winit/src/platform_impl/windows/event_loop.rs
Osspial 6a330a2894
On Windows, fix bug where RedrawRequested would only get emitted every other iteration of the event loop (#1366)
* Fix bug causing RedrawRequested events to only get emitted every other iteration of the event loop.

* Initialize simple_logger in examples.

This PR's primary bug was discovered because a friend of mine reported
that winit was emitting concerning log messages, which I'd never seen
since none of the examples print out the log messages. This addresses
that, to hopefully reduce the chance of bugs going unnoticed in the
future.

* Add changelog entry

* Format
2020-01-06 15:28:58 -05:00

1946 lines
76 KiB
Rust

#![allow(non_snake_case)]
//! An events loop on Win32 is a background thread.
//!
//! Creating an events loop spawns a thread and blocks it in a permanent Win32 events loop.
//! Destroying the events loop stops the thread.
//!
//! You can use the `execute_in_thread` method to execute some code in the background thread.
//! Since Win32 requires you to create a window in the right thread, you must use this method
//! to create a window.
//!
//! If you create a window whose class is set to `callback`, the window's events will be
//! propagated with `run_forever` and `poll_events`.
//! The closure passed to the `execute_in_thread` method takes an `Inserter` that you can use to
//! add a `WindowState` entry to a list of window to be used by the callback.
mod runner;
use parking_lot::Mutex;
use std::{
marker::PhantomData,
mem, panic, ptr,
rc::Rc,
sync::{
mpsc::{self, Receiver, Sender},
Arc,
},
time::{Duration, Instant},
};
use winapi::shared::basetsd::{DWORD_PTR, UINT_PTR};
use winapi::{
shared::{
minwindef::{BOOL, DWORD, HIWORD, INT, LOWORD, LPARAM, LRESULT, UINT, WPARAM},
windef::{HWND, POINT, RECT},
windowsx, winerror,
},
um::{
commctrl, libloaderapi, ole2, processthreadsapi, winbase,
winnt::{HANDLE, LONG, LPCSTR, SHORT},
winuser,
},
};
use self::runner::{ELRShared, EventLoopRunnerShared};
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
event::{DeviceEvent, Event, Force, KeyboardInput, Touch, TouchPhase, WindowEvent},
event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW},
platform_impl::platform::{
dark_mode::try_dark_mode,
dpi::{become_dpi_aware, dpi_to_scale_factor, enable_non_client_dpi_scaling},
drop_handler::FileDropHandler,
event::{
self, handle_extended_keys, process_key_params, vkey_to_winit_vkey, ModifiersStateSide,
},
monitor, raw_input, util,
window_state::{CursorFlags, WindowFlags, WindowState},
wrap_device_id, WindowId, DEVICE_ID,
},
window::{Fullscreen, WindowId as RootWindowId},
};
type GetPointerFrameInfoHistory = unsafe extern "system" fn(
pointerId: UINT,
entriesCount: *mut UINT,
pointerCount: *mut UINT,
pointerInfo: *mut winuser::POINTER_INFO,
) -> BOOL;
type SkipPointerFrameMessages = unsafe extern "system" fn(pointerId: UINT) -> BOOL;
type GetPointerDeviceRects = unsafe extern "system" fn(
device: HANDLE,
pointerDeviceRect: *mut RECT,
displayRect: *mut RECT,
) -> BOOL;
type GetPointerTouchInfo =
unsafe extern "system" fn(pointerId: UINT, touchInfo: *mut winuser::POINTER_TOUCH_INFO) -> BOOL;
type GetPointerPenInfo =
unsafe extern "system" fn(pointId: UINT, penInfo: *mut winuser::POINTER_PEN_INFO) -> BOOL;
lazy_static! {
static ref GET_POINTER_FRAME_INFO_HISTORY: Option<GetPointerFrameInfoHistory> =
get_function!("user32.dll", GetPointerFrameInfoHistory);
static ref SKIP_POINTER_FRAME_MESSAGES: Option<SkipPointerFrameMessages> =
get_function!("user32.dll", SkipPointerFrameMessages);
static ref GET_POINTER_DEVICE_RECTS: Option<GetPointerDeviceRects> =
get_function!("user32.dll", GetPointerDeviceRects);
static ref GET_POINTER_TOUCH_INFO: Option<GetPointerTouchInfo> =
get_function!("user32.dll", GetPointerTouchInfo);
static ref GET_POINTER_PEN_INFO: Option<GetPointerPenInfo> =
get_function!("user32.dll", GetPointerPenInfo);
}
pub(crate) struct SubclassInput<T: 'static> {
pub window_state: Arc<Mutex<WindowState>>,
pub event_loop_runner: EventLoopRunnerShared<T>,
pub file_drop_handler: FileDropHandler,
}
impl<T> SubclassInput<T> {
unsafe fn send_event(&self, event: Event<'_, T>) {
self.event_loop_runner.send_event(event);
}
}
struct ThreadMsgTargetSubclassInput<T: 'static> {
event_loop_runner: EventLoopRunnerShared<T>,
user_event_receiver: Receiver<T>,
modifiers_state: ModifiersStateSide,
}
impl<T> ThreadMsgTargetSubclassInput<T> {
unsafe fn send_event(&self, event: Event<'_, T>) {
self.event_loop_runner.send_event(event);
}
}
pub struct EventLoop<T: 'static> {
thread_msg_sender: Sender<T>,
window_target: RootELW<T>,
}
pub struct EventLoopWindowTarget<T: 'static> {
thread_id: DWORD,
thread_msg_target: HWND,
pub(crate) runner_shared: EventLoopRunnerShared<T>,
}
macro_rules! main_thread_check {
($fn_name:literal) => {{
let thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
if thread_id != main_thread_id() {
panic!(concat!(
"Initializing the event loop outside of the main thread is a significant \
cross-platform compatibility hazard. If you really, absolutely need to create an \
EventLoop on a different thread, please use the `EventLoopExtWindows::",
$fn_name,
"` function."
));
}
}};
}
impl<T: 'static> EventLoop<T> {
pub fn new() -> EventLoop<T> {
main_thread_check!("new_any_thread");
Self::new_any_thread()
}
pub fn new_any_thread() -> EventLoop<T> {
become_dpi_aware();
Self::new_dpi_unaware_any_thread()
}
pub fn new_dpi_unaware() -> EventLoop<T> {
main_thread_check!("new_dpi_unaware_any_thread");
Self::new_dpi_unaware_any_thread()
}
pub fn new_dpi_unaware_any_thread() -> EventLoop<T> {
let thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
let runner_shared = Rc::new(ELRShared::new());
let (thread_msg_target, thread_msg_sender) =
thread_event_target_window(runner_shared.clone());
raw_input::register_all_mice_and_keyboards_for_raw_input(thread_msg_target);
EventLoop {
thread_msg_sender,
window_target: RootELW {
p: EventLoopWindowTarget {
thread_id,
thread_msg_target,
runner_shared,
},
_marker: PhantomData,
},
}
}
pub fn window_target(&self) -> &RootELW<T> {
&self.window_target
}
pub fn run<F>(mut self, event_handler: F) -> !
