1096 lines
41 KiB
Rust
1096 lines
41 KiB
Rust
#![allow(clippy::unnecessary_cast)]
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use std::cell::{Cell, RefCell};
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use std::collections::{HashMap, VecDeque};
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use icrate::Foundation::{
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NSArray, NSAttributedString, NSAttributedStringKey, NSCopying, NSMutableAttributedString,
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NSObject, NSObjectProtocol, NSPoint, NSRange, NSRect, NSSize, NSString, NSUInteger,
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};
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use objc2::rc::{Id, WeakId};
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use objc2::runtime::{AnyObject, Sel};
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use objc2::{
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class, declare_class, msg_send, msg_send_id, mutability, sel, ClassType, DeclaredClass,
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};
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use super::{
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appkit::{
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NSApp, NSCursor, NSEvent, NSEventPhase, NSResponder, NSTextInputClient, NSTrackingRectTag,
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NSView,
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},
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event::{code_to_key, code_to_location},
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};
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use crate::{
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dpi::{LogicalPosition, LogicalSize},
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event::{
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DeviceEvent, ElementState, Event, Ime, Modifiers, MouseButton, MouseScrollDelta,
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TouchPhase, WindowEvent,
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},
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keyboard::{Key, KeyCode, KeyLocation, ModifiersState, NamedKey, PhysicalKey},
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platform::macos::{OptionAsAlt, WindowExtMacOS},
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platform::scancode::PhysicalKeyExtScancode,
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platform_impl::platform::{
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app_state::AppState,
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event::{create_key_event, event_mods},
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util,
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window::WinitWindow,
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DEVICE_ID,
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},
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window::WindowId,
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};
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#[derive(Debug)]
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struct CursorState {
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visible: bool,
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cursor: Id<NSCursor>,
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}
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impl Default for CursorState {
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fn default() -> Self {
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Self {
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visible: true,
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cursor: Default::default(),
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}
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}
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}
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#[derive(Debug, Eq, PartialEq, Clone, Copy, Default)]
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enum ImeState {
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#[default]
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/// The IME events are disabled, so only `ReceivedCharacter` is being sent to the user.
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Disabled,
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/// The ground state of enabled IME input. It means that both Preedit and regular keyboard
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/// input could be start from it.
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Ground,
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/// The IME is in preedit.
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Preedit,
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/// The text was just commited, so the next input from the keyboard must be ignored.
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Commited,
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}
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bitflags! {
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#[derive(Debug, Clone, Copy, PartialEq)]
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struct ModLocationMask: u8 {
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const LEFT = 0b0001;
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const RIGHT = 0b0010;
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}
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}
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impl ModLocationMask {
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fn from_location(loc: KeyLocation) -> ModLocationMask {
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match loc {
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KeyLocation::Left => ModLocationMask::LEFT,
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KeyLocation::Right => ModLocationMask::RIGHT,
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_ => unreachable!(),
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}
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}
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}
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fn key_to_modifier(key: &Key) -> Option<ModifiersState> {
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match key {
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Key::Named(NamedKey::Alt) => Some(ModifiersState::ALT),
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Key::Named(NamedKey::Control) => Some(ModifiersState::CONTROL),
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Key::Named(NamedKey::Super) => Some(ModifiersState::SUPER),
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Key::Named(NamedKey::Shift) => Some(ModifiersState::SHIFT),
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_ => None,
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}
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}
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fn get_right_modifier_code(key: &Key) -> KeyCode {
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match key {
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Key::Named(NamedKey::Alt) => KeyCode::AltRight,
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Key::Named(NamedKey::Control) => KeyCode::ControlRight,
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Key::Named(NamedKey::Shift) => KeyCode::ShiftRight,
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Key::Named(NamedKey::Super) => KeyCode::SuperRight,
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_ => unreachable!(),
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}
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}
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fn get_left_modifier_code(key: &Key) -> KeyCode {
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match key {
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Key::Named(NamedKey::Alt) => KeyCode::AltLeft,
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Key::Named(NamedKey::Control) => KeyCode::ControlLeft,
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Key::Named(NamedKey::Shift) => KeyCode::ShiftLeft,
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Key::Named(NamedKey::Super) => KeyCode::SuperLeft,
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_ => unreachable!(),
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}
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}
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#[derive(Debug, Default)]
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pub struct ViewState {
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cursor_state: RefCell<CursorState>,
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ime_position: Cell<LogicalPosition<f64>>,
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ime_size: Cell<LogicalSize<f64>>,
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modifiers: Cell<Modifiers>,
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phys_modifiers: RefCell<HashMap<Key, ModLocationMask>>,
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tracking_rect: Cell<Option<NSTrackingRectTag>>,
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ime_state: Cell<ImeState>,
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input_source: RefCell<String>,
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/// True iff the application wants IME events.
