winit/src/platform_impl/windows/event_loop.rs

2562 lines
98 KiB
Rust

#![allow(non_snake_case)]
mod runner;
use std::{
cell::Cell,
collections::VecDeque,
ffi::c_void,
marker::PhantomData,
mem, panic, ptr,
rc::Rc,
sync::{
atomic::{AtomicU32, Ordering},
mpsc::{self, Receiver, Sender},
Arc, Mutex, MutexGuard,
},
time::{Duration, Instant},
};
use once_cell::sync::Lazy;
use windows_sys::Win32::{
Devices::HumanInterfaceDevice::MOUSE_MOVE_RELATIVE,
Foundation::{HWND, LPARAM, LRESULT, POINT, RECT, WPARAM},
Graphics::Gdi::{
GetMonitorInfoW, MonitorFromRect, MonitorFromWindow, RedrawWindow, ScreenToClient,
ValidateRect, MONITORINFO, MONITOR_DEFAULTTONULL, RDW_INTERNALPAINT, SC_SCREENSAVE,
},
System::{
Ole::RevokeDragDrop,
Threading::{GetCurrentThreadId, INFINITE},
},
UI::{
Controls::{HOVER_DEFAULT, WM_MOUSELEAVE},
Input::{
Ime::{GCS_COMPSTR, GCS_RESULTSTR, ISC_SHOWUICOMPOSITIONWINDOW},
KeyboardAndMouse::{
ReleaseCapture, SetCapture, TrackMouseEvent, TME_LEAVE, TRACKMOUSEEVENT,
},
Pointer::{POINTER_FLAG_DOWN, POINTER_FLAG_UP, POINTER_FLAG_UPDATE},
Touch::{
CloseTouchInputHandle, GetTouchInputInfo, TOUCHEVENTF_DOWN, TOUCHEVENTF_MOVE,
TOUCHEVENTF_UP, TOUCHINPUT,
},
RAWINPUT, RIM_TYPEKEYBOARD, RIM_TYPEMOUSE,
},
WindowsAndMessaging::{
CreateWindowExW, DefWindowProcW, DestroyWindow, DispatchMessageW, GetClientRect,
GetCursorPos, GetMenu, GetMessageW, KillTimer, LoadCursorW, PeekMessageW, PostMessageW,
RegisterClassExW, RegisterWindowMessageA, SetCursor, SetTimer, SetWindowPos,
TranslateMessage, CREATESTRUCTW, GIDC_ARRIVAL, GIDC_REMOVAL, GWL_STYLE, GWL_USERDATA,
HTCAPTION, HTCLIENT, MINMAXINFO, MNC_CLOSE, MSG, NCCALCSIZE_PARAMS, PM_REMOVE, PT_PEN,
PT_TOUCH, RI_MOUSE_HWHEEL, RI_MOUSE_WHEEL, SC_MINIMIZE, SC_RESTORE, SIZE_MAXIMIZED,
SWP_NOACTIVATE, SWP_NOMOVE, SWP_NOSIZE, SWP_NOZORDER, WHEEL_DELTA, WINDOWPOS,
WM_CAPTURECHANGED, WM_CLOSE, WM_CREATE, WM_DESTROY, WM_DPICHANGED, WM_ENTERSIZEMOVE,
WM_EXITSIZEMOVE, WM_GETMINMAXINFO, WM_IME_COMPOSITION, WM_IME_ENDCOMPOSITION,
WM_IME_SETCONTEXT, WM_IME_STARTCOMPOSITION, WM_INPUT, WM_INPUT_DEVICE_CHANGE,
WM_KEYDOWN, WM_KEYUP, WM_KILLFOCUS, WM_LBUTTONDOWN, WM_LBUTTONUP, WM_MBUTTONDOWN,
WM_MBUTTONUP, WM_MENUCHAR, WM_MOUSEHWHEEL, WM_MOUSEMOVE, WM_MOUSEWHEEL, WM_NCACTIVATE,
WM_NCCALCSIZE, WM_NCCREATE, WM_NCDESTROY, WM_NCLBUTTONDOWN, WM_PAINT, WM_POINTERDOWN,
WM_POINTERUP, WM_POINTERUPDATE, WM_RBUTTONDOWN, WM_RBUTTONUP, WM_SETCURSOR,
WM_SETFOCUS, WM_SETTINGCHANGE, WM_SIZE, WM_SYSCOMMAND, WM_SYSKEYDOWN, WM_SYSKEYUP,
WM_TOUCH, WM_WINDOWPOSCHANGED, WM_WINDOWPOSCHANGING, WM_XBUTTONDOWN, WM_XBUTTONUP,
WNDCLASSEXW, WS_EX_LAYERED, WS_EX_NOACTIVATE, WS_EX_TOOLWINDOW, WS_EX_TRANSPARENT,
WS_OVERLAPPED, WS_POPUP, WS_VISIBLE,
},
},
};
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
error::EventLoopError,
event::{
DeviceEvent, Event, Force, Ime, InnerSizeWriter, RawKeyEvent, Touch, TouchPhase,
WindowEvent,
},
event_loop::{ControlFlow, DeviceEvents, EventLoopClosed, EventLoopWindowTarget as RootELW},
keyboard::ModifiersState,
platform::pump_events::PumpStatus,
platform_impl::platform::{
dark_mode::try_theme,
dpi::{become_dpi_aware, dpi_to_scale_factor},
drop_handler::FileDropHandler,
ime::ImeContext,
keyboard::KeyEventBuilder,
keyboard_layout::LAYOUT_CACHE,
monitor::{self, MonitorHandle},
raw_input, util,
window::InitData,
window_state::{CursorFlags, ImeState, WindowFlags, WindowState},
wrap_device_id, Fullscreen, WindowId, DEVICE_ID,
},
window::WindowId as RootWindowId,
};
use runner::{EventLoopRunner, EventLoopRunnerShared};
use self::runner::RunnerState;
use super::{window::set_skip_taskbar, SelectedCursor};
/// some backends like macos uses an uninhabited `Never` type,
/// on windows, `UserEvent`s are also dispatched through the
/// WNDPROC callback, and due to the re-entrant nature of the
/// callback, recursively delivered events must be queued in a
/// buffer, the current implementation put this queue in
/// `EventLoopRunner`, which is shared between the event pumping
/// loop and the callback. because it's hard to decide from the
/// outside whether a event needs to be buffered, I decided not
/// use `Event<Never>` for the shared runner state, but use unit
/// as a placeholder so user events can be buffered as usual,
/// the real `UserEvent` is pulled from the mpsc channel directly
/// when the placeholder event is delivered to the event handler
pub(crate) struct UserEventPlaceholder;
// here below, the generic `EventLoopRunnerShared<T>` is replaced with
// `EventLoopRunnerShared<UserEventPlaceholder>` so we can get rid
// of the generic parameter T in types which don't depend on T.
// this is the approach which requires minimum changes to current
// backend implementation. it should be considered transitional
// and should be refactored and cleaned up eventually, I hope.
pub(crate) struct WindowData {
pub window_state: Arc<Mutex<WindowState>>,
pub event_loop_runner: EventLoopRunnerShared<UserEventPlaceholder>,
pub key_event_builder: KeyEventBuilder,
pub _file_drop_handler: Option<FileDropHandler>,
pub userdata_removed: Cell<bool>,
pub recurse_depth: Cell<u32>,
}
impl WindowData {
fn send_event(&self, event: Event<UserEventPlaceholder>) {
self.event_loop_runner.send_event(event);
}
fn window_state_lock(&self) -> MutexGuard<'_, WindowState> {
self.window_state.lock().unwrap()
}
}
struct ThreadMsgTargetData {
event_loop_runner: EventLoopRunnerShared<UserEventPlaceholder>,
}
impl ThreadMsgTargetData {
fn send_event(&self, event: Event<UserEventPlaceholder>) {
self.event_loop_runner.send_event(event);
}
}
/// The result of a subclass procedure (the message handling callback)
#[derive(Clone, Copy)]
pub(crate) enum ProcResult {
DefWindowProc(WPARAM),
Value(isize),
}
pub struct EventLoop<T: 'static> {
user_event_sender: Sender<T>,
user_event_receiver: Receiver<T>,
window_target: RootELW,
msg_hook: Option<Box<dyn FnMut(*const c_void) -> bool + 'static>>,
}
pub(crate) struct PlatformSpecificEventLoopAttributes {
pub(crate) any_thread: bool,
pub(crate) dpi_aware: bool,
pub(crate) msg_hook: Option<Box<dyn FnMut(*const c_void) -> bool + 'static>>,
}
impl Default for PlatformSpecificEventLoopAttributes {
fn default() -> Self {
Self {
any_thread: false,
dpi_aware: true,
msg_hook: None,
}
}
}
pub struct EventLoopWindowTarget {
thread_id: u32,
thread_msg_target: HWND,
pub(crate) runner_shared: EventLoopRunnerShared<UserEventPlaceholder>,
}
impl<T: 'static> EventLoop<T> {
pub(crate) fn new(
attributes: &mut PlatformSpecificEventLoopAttributes,
) -> Result<Self, EventLoopError> {
let thread_id = unsafe { GetCurrentThreadId() };
if !attributes.any_thread && thread_id != main_thread_id() {
panic!(
"Initializing the event loop outside of the main thread is a significant \
cross-platform compatibility hazard. If you absolutely need to create an \
EventLoop on a different thread, you can use the \
`EventLoopBuilderExtWindows::any_thread` function."