where
F: 'static + FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
self.run_return(event_handler);
::std::process::exit(0);
}
pub fn run_return<F>(&mut self, mut event_handler: F)
where
F: FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
let event_loop_windows_ref = &self.window_target;
unsafe {
self.window_target
.p
.runner_shared
.set_runner(self, move |event, control_flow| {
event_handler(event, event_loop_windows_ref, control_flow)
})
}
let runner = &self.window_target.p.runner_shared;
unsafe {
let mut msg = mem::zeroed();
let mut unread_message_exists = false;
'main: loop {
if let Err(payload) = runner.take_panic_error() {
runner.destroy_runner();
panic::resume_unwind(payload);
}
runner.new_events();
loop {
if !unread_message_exists {
if 0 == winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 1) {
break;
}
}
if msg.message == winuser::WM_PAINT {
unread_message_exists = true;
break;
}
winuser::TranslateMessage(&mut msg);
winuser::DispatchMessageW(&mut msg);
unread_message_exists = false;
}
runner.main_events_cleared();
loop {
if !unread_message_exists {
if 0 == winuser::PeekMessageW(
&mut msg,
ptr::null_mut(),
winuser::WM_PAINT,
winuser::WM_PAINT,
1,
) {
break;
}
}
winuser::TranslateMessage(&mut msg);
winuser::DispatchMessageW(&mut msg);
unread_message_exists = false;
}
if runner.redraw_events_cleared().events_buffered() {
if runner.control_flow() == ControlFlow::Exit {
break 'main;
}
continue;
}
if !unread_message_exists {
let control_flow = runner.control_flow();
match control_flow {
ControlFlow::Exit => break 'main,
ControlFlow::Wait => {
if 0 == winuser::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) {
break 'main;
}
unread_message_exists = true;
}
ControlFlow::WaitUntil(resume_time) => {
wait_until_time_or_msg(resume_time);
}
ControlFlow::Poll => (),
}
}
}
}
unsafe {
runner.call_event_handler(Event::LoopDestroyed);
}
runner.destroy_runner();
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
target_window: self.window_target.p.thread_msg_target,
event_send: self.thread_msg_sender.clone(),
}
}
}
impl<T> EventLoopWindowTarget<T> {
#[inline(always)]
pub(crate) fn create_thread_executor(&self) -> EventLoopThreadExecutor {
EventLoopThreadExecutor {
thread_id: self.thread_id,
target_window: self.thread_msg_target,
}
}
}
fn main_thread_id() -> DWORD {
static mut MAIN_THREAD_ID: DWORD = 0;
#[used]
#[allow(non_upper_case_globals)]
#[link_section = ".CRT$XCU"]
static INIT_MAIN_THREAD_ID: unsafe fn() = {
unsafe fn initer() {
MAIN_THREAD_ID = processthreadsapi::GetCurrentThreadId();
}
initer
};
unsafe { MAIN_THREAD_ID }
}
// Returns true if the wait time was reached, and false if a message must be processed.
unsafe fn wait_until_time_or_msg(wait_until: Instant) -> bool {
let mut msg = mem::zeroed();
let now = Instant::now();
if now <= wait_until {
// MsgWaitForMultipleObjects tends to overshoot just a little bit. We subtract 1 millisecond
// from the requested time and spinlock for the remainder to compensate for that.
let resume_reason = winuser::MsgWaitForMultipleObjectsEx(
0,
ptr::null(),
dur2timeout(wait_until - now).saturating_sub(1),
winuser::QS_ALLEVENTS,
winuser::MWMO_INPUTAVAILABLE,
);
if resume_reason == winerror::WAIT_TIMEOUT {
while Instant::now() < wait_until {
if 0 != winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 0) {
return false;
}
}
}
}
return true;
}
// Implementation taken from https://github.com/rust-lang/rust/blob/db5476571d9b27c862b95c1e64764b0ac8980e23/src/libstd/sys/windows/mod.rs
fn dur2timeout(dur: Duration) -> DWORD {
// Note that a duration is a (u64, u32) (seconds, nanoseconds) pair, and the
// timeouts in windows APIs are typically u32 milliseconds. To translate, we
// have two pieces to take care of:
//
// * Nanosecond precision is rounded up
// * Greater than u32::MAX milliseconds (50 days) is rounded up to INFINITE
// (never time out).
dur.as_secs()
.checked_mul(1000)
.and_then(|ms| ms.checked_add((dur.subsec_nanos() as u64) / 1_000_000))
.and_then(|ms| {
ms.checked_add(if dur.subsec_nanos() % 1_000_000 > 0 {
1
} else {
0
})
})
.map(|ms| {
if ms > DWORD::max_value() as u64 {
winbase::INFINITE
} else {
ms as DWORD
}
})
.unwrap_or(winbase::INFINITE)
}
impl<T> Drop for EventLoop<T> {
fn drop(&mut self) {
unsafe {
winuser::DestroyWindow(self.window_target.p.thread_msg_target);
}
}
}
pub(crate) struct EventLoopThreadExecutor {
thread_id: DWORD,
target_window: HWND,
}
unsafe impl Send for EventLoopThreadExecutor {}
unsafe impl Sync for EventLoopThreadExecutor {}
impl EventLoopThreadExecutor {
/// Check to see if we're in the parent event loop's thread.
pub(super) fn in_event_loop_thread(&self) -> bool {
let cur_thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
self.thread_id == cur_thread_id
}
/// Executes a function in the event loop thread. If we're already in the event loop thread,
/// we just call the function directly.
///
/// The `Inserted` can be used to inject a `WindowState` for the callback to use. The state is
/// removed automatically if the callback receives a `WM_CLOSE` message for the window.
///
/// Note that if you are using this to change some property of a window and updating
/// `WindowState` then you should call this within the lock of `WindowState`. Otherwise the
/// events may be sent to the other thread in different order to the one in which you set
/// `WindowState`, leaving them out of sync.
///
/// Note that we use a FnMut instead of a FnOnce because we're too lazy to create an equivalent
/// to the unstable FnBox.
pub(super) fn execute_in_thread<F>(&self, mut function: F)
where
F: FnMut() + Send + 'static,
{
unsafe {
if self.in_event_loop_thread() {
function();
} else {
// We double-box because the first box is a fat pointer.
let boxed = Box::new(function) as Box<dyn FnMut()>;
let boxed2: ThreadExecFn = Box::new(boxed);
let raw = Box::into_raw(boxed2);
let res = winuser::PostMessageW(
self.target_window,
*EXEC_MSG_ID,
raw as *mut () as usize as WPARAM,
0,
);
assert!(res != 0, "PostMessage failed ; is the messages queue full?");
}
}
}
}
type ThreadExecFn = Box<Box<dyn FnMut()>>;
pub struct EventLoopProxy<T: 'static> {
target_window: HWND,
event_send: Sender<T>,
}
unsafe impl<T: Send + 'static> Send for EventLoopProxy<T> {}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
Self {
target_window: self.target_window,
event_send: self.event_send.clone(),
}
}
}
impl<T: 'static> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
unsafe {
if winuser::PostMessageW(self.target_window, *USER_EVENT_MSG_ID, 0, 0) != 0 {
self.event_send.send(event).ok();
Ok(())
} else {
Err(EventLoopClosed(event))
}
}
}
}
lazy_static! {
// Message sent by the `EventLoopProxy` when we want to wake up the thread.