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///
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/// Can be set using `set_ime_allowed`
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ime_allowed: Cell<bool>,
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/// True if the current key event should be forwarded
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/// to the application, even during IME
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forward_key_to_app: Cell<bool>,
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marked_text: RefCell<Id<NSMutableAttributedString>>,
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accepts_first_mouse: bool,
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// Weak reference because the window keeps a strong reference to the view
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_ns_window: WeakId<WinitWindow>,
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}
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declare_class!(
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pub(super) struct WinitView;
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unsafe impl ClassType for WinitView {
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#[inherits(NSResponder, NSObject)]
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type Super = NSView;
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type Mutability = mutability::InteriorMutable;
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const NAME: &'static str = "WinitView";
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}
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impl DeclaredClass for WinitView {
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type Ivars = ViewState;
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}
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unsafe impl WinitView {
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#[method(viewDidMoveToWindow)]
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fn view_did_move_to_window(&self) {
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trace_scope!("viewDidMoveToWindow");
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if let Some(tracking_rect) = self.ivars().tracking_rect.take() {
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self.removeTrackingRect(tracking_rect);
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}
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let rect = self.frame();
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let tracking_rect = self.add_tracking_rect(rect, false);
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self.ivars().tracking_rect.set(Some(tracking_rect));
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}
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#[method(frameDidChange:)]
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fn frame_did_change(&self, _event: &NSEvent) {
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trace_scope!("frameDidChange:");
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if let Some(tracking_rect) = self.ivars().tracking_rect.take() {
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self.removeTrackingRect(tracking_rect);
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}
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let rect = self.frame();
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let tracking_rect = self.add_tracking_rect(rect, false);
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self.ivars().tracking_rect.set(Some(tracking_rect));
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// Emit resize event here rather than from windowDidResize because:
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// 1. When a new window is created as a tab, the frame size may change without a window resize occurring.
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// 2. Even when a window resize does occur on a new tabbed window, it contains the wrong size (includes tab height).
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let logical_size = LogicalSize::new(rect.size.width as f64, rect.size.height as f64);
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let size = logical_size.to_physical::<u32>(self.scale_factor());
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self.queue_event(WindowEvent::Resized(size));
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}
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#[method(drawRect:)]
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fn draw_rect(&self, rect: NSRect) {
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trace_scope!("drawRect:");
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// It's a workaround for https://github.com/rust-windowing/winit/issues/2640, don't replace with `self.window_id()`.
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if let Some(window) = self.ivars()._ns_window.load() {
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AppState::handle_redraw(WindowId(window.id()));
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}
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#[allow(clippy::let_unit_value)]
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unsafe {
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let _: () = msg_send![super(self), drawRect: rect];
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}
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}
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#[method(acceptsFirstResponder)]
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fn accepts_first_responder(&self) -> bool {
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trace_scope!("acceptsFirstResponder");
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true
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}
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// This is necessary to prevent a beefy terminal error on MacBook Pros:
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// IMKInputSession [0x7fc573576ff0 presentFunctionRowItemTextInputViewWithEndpoint:completionHandler:] : [self textInputContext]=0x7fc573558e10 *NO* NSRemoteViewController to client, NSError=Error Domain=NSCocoaErrorDomain Code=4099 "The connection from pid 0 was invalidated from this process." UserInfo={NSDebugDescription=The connection from pid 0 was invalidated from this process.}, com.apple.inputmethod.EmojiFunctionRowItem
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// TODO: Add an API extension for using `NSTouchBar`
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#[method_id(touchBar)]
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fn touch_bar(&self) -> Option<Id<NSObject>> {
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trace_scope!("touchBar");
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None
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}
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#[method(resetCursorRects)]
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fn reset_cursor_rects(&self) {
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trace_scope!("resetCursorRects");
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let bounds = self.bounds();
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let cursor_state = self.ivars().cursor_state.borrow();
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// We correctly invoke `addCursorRect` only from inside `resetCursorRects`
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if cursor_state.visible {
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self.addCursorRect(bounds, &cursor_state.cursor);
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} else {
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self.addCursorRect(bounds, &NSCursor::invisible());
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}
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}
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}
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unsafe impl NSTextInputClient for WinitView {
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#[method(hasMarkedText)]
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fn has_marked_text(&self) -> bool {
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trace_scope!("hasMarkedText");
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self.ivars().marked_text.borrow().length() > 0
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}
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#[method(markedRange)]
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fn marked_range(&self) -> NSRange {
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trace_scope!("markedRange");
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let length = self.ivars().marked_text.borrow().length();
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if length > 0 {
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NSRange::new(0, length)
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} else {
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util::EMPTY_RANGE
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}
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}
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#[method(selectedRange)]
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fn selected_range(&self) -> NSRange {
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trace_scope!("selectedRange");
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util::EMPTY_RANGE
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}
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#[method(setMarkedText:selectedRange:replacementRange:)]
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fn set_marked_text(
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&self,
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string: &NSObject,
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_selected_range: NSRange,
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_replacement_range: NSRange,
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) {
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trace_scope!("setMarkedText:selectedRange:replacementRange:");
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// SAFETY: This method is guaranteed to get either a `NSString` or a `NSAttributedString`.
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let (marked_text, preedit_string) = if string.is_kind_of::<NSAttributedString>() {
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let string: *const NSObject = string;
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let string: *const NSAttributedString = string.cast();
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let string = unsafe { &*string };
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(
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NSMutableAttributedString::from_attributed_nsstring(string),
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string.string().to_string(),
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)
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} else {
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let string: *const NSObject = string;
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let string: *const NSString = string.cast();
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let string = unsafe { &*string };
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(
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NSMutableAttributedString::from_nsstring(string),
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string.to_string(),
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)
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};
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// Update marked text.
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*self.ivars().marked_text.borrow_mut() = marked_text;
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// Notify IME is active if application still doesn't know it.