);
}
if attributes.dpi_aware {
become_dpi_aware();
}
let thread_msg_target = create_event_target_window();
let runner_shared = Rc::new(EventLoopRunner::new(thread_msg_target));
let (user_event_sender, user_event_receiver) = mpsc::channel();
insert_event_target_window_data(thread_msg_target, runner_shared.clone());
raw_input::register_all_mice_and_keyboards_for_raw_input(
thread_msg_target,
Default::default(),
);
Ok(EventLoop {
user_event_sender,
user_event_receiver,
window_target: RootELW {
p: EventLoopWindowTarget {
thread_id,
thread_msg_target,
runner_shared,
},
_marker: PhantomData,
},
msg_hook: attributes.msg_hook.take(),
})
}
pub fn window_target(&self) -> &RootELW {
&self.window_target
}
pub fn run<F>(mut self, event_handler: F) -> Result<(), EventLoopError>
where
F: FnMut(Event<T>, &RootELW),
{
self.run_on_demand(event_handler)
}
pub fn run_on_demand<F>(&mut self, mut event_handler: F) -> Result<(), EventLoopError>
where
F: FnMut(Event<T>, &RootELW),
{
{
let runner = &self.window_target.p.runner_shared;
if runner.state() != RunnerState::Uninitialized {
return Err(EventLoopError::AlreadyRunning);
}
let event_loop_windows_ref = &self.window_target;
let user_event_receiver = &self.user_event_receiver;
// # Safety
// We make sure to call runner.clear_event_handler() before
// returning
unsafe {
runner.set_event_handler(move |event| {
// the shared `EventLoopRunner` is not parameterized
// `EventLoopProxy::send_event()` calls `PostMessage`
// to wakeup and dispatch a placeholder `UserEvent`,
// when we received the placeholder event here, the
// real UserEvent(T) should already be put in the
// mpsc channel and ready to be pulled
let event = match event.map_nonuser_event() {
Ok(non_user_event) => non_user_event,
Err(_user_event_placeholder) => Event::UserEvent(
user_event_receiver
.try_recv()
.expect("user event signaled but not received"),
),
};
event_handler(event, event_loop_windows_ref)
});
}
}
let exit_code = loop {
self.wait_and_dispatch_message(None);
if let Some(code) = self.exit_code() {
break code;
}
self.dispatch_peeked_messages();
if let Some(code) = self.exit_code() {
break code;
}
};
let runner = &self.window_target.p.runner_shared;
runner.loop_destroyed();
// # Safety
// We assume that this will effectively call `runner.clear_event_handler()`
// to meet the safety requirements for calling `runner.set_event_handler()` above.
runner.reset_runner();
if exit_code == 0 {
Ok(())
} else {
Err(EventLoopError::ExitFailure(exit_code))
}
}
pub fn pump_events<F>(&mut self, timeout: Option<Duration>, mut event_handler: F) -> PumpStatus
where
F: FnMut(Event<T>, &RootELW),
{
{
let runner = &self.window_target.p.runner_shared;
let event_loop_windows_ref = &self.window_target;
let user_event_receiver = &self.user_event_receiver;
// # Safety
// We make sure to call runner.clear_event_handler() before
// returning
//
// Note: we're currently assuming nothing can panic and unwind
// to leave the runner in an unsound state with an associated
// event handler.
unsafe {
runner.set_event_handler(move |event| {
let event = match event.map_nonuser_event() {
Ok(non_user_event) => non_user_event,
Err(_user_event_placeholder) => Event::UserEvent(
user_event_receiver
.recv()
.expect("user event signaled but not received"),
),
};
event_handler(event, event_loop_windows_ref)
});
runner.wakeup();
}
}
self.wait_and_dispatch_message(timeout);
if self.exit_code().is_none() {
self.dispatch_peeked_messages();
}
let runner = &self.window_target.p.runner_shared;
let status = if let Some(code) = runner.exit_code() {
runner.loop_destroyed();
// Immediately reset the internal state for the loop to allow
// the loop to be run more than once.
runner.reset_runner();
PumpStatus::Exit(code)
} else {
runner.prepare_wait();
PumpStatus::Continue
};
// We wait until we've checked for an exit status before clearing the
// application callback, in case we need to dispatch a LoopExiting event
//
// # Safety
// This pairs up with our call to `runner.set_event_handler` and ensures
// the application's callback can't be held beyond its lifetime.
runner.clear_event_handler();
status
}
/// Wait for one message and dispatch it, optionally with a timeout
fn wait_and_dispatch_message(&mut self, timeout: Option<Duration>) {
fn get_msg_with_timeout(msg: &mut MSG, timeout: Option<Duration>) -> PumpStatus {
unsafe {
// A timeout of None means wait indefinitely (so we don't need to call SetTimer)
let timer_id = timeout.map(|timeout| SetTimer(0, 0, dur2timeout(timeout), None));
let get_status = GetMessageW(msg, 0, 0, 0);
if let Some(timer_id) = timer_id {
KillTimer(0, timer_id);
}
// A return value of 0 implies `WM_QUIT`
if get_status == 0 {
PumpStatus::Exit(0)
} else {
PumpStatus::Continue
}
}
}
/// Fetch the next MSG either via PeekMessage or GetMessage depending on whether the
/// requested timeout is `ZERO` (and so we don't want to block)
///
/// Returns `None` if if no MSG was read, else a `Continue` or `Exit` status
fn wait_for_msg(msg: &mut MSG, timeout: Option<Duration>) -> Option<PumpStatus> {
if timeout == Some(Duration::ZERO) {
unsafe {
if PeekMessageW(msg, 0, 0, 0, PM_REMOVE) != 0 {
Some(PumpStatus::Continue)
} else {
None
}
}
} else {
Some(get_msg_with_timeout(msg, timeout))
}
}
let runner = &self.window_target.p.runner_shared;
// We aim to be consistent with the MacOS backend which has a RunLoop
// observer that will dispatch AboutToWait when about to wait for
// events, and NewEvents after the RunLoop wakes up.
//
// We emulate similar behaviour by treating `GetMessage` as our wait
// point and wake up point (when it returns) and we drain all other
// pending messages via `PeekMessage` until we come back to "wait" via
// `GetMessage`
//
runner.prepare_wait();
let control_flow_timeout = match runner.control_flow() {
ControlFlow::Wait => None,
ControlFlow::Poll => Some(Duration::ZERO),
ControlFlow::WaitUntil(wait_deadline) => {
let start = Instant::now();
Some(wait_deadline.saturating_duration_since(start))
}
};
let timeout = min_timeout(control_flow_timeout, timeout);
// # Safety
// The Windows API has no documented requirement for bitwise
// initializing a `MSG` struct (it can be uninitialized memory for the C
// API) and there's no API to construct or initialize a `MSG`. This
// is the simplest way avoid unitialized memory in Rust
let mut msg = unsafe { mem::zeroed() };
let msg_status = wait_for_msg(&mut msg, timeout);
// Before we potentially exit, make sure to consistently emit an event for the wake up
runner.wakeup();
match msg_status {
None => {} // No MSG to dispatch
Some(PumpStatus::Exit(code)) => {
runner.set_exit_code(code);
}
Some(PumpStatus::Continue) => {
unsafe {
let handled = if let Some(callback) = self.msg_hook.as_deref_mut() {
callback(&mut msg as *mut _ as *mut _)
} else {
false
};
if !handled {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if let Err(payload) = runner.take_panic_error() {
runner.reset_runner();
panic::resume_unwind(payload);
}
}
}
}
/// Dispatch all queued messages via `PeekMessageW`
fn dispatch_peeked_messages(&mut self) {
let runner = &self.window_target.p.runner_shared;
// We generally want to continue dispatching all pending messages
// but we also allow dispatching to be interrupted as a means to
// ensure the `pump_events` won't indefinitely block an external
// event loop if there are too many pending events. This interrupt
// flag will be set after dispatching `RedrawRequested` events.
runner.interrupt_msg_dispatch.set(false);
// # Safety
// The Windows API has no documented requirement for bitwise
// initializing a `MSG` struct (it can be uninitialized memory for the C
// API) and there's no API to construct or initialize a `MSG`. This
// is the simplest way avoid unitialized memory in Rust
let mut msg = unsafe { mem::zeroed() };
loop {
unsafe {
if PeekMessageW(&mut msg, 0, 0, 0, PM_REMOVE) == false.into() {
break;
}
let handled = if let Some(callback) = self.msg_hook.as_deref_mut() {
callback(&mut msg as *mut _ as *mut _)
} else {
false
};
if !handled {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if let Err(payload) = runner.take_panic_error() {
runner.reset_runner();
panic::resume_unwind(payload);
}
if let Some(_code) = runner.exit_code() {
break;
}
if runner.interrupt_msg_dispatch.get() {
break;
}
}
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
target_window: self.window_target.p.thread_msg_target,
event_send: self.user_event_sender.clone(),
}
}
fn exit_code(&self) -> Option<i32> {
self.window_target.p.exit_code()
}
}
impl EventLoopWindowTarget {
#[inline(always)]
pub(crate) fn create_thread_executor(&self) -> EventLoopThreadExecutor {
EventLoopThreadExecutor {
thread_id: self.thread_id,
target_window: self.thread_msg_target,
}
}
// TODO: Investigate opportunities for caching
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
monitor::available_monitors()
}
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
let monitor = monitor::primary_monitor();
Some(monitor)
}
#[cfg(feature = "rwh_05")]
pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
rwh_05::RawDisplayHandle::Windows(rwh_05::WindowsDisplayHandle::empty())
}
#[cfg(feature = "rwh_06")]
pub fn raw_display_handle_rwh_06(
&self,
) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
Ok(rwh_06::RawDisplayHandle::Windows(
rwh_06::WindowsDisplayHandle::new(),
))
}
pub fn listen_device_events(&self, allowed: DeviceEvents) {
raw_input::register_all_mice_and_keyboards_for_raw_input(self.thread_msg_target, allowed);
}
pub(crate) fn set_control_flow(&self, control_flow: ControlFlow) {
self.runner_shared.set_control_flow(control_flow)
}
pub(crate) fn control_flow(&self) -> ControlFlow {
self.runner_shared.control_flow()
}
pub(crate) fn exit(&self) {
self.runner_shared.set_exit_code(0)
}
pub(crate) fn exiting(&self) -> bool {
self.runner_shared.exit_code().is_some()
}
pub(crate) fn clear_exit(&self) {
self.runner_shared.clear_exit();
}
fn exit_code(&self) -> Option<i32> {
self.runner_shared.exit_code()
}
}
/// Returns the id of the main thread.