// WPARAM and LPARAM are unused.
static ref USER_EVENT_MSG_ID: u32 = {
unsafe {
winuser::RegisterWindowMessageA("Winit::WakeupMsg\0".as_ptr() as LPCSTR)
}
};
// Message sent when we want to execute a closure in the thread.
// WPARAM contains a Box<Box<dyn FnMut()>> that must be retrieved with `Box::from_raw`,
// and LPARAM is unused.
static ref EXEC_MSG_ID: u32 = {
unsafe {
winuser::RegisterWindowMessageA("Winit::ExecMsg\0".as_ptr() as *const i8)
}
};
// Message sent by a `Window` when it wants to be destroyed by the main thread.
// WPARAM and LPARAM are unused.
pub static ref DESTROY_MSG_ID: u32 = {
unsafe {
winuser::RegisterWindowMessageA("Winit::DestroyMsg\0".as_ptr() as LPCSTR)
}
};
// WPARAM is a bool specifying the `WindowFlags::MARKER_RETAIN_STATE_ON_SIZE` flag. See the
// documentation in the `window_state` module for more information.
pub static ref SET_RETAIN_STATE_ON_SIZE_MSG_ID: u32 = unsafe {
winuser::RegisterWindowMessageA("Winit::SetRetainMaximized\0".as_ptr() as LPCSTR)
};
static ref THREAD_EVENT_TARGET_WINDOW_CLASS: Vec<u16> = unsafe {
use std::ffi::OsStr;
use std::os::windows::ffi::OsStrExt;
let class_name: Vec<_> = OsStr::new("Winit Thread Event Target")
.encode_wide()
.chain(Some(0).into_iter())
.collect();
let class = winuser::WNDCLASSEXW {
cbSize: mem::size_of::<winuser::WNDCLASSEXW>() as UINT,
style: 0,
lpfnWndProc: Some(winuser::DefWindowProcW),
cbClsExtra: 0,
cbWndExtra: 0,
hInstance: libloaderapi::GetModuleHandleW(ptr::null()),
hIcon: ptr::null_mut(),
hCursor: ptr::null_mut(), // must be null in order for cursor state to work properly
hbrBackground: ptr::null_mut(),
lpszMenuName: ptr::null(),
lpszClassName: class_name.as_ptr(),
hIconSm: ptr::null_mut(),
};
winuser::RegisterClassExW(&class);
class_name
};
}
fn thread_event_target_window<T>(event_loop_runner: EventLoopRunnerShared<T>) -> (HWND, Sender<T>) {
unsafe {
let window = winuser::CreateWindowExW(
winuser::WS_EX_NOACTIVATE | winuser::WS_EX_TRANSPARENT | winuser::WS_EX_LAYERED,
THREAD_EVENT_TARGET_WINDOW_CLASS.as_ptr(),
ptr::null_mut(),
0,
0,
0,
0,
0,
ptr::null_mut(),
ptr::null_mut(),
libloaderapi::GetModuleHandleW(ptr::null()),
ptr::null_mut(),
);
winuser::SetWindowLongPtrW(
window,
winuser::GWL_STYLE,
// The window technically has to be visible to receive WM_PAINT messages (which are used
// for delivering events during resizes), but it isn't displayed to the user because of
// the LAYERED style.
(winuser::WS_VISIBLE | winuser::WS_POPUP) as _,
);
let (tx, rx) = mpsc::channel();
let subclass_input = ThreadMsgTargetSubclassInput {
event_loop_runner,
user_event_receiver: rx,
modifiers_state: ModifiersStateSide::default(),
};
let input_ptr = Box::into_raw(Box::new(subclass_input));
let subclass_result = commctrl::SetWindowSubclass(
window,
Some(thread_event_target_callback::<T>),
THREAD_EVENT_TARGET_SUBCLASS_ID,
input_ptr as DWORD_PTR,
);
assert_eq!(subclass_result, 1);
(window, tx)
}
}
/// Capture mouse input, allowing `window` to receive mouse events when the cursor is outside of
/// the window.
unsafe fn capture_mouse(window: HWND, window_state: &mut WindowState) {
window_state.mouse.buttons_down += 1;
winuser::SetCapture(window);
}
/// Release mouse input, stopping windows on this thread from receiving mouse input when the cursor
/// is outside the window.
unsafe fn release_mouse(window_state: &mut WindowState) {
window_state.mouse.buttons_down = window_state.mouse.buttons_down.saturating_sub(1);
if window_state.mouse.buttons_down == 0 {
winuser::ReleaseCapture();
}
}
const WINDOW_SUBCLASS_ID: UINT_PTR = 0;
const THREAD_EVENT_TARGET_SUBCLASS_ID: UINT_PTR = 1;
pub(crate) fn subclass_window<T>(window: HWND, subclass_input: SubclassInput<T>) {
let input_ptr = Box::into_raw(Box::new(subclass_input));
let subclass_result = unsafe {
commctrl::SetWindowSubclass(
window,
Some(public_window_callback::<T>),
WINDOW_SUBCLASS_ID,
input_ptr as DWORD_PTR,
)
};
assert_eq!(subclass_result, 1);
}
fn normalize_pointer_pressure(pressure: u32) -> Option<Force> {
match pressure {
1..=1024 => Some(Force::Normalized(pressure as f64 / 1024.0)),
_ => None,
}
}
/// Any window whose callback is configured to this function will have its events propagated
/// through the events loop of the thread the window was created in.
//
// This is the callback that is called by `DispatchMessage` in the events loop.
//
// Returning 0 tells the Win32 API that the message has been processed.
