There seems to be many PRs relating to this issue, but they don't include all platforms and for some reason lost steam. This PR again tries to make this feature happen, and does it for all desktop platforms (x11, wayland, macos, windows, web). I think the best user of this feature and the reason I'm doing this is Bevy and game engines in general. There non laggy hardware cursors with custom images are very important. Game devs also like their PNGs so supporting platform native cursor files is not that important, but I guess could be added too. Co-authored-by: daxpedda <daxpedda@gmail.com> Co-authored-by: Mads Marquart <mads@marquart.dk> Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
56 lines
1.7 KiB
Rust
56 lines
1.7 KiB
Rust
use std::ffi::c_uchar;
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use icrate::Foundation::{NSInteger, NSObject, NSString};
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use objc2::rc::Id;
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use objc2::runtime::Bool;
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use objc2::{extern_class, extern_methods, msg_send, msg_send_id, mutability, ClassType};
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extern_class!(
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#[derive(Debug, PartialEq, Eq, Hash)]
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pub struct NSImageRep;
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unsafe impl ClassType for NSImageRep {
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type Super = NSObject;
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type Mutability = mutability::InteriorMutable;
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}
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);
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extern "C" {
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static NSDeviceRGBColorSpace: &'static NSString;
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}
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extern_class!(
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// <https://developer.apple.com/documentation/appkit/nsbitmapimagerep?language=objc>
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#[derive(Debug, PartialEq, Eq, Hash)]
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pub(crate) struct NSBitmapImageRep;
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unsafe impl ClassType for NSBitmapImageRep {
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type Super = NSImageRep;
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type Mutability = mutability::InteriorMutable;
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}
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);
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extern_methods!(
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unsafe impl NSBitmapImageRep {
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pub fn init_rgba(width: NSInteger, height: NSInteger) -> Id<Self> {
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unsafe {
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msg_send_id![Self::alloc(),
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initWithBitmapDataPlanes: std::ptr::null_mut::<*mut c_uchar>(),
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pixelsWide: width,
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pixelsHigh: height,
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bitsPerSample: 8 as NSInteger,
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samplesPerPixel: 4 as NSInteger,
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hasAlpha: Bool::new(true),
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isPlanar: Bool::new(false),
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colorSpaceName: NSDeviceRGBColorSpace,
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bytesPerRow: width * 4,
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bitsPerPixel: 32 as NSInteger,
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]
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}
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}
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pub fn bitmap_data(&self) -> *mut u8 {
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unsafe { msg_send![self, bitmapData] }
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}
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}
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);
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