///
/// Windows has no real API to check if the current executing thread is the "main thread", unlike
/// macOS.
///
/// Windows will let us look up the current thread's id, but there's no API that lets us check what
/// the id of the main thread is. We would somehow need to get the main thread's id before a
/// developer could spin off any other threads inside of the main entrypoint in order to emulate the
/// capabilities of other platforms.
///
/// We can get the id of the main thread by using CRT initialization. CRT initialization can be used
/// to setup global state within a program. The OS will call a list of function pointers which
/// assign values to a static variable. To have get a hold of the main thread id, we need to place
/// our function pointer inside of the `.CRT$XCU` section so it is called before the main
/// entrypoint.
///
/// Full details of CRT initialization can be found here:
/// <https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-initialization?view=msvc-160>
fn main_thread_id() -> u32 {
static mut MAIN_THREAD_ID: u32 = 0;
/// Function pointer used in CRT initialization section to set the above static field's value.
// Mark as used so this is not removable.
#[used]
#[allow(non_upper_case_globals)]
// Place the function pointer inside of CRT initialization section so it is loaded before
// main entrypoint.
//
// See: https://doc.rust-lang.org/stable/reference/abi.html#the-link_section-attribute
#[link_section = ".CRT$XCU"]
static INIT_MAIN_THREAD_ID: unsafe fn() = {
unsafe fn initer() {
unsafe { MAIN_THREAD_ID = GetCurrentThreadId() };
}
initer
};
unsafe { MAIN_THREAD_ID }
}
/// Returns the minimum `Option<Duration>`, taking into account that `None`
/// equates to an infinite timeout, not a zero timeout (so can't just use
/// `Option::min`)
fn min_timeout(a: Option<Duration>, b: Option<Duration>) -> Option<Duration> {
a.map_or(b, |a_timeout| {
b.map_or(Some(a_timeout), |b_timeout| Some(a_timeout.min(b_timeout)))
})
}
// Implementation taken from https://github.com/rust-lang/rust/blob/db5476571d9b27c862b95c1e64764b0ac8980e23/src/libstd/sys/windows/mod.rs
fn dur2timeout(dur: Duration) -> u32 {
// Note that a duration is a (u64, u32) (seconds, nanoseconds) pair, and the
// timeouts in windows APIs are typically u32 milliseconds. To translate, we
// have two pieces to take care of:
//
// * Nanosecond precision is rounded up
// * Greater than u32::MAX milliseconds (50 days) is rounded up to INFINITE
// (never time out).
dur.as_secs()
.checked_mul(1000)
.and_then(|ms| ms.checked_add((dur.subsec_nanos() as u64) / 1_000_000))
.and_then(|ms| {
if dur.subsec_nanos() % 1_000_000 > 0 {
ms.checked_add(1)
} else {
Some(ms)
}
})
.map(|ms| {
if ms > u32::MAX as u64 {
INFINITE
} else {
ms as u32
}
})
.unwrap_or(INFINITE)
}
impl<T> Drop for EventLoop<T> {
fn drop(&mut self) {
unsafe {
DestroyWindow(self.window_target.p.thread_msg_target);
}
}
}
pub(crate) struct EventLoopThreadExecutor {
thread_id: u32,
target_window: HWND,
}
unsafe impl Send for EventLoopThreadExecutor {}
unsafe impl Sync for EventLoopThreadExecutor {}
impl EventLoopThreadExecutor {
/// Check to see if we're in the parent event loop's thread.
pub(super) fn in_event_loop_thread(&self) -> bool {
let cur_thread_id = unsafe { GetCurrentThreadId() };
self.thread_id == cur_thread_id
}
/// Executes a function in the event loop thread. If we're already in the event loop thread,
/// we just call the function directly.
///
/// The `Inserted` can be used to inject a `WindowState` for the callback to use. The state is
/// removed automatically if the callback receives a `WM_CLOSE` message for the window.
///
/// Note that if you are using this to change some property of a window and updating
/// `WindowState` then you should call this within the lock of `WindowState`. Otherwise the
/// events may be sent to the other thread in different order to the one in which you set
/// `WindowState`, leaving them out of sync.
///
/// Note that we use a FnMut instead of a FnOnce because we're too lazy to create an equivalent
/// to the unstable FnBox.
pub(super) fn execute_in_thread<F>(&self, mut function: F)
where
F: FnMut() + Send + 'static,
{
unsafe {
if self.in_event_loop_thread() {
function();
} else {
// We double-box because the first box is a fat pointer.
let boxed2: ThreadExecFn = Box::new(Box::new(function));
let raw = Box::into_raw(boxed2);
let res = PostMessageW(self.target_window, EXEC_MSG_ID.get(), raw as usize, 0);
assert!(
res != false.into(),
"PostMessage failed; is the messages queue full?"
);
}
}
}
}
type ThreadExecFn = Box<Box<dyn FnMut()>>;
pub struct EventLoopProxy<T: 'static> {
target_window: HWND,
event_send: Sender<T>,
}
unsafe impl<T: Send + 'static> Send for EventLoopProxy<T> {}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
Self {
target_window: self.target_window,
event_send: self.event_send.clone(),
}
}
}
impl<T: 'static> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
unsafe {
if PostMessageW(self.target_window, USER_EVENT_MSG_ID.get(), 0, 0) != false.into() {
self.event_send.send(event).ok();
Ok(())
} else {
Err(EventLoopClosed(event))
}
}
}
}
/// A lazily-initialized window message ID.
pub struct LazyMessageId {
/// The ID.
id: AtomicU32,
/// The name of the message.
name: &'static str,
}
/// An invalid custom window ID.
const INVALID_ID: u32 = 0x0;
impl LazyMessageId {
/// Create a new `LazyId`.
const fn new(name: &'static str) -> Self {
Self {
id: AtomicU32::new(INVALID_ID),
name,
}
}
/// Get the message ID.
pub fn get(&self) -> u32 {
// Load the ID.
let id = self.id.load(Ordering::Relaxed);
if id != INVALID_ID {
return id;
}
// Register the message.
// SAFETY: We are sure that the pointer is a valid C string ending with '\0'.
assert!(self.name.ends_with('\0'));
let new_id = unsafe { RegisterWindowMessageA(self.name.as_ptr()) };
assert_ne!(
new_id,
0,
"RegisterWindowMessageA returned zero for '{}': {}",
self.name,
std::io::Error::last_os_error()
);
// Store the new ID. Since `RegisterWindowMessageA` returns the same value for any given string,
// the target value will always either be a). `INVALID_ID` or b). the correct ID. Therefore a
// compare-and-swap operation here (or really any consideration) is never necessary.
self.id.store(new_id, Ordering::Relaxed);
new_id
}
}
// Message sent by the `EventLoopProxy` when we want to wake up the thread.
// WPARAM and LPARAM are unused.
static USER_EVENT_MSG_ID: LazyMessageId = LazyMessageId::new("Winit::WakeupMsg\0");
// Message sent when we want to execute a closure in the thread.
// WPARAM contains a Box<Box<dyn FnMut()>> that must be retrieved with `Box::from_raw`,
// and LPARAM is unused.
static EXEC_MSG_ID: LazyMessageId = LazyMessageId::new("Winit::ExecMsg\0");
// Message sent by a `Window` when it wants to be destroyed by the main thread.
// WPARAM and LPARAM are unused.
pub static DESTROY_MSG_ID: LazyMessageId = LazyMessageId::new("Winit::DestroyMsg\0");
// WPARAM is a bool specifying the `WindowFlags::MARKER_RETAIN_STATE_ON_SIZE` flag. See the
// documentation in the `window_state` module for more information.
pub static SET_RETAIN_STATE_ON_SIZE_MSG_ID: LazyMessageId =
LazyMessageId::new("Winit::SetRetainMaximized\0");
static THREAD_EVENT_TARGET_WINDOW_CLASS: Lazy<Vec<u16>> =
Lazy::new(|| util::encode_wide("Winit Thread Event Target"));
/// When the taskbar is created, it registers a message with the "TaskbarCreated" string and then broadcasts this message to all top-level windows
/// <https://docs.microsoft.com/en-us/windows/win32/shell/taskbar#taskbar-creation-notification>
pub static TASKBAR_CREATED: LazyMessageId = LazyMessageId::new("TaskbarCreated\0");
fn create_event_target_window() -> HWND {
use windows_sys::Win32::UI::WindowsAndMessaging::CS_HREDRAW;
use windows_sys::Win32::UI::WindowsAndMessaging::CS_VREDRAW;
unsafe {
let class = WNDCLASSEXW {
cbSize: mem::size_of::<WNDCLASSEXW>() as u32,
style: CS_HREDRAW | CS_VREDRAW,
lpfnWndProc: Some(thread_event_target_callback),
cbClsExtra: 0,
cbWndExtra: 0,
hInstance: util::get_instance_handle(),
hIcon: 0,
hCursor: 0, // must be null in order for cursor state to work properly
hbrBackground: 0,
lpszMenuName: ptr::null(),
lpszClassName: THREAD_EVENT_TARGET_WINDOW_CLASS.as_ptr(),
hIconSm: 0,
};
RegisterClassExW(&class);
}
unsafe {
let window = CreateWindowExW(
WS_EX_NOACTIVATE
| WS_EX_TRANSPARENT
| WS_EX_LAYERED
// WS_EX_TOOLWINDOW prevents this window from ever showing up in the taskbar, which
// we want to avoid. If you remove this style, this window won't show up in the
// taskbar *initially*, but it can show up at some later point. This can sometimes
// happen on its own after several hours have passed, although this has proven
// difficult to reproduce. Alternatively, it can be manually triggered by killing
// `explorer.exe` and then starting the process back up.