// FIXME: detect WM_DWMCOMPOSITIONCHANGED and call DwmEnableBlurBehindWindow if necessary
unsafe extern "system" fn public_window_callback<T: 'static>(
window: HWND,
msg: UINT,
wparam: WPARAM,
lparam: LPARAM,
_: UINT_PTR,
subclass_input_ptr: DWORD_PTR,
) -> LRESULT {
let subclass_input = &*(subclass_input_ptr as *const SubclassInput<T>);
match msg {
winuser::WM_ENTERSIZEMOVE => {
subclass_input.event_loop_runner.set_modal_loop(true);
0
}
winuser::WM_EXITSIZEMOVE => {
subclass_input.event_loop_runner.set_modal_loop(false);
0
}
winuser::WM_NCCREATE => {
enable_non_client_dpi_scaling(window);
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
winuser::WM_NCLBUTTONDOWN => {
// jumpstart the modal loop
winuser::RedrawWindow(
window,
ptr::null(),
ptr::null_mut(),
winuser::RDW_INTERNALPAINT,
);
if wparam == winuser::HTCAPTION as _ {
winuser::PostMessageW(window, winuser::WM_MOUSEMOVE, 0, 0);
}
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
winuser::WM_CLOSE => {
use crate::event::WindowEvent::CloseRequested;
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CloseRequested,
});
0
}
winuser::WM_DESTROY => {
use crate::event::WindowEvent::Destroyed;
ole2::RevokeDragDrop(window);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Destroyed,
});
drop(subclass_input);
Box::from_raw(subclass_input_ptr as *mut SubclassInput<T>);
0
}
winuser::WM_PAINT => {
subclass_input.event_loop_runner.main_events_cleared();
subclass_input.send_event(Event::RedrawRequested(RootWindowId(WindowId(window))));
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
winuser::WM_WINDOWPOSCHANGING => {
let mut window_state = subclass_input.window_state.lock();
if let Some(ref mut fullscreen) = window_state.fullscreen {
let window_pos = &mut *(lparam as *mut winuser::WINDOWPOS);
let new_rect = RECT {
left: window_pos.x,
top: window_pos.y,
right: window_pos.x + window_pos.cx,
bottom: window_pos.y + window_pos.cy,
};
let new_monitor =
winuser::MonitorFromRect(&new_rect, winuser::MONITOR_DEFAULTTONULL);
match fullscreen {
Fullscreen::Borderless(ref mut fullscreen_monitor) => {
if new_monitor != fullscreen_monitor.inner.hmonitor()
&& new_monitor != ptr::null_mut()
{
if let Ok(new_monitor_info) = monitor::get_monitor_info(new_monitor) {
let new_monitor_rect = new_monitor_info.rcMonitor;
window_pos.x = new_monitor_rect.left;
window_pos.y = new_monitor_rect.top;
window_pos.cx = new_monitor_rect.right - new_monitor_rect.left;
window_pos.cy = new_monitor_rect.bottom - new_monitor_rect.top;
}
*fullscreen_monitor = crate::monitor::MonitorHandle {
inner: monitor::MonitorHandle::new(new_monitor),
};
}
}
Fullscreen::Exclusive(ref video_mode) => {
let old_monitor = video_mode.video_mode.monitor.hmonitor();
if let Ok(old_monitor_info) = monitor::get_monitor_info(old_monitor) {
let old_monitor_rect = old_monitor_info.rcMonitor;
window_pos.x = old_monitor_rect.left;
window_pos.y = old_monitor_rect.top;
window_pos.cx = old_monitor_rect.right - old_monitor_rect.left;
window_pos.cy = old_monitor_rect.bottom - old_monitor_rect.top;
}
}
}
}
0
}
// WM_MOVE supplies client area positions, so we send Moved here instead.
winuser::WM_WINDOWPOSCHANGED => {
use crate::event::WindowEvent::Moved;
let windowpos = lparam as *const winuser::WINDOWPOS;
if (*windowpos).flags & winuser::SWP_NOMOVE != winuser::SWP_NOMOVE {
let physical_position =
PhysicalPosition::new((*windowpos).x as u32, (*windowpos).y as u32);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Moved(physical_position),
});
}
// This is necessary for us to still get sent WM_SIZE.
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
winuser::WM_SIZE => {
use crate::event::WindowEvent::Resized;
let w = LOWORD(lparam as DWORD) as u32;
let h = HIWORD(lparam as DWORD) as u32;
let physical_size = PhysicalSize::new(w, h);
let event = Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Resized(physical_size),
};
{
let mut w = subclass_input.window_state.lock();
// See WindowFlags::MARKER_RETAIN_STATE_ON_SIZE docs for info on why this `if` check exists.
if !w
.window_flags()
.contains(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE)
{
let maximized = wparam == winuser::SIZE_MAXIMIZED;
w.set_window_flags_in_place(|f| f.set(WindowFlags::MAXIMIZED, maximized));
}
}
subclass_input.send_event(event);
0
}
winuser::WM_CHAR | winuser::WM_SYSCHAR => {
use crate::event::WindowEvent::ReceivedCharacter;
use std::char;
let is_high_surrogate = 0xD800 <= wparam && wparam <= 0xDBFF;
let is_low_surrogate = 0xDC00 <= wparam && wparam <= 0xDFFF;
if is_high_surrogate {
subclass_input.window_state.lock().high_surrogate = Some(wparam as u16);
} else if is_low_surrogate {
let high_surrogate = subclass_input.window_state.lock().high_surrogate.take();
if let Some(high_surrogate) = high_surrogate {
let pair = [high_surrogate, wparam as u16];
if let Some(Ok(chr)) = char::decode_utf16(pair.iter().copied()).next() {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ReceivedCharacter(chr),
});
}
}
} else {
subclass_input.window_state.lock().high_surrogate = None;
if let Some(chr) = char::from_u32(wparam as u32) {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ReceivedCharacter(chr),
});
}
}
0
}
// this is necessary for us to maintain minimize/restore state
winuser::WM_SYSCOMMAND => {
if wparam == winuser::SC_RESTORE {
let mut w = subclass_input.window_state.lock();
w.set_window_flags_in_place(|f| f.set(WindowFlags::MINIMIZED, false));
}
if wparam == winuser::SC_MINIMIZE {
let mut w = subclass_input.window_state.lock();
w.set_window_flags_in_place(|f| f.set(WindowFlags::MINIMIZED, true));
}
// Send `WindowEvent::Minimized` here if we decide to implement one
if wparam == winuser::SC_SCREENSAVE {
let window_state = subclass_input.window_state.lock();
if window_state.fullscreen.is_some() {
return 0;
}
}
winuser::DefWindowProcW(window, msg, wparam, lparam)
}
winuser::WM_MOUSEMOVE => {
use crate::event::WindowEvent::{CursorEntered, CursorMoved};
let mouse_was_outside_window = {
let mut w = subclass_input.window_state.lock();
let was_outside_window = !w.mouse.cursor_flags().contains(CursorFlags::IN_WINDOW);
w.mouse
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, true))
.ok();
was_outside_window
};
if mouse_was_outside_window {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorEntered {
device_id: DEVICE_ID,
},
});
// Calling TrackMouseEvent in order to receive mouse leave events.
