* Do not require `T: Clone` for `EventLoopProxy<T>: Clone` * Update `CHANGELOG.md` * Remove the conflicting `Clone` impl * Fix match statement
155 lines
4.5 KiB
Rust
155 lines
4.5 KiB
Rust
use std::{
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collections::VecDeque, marker::PhantomData, mem, os::raw::c_void, process, ptr, sync::mpsc,
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};
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use cocoa::{
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appkit::NSApp,
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base::{id, nil},
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foundation::NSAutoreleasePool,
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};
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use crate::{
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event::Event,
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event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootWindowTarget},
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platform_impl::platform::{
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app::APP_CLASS,
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app_delegate::APP_DELEGATE_CLASS,
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app_state::AppState,
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monitor::{self, MonitorHandle},
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observer::*,
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util::IdRef,
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},
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};
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pub struct EventLoopWindowTarget<T: 'static> {
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pub sender: mpsc::Sender<T>, // this is only here to be cloned elsewhere
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pub receiver: mpsc::Receiver<T>,
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}
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impl<T> Default for EventLoopWindowTarget<T> {
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fn default() -> Self {
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let (sender, receiver) = mpsc::channel();
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EventLoopWindowTarget { sender, receiver }
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}
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}
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pub struct EventLoop<T: 'static> {
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window_target: RootWindowTarget<T>,
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_delegate: IdRef,
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}
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impl<T> EventLoop<T> {
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pub fn new() -> Self {
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let delegate = unsafe {
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if !msg_send![class!(NSThread), isMainThread] {
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panic!("On macOS, `EventLoop` must be created on the main thread!");
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}
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// This must be done before `NSApp()` (equivalent to sending
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// `sharedApplication`) is called anywhere else, or we'll end up
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// with the wrong `NSApplication` class and the wrong thread could
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// be marked as main.
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let app: id = msg_send![APP_CLASS.0, sharedApplication];
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let delegate = IdRef::new(msg_send![APP_DELEGATE_CLASS.0, new]);
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let pool = NSAutoreleasePool::new(nil);
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let _: () = msg_send![app, setDelegate:*delegate];
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let _: () = msg_send![pool, drain];
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delegate
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};
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setup_control_flow_observers();
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EventLoop {
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window_target: RootWindowTarget {
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p: Default::default(),
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_marker: PhantomData,
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},
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_delegate: delegate,
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}
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}
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#[inline]
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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monitor::available_monitors()
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}
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#[inline]
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pub fn primary_monitor(&self) -> MonitorHandle {
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monitor::primary_monitor()
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}
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pub fn window_target(&self) -> &RootWindowTarget<T> {
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&self.window_target
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}
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pub fn run<F>(self, callback: F) -> !
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where
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F: 'static + FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow),
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{
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unsafe {
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let _pool = NSAutoreleasePool::new(nil);
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let app = NSApp();
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assert_ne!(app, nil);
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AppState::set_callback(callback, self.window_target);
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let _: () = msg_send![app, run];
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AppState::exit();
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process::exit(0)
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}
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}
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pub fn run_return<F>(&mut self, _callback: F)
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where
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F: FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow),
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{
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unimplemented!();
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}
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pub fn create_proxy(&self) -> Proxy<T> {
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Proxy::new(self.window_target.p.sender.clone())
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}
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}
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pub struct Proxy<T> {
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sender: mpsc::Sender<T>,
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source: CFRunLoopSourceRef,
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}
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unsafe impl<T> Send for Proxy<T> {}
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unsafe impl<T> Sync for Proxy<T> {}
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impl<T> Clone for Proxy<T> {
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fn clone(&self) -> Self {
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Proxy::new(self.sender.clone())
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}
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}
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impl<T> Proxy<T> {
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fn new(sender: mpsc::Sender<T>) -> Self {
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unsafe {
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// just wake up the eventloop
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extern "C" fn event_loop_proxy_handler(_: *mut c_void) {}
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// adding a Source to the main CFRunLoop lets us wake it up and
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// process user events through the normal OS EventLoop mechanisms.
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let rl = CFRunLoopGetMain();
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let mut context: CFRunLoopSourceContext = mem::zeroed();
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context.perform = event_loop_proxy_handler;
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let source =
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CFRunLoopSourceCreate(ptr::null_mut(), CFIndex::max_value() - 1, &mut context);
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CFRunLoopAddSource(rl, source, kCFRunLoopCommonModes);
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CFRunLoopWakeUp(rl);
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Proxy { sender, source }
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}
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}
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pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
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self.sender.send(event).map_err(|_| EventLoopClosed)?;
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unsafe {
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// let the main thread know there's a new event
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CFRunLoopSourceSignal(self.source);
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let rl = CFRunLoopGetMain();
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CFRunLoopWakeUp(rl);
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}
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Ok(())
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}
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}
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