// It is unclear why the bug is triggered by waiting for several hours.
| WS_EX_TOOLWINDOW,
THREAD_EVENT_TARGET_WINDOW_CLASS.as_ptr(),
ptr::null(),
WS_OVERLAPPED,
0,
0,
0,
0,
0,
0,
util::get_instance_handle(),
ptr::null(),
);
super::set_window_long(
window,
GWL_STYLE,
// The window technically has to be visible to receive WM_PAINT messages (which are used
// for delivering events during resizes), but it isn't displayed to the user because of
// the LAYERED style.
(WS_VISIBLE | WS_POPUP) as isize,
);
window
}
}
fn insert_event_target_window_data(
thread_msg_target: HWND,
event_loop_runner: EventLoopRunnerShared<UserEventPlaceholder>,
) {
let userdata = ThreadMsgTargetData { event_loop_runner };
let input_ptr = Box::into_raw(Box::new(userdata));
unsafe { super::set_window_long(thread_msg_target, GWL_USERDATA, input_ptr as isize) };
}
/// Capture mouse input, allowing `window` to receive mouse events when the cursor is outside of
/// the window.
unsafe fn capture_mouse(window: HWND, window_state: &mut WindowState) {
window_state.mouse.capture_count += 1;
unsafe { SetCapture(window) };
}
/// Release mouse input, stopping windows on this thread from receiving mouse input when the cursor
/// is outside the window.
unsafe fn release_mouse(mut window_state: MutexGuard<'_, WindowState>) {
window_state.mouse.capture_count = window_state.mouse.capture_count.saturating_sub(1);
if window_state.mouse.capture_count == 0 {
// ReleaseCapture() causes a WM_CAPTURECHANGED where we lock the window_state.
drop(window_state);
unsafe { ReleaseCapture() };
}
}
fn normalize_pointer_pressure(pressure: u32) -> Option<Force> {
match pressure {
1..=1024 => Some(Force::Normalized(pressure as f64 / 1024.0)),
_ => None,
}
}
/// Emit a `ModifiersChanged` event whenever modifiers have changed.
/// Returns the current modifier state
fn update_modifiers(window: HWND, userdata: &WindowData) {
use crate::event::WindowEvent::ModifiersChanged;
let modifiers = {
let mut layouts = LAYOUT_CACHE.lock().unwrap();
layouts.get_agnostic_mods()
};
let mut window_state = userdata.window_state.lock().unwrap();
if window_state.modifiers_state != modifiers {
window_state.modifiers_state = modifiers;
// Drop lock
drop(window_state);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ModifiersChanged(modifiers.into()),
});
}
}
unsafe fn gain_active_focus(window: HWND, userdata: &WindowData) {
use crate::event::WindowEvent::Focused;
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Focused(true),
});
}
unsafe fn lose_active_focus(window: HWND, userdata: &WindowData) {
use crate::event::WindowEvent::{Focused, ModifiersChanged};
userdata.window_state_lock().modifiers_state = ModifiersState::empty();
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ModifiersChanged(ModifiersState::empty().into()),
});
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Focused(false),
});
}
/// Any window whose callback is configured to this function will have its events propagated
/// through the events loop of the thread the window was created in.
//
// This is the callback that is called by `DispatchMessage` in the events loop.
//
// Returning 0 tells the Win32 API that the message has been processed.
// FIXME: detect WM_DWMCOMPOSITIONCHANGED and call DwmEnableBlurBehindWindow if necessary
pub(super) unsafe extern "system" fn public_window_callback(
window: HWND,
msg: u32,
wparam: WPARAM,
lparam: LPARAM,
) -> LRESULT {
let userdata = unsafe { super::get_window_long(window, GWL_USERDATA) };
let userdata_ptr = match (userdata, msg) {
(0, WM_NCCREATE) => {
let createstruct = unsafe { &mut *(lparam as *mut CREATESTRUCTW) };
let initdata = unsafe { &mut *(createstruct.lpCreateParams as *mut InitData<'_>) };
let result = match unsafe { initdata.on_nccreate(window) } {
Some(userdata) => unsafe {
super::set_window_long(window, GWL_USERDATA, userdata as _);
DefWindowProcW(window, msg, wparam, lparam)
},
None => -1, // failed to create the window
};
return result;
}
// Getting here should quite frankly be impossible,
// but we'll make window creation fail here just in case.
(0, WM_CREATE) => return -1,
(_, WM_CREATE) => unsafe {
let createstruct = &mut *(lparam as *mut CREATESTRUCTW);
let initdata = createstruct.lpCreateParams;
let initdata = &mut *(initdata as *mut InitData<'_>);
initdata.on_create();
return DefWindowProcW(window, msg, wparam, lparam);
},
(0, _) => return unsafe { DefWindowProcW(window, msg, wparam, lparam) },
_ => userdata as *mut WindowData,
};
let (result, userdata_removed, recurse_depth) = {
let userdata = unsafe { &*(userdata_ptr) };
userdata.recurse_depth.set(userdata.recurse_depth.get() + 1);
let result = unsafe { public_window_callback_inner(window, msg, wparam, lparam, userdata) };
let userdata_removed = userdata.userdata_removed.get();
let recurse_depth = userdata.recurse_depth.get() - 1;
userdata.recurse_depth.set(recurse_depth);
(result, userdata_removed, recurse_depth)
};
if userdata_removed && recurse_depth == 0 {
drop(unsafe { Box::from_raw(userdata_ptr) });
}
result
}
unsafe fn public_window_callback_inner(
window: HWND,
msg: u32,
wparam: WPARAM,
lparam: LPARAM,
userdata: &WindowData,
) -> LRESULT {
let mut result = ProcResult::DefWindowProc(wparam);
// Send new modifiers before sending key events.
let mods_changed_callback = || match msg {
WM_KEYDOWN | WM_SYSKEYDOWN | WM_KEYUP | WM_SYSKEYUP => {
update_modifiers(window, userdata);
result = ProcResult::Value(0);
}
_ => (),
};
userdata
.event_loop_runner
.catch_unwind(mods_changed_callback)
.unwrap_or_else(|| result = ProcResult::Value(-1));
let keyboard_callback = || {
use crate::event::WindowEvent::KeyboardInput;
let events =
userdata
.key_event_builder
.process_message(window, msg, wparam, lparam, &mut result);
for event in events {
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: KeyboardInput {
device_id: DEVICE_ID,
event: event.event,
is_synthetic: event.is_synthetic,
},
});
}
};
userdata
.event_loop_runner
.catch_unwind(keyboard_callback)
.unwrap_or_else(|| result = ProcResult::Value(-1));
// I decided to bind the closure to `callback` and pass it to catch_unwind rather than passing
// the closure to catch_unwind directly so that the match body indendation wouldn't change and
// the git blame and history would be preserved.
let callback = || match msg {
WM_NCCALCSIZE => {
let window_flags = userdata.window_state_lock().window_flags;
if wparam == 0 || window_flags.contains(WindowFlags::MARKER_DECORATIONS) {
result = ProcResult::DefWindowProc(wparam);
return;
}
let params = unsafe { &mut *(lparam as *mut NCCALCSIZE_PARAMS) };
if util::is_maximized(window) {
// Limit the window size when maximized to the current monitor.
// Otherwise it would include the non-existent decorations.
//
// Use `MonitorFromRect` instead of `MonitorFromWindow` to select
// the correct monitor here.
// See https://github.com/MicrosoftEdge/WebView2Feedback/issues/2549
let monitor = unsafe { MonitorFromRect(&params.rgrc[0], MONITOR_DEFAULTTONULL) };
if let Ok(monitor_info) = monitor::get_monitor_info(monitor) {
params.rgrc[0] = monitor_info.monitorInfo.rcWork;
}
} else if window_flags.contains(WindowFlags::MARKER_UNDECORATED_SHADOW) {
// Extend the client area to cover the whole non-client area.
// https://docs.microsoft.com/en-us/windows/win32/winmsg/wm-nccalcsize#remarks
//
// HACK(msiglreith): To add the drop shadow we slightly tweak the non-client area.
// This leads to a small black 1px border on the top. Adding a margin manually
// on all 4 borders would result in the caption getting drawn by the DWM.
//
// Another option would be to allow the DWM to paint inside the client area.