winuser::TrackMouseEvent(&mut winuser::TRACKMOUSEEVENT {
cbSize: mem::size_of::<winuser::TRACKMOUSEEVENT>() as DWORD,
dwFlags: winuser::TME_LEAVE,
hwndTrack: window,
dwHoverTime: winuser::HOVER_DEFAULT,
});
}
let x = windowsx::GET_X_LPARAM(lparam) as i32;
let y = windowsx::GET_Y_LPARAM(lparam) as i32;
let position = PhysicalPosition::new(x, y);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorMoved {
device_id: DEVICE_ID,
position,
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_MOUSELEAVE => {
use crate::event::WindowEvent::CursorLeft;
{
let mut w = subclass_input.window_state.lock();
w.mouse
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, false))
.ok();
}
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorLeft {
device_id: DEVICE_ID,
},
});
0
}
winuser::WM_MOUSEWHEEL => {
use crate::event::MouseScrollDelta::LineDelta;
let value = (wparam >> 16) as i16;
let value = value as i32;
let value = value as f32 / winuser::WHEEL_DELTA as f32;
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::MouseWheel {
device_id: DEVICE_ID,
delta: LineDelta(0.0, value),
phase: TouchPhase::Moved,
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_MOUSEHWHEEL => {
use crate::event::MouseScrollDelta::LineDelta;
let value = (wparam >> 16) as i16;
let value = value as i32;
let value = value as f32 / winuser::WHEEL_DELTA as f32;
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::MouseWheel {
device_id: DEVICE_ID,
delta: LineDelta(value, 0.0),
phase: TouchPhase::Moved,
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_KEYDOWN | winuser::WM_SYSKEYDOWN => {
use crate::event::{ElementState::Pressed, VirtualKeyCode};
if msg == winuser::WM_SYSKEYDOWN && wparam as i32 == winuser::VK_F4 {
commctrl::DefSubclassProc(window, msg, wparam, lparam)
} else {
if let Some((scancode, vkey)) = process_key_params(wparam, lparam) {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: Pressed,
scancode,
virtual_keycode: vkey,
modifiers: event::get_key_mods(),
},
is_synthetic: false,
},
});
// Windows doesn't emit a delete character by default, but in order to make it
// consistent with the other platforms we'll emit a delete character here.
if vkey == Some(VirtualKeyCode::Delete) {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::ReceivedCharacter('\u{7F}'),
});
}
}
0
}
}
winuser::WM_KEYUP | winuser::WM_SYSKEYUP => {
use crate::event::ElementState::Released;
if let Some((scancode, vkey)) = process_key_params(wparam, lparam) {
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: Released,
scancode,
virtual_keycode: vkey,
modifiers: event::get_key_mods(),
},
is_synthetic: false,
},
});
}
0
}
winuser::WM_LBUTTONDOWN => {
use crate::event::{ElementState::Pressed, MouseButton::Left, WindowEvent::MouseInput};
capture_mouse(window, &mut *subclass_input.window_state.lock());
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Left,
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_LBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Left, WindowEvent::MouseInput,
};
release_mouse(&mut *subclass_input.window_state.lock());
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Left,
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_RBUTTONDOWN => {
use crate::event::{
ElementState::Pressed, MouseButton::Right, WindowEvent::MouseInput,
};
capture_mouse(window, &mut *subclass_input.window_state.lock());
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Right,
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_RBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Right, WindowEvent::MouseInput,
};
release_mouse(&mut *subclass_input.window_state.lock());
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Right,
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_MBUTTONDOWN => {
use crate::event::{
ElementState::Pressed, MouseButton::Middle, WindowEvent::MouseInput,
};
capture_mouse(window, &mut *subclass_input.window_state.lock());
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Middle,
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_MBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Middle, WindowEvent::MouseInput,
};
release_mouse(&mut *subclass_input.window_state.lock());
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Middle,
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_XBUTTONDOWN => {
use crate::event::{
ElementState::Pressed, MouseButton::Other, WindowEvent::MouseInput,
};
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
capture_mouse(window, &mut *subclass_input.window_state.lock());
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Pressed,
button: Other(xbutton as u8),
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_XBUTTONUP => {
use crate::event::{
ElementState::Released, MouseButton::Other, WindowEvent::MouseInput,
};
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
release_mouse(&mut *subclass_input.window_state.lock());
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: MouseInput {
device_id: DEVICE_ID,
state: Released,
button: Other(xbutton as u8),
modifiers: event::get_key_mods(),
},
});
0
}
winuser::WM_TOUCH => {
let pcount = LOWORD(wparam as DWORD) as usize;
let mut inputs = Vec::with_capacity(pcount);
inputs.set_len(pcount);
let htouch = lparam as winuser::HTOUCHINPUT;
if winuser::GetTouchInputInfo(
htouch,
pcount as UINT,
inputs.as_mut_ptr(),
mem::size_of::<winuser::TOUCHINPUT>() as INT,
) > 0
{
for input in &inputs {
let mut location = POINT {
x: input.x / 100,
y: input.y / 100,
};
if winuser::ScreenToClient(window, &mut location as *mut _) == 0 {
continue;
}
let x = location.x as f64 + (input.x % 100) as f64 / 100f64;
let y = location.y as f64 + (input.y % 100) as f64 / 100f64;
let location = PhysicalPosition::new(x, y);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Touch(Touch {
phase: if input.dwFlags & winuser::TOUCHEVENTF_DOWN != 0 {
TouchPhase::Started
} else if input.dwFlags & winuser::TOUCHEVENTF_UP != 0 {
TouchPhase::Ended
} else if input.dwFlags & winuser::TOUCHEVENTF_MOVE != 0 {
TouchPhase::Moved
} else {
continue;
},
location,
force: None, // WM_TOUCH doesn't support pressure information
id: input.dwID as u64,
device_id: DEVICE_ID,
}),
});
}
}
winuser::CloseTouchInputHandle(htouch);
0
}
winuser::WM_POINTERDOWN | winuser::WM_POINTERUPDATE | winuser::WM_POINTERUP => {
if let (
Some(GetPointerFrameInfoHistory),
Some(SkipPointerFrameMessages),
Some(GetPointerDeviceRects),
) = (
*GET_POINTER_FRAME_INFO_HISTORY,
*SKIP_POINTER_FRAME_MESSAGES,
*GET_POINTER_DEVICE_RECTS,
) {
let pointer_id = LOWORD(wparam as DWORD) as UINT;
let mut entries_count = 0 as UINT;
let mut pointers_count = 0 as UINT;
if GetPointerFrameInfoHistory(
pointer_id,
&mut entries_count as *mut _,
&mut pointers_count as *mut _,
std::ptr::null_mut(),
) == 0
{
return 0;
}
let pointer_info_count = (entries_count * pointers_count) as usize;
let mut pointer_infos = Vec::with_capacity(pointer_info_count);
pointer_infos.set_len(pointer_info_count);
if GetPointerFrameInfoHistory(
pointer_id,
&mut entries_count as *mut _,
&mut pointers_count as *mut _,
pointer_infos.as_mut_ptr(),
) == 0
{
return 0;
}
// https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-getpointerframeinfohistory
// The information retrieved appears in reverse chronological order, with the most recent entry in the first
// row of the returned array
for pointer_info in pointer_infos.iter().rev() {
let mut device_rect = mem::MaybeUninit::uninit();
let mut display_rect = mem::MaybeUninit::uninit();
if (GetPointerDeviceRects(
pointer_info.sourceDevice,
device_rect.as_mut_ptr(),
display_rect.as_mut_ptr(),
)) == 0
{
continue;
}
let device_rect = device_rect.assume_init();
let display_rect = display_rect.assume_init();
// For the most precise himetric to pixel conversion we calculate the ratio between the resolution
// of the display device (pixel) and the touch device (himetric).
let himetric_to_pixel_ratio_x = (display_rect.right - display_rect.left) as f64
/ (device_rect.right - device_rect.left) as f64;
let himetric_to_pixel_ratio_y = (display_rect.bottom - display_rect.top) as f64
/ (device_rect.bottom - device_rect.top) as f64;
// ptHimetricLocation's origin is 0,0 even on multi-monitor setups.
