* Refactor winit-specific cursor logic out of appkit module * Add relevant AppKit features that we depend on * Use icrate's NSImageRep and NSBitmapImageRep * Use icrate's NSImage * Use icrate's NSCursor * Use icrate's NSAppearance * Use icrate's NSScreen * Use icrate's NSButton * Use icrate's NSAppKitVersionNumber * Use icrate's NSTextInputContext * Use icrate's NSColor * Use icrate's NSEvent * Use icrate's NSMenu and NSMenuItem * Use icrate's NSPasteboard * Use icrate's NSResponder * Use icrate's NSTextInputClient * Use icrate's NSView
552 lines
19 KiB
Rust
552 lines
19 KiB
Rust
use std::{
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any::Any,
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cell::{Cell, RefCell},
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collections::VecDeque,
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marker::PhantomData,
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mem,
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os::raw::c_void,
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panic::{catch_unwind, resume_unwind, AssertUnwindSafe, RefUnwindSafe, UnwindSafe},
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ptr,
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rc::{Rc, Weak},
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sync::mpsc,
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time::{Duration, Instant},
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};
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use core_foundation::base::{CFIndex, CFRelease};
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use core_foundation::runloop::{
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kCFRunLoopCommonModes, CFRunLoopAddSource, CFRunLoopGetMain, CFRunLoopSourceContext,
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CFRunLoopSourceCreate, CFRunLoopSourceRef, CFRunLoopSourceSignal, CFRunLoopWakeUp,
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};
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use icrate::Foundation::MainThreadMarker;
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use objc2::rc::{autoreleasepool, Id};
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use objc2::runtime::NSObjectProtocol;
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use objc2::{msg_send_id, ClassType};
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use super::{
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appkit::{NSApp, NSApplication, NSApplicationActivationPolicy, NSWindow},
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event::dummy_event,
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};
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use crate::{
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error::EventLoopError,
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event::Event,
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event_loop::{
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ControlFlow, DeviceEvents, EventLoopClosed, EventLoopWindowTarget as RootWindowTarget,
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},
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platform::{macos::ActivationPolicy, pump_events::PumpStatus},
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platform_impl::platform::{
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app::WinitApplication,
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app_delegate::ApplicationDelegate,
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app_state::{AppState, Callback},
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monitor::{self, MonitorHandle},
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observer::setup_control_flow_observers,
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},
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};
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#[derive(Default)]
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pub struct PanicInfo {
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inner: Cell<Option<Box<dyn Any + Send + 'static>>>,
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}
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// WARNING:
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// As long as this struct is used through its `impl`, it is UnwindSafe.
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// (If `get_mut` is called on `inner`, unwind safety may get broken.)
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impl UnwindSafe for PanicInfo {}
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impl RefUnwindSafe for PanicInfo {}
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impl PanicInfo {
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pub fn is_panicking(&self) -> bool {
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let inner = self.inner.take();
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let result = inner.is_some();
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self.inner.set(inner);
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result
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}
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/// Overwrites the curret state if the current state is not panicking
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pub fn set_panic(&self, p: Box<dyn Any + Send + 'static>) {
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if !self.is_panicking() {
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self.inner.set(Some(p));
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}
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}
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pub fn take(&self) -> Option<Box<dyn Any + Send + 'static>> {
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self.inner.take()
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}
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}
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#[derive(Debug)]
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pub struct EventLoopWindowTarget<T: 'static> {
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mtm: MainThreadMarker,
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p: PhantomData<T>,
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}
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impl<T: 'static> EventLoopWindowTarget<T> {
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#[inline]
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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monitor::available_monitors()
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}
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#[inline]
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pub fn primary_monitor(&self) -> Option<MonitorHandle> {
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let monitor = monitor::primary_monitor();
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Some(monitor)
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}
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#[inline]
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pub fn listen_device_events(&self, _allowed: DeviceEvents) {}
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#[cfg(feature = "rwh_05")]
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#[inline]
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pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
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rwh_05::RawDisplayHandle::AppKit(rwh_05::AppKitDisplayHandle::empty())
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}
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#[cfg(feature = "rwh_06")]
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#[inline]