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if self.ivars().ime_state.get() == ImeState::Disabled {
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*self.ivars().input_source.borrow_mut() = self.current_input_source();
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self.queue_event(WindowEvent::Ime(Ime::Enabled));
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}
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if self.hasMarkedText() {
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self.ivars().ime_state.set(ImeState::Preedit);
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} else {
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// In case the preedit was cleared, set IME into the Ground state.
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self.ivars().ime_state.set(ImeState::Ground);
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}
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// Empty string basically means that there's no preedit, so indicate that by sending
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// `None` cursor range.
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let cursor_range = if preedit_string.is_empty() {
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None
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} else {
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Some((preedit_string.len(), preedit_string.len()))
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};
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// Send WindowEvent for updating marked text
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self.queue_event(WindowEvent::Ime(Ime::Preedit(preedit_string, cursor_range)));
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}
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#[method(unmarkText)]
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fn unmark_text(&self) {
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trace_scope!("unmarkText");
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*self.ivars().marked_text.borrow_mut() = NSMutableAttributedString::new();
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let input_context = self.inputContext().expect("input context");
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input_context.discardMarkedText();
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self.queue_event(WindowEvent::Ime(Ime::Preedit(String::new(), None)));
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if self.is_ime_enabled() {
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// Leave the Preedit self.ivars()
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self.ivars().ime_state.set(ImeState::Ground);
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} else {
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warn!("Expected to have IME enabled when receiving unmarkText");
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}
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}
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#[method_id(validAttributesForMarkedText)]
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fn valid_attributes_for_marked_text(&self) -> Id<NSArray<NSAttributedStringKey>> {
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trace_scope!("validAttributesForMarkedText");
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NSArray::new()
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}
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#[method_id(attributedSubstringForProposedRange:actualRange:)]
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fn attributed_substring_for_proposed_range(
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&self,
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_range: NSRange,
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_actual_range: *mut NSRange,
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) -> Option<Id<NSAttributedString>> {
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trace_scope!("attributedSubstringForProposedRange:actualRange:");
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None
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}
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#[method(characterIndexForPoint:)]
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fn character_index_for_point(&self, _point: NSPoint) -> NSUInteger {
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trace_scope!("characterIndexForPoint:");
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0
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}
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#[method(firstRectForCharacterRange:actualRange:)]
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fn first_rect_for_character_range(
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&self,
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_range: NSRange,
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_actual_range: *mut NSRange,
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) -> NSRect {
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trace_scope!("firstRectForCharacterRange:actualRange:");
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let window = self.window();
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let content_rect = window.contentRectForFrameRect(window.frame());
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let base_x = content_rect.origin.x as f64;
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let base_y = (content_rect.origin.y + content_rect.size.height) as f64;
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let x = base_x + self.ivars().ime_position.get().x;
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let y = base_y - self.ivars().ime_position.get().y;
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let LogicalSize { width, height } = self.ivars().ime_size.get();
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NSRect::new(NSPoint::new(x as _, y as _), NSSize::new(width, height))
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}
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#[method(insertText:replacementRange:)]
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fn insert_text(&self, string: &NSObject, _replacement_range: NSRange) {
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trace_scope!("insertText:replacementRange:");
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// SAFETY: This method is guaranteed to get either a `NSString` or a `NSAttributedString`.
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let string = if string.is_kind_of::<NSAttributedString>() {
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let string: *const NSObject = string;
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let string: *const NSAttributedString = string.cast();
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unsafe { &*string }.string().to_string()
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} else {
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let string: *const NSObject = string;
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let string: *const NSString = string.cast();
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unsafe { &*string }.to_string()
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};
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let is_control = string.chars().next().map_or(false, |c| c.is_control());
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// Commit only if we have marked text.
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if self.hasMarkedText() && self.is_ime_enabled() && !is_control {
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self.queue_event(WindowEvent::Ime(Ime::Preedit(String::new(), None)));
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self.queue_event(WindowEvent::Ime(Ime::Commit(string)));
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self.ivars().ime_state.set(ImeState::Commited);
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}
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}
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// Basically, we're sent this message whenever a keyboard event that doesn't generate a "human
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// readable" character happens, i.e. newlines, tabs, and Ctrl+C.
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#[method(doCommandBySelector:)]
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fn do_command_by_selector(&self, _command: Sel) {
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trace_scope!("doCommandBySelector:");
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// We shouldn't forward any character from just commited text, since we'll end up sending
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// it twice with some IMEs like Korean one. We'll also always send `Enter` in that case,
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// which is not desired given it was used to confirm IME input.
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if self.ivars().ime_state.get() == ImeState::Commited {
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return;
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}
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self.ivars().forward_key_to_app.set(true);
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if self.hasMarkedText() && self.ivars().ime_state.get() == ImeState::Preedit {
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// Leave preedit so that we also report the key-up for this key.
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self.ivars().ime_state.set(ImeState::Ground);
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}
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}
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}
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unsafe impl WinitView {
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#[method(keyDown:)]
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fn key_down(&self, event: &NSEvent) {
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trace_scope!("keyDown:");
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{
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let mut prev_input_source = self.ivars().input_source.borrow_mut();
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let current_input_source = self.current_input_source();
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if *prev_input_source != current_input_source && self.is_ime_enabled() {
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*prev_input_source = current_input_source;
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drop(prev_input_source);
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self.ivars().ime_state.set(ImeState::Disabled);
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self.queue_event(WindowEvent::Ime(Ime::Disabled));
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}
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}
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// Get the characters from the event.