// On multi-monitor setups we need to translate the himetric location to the rect of the
// display device it's attached to.
let x = display_rect.left as f64
+ pointer_info.ptHimetricLocation.x as f64 * himetric_to_pixel_ratio_x;
let y = display_rect.top as f64
+ pointer_info.ptHimetricLocation.y as f64 * himetric_to_pixel_ratio_y;
let mut location = POINT {
x: x.floor() as i32,
y: y.floor() as i32,
};
if winuser::ScreenToClient(window, &mut location as *mut _) == 0 {
continue;
}
let force = match pointer_info.pointerType {
winuser::PT_TOUCH => {
let mut touch_info = mem::MaybeUninit::uninit();
GET_POINTER_TOUCH_INFO.and_then(|GetPointerTouchInfo| {
match GetPointerTouchInfo(
pointer_info.pointerId,
touch_info.as_mut_ptr(),
) {
0 => None,
_ => normalize_pointer_pressure(
touch_info.assume_init().pressure,
),
}
})
}
winuser::PT_PEN => {
let mut pen_info = mem::MaybeUninit::uninit();
GET_POINTER_PEN_INFO.and_then(|GetPointerPenInfo| {
match GetPointerPenInfo(
pointer_info.pointerId,
pen_info.as_mut_ptr(),
) {
0 => None,
_ => {
normalize_pointer_pressure(pen_info.assume_init().pressure)
}
}
})
}
_ => None,
};
let x = location.x as f64 + x.fract();
let y = location.y as f64 + y.fract();
let location = PhysicalPosition::new(x, y);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::Touch(Touch {
phase: if pointer_info.pointerFlags & winuser::POINTER_FLAG_DOWN != 0 {
TouchPhase::Started
} else if pointer_info.pointerFlags & winuser::POINTER_FLAG_UP != 0 {
TouchPhase::Ended
} else if pointer_info.pointerFlags & winuser::POINTER_FLAG_UPDATE != 0
{
TouchPhase::Moved
} else {
continue;
},
location,
force,
id: pointer_info.pointerId as u64,
device_id: DEVICE_ID,
}),
});
}
SkipPointerFrameMessages(pointer_id);
}
0
}
winuser::WM_SETFOCUS => {
use crate::event::{ElementState::Released, WindowEvent::Focused};
for windows_keycode in event::get_pressed_keys() {
let scancode =
winuser::MapVirtualKeyA(windows_keycode as _, winuser::MAPVK_VK_TO_VSC);
let virtual_keycode = event::vkey_to_winit_vkey(windows_keycode);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
scancode,
virtual_keycode,
state: Released,
modifiers: event::get_key_mods(),
},
is_synthetic: true,
},
})
}
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Focused(true),
});
0
}
winuser::WM_KILLFOCUS => {
use crate::event::{ElementState::Released, WindowEvent::Focused};
for windows_keycode in event::get_pressed_keys() {
let scancode =
winuser::MapVirtualKeyA(windows_keycode as _, winuser::MAPVK_VK_TO_VSC);
let virtual_keycode = event::vkey_to_winit_vkey(windows_keycode);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
scancode,
virtual_keycode,
state: Released,
modifiers: event::get_key_mods(),
},
is_synthetic: true,
},
})
}
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: Focused(false),
});
0
}
winuser::WM_SETCURSOR => {
let set_cursor_to = {
let window_state = subclass_input.window_state.lock();
if window_state
.mouse
.cursor_flags()
.contains(CursorFlags::IN_WINDOW)
{
Some(window_state.mouse.cursor)
} else {
None
}
};
match set_cursor_to {
Some(cursor) => {
let cursor = winuser::LoadCursorW(ptr::null_mut(), cursor.to_windows_cursor());
winuser::SetCursor(cursor);
0
}
None => winuser::DefWindowProcW(window, msg, wparam, lparam),
}
}
winuser::WM_DROPFILES => {
// See `FileDropHandler` for implementation.
0
}
winuser::WM_GETMINMAXINFO => {
let mmi = lparam as *mut winuser::MINMAXINFO;
let window_state = subclass_input.window_state.lock();
if window_state.min_size.is_some() || window_state.max_size.is_some() {
if let Some(min_size) = window_state.min_size {
let min_size = min_size.to_physical(window_state.dpi_factor);
let (width, height): (u32, u32) = util::adjust_size(window, min_size).into();
(*mmi).ptMinTrackSize = POINT {
x: width as i32,
y: height as i32,
};
}
if let Some(max_size) = window_state.max_size {
let max_size = max_size.to_physical(window_state.dpi_factor);
let (width, height): (u32, u32) = util::adjust_size(window, max_size).into();
(*mmi).ptMaxTrackSize = POINT {
x: width as i32,
y: height as i32,
};
}
}
0
}
// Only sent on Windows 8.1 or newer. On Windows 7 and older user has to log out to change
// DPI, therefore all applications are closed while DPI is changing.
winuser::WM_DPICHANGED => {
use crate::event::WindowEvent::ScaleFactorChanged;
// This message actually provides two DPI values - x and y. However MSDN says that
// "you only need to use either the X-axis or the Y-axis value when scaling your
// application since they are the same".
// https://msdn.microsoft.com/en-us/library/windows/desktop/dn312083(v=vs.85).aspx
let new_dpi_x = u32::from(LOWORD(wparam as DWORD));
let new_dpi_factor = dpi_to_scale_factor(new_dpi_x);
let old_dpi_factor: f64;
let allow_resize = {
let mut window_state = subclass_input.window_state.lock();
old_dpi_factor = window_state.dpi_factor;
window_state.dpi_factor = new_dpi_factor;
if new_dpi_factor == old_dpi_factor {
return 0;
}
window_state.fullscreen.is_none()
&& !window_state.window_flags().contains(WindowFlags::MAXIMIZED)
};
let style = winuser::GetWindowLongW(window, winuser::GWL_STYLE) as _;
let style_ex = winuser::GetWindowLongW(window, winuser::GWL_EXSTYLE) as _;
let b_menu = !winuser::GetMenu(window).is_null() as BOOL;
// New size as suggested by Windows.
let suggested_rect = *(lparam as *const RECT);
// The window rect provided is the window's outer size, not it's inner size. However,
// win32 doesn't provide an `UnadjustWindowRectEx` function to get the client rect from
// the outer rect, so we instead adjust the window rect to get the decoration margins
// and remove them from the outer size.