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pub fn raw_display_handle_rwh_06(
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&self,
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) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
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Ok(rwh_06::RawDisplayHandle::AppKit(
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rwh_06::AppKitDisplayHandle::new(),
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))
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}
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pub(crate) fn set_control_flow(&self, control_flow: ControlFlow) {
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AppState::set_control_flow(control_flow)
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}
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pub(crate) fn control_flow(&self) -> ControlFlow {
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AppState::control_flow()
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}
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pub(crate) fn exit(&self) {
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AppState::exit()
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}
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pub(crate) fn exiting(&self) -> bool {
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AppState::exiting()
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}
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}
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impl<T> EventLoopWindowTarget<T> {
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pub(crate) fn hide_application(&self) {
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NSApplication::shared(self.mtm).hide(None)
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}
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pub(crate) fn hide_other_applications(&self) {
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NSApplication::shared(self.mtm).hideOtherApplications(None)
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}
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pub(crate) fn set_allows_automatic_window_tabbing(&self, enabled: bool) {
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NSWindow::setAllowsAutomaticWindowTabbing(enabled)
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}
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pub(crate) fn allows_automatic_window_tabbing(&self) -> bool {
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NSWindow::allowsAutomaticWindowTabbing()
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}
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}
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pub struct EventLoop<T: 'static> {
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/// Store a reference to the application for convenience.
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///
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/// We intentially don't store `WinitApplication` since we want to have
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/// the possiblity of swapping that out at some point.
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app: Id<NSApplication>,
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/// The delegate is only weakly referenced by NSApplication, so we keep
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/// it around here as well.
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_delegate: Id<ApplicationDelegate>,
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// Event sender and receiver, used for EventLoopProxy.
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sender: mpsc::Sender<T>,
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receiver: Rc<mpsc::Receiver<T>>,
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window_target: Rc<RootWindowTarget<T>>,
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panic_info: Rc<PanicInfo>,
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/// We make sure that the callback closure is dropped during a panic
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/// by making the event loop own it.
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///
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/// Every other reference should be a Weak reference which is only upgraded
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/// into a strong reference in order to call the callback but then the
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/// strong reference should be dropped as soon as possible.
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_callback: Option<Rc<Callback<T>>>,
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
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pub(crate) struct PlatformSpecificEventLoopAttributes {
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pub(crate) activation_policy: ActivationPolicy,
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pub(crate) default_menu: bool,
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pub(crate) activate_ignoring_other_apps: bool,
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}
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impl Default for PlatformSpecificEventLoopAttributes {
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fn default() -> Self {
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Self {
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activation_policy: Default::default(), // Regular
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default_menu: true,
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activate_ignoring_other_apps: true,
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}
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}
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}
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impl<T> EventLoop<T> {
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pub(crate) fn new(
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attributes: &PlatformSpecificEventLoopAttributes,
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) -> Result<Self, EventLoopError> {
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let mtm = MainThreadMarker::new()
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.expect("on macOS, `EventLoop` must be created on the main thread!");
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let app: Id<NSApplication> =
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unsafe { msg_send_id![WinitApplication::class(), sharedApplication] };
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if !app.is_kind_of::<WinitApplication>() {
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panic!("`winit` requires control over the principal class. You must create the event loop before other parts of your application initialize NSApplication");
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}
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use NSApplicationActivationPolicy::*;
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let activation_policy = match attributes.activation_policy {
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ActivationPolicy::Regular => NSApplicationActivationPolicyRegular,
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ActivationPolicy::Accessory => NSApplicationActivationPolicyAccessory,
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ActivationPolicy::Prohibited => NSApplicationActivationPolicyProhibited,
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};
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let delegate = ApplicationDelegate::new(
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activation_policy,
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attributes.default_menu,