// Unfortunately this results in janky resize behavior, where the compositor is
// ahead of the window surface. Currently, there seems no option to achieve this
// with the Windows API.
params.rgrc[0].top += 1;
params.rgrc[0].bottom += 1;
}
result = ProcResult::Value(0);
}
WM_ENTERSIZEMOVE => {
userdata
.window_state_lock()
.set_window_flags_in_place(|f| f.insert(WindowFlags::MARKER_IN_SIZE_MOVE));
result = ProcResult::Value(0);
}
WM_EXITSIZEMOVE => {
let mut state = userdata.window_state_lock();
if state.dragging {
state.dragging = false;
unsafe { PostMessageW(window, WM_LBUTTONUP, 0, lparam) };
}
state.set_window_flags_in_place(|f| f.remove(WindowFlags::MARKER_IN_SIZE_MOVE));
result = ProcResult::Value(0);
}
WM_NCLBUTTONDOWN => {
if wparam == HTCAPTION as _ {
unsafe { PostMessageW(window, WM_MOUSEMOVE, 0, lparam) };
}
result = ProcResult::DefWindowProc(wparam);
}
WM_CLOSE => {
use crate::event::WindowEvent::CloseRequested;
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CloseRequested,
});
result = ProcResult::Value(0);
}
WM_DESTROY => {
use crate::event::WindowEvent::Destroyed;
unsafe { RevokeDragDrop(window) };
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Destroyed,
});
result = ProcResult::Value(0);
}
WM_NCDESTROY => {
unsafe { super::set_window_long(window, GWL_USERDATA, 0) };
userdata.userdata_removed.set(true);
result = ProcResult::Value(0);
}
WM_PAINT => {
userdata.window_state_lock().redraw_requested =
userdata.event_loop_runner.should_buffer();
// We'll buffer only in response to `UpdateWindow`, if win32 decides to redraw the
// window outside the normal flow of the event loop. This way mark event as handled
// and request a normal redraw with `RedrawWindow`.
if !userdata.event_loop_runner.should_buffer() {
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::RedrawRequested,
});
}
// NOTE: calling `RedrawWindow` during `WM_PAINT` does nothing, since to mark
// `WM_PAINT` as handled we should call the `DefWindowProcW`. Call it and check whether
// user asked for redraw during `RedrawRequested` event handling and request it again
// after marking `WM_PAINT` as handled.
result = ProcResult::Value(unsafe { DefWindowProcW(window, msg, wparam, lparam) });
if std::mem::take(&mut userdata.window_state_lock().redraw_requested) {
unsafe { RedrawWindow(window, ptr::null(), 0, RDW_INTERNALPAINT) };
}
}
WM_WINDOWPOSCHANGING => {
let mut window_state = userdata.window_state_lock();
if let Some(ref mut fullscreen) = window_state.fullscreen {
let window_pos = unsafe { &mut *(lparam as *mut WINDOWPOS) };
let new_rect = RECT {
left: window_pos.x,
top: window_pos.y,
right: window_pos.x + window_pos.cx,
bottom: window_pos.y + window_pos.cy,
};
const NOMOVE_OR_NOSIZE: u32 = SWP_NOMOVE | SWP_NOSIZE;
let new_rect = if window_pos.flags & NOMOVE_OR_NOSIZE != 0 {
let cur_rect = util::WindowArea::Outer.get_rect(window)
.expect("Unexpected GetWindowRect failure; please report this error to https://github.com/rust-windowing/winit");
match window_pos.flags & NOMOVE_OR_NOSIZE {
NOMOVE_OR_NOSIZE => None,
SWP_NOMOVE => Some(RECT {
left: cur_rect.left,
top: cur_rect.top,
right: cur_rect.left + window_pos.cx,
bottom: cur_rect.top + window_pos.cy,
}),
SWP_NOSIZE => Some(RECT {
left: window_pos.x,
top: window_pos.y,
right: window_pos.x - cur_rect.left + cur_rect.right,
bottom: window_pos.y - cur_rect.top + cur_rect.bottom,
}),
_ => unreachable!(),
}
} else {
Some(new_rect)
};
if let Some(new_rect) = new_rect {
let new_monitor = unsafe { MonitorFromRect(&new_rect, MONITOR_DEFAULTTONULL) };
match fullscreen {
Fullscreen::Borderless(ref mut fullscreen_monitor) => {
if new_monitor != 0
&& fullscreen_monitor
.as_ref()
.map(|monitor| new_monitor != monitor.hmonitor())
.unwrap_or(true)
{
if let Ok(new_monitor_info) = monitor::get_monitor_info(new_monitor)
{
let new_monitor_rect = new_monitor_info.monitorInfo.rcMonitor;
window_pos.x = new_monitor_rect.left;
window_pos.y = new_monitor_rect.top;
window_pos.cx = new_monitor_rect.right - new_monitor_rect.left;
window_pos.cy = new_monitor_rect.bottom - new_monitor_rect.top;
}
*fullscreen_monitor = Some(MonitorHandle::new(new_monitor));
}
}
Fullscreen::Exclusive(ref video_mode) => {
let old_monitor = video_mode.monitor.hmonitor();
if let Ok(old_monitor_info) = monitor::get_monitor_info(old_monitor) {
let old_monitor_rect = old_monitor_info.monitorInfo.rcMonitor;
window_pos.x = old_monitor_rect.left;
window_pos.y = old_monitor_rect.top;
window_pos.cx = old_monitor_rect.right - old_monitor_rect.left;
window_pos.cy = old_monitor_rect.bottom - old_monitor_rect.top;
}
}
}
}
}
result = ProcResult::Value(0);
}
// WM_MOVE supplies client area positions, so we send Moved here instead.
WM_WINDOWPOSCHANGED => {
use crate::event::WindowEvent::Moved;
let windowpos = lparam as *const WINDOWPOS;
if unsafe { (*windowpos).flags & SWP_NOMOVE != SWP_NOMOVE } {
let physical_position =
unsafe { PhysicalPosition::new((*windowpos).x, (*windowpos).y) };
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Moved(physical_position),
});
}
// This is necessary for us to still get sent WM_SIZE.
result = ProcResult::DefWindowProc(wparam);
}
WM_SIZE => {
use crate::event::WindowEvent::Resized;
let w = super::loword(lparam as u32) as u32;
let h = super::hiword(lparam as u32) as u32;
let physical_size = PhysicalSize::new(w, h);
let event = Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Resized(physical_size),
};
{
let mut w = userdata.window_state_lock();
// See WindowFlags::MARKER_RETAIN_STATE_ON_SIZE docs for info on why this `if` check exists.
if !w
.window_flags()
.contains(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE)
{
let maximized = wparam == SIZE_MAXIMIZED as usize;
w.set_window_flags_in_place(|f| f.set(WindowFlags::MAXIMIZED, maximized));
}
}
userdata.send_event(event);
result = ProcResult::Value(0);
}
WM_MENUCHAR => {
result = ProcResult::Value((MNC_CLOSE << 16) as isize);
}
WM_IME_STARTCOMPOSITION => {
let ime_allowed = userdata.window_state_lock().ime_allowed;
if ime_allowed {
userdata.window_state_lock().ime_state = ImeState::Enabled;
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Ime(Ime::Enabled),
});
}
result = ProcResult::DefWindowProc(wparam);
}
WM_IME_COMPOSITION => {
let ime_allowed_and_composing = {
let w = userdata.window_state_lock();
w.ime_allowed && w.ime_state != ImeState::Disabled
};
// Windows Hangul IME sends WM_IME_COMPOSITION after WM_IME_ENDCOMPOSITION, so
// check whether composing.
if ime_allowed_and_composing {
let ime_context = unsafe { ImeContext::current(window) };
if lparam == 0 {
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Ime(Ime::Preedit(String::new(), None)),
});
}
// Google Japanese Input and ATOK have both flags, so
// first, receive composing result if exist.
if (lparam as u32 & GCS_RESULTSTR) != 0 {
if let Some(text) = unsafe { ime_context.get_composed_text() } {
userdata.window_state_lock().ime_state = ImeState::Enabled;
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Ime(Ime::Preedit(String::new(), None)),
});
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Ime(Ime::Commit(text)),
});
}
}
// Next, receive preedit range for next composing if exist.
if (lparam as u32 & GCS_COMPSTR) != 0 {
if let Some((text, first, last)) =
unsafe { ime_context.get_composing_text_and_cursor() }
{
userdata.window_state_lock().ime_state = ImeState::Preedit;
let cursor_range = first.map(|f| (f, last.unwrap_or(f)));
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Ime(Ime::Preedit(text, cursor_range)),
});
}
}
}
// Not calling DefWindowProc to hide composing text drawn by IME.
result = ProcResult::Value(0);
}
WM_IME_ENDCOMPOSITION => {
let ime_allowed_or_composing = {
let w = userdata.window_state_lock();
w.ime_allowed || w.ime_state != ImeState::Disabled
};
if ime_allowed_or_composing {
if userdata.window_state_lock().ime_state == ImeState::Preedit {
// Windows Hangul IME sends WM_IME_COMPOSITION after WM_IME_ENDCOMPOSITION, so
// trying receiving composing result and commit if exists.
let ime_context = unsafe { ImeContext::current(window) };
if let Some(text) = unsafe { ime_context.get_composed_text() } {
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Ime(Ime::Preedit(String::new(), None)),
});
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Ime(Ime::Commit(text)),
});
}
}
userdata.window_state_lock().ime_state = ImeState::Disabled;
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Ime(Ime::Disabled),
});
}
result = ProcResult::DefWindowProc(wparam);
}
WM_IME_SETCONTEXT => {
// Hide composing text drawn by IME.
let wparam = wparam & (!ISC_SHOWUICOMPOSITIONWINDOW as usize);
result = ProcResult::DefWindowProc(wparam);
}
// this is necessary for us to maintain minimize/restore state
WM_SYSCOMMAND => {
if wparam == SC_RESTORE as usize {
let mut w = userdata.window_state_lock();
w.set_window_flags_in_place(|f| f.set(WindowFlags::MINIMIZED, false));
}
if wparam == SC_MINIMIZE as usize {
let mut w = userdata.window_state_lock();
w.set_window_flags_in_place(|f| f.set(WindowFlags::MINIMIZED, true));
}
// Send `WindowEvent::Minimized` here if we decide to implement one
if wparam == SC_SCREENSAVE as usize {
let window_state = userdata.window_state_lock();
if window_state.fullscreen.is_some() {
result = ProcResult::Value(0);
return;
}
}
result = ProcResult::DefWindowProc(wparam);
}
WM_MOUSEMOVE => {
use crate::event::WindowEvent::{CursorEntered, CursorLeft, CursorMoved};
let x = super::get_x_lparam(lparam as u32) as i32;
let y = super::get_y_lparam(lparam as u32) as i32;
let position = PhysicalPosition::new(x as f64, y as f64);
let cursor_moved;
{
let mut w = userdata.window_state_lock();
let mouse_was_inside_window =
w.mouse.cursor_flags().contains(CursorFlags::IN_WINDOW);
match get_pointer_move_kind(window, mouse_was_inside_window, x, y) {
PointerMoveKind::Enter => {
w.mouse
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, true))
.ok();
drop(w);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorEntered {
device_id: DEVICE_ID,
},
});
// Calling TrackMouseEvent in order to receive mouse leave events.