let margin_left: i32;
let margin_top: i32;
// let margin_right: i32;
// let margin_bottom: i32;
{
let mut adjusted_rect = suggested_rect;
winuser::AdjustWindowRectExForDpi(
&mut adjusted_rect,
style,
b_menu,
style_ex,
new_dpi_x,
);
margin_left = suggested_rect.left - adjusted_rect.left;
margin_top = suggested_rect.top - adjusted_rect.top;
// margin_right = adjusted_rect.right - suggested_rect.right;
// margin_bottom = adjusted_rect.bottom - suggested_rect.bottom;
}
let old_physical_inner_rect = {
let mut old_physical_inner_rect = mem::zeroed();
winuser::GetClientRect(window, &mut old_physical_inner_rect);
let mut origin = mem::zeroed();
winuser::ClientToScreen(window, &mut origin);
old_physical_inner_rect.left += origin.x;
old_physical_inner_rect.right += origin.x;
old_physical_inner_rect.top += origin.y;
old_physical_inner_rect.bottom += origin.y;
old_physical_inner_rect
};
let old_physical_inner_size = PhysicalSize::new(
(old_physical_inner_rect.right - old_physical_inner_rect.left) as u32,
(old_physical_inner_rect.bottom - old_physical_inner_rect.top) as u32,
);
// `allow_resize` prevents us from re-applying DPI adjustment to the restored size after
// exiting fullscreen (the restored size is already DPI adjusted).
let mut new_physical_inner_size = match allow_resize {
// We calculate our own size because the default suggested rect doesn't do a great job
// of preserving the window's logical size.
true => old_physical_inner_size
.to_logical::<f64>(old_dpi_factor)
.to_physical::<u32>(new_dpi_factor),
false => old_physical_inner_size,
};
let _ = subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ScaleFactorChanged {
scale_factor: new_dpi_factor,
new_inner_size: &mut new_physical_inner_size,
},
});
// Unset maximized if we're changing the window's size.
if new_physical_inner_size != old_physical_inner_size {
WindowState::set_window_flags(subclass_input.window_state.lock(), window, |f| {
f.set(WindowFlags::MAXIMIZED, false)
});
}
let new_outer_rect: RECT;
{
let suggested_ul = (
suggested_rect.left + margin_left,
suggested_rect.top + margin_top,
);
let mut conservative_rect = RECT {
left: suggested_ul.0,
top: suggested_ul.1,
right: suggested_ul.0 + new_physical_inner_size.width as LONG,
bottom: suggested_ul.1 + new_physical_inner_size.height as LONG,
};
winuser::AdjustWindowRectExForDpi(
&mut conservative_rect,
style,
b_menu,
style_ex,
new_dpi_x,
);
// If we're not dragging the window, offset the window so that the cursor's
// relative horizontal position in the title bar is preserved.
let dragging_window = subclass_input.event_loop_runner.in_modal_loop();
if dragging_window {
let bias = {
let cursor_pos = {
let mut pos = mem::zeroed();
winuser::GetCursorPos(&mut pos);
pos
};
let suggested_cursor_horizontal_ratio = (cursor_pos.x - suggested_rect.left)
as f64
/ (suggested_rect.right - suggested_rect.left) as f64;
(cursor_pos.x
- (suggested_cursor_horizontal_ratio
* (conservative_rect.right - conservative_rect.left) as f64)
as LONG)
- conservative_rect.left
};
conservative_rect.left += bias;
conservative_rect.right += bias;
}
// Check to see if the new window rect is on the monitor with the new DPI factor.
// If it isn't, offset the window so that it is.
let new_dpi_monitor = winuser::MonitorFromWindow(window, 0);
let conservative_rect_monitor = winuser::MonitorFromRect(&conservative_rect, 0);
new_outer_rect = if conservative_rect_monitor == new_dpi_monitor {
conservative_rect
} else {
let get_monitor_rect = |monitor| {
let mut monitor_info = winuser::MONITORINFO {
cbSize: mem::size_of::<winuser::MONITORINFO>() as _,
..mem::zeroed()
};
winuser::GetMonitorInfoW(monitor, &mut monitor_info);
monitor_info.rcMonitor
};
let wrong_monitor = conservative_rect_monitor;
let wrong_monitor_rect = get_monitor_rect(wrong_monitor);
let new_monitor_rect = get_monitor_rect(new_dpi_monitor);
// The direction to nudge the window in to get the window onto the monitor with
// the new DPI factor. We calculate this by seeing which monitor edges are
// shared and nudging away from the wrong monitor based on those.
let delta_nudge_to_dpi_monitor = (
if wrong_monitor_rect.left == new_monitor_rect.right {
-1
} else if wrong_monitor_rect.right == new_monitor_rect.left {
1
} else {
0
},
if wrong_monitor_rect.bottom == new_monitor_rect.top {
1
} else if wrong_monitor_rect.top == new_monitor_rect.bottom {
-1
} else {
0
},
);
let abort_after_iterations = new_monitor_rect.right - new_monitor_rect.left
+ new_monitor_rect.bottom
- new_monitor_rect.top;
for _ in 0..abort_after_iterations {
conservative_rect.left += delta_nudge_to_dpi_monitor.0;
conservative_rect.right += delta_nudge_to_dpi_monitor.0;
conservative_rect.top += delta_nudge_to_dpi_monitor.1;
conservative_rect.bottom += delta_nudge_to_dpi_monitor.1;
if winuser::MonitorFromRect(&conservative_rect, 0) == new_dpi_monitor {
break;
}
}
conservative_rect
};
}
winuser::SetWindowPos(
window,
ptr::null_mut(),
new_outer_rect.left,
new_outer_rect.top,
new_outer_rect.right - new_outer_rect.left,
new_outer_rect.bottom - new_outer_rect.top,
winuser::SWP_NOZORDER | winuser::SWP_NOACTIVATE,
);
0
}
winuser::WM_SETTINGCHANGE => {
use crate::event::WindowEvent::ThemeChanged;
let is_dark_mode = try_dark_mode(window);
let mut window_state = subclass_input.window_state.lock();
let changed = window_state.is_dark_mode != is_dark_mode;
if changed {
use crate::window::Theme::*;
let theme = if is_dark_mode { Dark } else { Light };
window_state.is_dark_mode = is_dark_mode;
mem::drop(window_state);
subclass_input.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: ThemeChanged(theme),
});
}
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
_ => {
if msg == *DESTROY_MSG_ID {
winuser::DestroyWindow(window);
0
} else if msg == *SET_RETAIN_STATE_ON_SIZE_MSG_ID {
let mut window_state = subclass_input.window_state.lock();
window_state.set_window_flags_in_place(|f| {
f.set(WindowFlags::MARKER_RETAIN_STATE_ON_SIZE, wparam != 0)
});
0
} else {
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
}
}
}
unsafe extern "system" fn thread_event_target_callback<T: 'static>(
window: HWND,
msg: UINT,
wparam: WPARAM,
lparam: LPARAM,
_: UINT_PTR,
subclass_input_ptr: DWORD_PTR,
) -> LRESULT {
let subclass_input = &mut *(subclass_input_ptr as *mut ThreadMsgTargetSubclassInput<T>);
match msg {
winuser::WM_DESTROY => {
Box::from_raw(subclass_input);
drop(subclass_input);
0
}
// Because WM_PAINT comes after all other messages, we use it during modal loops to detect
// when the event queue has been emptied. See `process_event` for more details.