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let old_ime_state = self.ivars().ime_state.get();
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self.ivars().forward_key_to_app.set(false);
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let event = replace_event(event, self.window().option_as_alt());
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// The `interpretKeyEvents` function might call
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// `setMarkedText`, `insertText`, and `doCommandBySelector`.
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// It's important that we call this before queuing the KeyboardInput, because
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// we must send the `KeyboardInput` event during IME if it triggered
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// `doCommandBySelector`. (doCommandBySelector means that the keyboard input
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// is not handled by IME and should be handled by the application)
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if self.ivars().ime_allowed.get() {
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let events_for_nsview = NSArray::from_slice(&[&*event]);
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unsafe { self.interpretKeyEvents(&events_for_nsview) };
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// If the text was commited we must treat the next keyboard event as IME related.
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if self.ivars().ime_state.get() == ImeState::Commited {
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// Remove any marked text, so normal input can continue.
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*self.ivars().marked_text.borrow_mut() = NSMutableAttributedString::new();
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}
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}
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self.update_modifiers(&event, false);
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let had_ime_input = match self.ivars().ime_state.get() {
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ImeState::Commited => {
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// Allow normal input after the commit.
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self.ivars().ime_state.set(ImeState::Ground);
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true
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}
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ImeState::Preedit => true,
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// `key_down` could result in preedit clear, so compare old and current state.
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_ => old_ime_state != self.ivars().ime_state.get(),
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};
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if !had_ime_input || self.ivars().forward_key_to_app.get() {
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let key_event = create_key_event(&event, true, event.is_a_repeat(), None);
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self.queue_event(WindowEvent::KeyboardInput {
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device_id: DEVICE_ID,
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event: key_event,
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is_synthetic: false,
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});
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}
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}
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|
|
|
#[method(keyUp:)]
|
|
fn key_up(&self, event: &NSEvent) {
|
|
trace_scope!("keyUp:");
|
|
|
|
let event = replace_event(event, self.window().option_as_alt());
|
|
self.update_modifiers(&event, false);
|
|
|
|
// We want to send keyboard input when we are currently in the ground state.
|
|
if matches!(
|
|
self.ivars().ime_state.get(),
|
|
ImeState::Ground | ImeState::Disabled
|
|
) {
|
|
self.queue_event(WindowEvent::KeyboardInput {
|
|
device_id: DEVICE_ID,
|
|
event: create_key_event(&event, false, false, None),
|
|
is_synthetic: false,
|
|
});
|
|
}
|
|
}
|
|
|
|
#[method(flagsChanged:)]
|
|
fn flags_changed(&self, event: &NSEvent) {
|
|
trace_scope!("flagsChanged:");
|
|
|
|
self.update_modifiers(event, true);
|
|
}
|
|
|
|
#[method(insertTab:)]
|
|
fn insert_tab(&self, _sender: Option<&AnyObject>) {
|
|
trace_scope!("insertTab:");
|
|
let window = self.window();
|
|
if let Some(first_responder) = window.firstResponder() {
|
|
if *first_responder == ***self {
|
|
window.selectNextKeyView(Some(self))
|
|
}
|
|
}
|
|
}
|
|
|
|
#[method(insertBackTab:)]
|
|
fn insert_back_tab(&self, _sender: Option<&AnyObject>) {
|
|
trace_scope!("insertBackTab:");
|
|
let window = self.window();
|
|
if let Some(first_responder) = window.firstResponder() {
|
|
if *first_responder == ***self {
|
|
window.selectPreviousKeyView(Some(self))
|
|
}
|
|
}
|
|
}
|
|
|
|
// Allows us to receive Cmd-. (the shortcut for closing a dialog)
|
|
// https://bugs.eclipse.org/bugs/show_bug.cgi?id=300620#c6
|
|
#[method(cancelOperation:)]
|
|
fn cancel_operation(&self, _sender: Option<&AnyObject>) {
|
|
trace_scope!("cancelOperation:");
|
|
|
|
let event = NSApp()
|
|
.currentEvent()
|
|
.expect("could not find current event");
|
|
|
|
self.update_modifiers(&event, false);
|
|
let event = create_key_event(&event, true, event.is_a_repeat(), None);
|
|
|
|
self.queue_event(WindowEvent::KeyboardInput {