unsafe {
TrackMouseEvent(&mut TRACKMOUSEEVENT {
cbSize: mem::size_of::<TRACKMOUSEEVENT>() as u32,
dwFlags: TME_LEAVE,
hwndTrack: window,
dwHoverTime: HOVER_DEFAULT,
})
};
}
PointerMoveKind::Leave => {
w.mouse
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, false))
.ok();
drop(w);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorLeft {
device_id: DEVICE_ID,
},
});
}
PointerMoveKind::None => drop(w),
}
// handle spurious WM_MOUSEMOVE messages
// see https://devblogs.microsoft.com/oldnewthing/20031001-00/?p=42343
// and http://debugandconquer.blogspot.com/2015/08/the-cause-of-spurious-mouse-move.html
let mut w = userdata.window_state_lock();
cursor_moved = w.mouse.last_position != Some(position);
w.mouse.last_position = Some(position);
}
if cursor_moved {
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorMoved {
device_id: DEVICE_ID,
position,
},
});
}
result = ProcResult::Value(0);
}
WM_MOUSELEAVE => {
use crate::event::WindowEvent::CursorLeft;
{
let mut w = userdata.window_state_lock();
w.mouse
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, false))
.ok();
}
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorLeft {
device_id: DEVICE_ID,
},
});
result = ProcResult::Value(0);
}
WM_MOUSEWHEEL => {
use crate::event::MouseScrollDelta::LineDelta;
let value = (wparam >> 16) as i16;
let value = value as f32 / WHEEL_DELTA as f32;
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::MouseWheel {
device_id: DEVICE_ID,
delta: LineDelta(0.0, value),
phase: TouchPhase::Moved,
},
});
result = ProcResult::Value(0);
}
WM_MOUSEHWHEEL => {
use crate::event::MouseScrollDelta::LineDelta;
let value = (wparam >> 16) as i16;
let value = -value as f32 / WHEEL_DELTA as f32; // NOTE: inverted! See https://github.com/rust-windowing/winit/pull/2105/
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::MouseWheel {
device_id: DEVICE_ID,
delta: LineDelta(value, 0.0),
phase: TouchPhase::Moved,
},
});
result = ProcResult::Value(0);
}
WM_KEYDOWN | WM_SYSKEYDOWN => {
if msg == WM_SYSKEYDOWN {
result = ProcResult::DefWindowProc(wparam);
}
}
WM_KEYUP | WM_SYSKEYUP => {
if msg == WM_SYSKEYUP && unsafe { GetMenu(window) != 0 } {
// let Windows handle event if the window has a native menu, a modal event loop
// is started here on Alt key up.
result = ProcResult::DefWindowProc(wparam);
}
}
WM_LBUTTONDOWN => {
use crate::event::{ElementState::Pressed, MouseButton::Left, WindowEvent::MouseInput};
unsafe { capture_mouse(window, &mut userdata.window_state_lock()) };
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Left,
},
});
result = ProcResult::Value(0);
}
WM_LBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Left, WindowEvent::MouseInput,
};
unsafe { release_mouse(userdata.window_state_lock()) };
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Left,
},
});
result = ProcResult::Value(0);
}
WM_RBUTTONDOWN => {
use crate::event::{
ElementState::Pressed, MouseButton::Right, WindowEvent::MouseInput,
};
unsafe { capture_mouse(window, &mut userdata.window_state_lock()) };
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Right,
},
});
result = ProcResult::Value(0);
}
WM_RBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Right, WindowEvent::MouseInput,
};
unsafe { release_mouse(userdata.window_state_lock()) };
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Right,
},
});
result = ProcResult::Value(0);
}
WM_MBUTTONDOWN => {
use crate::event::{
ElementState::Pressed, MouseButton::Middle, WindowEvent::MouseInput,
};
unsafe { capture_mouse(window, &mut userdata.window_state_lock()) };
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Middle,
},
});
result = ProcResult::Value(0);
}
WM_MBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Middle, WindowEvent::MouseInput,
};
unsafe { release_mouse(userdata.window_state_lock()) };
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Middle,
},
});
result = ProcResult::Value(0);
}
WM_XBUTTONDOWN => {
use crate::event::{
ElementState::Pressed, MouseButton::Back, MouseButton::Forward, MouseButton::Other,
WindowEvent::MouseInput,
};
let xbutton = super::get_xbutton_wparam(wparam as u32);
unsafe { capture_mouse(window, &mut userdata.window_state_lock()) };
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: match xbutton {
1 => Back,
2 => Forward,
_ => Other(xbutton),
},
},
});
result = ProcResult::Value(0);
}
WM_XBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Back, MouseButton::Forward,
MouseButton::Other, WindowEvent::MouseInput,
};
let xbutton = super::get_xbutton_wparam(wparam as u32);
unsafe { release_mouse(userdata.window_state_lock()) };
update_modifiers(window, userdata);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: match xbutton {
1 => Back,
2 => Forward,
_ => Other(xbutton),
},
},
});
result = ProcResult::Value(0);
}
WM_CAPTURECHANGED => {
// lparam here is a handle to the window which is gaining mouse capture.
// If it is the same as our window, then we're essentially retaining the capture. This
// can happen if `SetCapture` is called on our window when it already has the mouse
// capture.
if lparam != window {
userdata.window_state_lock().mouse.capture_count = 0;
}
result = ProcResult::Value(0);
}
WM_TOUCH => {
let pcount = super::loword(wparam as u32) as usize;
let mut inputs = Vec::with_capacity(pcount);
let htouch = lparam;
if unsafe {
GetTouchInputInfo(
htouch,
pcount as u32,
inputs.as_mut_ptr(),
mem::size_of::<TOUCHINPUT>() as i32,
) > 0
} {
unsafe { inputs.set_len(pcount) };
for input in &inputs {
let mut location = POINT {
x: input.x / 100,
y: input.y / 100,
};
if unsafe { ScreenToClient(window, &mut location) } == false.into() {
continue;
}
let x = location.x as f64 + (input.x % 100) as f64 / 100f64;
let y = location.y as f64 + (input.y % 100) as f64 / 100f64;
let location = PhysicalPosition::new(x, y);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Touch(Touch {
phase: if util::has_flag(input.dwFlags, TOUCHEVENTF_DOWN) {
TouchPhase::Started
} else if util::has_flag(input.dwFlags, TOUCHEVENTF_UP) {
TouchPhase::Ended
} else if util::has_flag(input.dwFlags, TOUCHEVENTF_MOVE) {
TouchPhase::Moved
} else {
continue;
},
location,
force: None, // WM_TOUCH doesn't support pressure information
id: input.dwID as u64,
device_id: DEVICE_ID,
}),
});
}
}
unsafe { CloseTouchInputHandle(htouch) };
result = ProcResult::Value(0);
}
WM_POINTERDOWN | WM_POINTERUPDATE | WM_POINTERUP => {
if let (
Some(GetPointerFrameInfoHistory),
Some(SkipPointerFrameMessages),
Some(GetPointerDeviceRects),
) = (
*util::GET_POINTER_FRAME_INFO_HISTORY,
*util::SKIP_POINTER_FRAME_MESSAGES,
*util::GET_POINTER_DEVICE_RECTS,
) {
let pointer_id = super::loword(wparam as u32) as u32;
let mut entries_count = 0u32;
let mut pointers_count = 0u32;
if unsafe {
GetPointerFrameInfoHistory(
pointer_id,
&mut entries_count,
&mut pointers_count,
ptr::null_mut(),
)
} == false.into()
{
result = ProcResult::Value(0);
return;
}
let pointer_info_count = (entries_count * pointers_count) as usize;
let mut pointer_infos = Vec::with_capacity(pointer_info_count);
if unsafe {
GetPointerFrameInfoHistory(
pointer_id,
&mut entries_count,
&mut pointers_count,
pointer_infos.as_mut_ptr(),
)
} == false.into()
{
result = ProcResult::Value(0);
return;
}
unsafe { pointer_infos.set_len(pointer_info_count) };
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-getpointerframeinfohistory
// The information retrieved appears in reverse chronological order, with the most recent entry in the first
// row of the returned array
for pointer_info in pointer_infos.iter().rev() {
let mut device_rect = mem::MaybeUninit::uninit();
let mut display_rect = mem::MaybeUninit::uninit();
if unsafe {
GetPointerDeviceRects(
pointer_info.sourceDevice,
device_rect.as_mut_ptr(),
display_rect.as_mut_ptr(),
)
} == false.into()
{
continue;
}
let device_rect = unsafe { device_rect.assume_init() };
let display_rect = unsafe { display_rect.assume_init() };
// For the most precise himetric to pixel conversion we calculate the ratio between the resolution
// of the display device (pixel) and the touch device (himetric).
let himetric_to_pixel_ratio_x = (display_rect.right - display_rect.left) as f64
/ (device_rect.right - device_rect.left) as f64;
let himetric_to_pixel_ratio_y = (display_rect.bottom - display_rect.top) as f64
/ (device_rect.bottom - device_rect.top) as f64;
// ptHimetricLocation's origin is 0,0 even on multi-monitor setups.