winuser::WM_PAINT => {
winuser::ValidateRect(window, ptr::null());
let queue_call_again = || {
winuser::RedrawWindow(
window,
ptr::null(),
ptr::null_mut(),
winuser::RDW_INTERNALPAINT,
);
};
let in_modal_loop = subclass_input.event_loop_runner.in_modal_loop();
if in_modal_loop {
let mut msg = mem::zeroed();
if 0 == winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 0) {
if msg.message != 0 && msg.message != winuser::WM_PAINT {
queue_call_again();
return 0;
}
subclass_input.event_loop_runner.main_events_cleared();
loop {
if 0 == winuser::PeekMessageW(
&mut msg,
ptr::null_mut(),
winuser::WM_PAINT,
winuser::WM_PAINT,
1,
) {
break;
}
if msg.hwnd != window {
winuser::TranslateMessage(&mut msg);
winuser::DispatchMessageW(&mut msg);
}
}
}
// we don't borrow until here because TODO SAFETY
let runner = &subclass_input.event_loop_runner;
if runner.redraw_events_cleared().events_buffered() {
queue_call_again();
runner.new_events();
} else {
match runner.control_flow() {
// Waiting is handled by the modal loop.
ControlFlow::Exit | ControlFlow::Wait => runner.new_events(),
ControlFlow::WaitUntil(resume_time) => {
wait_until_time_or_msg(resume_time);
runner.new_events();
queue_call_again();
}
ControlFlow::Poll => {
runner.new_events();
queue_call_again();
}
}
}
}
0
}
winuser::WM_INPUT_DEVICE_CHANGE => {
let event = match wparam as _ {
winuser::GIDC_ARRIVAL => DeviceEvent::Added,
winuser::GIDC_REMOVAL => DeviceEvent::Removed,
_ => unreachable!(),
};
subclass_input.send_event(Event::DeviceEvent {
device_id: wrap_device_id(lparam as _),
event,
});
0
}
winuser::WM_INPUT => {
use crate::event::{
DeviceEvent::{Button, Key, ModifiersChanged, Motion, MouseMotion, MouseWheel},
ElementState::{Pressed, Released},
MouseScrollDelta::LineDelta,
VirtualKeyCode,
};
if let Some(data) = raw_input::get_raw_input_data(lparam as _) {
let device_id = wrap_device_id(data.header.hDevice as _);
if data.header.dwType == winuser::RIM_TYPEMOUSE {
let mouse = data.data.mouse();
if util::has_flag(mouse.usFlags, winuser::MOUSE_MOVE_RELATIVE) {
let x = mouse.lLastX as f64;
let y = mouse.lLastY as f64;
if x != 0.0 {
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: Motion { axis: 0, value: x },
});
}
if y != 0.0 {
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: Motion { axis: 1, value: y },
});
}
if x != 0.0 || y != 0.0 {
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: MouseMotion { delta: (x, y) },
});
}
}
if util::has_flag(mouse.usButtonFlags, winuser::RI_MOUSE_WHEEL) {
let delta = mouse.usButtonData as SHORT / winuser::WHEEL_DELTA;
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: MouseWheel {
delta: LineDelta(0.0, delta as f32),
},
});
}
let button_state = raw_input::get_raw_mouse_button_state(mouse.usButtonFlags);
// Left, middle, and right, respectively.
for (index, state) in button_state.iter().enumerate() {
if let Some(state) = *state {
// This gives us consistency with X11, since there doesn't
// seem to be anything else reasonable to do for a mouse
// button ID.
let button = (index + 1) as _;
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: Button { button, state },
});
}
}
} else if data.header.dwType == winuser::RIM_TYPEKEYBOARD {
let keyboard = data.data.keyboard();
let pressed = keyboard.Message == winuser::WM_KEYDOWN
|| keyboard.Message == winuser::WM_SYSKEYDOWN;
let released = keyboard.Message == winuser::WM_KEYUP
|| keyboard.Message == winuser::WM_SYSKEYUP;
if pressed || released {
let state = if pressed { Pressed } else { Released };
let scancode = keyboard.MakeCode as _;
let extended = util::has_flag(keyboard.Flags, winuser::RI_KEY_E0 as _)
| util::has_flag(keyboard.Flags, winuser::RI_KEY_E1 as _);
if let Some((vkey, scancode)) =
handle_extended_keys(keyboard.VKey as _, scancode, extended)
{
let virtual_keycode = vkey_to_winit_vkey(vkey);
// If we ever change the DeviceEvent API to only emit events when a
// window is focused, we'll need to emit synthetic `ModifiersChanged`
// events when Winit windows lose focus so that these don't drift out
// of sync with the actual modifier state.
let old_modifiers_state =
subclass_input.modifiers_state.filter_out_altgr().into();
match virtual_keycode {
Some(VirtualKeyCode::LShift) => subclass_input
.modifiers_state
.set(ModifiersStateSide::LSHIFT, pressed),
Some(VirtualKeyCode::RShift) => subclass_input
.modifiers_state
.set(ModifiersStateSide::RSHIFT, pressed),
Some(VirtualKeyCode::LControl) => subclass_input
.modifiers_state
.set(ModifiersStateSide::LCTRL, pressed),
Some(VirtualKeyCode::RControl) => subclass_input
.modifiers_state
.set(ModifiersStateSide::RCTRL, pressed),
Some(VirtualKeyCode::LAlt) => subclass_input
.modifiers_state
.set(ModifiersStateSide::LALT, pressed),
Some(VirtualKeyCode::RAlt) => subclass_input
.modifiers_state
.set(ModifiersStateSide::RALT, pressed),
Some(VirtualKeyCode::LWin) => subclass_input
.modifiers_state
.set(ModifiersStateSide::LLOGO, pressed),
Some(VirtualKeyCode::RWin) => subclass_input
.modifiers_state
.set(ModifiersStateSide::RLOGO, pressed),
_ => (),
}
let new_modifiers_state =
subclass_input.modifiers_state.filter_out_altgr().into();
if new_modifiers_state != old_modifiers_state {
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: ModifiersChanged(new_modifiers_state),
});
}
subclass_input.send_event(Event::DeviceEvent {
device_id,
event: Key(KeyboardInput {
scancode,
state,
virtual_keycode,
modifiers: new_modifiers_state,
}),
});
}
}
}
}
commctrl::DefSubclassProc(window, msg, wparam, lparam)
}
_ if msg == *USER_EVENT_MSG_ID => {
if let Ok(event) = subclass_input.user_event_receiver.recv() {
subclass_input.send_event(Event::UserEvent(event));
}
0
}
_ if msg == *EXEC_MSG_ID => {
let mut function: ThreadExecFn = Box::from_raw(wparam as usize as *mut _);
function();
0
}
_ => commctrl::DefSubclassProc(window, msg, wparam, lparam),
}
}