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attributes.activate_ignoring_other_apps,
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);
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autoreleasepool(|_| {
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app.setDelegate(&delegate);
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});
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let panic_info: Rc<PanicInfo> = Default::default();
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setup_control_flow_observers(Rc::downgrade(&panic_info));
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let (sender, receiver) = mpsc::channel();
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Ok(EventLoop {
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app,
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_delegate: delegate,
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sender,
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receiver: Rc::new(receiver),
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window_target: Rc::new(RootWindowTarget {
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p: EventLoopWindowTarget {
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mtm,
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p: PhantomData,
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},
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_marker: PhantomData,
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}),
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panic_info,
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_callback: None,
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})
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}
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pub fn window_target(&self) -> &RootWindowTarget<T> {
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&self.window_target
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}
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pub fn run<F>(mut self, callback: F) -> Result<(), EventLoopError>
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where
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F: FnMut(Event<T>, &RootWindowTarget<T>),
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{
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self.run_on_demand(callback)
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}
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// NB: we don't base this on `pump_events` because for `MacOs` we can't support
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// `pump_events` elegantly (we just ask to run the loop for a "short" amount of
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// time and so a layered implementation would end up using a lot of CPU due to
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// redundant wake ups.
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pub fn run_on_demand<F>(&mut self, callback: F) -> Result<(), EventLoopError>
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where
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F: FnMut(Event<T>, &RootWindowTarget<T>),
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{
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if AppState::is_running() {
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return Err(EventLoopError::AlreadyRunning);
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}
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// # Safety
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// We are erasing the lifetime of the application callback here so that we
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// can (temporarily) store it within 'static global `AppState` that's
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// accessible to objc delegate callbacks.
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//
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// The safety of this depends on on making sure to also clear the callback
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// from the global `AppState` before we return from here, ensuring that
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// we don't retain a reference beyond the real lifetime of the callback.
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let callback = unsafe {
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mem::transmute::<
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Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>)>>,
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Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>)>>,
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>(Rc::new(RefCell::new(callback)))
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};
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self._callback = Some(Rc::clone(&callback));
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autoreleasepool(|_| {
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// A bit of juggling with the callback references to make sure
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// that `self.callback` is the only owner of the callback.
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let weak_cb: Weak<_> = Rc::downgrade(&callback);
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drop(callback);
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// # Safety
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// We make sure to call `AppState::clear_callback` before returning
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unsafe {
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AppState::set_callback(
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weak_cb,
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Rc::clone(&self.window_target),
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Rc::clone(&self.receiver),
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);
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}
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// catch panics to make sure we can't unwind without clearing the set callback
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// (which would leave the global `AppState` in an undefined, unsafe state)
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let catch_result = catch_unwind(AssertUnwindSafe(|| {
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// clear / normalize pump_events state
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AppState::set_wait_timeout(None);
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AppState::set_stop_app_before_wait(false);
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AppState::set_stop_app_after_wait(false);
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AppState::set_stop_app_on_redraw_requested(false);
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if AppState::is_launched() {
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debug_assert!(!AppState::is_running());
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AppState::start_running(); // Set is_running = true + dispatch `NewEvents(Init)` + `Resumed`
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}
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unsafe { self.app.run() };
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// While the app is running it's possible that we catch a panic
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// to avoid unwinding across an objective-c ffi boundary, which
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// will lead to us stopping the `NSApp` and saving the
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// `PanicInfo` so that we can resume the unwind at a controlled,
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// safe point in time.