// On multi-monitor setups we need to translate the himetric location to the rect of the
// display device it's attached to.
let x = display_rect.left as f64
+ pointer_info.ptHimetricLocation.x as f64 * himetric_to_pixel_ratio_x;
let y = display_rect.top as f64
+ pointer_info.ptHimetricLocation.y as f64 * himetric_to_pixel_ratio_y;
let mut location = POINT {
x: x.floor() as i32,
y: y.floor() as i32,
};
if unsafe { ScreenToClient(window, &mut location) } == false.into() {
continue;
}
let force = match pointer_info.pointerType {
PT_TOUCH => {
let mut touch_info = mem::MaybeUninit::uninit();
util::GET_POINTER_TOUCH_INFO.and_then(|GetPointerTouchInfo| {
match unsafe {
GetPointerTouchInfo(
pointer_info.pointerId,
touch_info.as_mut_ptr(),
)
} {
0 => None,
_ => normalize_pointer_pressure(unsafe {
touch_info.assume_init().pressure
}),
}
})
}
PT_PEN => {
let mut pen_info = mem::MaybeUninit::uninit();
util::GET_POINTER_PEN_INFO.and_then(|GetPointerPenInfo| {
match unsafe {
GetPointerPenInfo(pointer_info.pointerId, pen_info.as_mut_ptr())
} {
0 => None,
_ => normalize_pointer_pressure(unsafe {
pen_info.assume_init().pressure
}),
}
})
}
_ => None,
};
let x = location.x as f64 + x.fract();
let y = location.y as f64 + y.fract();
let location = PhysicalPosition::new(x, y);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Touch(Touch {
phase: if util::has_flag(pointer_info.pointerFlags, POINTER_FLAG_DOWN) {
TouchPhase::Started
} else if util::has_flag(pointer_info.pointerFlags, POINTER_FLAG_UP) {
TouchPhase::Ended
} else if util::has_flag(pointer_info.pointerFlags, POINTER_FLAG_UPDATE)
{
TouchPhase::Moved
} else {
continue;
},
location,
force,
id: pointer_info.pointerId as u64,
device_id: DEVICE_ID,
}),
});
}
unsafe { SkipPointerFrameMessages(pointer_id) };
}
result = ProcResult::Value(0);
}
WM_NCACTIVATE => {
let is_active = wparam != false.into();
let active_focus_changed = userdata.window_state_lock().set_active(is_active);
if active_focus_changed {
if is_active {
unsafe { gain_active_focus(window, userdata) };
} else {
unsafe { lose_active_focus(window, userdata) };
}
}
result = ProcResult::DefWindowProc(wparam);
}
WM_SETFOCUS => {
let active_focus_changed = userdata.window_state_lock().set_focused(true);
if active_focus_changed {
unsafe { gain_active_focus(window, userdata) };
}
result = ProcResult::Value(0);
}
WM_KILLFOCUS => {
let active_focus_changed = userdata.window_state_lock().set_focused(false);
if active_focus_changed {
unsafe { lose_active_focus(window, userdata) };
}
result = ProcResult::Value(0);
}
WM_SETCURSOR => {
let set_cursor_to = {
let window_state = userdata.window_state_lock();
// The return value for the preceding `WM_NCHITTEST` message is conveniently
// provided through the low-order word of lParam. We use that here since
// `WM_MOUSEMOVE` seems to come after `WM_SETCURSOR` for a given cursor movement.
let in_client_area = super::loword(lparam as u32) as u32 == HTCLIENT;
if in_client_area {
Some(window_state.mouse.selected_cursor.clone())
} else {
None
}
};
match set_cursor_to {
Some(selected_cursor) => {
let hcursor = match selected_cursor {
SelectedCursor::Named(cursor_icon) => unsafe {
LoadCursorW(0, util::to_windows_cursor(cursor_icon))
},
SelectedCursor::Custom(cursor) => cursor.as_raw_handle(),
};
unsafe { SetCursor(hcursor) };
result = ProcResult::Value(0);
}
None => result = ProcResult::DefWindowProc(wparam),
}
}
WM_GETMINMAXINFO => {
let mmi = lparam as *mut MINMAXINFO;
let window_state = userdata.window_state_lock();
let window_flags = window_state.window_flags;
if window_state.min_size.is_some() || window_state.max_size.is_some() {
if let Some(min_size) = window_state.min_size {
let min_size = min_size.to_physical(window_state.scale_factor);
let (width, height): (u32, u32) =
window_flags.adjust_size(window, min_size).into();
unsafe {
(*mmi).ptMinTrackSize = POINT {
x: width as i32,
y: height as i32,
}
};
}
if let Some(max_size) = window_state.max_size {
let max_size = max_size.to_physical(window_state.scale_factor);
let (width, height): (u32, u32) =
window_flags.adjust_size(window, max_size).into();
unsafe {
(*mmi).ptMaxTrackSize = POINT {
x: width as i32,
y: height as i32,
}
};
}
}
result = ProcResult::Value(0);
}
// Only sent on Windows 8.1 or newer. On Windows 7 and older user has to log out to change
// DPI, therefore all applications are closed while DPI is changing.
WM_DPICHANGED => {
use crate::event::WindowEvent::ScaleFactorChanged;
// This message actually provides two DPI values - x and y. However MSDN says that
// "you only need to use either the X-axis or the Y-axis value when scaling your
// application since they are the same".
// https://msdn.microsoft.com/en-us/library/windows/desktop/dn312083(v=vs.85).aspx
let new_dpi_x = super::loword(wparam as u32) as u32;
let new_scale_factor = dpi_to_scale_factor(new_dpi_x);
let old_scale_factor: f64;
let (allow_resize, window_flags) = {
let mut window_state = userdata.window_state_lock();
old_scale_factor = window_state.scale_factor;
window_state.scale_factor = new_scale_factor;
if new_scale_factor == old_scale_factor {
result = ProcResult::Value(0);
return;
}
let allow_resize = window_state.fullscreen.is_none()
&& !window_state.window_flags().contains(WindowFlags::MAXIMIZED);
(allow_resize, window_state.window_flags)
};
// New size as suggested by Windows.
let suggested_rect = unsafe { *(lparam as *const RECT) };
// The window rect provided is the window's outer size, not it's inner size. However,
// win32 doesn't provide an `UnadjustWindowRectEx` function to get the client rect from
// the outer rect, so we instead adjust the window rect to get the decoration margins
// and remove them from the outer size.
let margin_left: i32;
let margin_top: i32;
// let margin_right: i32;
// let margin_bottom: i32;
{
let adjusted_rect = window_flags
.adjust_rect(window, suggested_rect)
.unwrap_or(suggested_rect);
margin_left = suggested_rect.left - adjusted_rect.left;
margin_top = suggested_rect.top - adjusted_rect.top;
// margin_right = adjusted_rect.right - suggested_rect.right;
// margin_bottom = adjusted_rect.bottom - suggested_rect.bottom;
}
let old_physical_inner_rect = util::WindowArea::Inner
.get_rect(window)
.expect("failed to query (old) inner window area");
let old_physical_inner_size = PhysicalSize::new(
(old_physical_inner_rect.right - old_physical_inner_rect.left) as u32,
(old_physical_inner_rect.bottom - old_physical_inner_rect.top) as u32,
);
// `allow_resize` prevents us from re-applying DPI adjustment to the restored size after
// exiting fullscreen (the restored size is already DPI adjusted).
let new_physical_inner_size = match allow_resize {
// We calculate our own size because the default suggested rect doesn't do a great job
// of preserving the window's logical size.
true => old_physical_inner_size
.to_logical::<f64>(old_scale_factor)
.to_physical::<u32>(new_scale_factor),
false => old_physical_inner_size,
};
let new_inner_size = Arc::new(Mutex::new(new_physical_inner_size));
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ScaleFactorChanged {
scale_factor: new_scale_factor,
inner_size_writer: InnerSizeWriter::new(Arc::downgrade(&new_inner_size)),
},
});
let new_physical_inner_size = *new_inner_size.lock().unwrap();
drop(new_inner_size);
let dragging_window: bool;
{
let window_state = userdata.window_state_lock();
dragging_window = window_state
.window_flags()
.contains(WindowFlags::MARKER_IN_SIZE_MOVE);
// Unset maximized if we're changing the window's size.
if new_physical_inner_size != old_physical_inner_size {
WindowState::set_window_flags(window_state, window, |f| {
f.set(WindowFlags::MAXIMIZED, false)
});
}
}
let new_outer_rect: RECT;
{
let suggested_ul = (
suggested_rect.left + margin_left,
suggested_rect.top + margin_top,
);
let mut conservative_rect = RECT {
left: suggested_ul.0,
top: suggested_ul.1,
right: suggested_ul.0 + new_physical_inner_size.width as i32,
bottom: suggested_ul.1 + new_physical_inner_size.height as i32,
};
conservative_rect = window_flags
.adjust_rect(window, conservative_rect)
.unwrap_or(conservative_rect);
// If we're dragging the window, offset the window so that the cursor's
// relative horizontal position in the title bar is preserved.
if dragging_window {
let bias = {
let cursor_pos = {
let mut pos = unsafe { mem::zeroed() };
unsafe { GetCursorPos(&mut pos) };
pos
};
let suggested_cursor_horizontal_ratio = (cursor_pos.x - suggested_rect.left)
as f64
/ (suggested_rect.right - suggested_rect.left) as f64;
(cursor_pos.x
- (suggested_cursor_horizontal_ratio
* (conservative_rect.right - conservative_rect.left) as f64)
as i32)
- conservative_rect.left
};
conservative_rect.left += bias;
conservative_rect.right += bias;
}
// Check to see if the new window rect is on the monitor with the new DPI factor.
// If it isn't, offset the window so that it is.
let new_dpi_monitor = unsafe { MonitorFromWindow(window, MONITOR_DEFAULTTONULL) };
let conservative_rect_monitor =
unsafe { MonitorFromRect(&conservative_rect, MONITOR_DEFAULTTONULL) };
new_outer_rect = if conservative_rect_monitor == new_dpi_monitor {
conservative_rect
} else {
let get_monitor_rect = |monitor| {
let mut monitor_info = MONITORINFO {
cbSize: mem::size_of::<MONITORINFO>() as _,
..unsafe { mem::zeroed() }
};
unsafe { GetMonitorInfoW(monitor, &mut monitor_info) };
monitor_info.rcMonitor
};
let wrong_monitor = conservative_rect_monitor;
let wrong_monitor_rect = get_monitor_rect(wrong_monitor);
let new_monitor_rect = get_monitor_rect(new_dpi_monitor);
// The direction to nudge the window in to get the window onto the monitor with
// the new DPI factor. We calculate this by seeing which monitor edges are
// shared and nudging away from the wrong monitor based on those.
