_options);
|
|
|
|
// Hide the titlebar
|
|
self.toggle_style_mask(NSWindowStyleMask::Titled, false);
|
|
|
|
// Set the window frame to the screen frame size
|
|
let screen = self.window().screen().expect("expected screen to be available");
|
|
self.window().setFrame_display(screen.frame(), true);
|
|
|
|
// Fullscreen windows can't be resized, minimized, or moved
|
|
self.toggle_style_mask(NSWindowStyleMask::Miniaturizable, false);
|
|
self.toggle_style_mask(NSWindowStyleMask::Resizable, false);
|
|
self.window().setMovable(false);
|
|
|
|
true
|
|
} else {
|
|
let new_mask = self.saved_style();
|
|
self.set_style_mask(new_mask);
|
|
self.ivars().is_simple_fullscreen.set(false);
|
|
|
|
let save_presentation_opts = self.ivars().save_presentation_opts.get();
|
|
let frame = self.ivars().standard_frame.get().unwrap_or(DEFAULT_STANDARD_FRAME);
|
|
|
|
if let Some(presentation_opts) = save_presentation_opts {
|
|
app.setPresentationOptions(presentation_opts);
|
|
}
|
|
|
|
self.window().setFrame_display(frame, true);
|
|
self.window().setMovable(true);
|
|
|
|
true
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
fn has_shadow(&self) -> bool {
|
|
self.window().hasShadow()
|
|
}
|
|
|
|
#[inline]
|
|
fn set_has_shadow(&self, has_shadow: bool) {
|
|
self.window().setHasShadow(has_shadow)
|
|
}
|
|
|
|
#[inline]
|
|
fn set_tabbing_identifier(&self, identifier: &str) {
|
|
self.window().setTabbingIdentifier(&NSString::from_str(identifier))
|
|
}
|
|
|
|
#[inline]
|
|
fn tabbing_identifier(&self) -> String {
|
|
self.window().tabbingIdentifier().to_string()
|
|
}
|
|
|
|
#[inline]
|
|
fn select_next_tab(&self) {
|
|
self.window().selectNextTab(None)
|
|
}
|
|
|
|
#[inline]
|
|
fn select_previous_tab(&self) {
|
|
unsafe { self.window().selectPreviousTab(None) }
|
|
}
|
|
|
|
#[inline]
|
|
fn select_tab_at_index(&self, index: usize) {
|
|
if let Some(group) = self.window().tabGroup() {
|
|
if let Some(windows) = unsafe { self.window().tabbedWindows() } {
|
|
if index < windows.len() {
|
|
group.setSelectedWindow(Some(&windows[index]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
fn num_tabs(&self) -> usize {
|
|
unsafe { self.window().tabbedWindows() }.map(|windows| windows.len()).unwrap_or(1)
|
|
}
|
|
|
|
fn is_document_edited(&self) -> bool {
|
|
self.window().isDocumentEdited()
|
|
}
|
|
|
|
fn set_document_edited(&self, edited: bool) {
|
|
self.window().setDocumentEdited(edited)
|
|
}
|
|
|
|
fn set_option_as_alt(&self, option_as_alt: OptionAsAlt) {
|
|
self.view().set_option_as_alt(option_as_alt);
|
|
}
|
|
|
|
fn option_as_alt(&self) -> OptionAsAlt {
|
|
self.view().option_as_alt()
|
|
}
|
|
|
|
fn set_borderless_game(&self, borderless_game: bool) {
|
|
self.ivars().is_borderless_game.set(borderless_game);
|
|
}
|
|
|
|
fn is_borderless_game(&self) -> bool {
|
|
self.ivars().is_borderless_game.get()
|
|
}
|
|
}
|
|
|
|
const DEFAULT_STANDARD_FRAME: NSRect =
|
|
NSRect::new(NSPoint::new(50.0, 50.0), NSSize::new(800.0, 600.0));
|
|
|
|
fn dark_appearance_name() -> &'static NSString {
|
|
// Don't use the static `NSAppearanceNameDarkAqua` to allow linking on macOS < 10.14
|
|
ns_string!("NSAppearanceNameDarkAqua")
|
|
}
|
|
|
|
pub fn appearance_to_theme(appearance: &NSAppearance) -> Theme {
|
|
let best_match = appearance.bestMatchFromAppearancesWithNames(&NSArray::from_id_slice(&[
|
|
unsafe { NSAppearanceNameAqua.copy() },
|
|
dark_appearance_name().copy(),
|
|
]));
|
|
if let Some(best_match) = best_match {
|
|
if *best_match == *dark_appearance_name() {
|
|
Theme::Dark
|
|
} else {
|
|
Theme::Light
|
|
}
|
|
} else {
|
|
warn!(?appearance, "failed to determine the theme of the appearance");
|
|
// Default to light in this case
|
|
Theme::Light
|
|
}
|
|
}
|
|
|
|
fn theme_to_appearance(theme: Option<Theme>) -> Option<Retained<NSAppearance>> {
|
|
let appearance = match theme? {
|
|
Theme::Light => unsafe { NSAppearance::appearanceNamed(NSAppearanceNameAqua) },
|
|
Theme::Dark => NSAppearance::appearanceNamed(dark_appearance_name()),
|
|
};
|
|
if let Some(appearance) = appearance {
|
|
Some(appearance)
|
|
} else {
|
|
warn!(?theme, "could not find appearance for theme");
|
|
// Assume system appearance in this case
|
|
None
|
|
}
|
|
}
|