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if let Some(panic) = self.panic_info.take() {
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resume_unwind(panic);
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}
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AppState::internal_exit()
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}));
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// # Safety
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// This pairs up with the `unsafe` call to `set_callback` above and ensures that
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// we always clear the application callback from the global `AppState` before
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// returning
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drop(self._callback.take());
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AppState::clear_callback();
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if let Err(payload) = catch_result {
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resume_unwind(payload)
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}
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});
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Ok(())
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}
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pub fn pump_events<F>(&mut self, timeout: Option<Duration>, callback: F) -> PumpStatus
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where
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F: FnMut(Event<T>, &RootWindowTarget<T>),
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{
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// # Safety
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// We are erasing the lifetime of the application callback here so that we
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// can (temporarily) store it within 'static global `AppState` that's
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// accessible to objc delegate callbacks.
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//
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// The safety of this depends on on making sure to also clear the callback
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// from the global `AppState` before we return from here, ensuring that
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// we don't retain a reference beyond the real lifetime of the callback.
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let callback = unsafe {
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mem::transmute::<
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Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>)>>,
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Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>)>>,
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>(Rc::new(RefCell::new(callback)))
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};
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self._callback = Some(Rc::clone(&callback));
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autoreleasepool(|_| {
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let app = NSApp();
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// A bit of juggling with the callback references to make sure
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// that `self.callback` is the only owner of the callback.
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let weak_cb: Weak<_> = Rc::downgrade(&callback);
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drop(callback);
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// # Safety
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// We will make sure to call `AppState::clear_callback` before returning
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// to ensure that we don't hold on to the callback beyond its (erased)
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// lifetime
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unsafe {
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AppState::set_callback(
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weak_cb,
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Rc::clone(&self.window_target),
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Rc::clone(&self.receiver),
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);
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}
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// catch panics to make sure we can't unwind without clearing the set callback
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// (which would leave the global `AppState` in an undefined, unsafe state)
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let catch_result = catch_unwind(AssertUnwindSafe(|| {
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// As a special case, if the `NSApp` hasn't been launched yet then we at least run
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// the loop until it has fully launched.
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if !AppState::is_launched() {
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debug_assert!(!AppState::is_running());
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AppState::request_stop_on_launch();
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unsafe {
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app.run();
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}
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// Note: we dispatch `NewEvents(Init)` + `Resumed` events after the `NSApp` has launched
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} else if !AppState::is_running() {
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// Even though the NSApp may have been launched, it's possible we aren't running
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// if the `EventLoop` was run before and has since exited. This indicates that
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// we just starting to re-run the same `EventLoop` again.
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AppState::start_running(); // Set is_running = true + dispatch `NewEvents(Init)` + `Resumed`
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} else {
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// Only run the NSApp for as long as the given `Duration` allows so we
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// don't block the external loop.
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match timeout {
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Some(Duration::ZERO) => {
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AppState::set_wait_timeout(None);
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AppState::set_stop_app_before_wait(true);
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}
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Some(duration) => {
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AppState::set_stop_app_before_wait(false);
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let timeout = Instant::now() + duration;
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AppState::set_wait_timeout(Some(timeout));
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AppState::set_stop_app_after_wait(true);
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}
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None => {
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AppState::set_wait_timeout(None);
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AppState::set_stop_app_before_wait(false);
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AppState::set_stop_app_after_wait(true);
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}
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}
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AppState::set_stop_app_on_redraw_requested(true);
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unsafe {
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app.run();
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}
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}
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// While the app is running it's possible that we catch a panic
|
|
// to avoid unwinding across an objective-c ffi boundary, which
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|
// will lead to us stopping the `NSApp` and saving the
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// `PanicInfo` so that we can resume the unwind at a controlled,
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|
// safe point in time.