#[allow(clippy::bool_to_int_with_if)]
let delta_nudge_to_dpi_monitor = (
if wrong_monitor_rect.left == new_monitor_rect.right {
-1
} else if wrong_monitor_rect.right == new_monitor_rect.left {
1
} else {
0
},
if wrong_monitor_rect.bottom == new_monitor_rect.top {
1
} else if wrong_monitor_rect.top == new_monitor_rect.bottom {
-1
} else {
0
},
);
let abort_after_iterations = new_monitor_rect.right - new_monitor_rect.left
+ new_monitor_rect.bottom
- new_monitor_rect.top;
for _ in 0..abort_after_iterations {
conservative_rect.left += delta_nudge_to_dpi_monitor.0;
conservative_rect.right += delta_nudge_to_dpi_monitor.0;
conservative_rect.top += delta_nudge_to_dpi_monitor.1;
conservative_rect.bottom += delta_nudge_to_dpi_monitor.1;
if unsafe { MonitorFromRect(&conservative_rect, MONITOR_DEFAULTTONULL) }
== new_dpi_monitor
{
break;
}
}
conservative_rect
};
}
unsafe {
SetWindowPos(
window,
0,
new_outer_rect.left,
new_outer_rect.top,
new_outer_rect.right - new_outer_rect.left,
new_outer_rect.bottom - new_outer_rect.top,
SWP_NOZORDER | SWP_NOACTIVATE,
)
};
result = ProcResult::Value(0);
}
WM_SETTINGCHANGE => {
use crate::event::WindowEvent::ThemeChanged;
let preferred_theme = userdata.window_state_lock().preferred_theme;
if preferred_theme.is_none() {
let new_theme = try_theme(window, preferred_theme);
let mut window_state = userdata.window_state_lock();
if window_state.current_theme != new_theme {
window_state.current_theme = new_theme;
drop(window_state);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ThemeChanged(new_theme),
});
}
}
result = ProcResult::DefWindowProc(wparam);
}
_ => {
if msg == DESTROY_MSG_ID.get() {
unsafe { DestroyWindow(window) };
result = ProcResult::Value(0);
} else if msg == SET_RETAIN_STATE_ON_SIZE_MSG_ID.get() {
let mut window_state = userdata.window_state_lock();
window_state.set_window_flags_in_place(|f| {
f.set(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE, wparam != 0)
});
result = ProcResult::Value(0);
} else if msg == TASKBAR_CREATED.get() {
let window_state = userdata.window_state_lock();
unsafe { set_skip_taskbar(window, window_state.skip_taskbar) };
result = ProcResult::DefWindowProc(wparam);
} else {
result = ProcResult::DefWindowProc(wparam);
}
}
};
userdata
.event_loop_runner
.catch_unwind(callback)
.unwrap_or_else(|| result = ProcResult::Value(-1));
match result {
ProcResult::DefWindowProc(wparam) => unsafe { DefWindowProcW(window, msg, wparam, lparam) },
ProcResult::Value(val) => val,
}
}
unsafe extern "system" fn thread_event_target_callback(
window: HWND,
msg: u32,
wparam: WPARAM,
lparam: LPARAM,
) -> LRESULT {
let userdata_ptr =
unsafe { super::get_window_long(window, GWL_USERDATA) } as *mut ThreadMsgTargetData;
if userdata_ptr.is_null() {
// `userdata_ptr` will always be null for the first `WM_GETMINMAXINFO`, as well as `WM_NCCREATE` and
// `WM_CREATE`.
return unsafe { DefWindowProcW(window, msg, wparam, lparam) };
}
let userdata = unsafe { Box::from_raw(userdata_ptr) };
if msg != WM_PAINT {
unsafe { RedrawWindow(window, ptr::null(), 0, RDW_INTERNALPAINT) };
}
let mut userdata_removed = false;
// I decided to bind the closure to `callback` and pass it to catch_unwind rather than passing
// the closure to catch_unwind directly so that the match body indendation wouldn't change and
// the git blame and history would be preserved.
let callback = || match msg {
WM_NCDESTROY => {
unsafe { super::set_window_long(window, GWL_USERDATA, 0) };
userdata_removed = true;
0
}
WM_PAINT => unsafe {
ValidateRect(window, ptr::null());
// Default WM_PAINT behaviour. This makes sure modals and popups are shown immediatly when opening them.
DefWindowProcW(window, msg, wparam, lparam)
},
WM_INPUT_DEVICE_CHANGE => {
let event = match wparam as u32 {
GIDC_ARRIVAL => DeviceEvent::Added,
GIDC_REMOVAL => DeviceEvent::Removed,
_ => unreachable!(),
};
userdata.send_event(Event::DeviceEvent {
device_id: wrap_device_id(lparam as u32),
event,
});
0
}
WM_INPUT => {
if let Some(data) = raw_input::get_raw_input_data(lparam as _) {
unsafe { handle_raw_input(&userdata, data) };
}
unsafe { DefWindowProcW(window, msg, wparam, lparam) }
}
_ if msg == USER_EVENT_MSG_ID.get() => {
// synthesis a placeholder UserEvent, so that if the callback is
// re-entered it can be buffered for later delivery. the real
// user event is still in the mpsc channel and will be pulled
// once the placeholder event is delivered to the wrapper
// `event_handler`
userdata.send_event(Event::UserEvent(UserEventPlaceholder));
0
}
_ if msg == EXEC_MSG_ID.get() => {
let mut function: ThreadExecFn = unsafe { Box::from_raw(wparam as *mut _) };
function();
0
}
_ => unsafe { DefWindowProcW(window, msg, wparam, lparam) },
};
let result = userdata
.event_loop_runner
.catch_unwind(callback)
.unwrap_or(-1);
if userdata_removed {
drop(userdata);
} else {
Box::into_raw(userdata);
}
result
}
unsafe fn handle_raw_input(userdata: &ThreadMsgTargetData, data: RAWINPUT) {
use crate::event::{
DeviceEvent::{Button, Key, Motion, MouseMotion, MouseWheel},
ElementState::{Pressed, Released},
MouseScrollDelta::LineDelta,
};
let device_id = wrap_device_id(data.header.hDevice as _);
if data.header.dwType == RIM_TYPEMOUSE {
let mouse = unsafe { data.data.mouse };
if util::has_flag(mouse.usFlags as u32, MOUSE_MOVE_RELATIVE) {
let x = mouse.lLastX as f64;
let y = mouse.lLastY as f64;
if x != 0.0 {
userdata.send_event(Event::DeviceEvent {
device_id,
event: Motion { axis: 0, value: x },
});
}
if y != 0.0 {
userdata.send_event(Event::DeviceEvent {
device_id,
event: Motion { axis: 1, value: y },
});
}
if x != 0.0 || y != 0.0 {
userdata.send_event(Event::DeviceEvent {
device_id,
event: MouseMotion { delta: (x, y) },
});
}
}
let button_flags = unsafe { mouse.Anonymous.Anonymous.usButtonFlags };
if util::has_flag(button_flags as u32, RI_MOUSE_WHEEL) {
let button_data = unsafe { mouse.Anonymous.Anonymous.usButtonData } as i16;
let delta = button_data as f32 / WHEEL_DELTA as f32;
userdata.send_event(Event::DeviceEvent {
device_id,
event: MouseWheel {
delta: LineDelta(0.0, delta),
},
});
}
if util::has_flag(button_flags as u32, RI_MOUSE_HWHEEL) {
let button_data = unsafe { mouse.Anonymous.Anonymous.usButtonData } as i16;
let delta = -button_data as f32 / WHEEL_DELTA as f32;
userdata.send_event(Event::DeviceEvent {
device_id,
event: MouseWheel {
delta: LineDelta(delta, 0.0),
},
});
}
let button_state = raw_input::get_raw_mouse_button_state(button_flags as u32);
for (button, state) in button_state.iter().enumerate() {
if let Some(state) = *state {
userdata.send_event(Event::DeviceEvent {
device_id,
event: Button {
button: button as _,
state,
},
});
}
}
} else if data.header.dwType == RIM_TYPEKEYBOARD {
let keyboard = unsafe { data.data.keyboard };
let pressed = keyboard.Message == WM_KEYDOWN || keyboard.Message == WM_SYSKEYDOWN;
let released = keyboard.Message == WM_KEYUP || keyboard.Message == WM_SYSKEYUP;
if !pressed && !released {
return;
}
if let Some(physical_key) = raw_input::get_keyboard_physical_key(keyboard) {
let state = if pressed { Pressed } else { Released };
userdata.send_event(Event::DeviceEvent {
device_id,
event: Key(RawKeyEvent {
physical_key,
state,
}),
});
}
}
}
enum PointerMoveKind {
/// Pointer enterd to the window.
Enter,
/// Pointer leaved the window client area.
Leave,
/// Pointer is inside the window or `GetClientRect` failed.
None,
}
fn get_pointer_move_kind(
window: HWND,
mouse_was_inside_window: bool,
x: i32,
y: i32,
) -> PointerMoveKind {
let rect: RECT = unsafe {
let mut rect: RECT = mem::zeroed();
if GetClientRect(window, &mut rect) == false.into() {
return PointerMoveKind::None; // exit early if GetClientRect failed
}
rect
};
let x = (rect.left..rect.right).contains(&x);
let y = (rect.top..rect.bottom).contains(&y);
if !mouse_was_inside_window && x && y {
PointerMoveKind::Enter
} else if mouse_was_inside_window && !(x && y) {
PointerMoveKind::Leave
} else {
PointerMoveKind::None
}
}