|
|
device_id: DEVICE_ID,
|
|
event,
|
|
is_synthetic: false,
|
|
});
|
|
}
|
|
|
|
#[method(mouseDown:)]
|
|
fn mouse_down(&self, event: &NSEvent) {
|
|
trace_scope!("mouseDown:");
|
|
self.mouse_motion(event);
|
|
self.mouse_click(event, ElementState::Pressed);
|
|
}
|
|
|
|
#[method(mouseUp:)]
|
|
fn mouse_up(&self, event: &NSEvent) {
|
|
trace_scope!("mouseUp:");
|
|
self.mouse_motion(event);
|
|
self.mouse_click(event, ElementState::Released);
|
|
}
|
|
|
|
#[method(rightMouseDown:)]
|
|
fn right_mouse_down(&self, event: &NSEvent) {
|
|
trace_scope!("rightMouseDown:");
|
|
self.mouse_motion(event);
|
|
self.mouse_click(event, ElementState::Pressed);
|
|
}
|
|
|
|
#[method(rightMouseUp:)]
|
|
fn right_mouse_up(&self, event: &NSEvent) {
|
|
trace_scope!("rightMouseUp:");
|
|
self.mouse_motion(event);
|
|
self.mouse_click(event, ElementState::Released);
|
|
}
|
|
|
|
#[method(otherMouseDown:)]
|
|
fn other_mouse_down(&self, event: &NSEvent) {
|
|
trace_scope!("otherMouseDown:");
|
|
self.mouse_motion(event);
|
|
self.mouse_click(event, ElementState::Pressed);
|
|
}
|
|
|
|
#[method(otherMouseUp:)]
|
|
fn other_mouse_up(&self, event: &NSEvent) {
|
|
trace_scope!("otherMouseUp:");
|
|
self.mouse_motion(event);
|
|
self.mouse_click(event, ElementState::Released);
|
|
}
|
|
|
|
// No tracing on these because that would be overly verbose
|
|
|
|
#[method(mouseMoved:)]
|
|
fn mouse_moved(&self, event: &NSEvent) {
|
|
self.mouse_motion(event);
|
|
}
|
|
|
|
#[method(mouseDragged:)]
|
|
fn mouse_dragged(&self, event: &NSEvent) {
|
|
self.mouse_motion(event);
|
|
}
|
|
|
|
#[method(rightMouseDragged:)]
|
|
fn right_mouse_dragged(&self, event: &NSEvent) {
|
|
self.mouse_motion(event);
|
|
}
|
|
|
|
#[method(otherMouseDragged:)]
|
|
fn other_mouse_dragged(&self, event: &NSEvent) {
|
|
self.mouse_motion(event);
|
|
}
|
|
|
|
#[method(mouseEntered:)]
|
|
fn mouse_entered(&self, _event: &NSEvent) {
|
|
trace_scope!("mouseEntered:");
|
|
self.queue_event(WindowEvent::CursorEntered {
|
|
device_id: DEVICE_ID,
|
|
});
|
|
}
|
|
|
|
#[method(mouseExited:)]
|
|
fn mouse_exited(&self, _event: &NSEvent) {
|
|
trace_scope!("mouseExited:");
|
|
|
|
self.queue_event(WindowEvent::CursorLeft {
|
|
device_id: DEVICE_ID,
|
|
});
|
|
}
|
|
|
|
#[method(scrollWheel:)]
|
|
fn scroll_wheel(&self, event: &NSEvent) {
|
|
trace_scope!("scrollWheel:");
|
|
|
|
self.mouse_motion(event);
|
|
|
|
let delta = {
|
|
let (x, y) = (event.scrollingDeltaX(), event.scrollingDeltaY());
|
|
if event.hasPreciseScrollingDeltas() {
|
|
let delta = LogicalPosition::new(x, y).to_physical(self.scale_factor());
|
|
MouseScrollDelta::PixelDelta(delta)
|
|
} else {
|
|
MouseScrollDelta::LineDelta(x as f32, y as f32)
|
|
}
|
|
};
|
|
|
|
// The "momentum phase," if any, has higher priority than touch phase (the two should
|
|
// be mutually exclusive anyhow, which is why the API is rather incoherent). If no momentum
|
|
// phase is recorded (or rather, the started/ended cases of the momentum phase) then we
|
|
// report the touch phase.
|
|
let phase = match event.momentumPhase() {
|
|
NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => {
|
|
TouchPhase::Started
|
|
}
|
|
NSEventPhase::NSEventPhaseEnded | NSEventPhase::NSEventPhaseCancelled => {
|
|
TouchPhase::Ended
|
|
}
|
|
_ => match event.phase() {
|
|
NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => {
|
|
TouchPhase::Started
|
|
}
|
|
NSEventPhase::NSEventPhaseEnded | NSEventPhase::NSEventPhaseCancelled => {
|
|
TouchPhase::Ended
|
|
}
|
|
_ => TouchPhase::Moved,
|
|
},
|
|
};
|
|
|
|
self.update_modifiers(event, false);
|
|
|
|
self.queue_device_event(DeviceEvent::MouseWheel { delta });
|
|
self.queue_event(WindowEvent::MouseWheel {
|
|
device_id: DEVICE_ID,
|
|
delta,
|
|
phase,
|
|
});
|
|
}
|
|
|
|
#[method(magnifyWithEvent:)]
|
|
fn magnify_with_event(&self, event: &NSEvent) {
|
|
trace_scope!("magnifyWithEvent:");
|
|
|
|
let phase = match event.phase() {
|
|
NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
|
|
NSEventPhase::NSEventPhaseChanged => TouchPhase::Moved,
|
|
NSEventPhase::NSEventPhaseCancelled => TouchPhase::Cancelled,
|
|
NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended,
|
|
_ => return,
|
|
};
|
|
|
|
self.queue_event(WindowEvent::TouchpadMagnify {
|
|
device_id: DEVICE_ID,
|
|
delta: event.magnification(),
|
|
phase,
|
|
});
|
|
}
|
|
|
|
#[method(smartMagnifyWithEvent:)]
|
|
fn smart_magnify_with_event(&self, _event: &NSEvent) {
|
|
trace_scope!("smartMagnifyWithEvent:");
|
|
|
|
self.queue_event(WindowEvent::SmartMagnify {
|
|
device_id: DEVICE_ID,
|
|
});
|
|
}
|
|
|
|
#[method(rotateWithEvent:)]
|
|
fn rotate_with_event(&self, event: &NSEvent) {
|
|
trace_scope!("rotateWithEvent:");
|
|
|
|
let phase = match event.phase() {
|
|
NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
|
|
NSEventPhase::NSEventPhaseChanged => TouchPhase::Moved,
|
|
NSEventPhase::NSEventPhaseCancelled => TouchPhase::Cancelled,
|
|
NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended,
|
|
_ => return,
|
|
};
|
|
|
|
self.queue_event(WindowEvent::TouchpadRotate {
|
|
device_id: DEVICE_ID,
|
|
delta: event.rotation(),
|
|
phase,
|
|
});
|
|
}
|
|
|
|
#[method(pressureChangeWithEvent:)]
|
|
fn pressure_change_with_event(&self, event: &NSEvent) {
|
|
trace_scope!("pressureChangeWithEvent:");
|
|
|
|
self.mouse_motion(event);
|
|
|
|
self.queue_event(WindowEvent::TouchpadPressure {
|
|
device_id: DEVICE_ID,
|
|
pressure: event.pressure(),
|
|
stage: event.stage() as i64,
|
|
});
|
|
}
|
|
|
|
// Allows us to receive Ctrl-Tab and Ctrl-Esc.