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if let Some(panic) = self.panic_info.take() {
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resume_unwind(panic);
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}
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if AppState::exiting() {
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AppState::internal_exit();
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PumpStatus::Exit(0)
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} else {
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PumpStatus::Continue
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|
}
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}));
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|
|
// # Safety
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|
// This pairs up with the `unsafe` call to `set_callback` above and ensures that
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|
// we always clear the application callback from the global `AppState` before
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|
// returning
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AppState::clear_callback();
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drop(self._callback.take());
|
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|
|
match catch_result {
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Ok(pump_status) => pump_status,
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Err(payload) => resume_unwind(payload),
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}
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})
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}
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|
|
pub fn create_proxy(&self) -> EventLoopProxy<T> {
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EventLoopProxy::new(self.sender.clone())
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}
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|
}
|
|
|
|
/// Catches panics that happen inside `f` and when a panic
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|
/// happens, stops the `sharedApplication`
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|
#[inline]
|
|
pub fn stop_app_on_panic<F: FnOnce() -> R + UnwindSafe, R>(
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panic_info: Weak<PanicInfo>,
|
|
f: F,
|
|
) -> Option<R> {
|
|
match catch_unwind(f) {
|
|
Ok(r) => Some(r),
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|
Err(e) => {
|
|
// It's important that we set the panic before requesting a `stop`
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|
// because some callback are still called during the `stop` message
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|
// and we need to know in those callbacks if the application is currently
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|
// panicking
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{
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let panic_info = panic_info.upgrade().unwrap();
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panic_info.set_panic(e);
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}
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let app = NSApp();
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app.stop(None);
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// Posting a dummy event to get `stop` to take effect immediately.
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|
// See: https://stackoverflow.com/questions/48041279/stopping-the-nsapplication-main-event-loop/48064752#48064752
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app.postEvent_atStart(&dummy_event().unwrap(), true);
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None
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}
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}
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|
}
|
|
|
|
pub struct EventLoopProxy<T> {
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|
sender: mpsc::Sender<T>,
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|
source: CFRunLoopSourceRef,
|
|
}
|
|
|
|
unsafe impl<T: Send> Send for EventLoopProxy<T> {}
|
|
|
|
impl<T> Drop for EventLoopProxy<T> {
|
|
fn drop(&mut self) {
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|
unsafe {
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|
CFRelease(self.source as _);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<T> Clone for EventLoopProxy<T> {
|
|
fn clone(&self) -> Self {
|
|
EventLoopProxy::new(self.sender.clone())
|
|
}
|
|
}
|
|
|
|
impl<T> EventLoopProxy<T> {
|
|
fn new(sender: mpsc::Sender<T>) -> Self {
|
|
unsafe {
|
|
// just wake up the eventloop
|
|
extern "C" fn event_loop_proxy_handler(_: *const c_void) {}
|
|
|
|
// adding a Source to the main CFRunLoop lets us wake it up and
|
|
// process user events through the normal OS EventLoop mechanisms.
|
|
let rl = CFRunLoopGetMain();
|
|
let mut context = CFRunLoopSourceContext {
|
|
version: 0,
|
|
info: ptr::null_mut(),
|
|
retain: None,
|
|
release: None,
|
|
copyDescription: None,
|
|
equal: None,
|
|
hash: None,
|
|
schedule: None,
|
|
cancel: None,
|
|
perform: event_loop_proxy_handler,
|
|
};
|
|
let source =
|
|
CFRunLoopSourceCreate(ptr::null_mut(), CFIndex::max_value() - 1, &mut context);
|
|
CFRunLoopAddSource(rl, source, kCFRunLoopCommonModes);
|
|
CFRunLoopWakeUp(rl);
|
|
|
|
EventLoopProxy { sender, source }
|
|
}
|
|
}
|
|
|
|
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
|
|
self.sender
|
|
.send(event)
|
|
.map_err(|mpsc::SendError(x)| EventLoopClosed(x))?;
|
|
unsafe {
|
|
// let the main thread know there's a new event
|
|
CFRunLoopSourceSignal(self.source);
|
|
let rl = CFRunLoopGetMain();
|
|
CFRunLoopWakeUp(rl);
|
|
}
|
|
Ok(())
|
|
}
|
|
}
|