|
|
// Note that this *doesn't* help with any missing Cmd inputs.
|
|
// https://github.com/chromium/chromium/blob/a86a8a6bcfa438fa3ac2eba6f02b3ad1f8e0756f/ui/views/cocoa/bridged_content_view.mm#L816
|
|
#[method(_wantsKeyDownForEvent:)]
|
|
fn wants_key_down_for_event(&self, _event: &NSEvent) -> bool {
|
|
trace_scope!("_wantsKeyDownForEvent:");
|
|
true
|
|
}
|
|
|
|
#[method(acceptsFirstMouse:)]
|
|
fn accepts_first_mouse(&self, _event: &NSEvent) -> bool {
|
|
trace_scope!("acceptsFirstMouse:");
|
|
self.ivars().accepts_first_mouse
|
|
}
|
|
}
|
|
);
|
|
|
|
impl WinitView {
|
|
pub(super) fn new(window: &WinitWindow, accepts_first_mouse: bool) -> Id<Self> {
|
|
let this = Self::alloc().set_ivars(ViewState {
|
|
accepts_first_mouse,
|
|
_ns_window: WeakId::new(&window.retain()),
|
|
..Default::default()
|
|
});
|
|
let this: Id<Self> = unsafe { msg_send_id![super(this), init] };
|
|
|
|
this.setPostsFrameChangedNotifications(true);
|
|
let notification_center: &AnyObject =
|
|
unsafe { msg_send![class!(NSNotificationCenter), defaultCenter] };
|
|
// About frame change
|
|
let frame_did_change_notification_name =
|
|
NSString::from_str("NSViewFrameDidChangeNotification");
|
|
#[allow(clippy::let_unit_value)]
|
|
unsafe {
|
|
let _: () = msg_send![
|
|
notification_center,
|
|
addObserver: &*this,
|
|
selector: sel!(frameDidChange:),
|
|
name: &*frame_did_change_notification_name,
|
|
object: &*this,
|
|
];
|
|
}
|
|
|
|
*this.ivars().input_source.borrow_mut() = this.current_input_source();
|
|
|
|
this
|
|
}
|
|
|
|
fn window(&self) -> Id<WinitWindow> {
|
|
// TODO: Simply use `window` property on `NSView`.
|
|
// That only returns a window _after_ the view has been attached though!
|
|
// (which is incompatible with `frameDidChange:`)
|
|
//
|
|
// unsafe { msg_send_id![self, window] }
|
|
self.ivars()
|
|
._ns_window
|
|
.load()
|
|
.expect("view to have a window")
|
|
}
|
|
|
|
fn window_id(&self) -> WindowId {
|
|
WindowId(self.window().id())
|
|
}
|
|
|
|
fn queue_event(&self, event: WindowEvent) {
|
|
let event = Event::WindowEvent {
|
|
window_id: self.window_id(),
|
|
event,
|
|
};
|
|
AppState::queue_event(event);
|
|
}
|
|
|
|
fn queue_device_event(&self, event: DeviceEvent) {
|
|
let event = Event::DeviceEvent {
|
|
device_id: DEVICE_ID,
|
|
event,
|
|
};
|
|
AppState::queue_event(event);
|
|
}
|
|
|
|
fn scale_factor(&self) -> f64 {
|
|
self.window().backingScaleFactor() as f64
|
|
}
|
|
|
|
fn is_ime_enabled(&self) -> bool {
|
|
!matches!(self.ivars().ime_state.get(), ImeState::Disabled)
|
|
}
|
|
|
|
fn current_input_source(&self) -> String {
|
|
self.inputContext()
|
|
.expect("input context")
|
|
.selectedKeyboardInputSource()
|
|
.map(|input_source| input_source.to_string())
|
|
.unwrap_or_default()
|
|
}
|
|
|
|
pub(super) fn set_cursor_icon(&self, icon: Id<NSCursor>) {
|
|
let mut cursor_state = self.ivars().cursor_state.borrow_mut();
|
|
cursor_state.cursor = icon;
|
|
}
|
|
|
|
/// Set whether the cursor should be visible or not.
|
|
///
|
|
/// Returns whether the state changed.
|
|
pub(super) fn set_cursor_visible(&self, visible: bool) -> bool {
|
|
let mut cursor_state = self.ivars().cursor_state.borrow_mut();
|
|
if visible != cursor_state.visible {
|
|
cursor_state.visible = visible;
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
}
|
|
|
|
pub(super) fn set_ime_allowed(&self, ime_allowed: bool) {
|
|
if self.ivars().ime_allowed.get() == ime_allowed {
|
|
return;
|
|
}
|
|
self.ivars().ime_allowed.set(ime_allowed);
|
|
if self.ivars().ime_allowed.get() {
|
|
return;
|
|
}
|
|
|
|
// Clear markedText
|
|
*self.ivars().marked_text.borrow_mut() = NSMutableAttributedString::new();
|
|
|
|
if self.ivars().ime_state.get() != ImeState::Disabled {
|
|
self.ivars().ime_state.set(ImeState::Disabled);
|
|
self.queue_event(WindowEvent::Ime(Ime::Disabled));
|
|
}
|
|
}
|
|
|
|
pub(super) fn set_ime_cursor_area(
|
|
&self,
|
|
position: LogicalPosition<f64>,
|
|
size: LogicalSize<f64>,
|
|
) {
|
|
self.ivars().ime_position.set(position);
|
|
self.ivars().ime_size.set(size);
|
|
let input_context = self.inputContext().expect("input context");
|
|
input_context.invalidateCharacterCoordinates();
|
|
}
|
|
|
|
/// Reset modifiers and emit a synthetic ModifiersChanged event if deemed necessary.
|
|
pub(super) fn reset_modifiers(&self) {
|
|
if !self.ivars().modifiers.get().state().is_empty() {
|
|
self.ivars().modifiers.set(Modifiers::default());
|
|
self.queue_event(WindowEvent::ModifiersChanged(self.ivars().modifiers.get()));
|
|
}
|
|
}
|
|
|
|
/// Update modifiers if `event` has something different
|
|
fn update_modifiers(&self, ns_event: &NSEvent, is_flags_changed_event: bool) {
|
|
use ElementState::{Pressed, Released};
|
|
|
|
let current_modifiers = event_mods(ns_event);
|
|
let prev_modifiers = self.ivars().modifiers.get();
|
|
self.ivars().modifiers.set(current_modifiers);
|
|
|
|
// This function was called form the flagsChanged event, which is triggered
|
|
// when the user presses/releases a modifier even if the same kind of modifier
|
|
// has already been pressed.
|
|
//
|
|
// When flags changed event has key code of zero it means that event doesn't carry any key
|
|
// event, thus we can't generate regular presses based on that. The `ModifiersChanged`
|
|
// later will work though, since the flags are attached to the event and contain valid
|
|
// information.
|
|
'send_event: {
|
|
if is_flags_changed_event && ns_event.key_code() != 0 {
|
|
let scancode = ns_event.key_code();
|
|
let physical_key = PhysicalKey::from_scancode(scancode as u32);
|
|
|
|
// We'll correct the `is_press` later.
|
|
let mut event = create_key_event(ns_event, false, false, Some(physical_key));
|
|
|
|
let key = code_to_key(physical_key, scancode);
|
|
// Ignore processing of unkown modifiers because we can't determine whether
|
|
// it was pressed or release reliably.
|
|
let Some(event_modifier) = key_to_modifier(&key) else {
|
|
break 'send_event;
|
|
};
|
|
event.physical_key = physical_key;
|
|
event.logical_key = key.clone();
|
|
event.location = code_to_location(physical_key);
|
|
let location_mask = ModLocationMask::from_location(event.location);
|
|
|
|
let mut phys_mod_state = self.ivars().phys_modifiers.borrow_mut();
|
|
let phys_mod = phys_mod_state
|
|
.entry(key)
|
|
.or_insert(ModLocationMask::empty());
|
|
|
|
let is_active = current_modifiers.state().contains(event_modifier);
|
|
let mut events = VecDeque::with_capacity(2);
|
|
|
|
// There is no API for getting whether the button was pressed or released
|
|
// during this event. For this reason we have to do a bit of magic below
|
|
// to come up with a good guess whether this key was pressed or released.
|
|
// (This is not trivial because there are multiple buttons that may affect
|
|
// the same modifier)
|
|
if !is_active {
|
|
event.state = Released;
|
|
if phys_mod.contains(ModLocationMask::LEFT) {
|
|
let mut event = event.clone();
|
|
event.location = KeyLocation::Left;
|
|
event.physical_key = get_left_modifier_code(&event.logical_key).into();
|
|
events.push_back(WindowEvent::KeyboardInput {
|
|
device_id: DEVICE_ID,
|
|
event,
|
|
is_synthetic: false,
|
|
});
|
|
}
|
|
if phys_mod.contains(ModLocationMask::RIGHT) {
|
|
event.location = KeyLocation::Right;
|
|
event.physical_key = get_right_modifier_code(&event.logical_key).into();
|
|
events.push_back(WindowEvent::KeyboardInput {
|
|
device_id: DEVICE_ID,
|
|
event,
|
|
is_synthetic: false,
|
|
});
|
|
}
|
|
*phys_mod = ModLocationMask::empty();
|
|
} else {
|
|
if *phys_mod == location_mask {
|
|
// Here we hit a contradiction:
|
|
// The modifier state was "changed" to active,
|
|
// yet the only pressed modifier key was the one that we
|
|
// just got a change event for.
|
|
// This seemingly means that the only pressed modifier is now released,
|
|
// but at the same time the modifier became active.
|
|
//
|
|
// But this scenario is possible if we released modifiers
|
|
// while the application was not in focus. (Because we don't
|
|
// get informed of modifier key events while the application
|
|
// is not focused)
|
|
|
|
// In this case we prioritize the information
|
|
// about the current modifier state which means
|
|
// that the button was pressed.
|
|
event.state = Pressed;
|
|
} else {
|
|
phys_mod.toggle(location_mask);
|
|
let is_pressed = phys_mod.contains(location_mask);
|
|
event.state = if is_pressed { Pressed } else { Released };
|
|
}
|
|
|
|
events.push_back(WindowEvent::KeyboardInput {
|
|
device_id: DEVICE_ID,
|
|
event,
|
|
is_synthetic: false,
|
|
});
|
|
}
|
|
|
|
drop(phys_mod_state);
|
|
|
|
for event in events {
|
|
self.queue_event(event);
|
|
}
|
|
}
|
|
}
|
|
|
|
if prev_modifiers == current_modifiers {
|
|
return;
|
|
}
|
|
|
|
self.queue_event(WindowEvent::ModifiersChanged(self.ivars().modifiers.get()));
|
|
}
|
|
|
|
fn mouse_click(&self, event: &NSEvent, button_state: ElementState) {
|
|
let button = mouse_button(event);
|
|
|
|
self.update_modifiers(event, false);
|
|
|
|
self.queue_event(WindowEvent::MouseInput {
|
|
device_id: DEVICE_ID,
|
|
state: button_state,
|
|
button,
|
|
});
|
|
}
|
|
|
|
fn mouse_motion(&self, event: &NSEvent) {
|
|
let window_point = event.locationInWindow();
|
|
let view_point = self.convertPoint_fromView(window_point, None);
|
|
let view_rect = self.frame();
|
|
|
|
if view_point.x.is_sign_negative()
|
|
|| view_point.y.is_sign_negative()
|
|
|| view_point.x > view_rect.size.width
|
|
|| view_point.y > view_rect.size.height
|
|
{
|
|
let mouse_buttons_down = NSEvent::pressedMouseButtons();
|
|
if mouse_buttons_down == 0 {
|
|
// Point is outside of the client area (view) and no buttons are pressed
|
|
return;
|
|
}
|
|
}
|
|
|
|
let x = view_point.x as f64;
|
|
let y = view_rect.size.height as f64 - view_point.y as f64;
|
|
let logical_position = LogicalPosition::new(x, y);
|
|
|
|
self.update_modifiers(event, false);
|
|
|
|
self.queue_event(WindowEvent::CursorMoved {
|
|
device_id: DEVICE_ID,
|
|
position: logical_position.to_physical(self.scale_factor()),
|
|
});
|
|
}
|
|
}
|
|
|
|
/// Get the mouse button from the NSEvent.
|
|
fn mouse_button(event: &NSEvent) -> MouseButton {
|
|
// The buttonNumber property only makes sense for the mouse events:
|
|
// NSLeftMouse.../NSRightMouse.../NSOtherMouse...
|
|
// For the other events, it's always set to 0.
|
|
// MacOS only defines the left, right and middle buttons, 3..=31 are left as generic buttons,
|
|
// but 3 and 4 are very commonly used as Back and Forward by hardware vendors and applications.
|
|
match event.buttonNumber() {
|
|
0 => MouseButton::Left,
|
|
1 => MouseButton::Right,
|
|
2 => MouseButton::Middle,
|
|
3 => MouseButton::Back,
|
|
4 => MouseButton::Forward,
|
|
n => MouseButton::Other(n as u16),
|
|
}
|
|
}
|
|
|
|
// NOTE: to get option as alt working we need to rewrite events
|
|
// we're getting from the operating system, which makes it
|
|
// impossible to provide such events as extra in `KeyEvent`.
|
|
fn replace_event(event: &NSEvent, option_as_alt: OptionAsAlt) -> Id<NSEvent> {
|
|
let ev_mods = event_mods(event).state;
|
|
let ignore_alt_characters = match option_as_alt {
|
|
OptionAsAlt::OnlyLeft if event.lalt_pressed() => true,
|
|
OptionAsAlt::OnlyRight if event.ralt_pressed() => true,
|
|
OptionAsAlt::Both if ev_mods.alt_key() => true,
|
|
_ => false,
|
|
} && !ev_mods.control_key()
|
|
&& !ev_mods.super_key();
|
|
|
|
if ignore_alt_characters {
|
|
let ns_chars = event
|
|
.charactersIgnoringModifiers()
|
|
.expect("expected characters to be non-null");
|
|
|
|
NSEvent::keyEventWithType(
|
|
event.type_(),
|
|
event.locationInWindow(),
|
|
event.modifierFlags(),
|
|
event.timestamp(),
|
|
event.window_number(),
|
|
None,
|
|
&ns_chars,
|
|
&ns_chars,
|
|
event.is_a_repeat(),
|
|
event.key_code(),
|
|
)
|
|
} else {
|
|
event.copy()
|
|
}
|
|
}
|