winit/src/platform_impl/macos/monitor.rs
2023-12-26 22:12:33 +01:00

353 lines
12 KiB
Rust

#![allow(clippy::unnecessary_cast)]
use std::{collections::VecDeque, fmt};
use core_foundation::{
array::{CFArrayGetCount, CFArrayGetValueAtIndex},
base::{CFRelease, TCFType},
string::CFString,
};
use core_graphics::display::{
CGDirectDisplayID, CGDisplay, CGDisplayBounds, CGDisplayCopyDisplayMode,
};
use icrate::AppKit::NSScreen;
use icrate::Foundation::{ns_string, MainThreadMarker, NSNumber, NSPoint, NSRect};
use objc2::{rc::Id, runtime::AnyObject};
use super::ffi;
use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
#[derive(Clone)]
pub struct VideoModeHandle {
size: PhysicalSize<u32>,
bit_depth: u16,
refresh_rate_millihertz: u32,
pub(crate) monitor: MonitorHandle,
pub(crate) native_mode: NativeDisplayMode,
}
impl PartialEq for VideoModeHandle {
fn eq(&self, other: &Self) -> bool {
self.size == other.size
&& self.bit_depth == other.bit_depth
&& self.refresh_rate_millihertz == other.refresh_rate_millihertz
&& self.monitor == other.monitor
}
}
impl Eq for VideoModeHandle {}
impl std::hash::Hash for VideoModeHandle {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.size.hash(state);
self.bit_depth.hash(state);
self.refresh_rate_millihertz.hash(state);
self.monitor.hash(state);
}
}
impl std::fmt::Debug for VideoModeHandle {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("VideoModeHandle")
.field("size", &self.size)
.field("bit_depth", &self.bit_depth)
.field("refresh_rate_millihertz", &self.refresh_rate_millihertz)
.field("monitor", &self.monitor)
.finish()
}
}
pub struct NativeDisplayMode(pub ffi::CGDisplayModeRef);
unsafe impl Send for NativeDisplayMode {}
unsafe impl Sync for NativeDisplayMode {}
impl Drop for NativeDisplayMode {
fn drop(&mut self) {
unsafe {
ffi::CGDisplayModeRelease(self.0);
}
}
}
impl Clone for NativeDisplayMode {
fn clone(&self) -> Self {
unsafe {
ffi::CGDisplayModeRetain(self.0);
}
NativeDisplayMode(self.0)
}
}
impl VideoModeHandle {
pub fn size(&self) -> PhysicalSize<u32> {
self.size
}
pub fn bit_depth(&self) -> u16 {
self.bit_depth
}
pub fn refresh_rate_millihertz(&self) -> u32 {
self.refresh_rate_millihertz
}
pub fn monitor(&self) -> MonitorHandle {
self.monitor.clone()
}
}
#[derive(Clone)]
pub struct MonitorHandle(CGDirectDisplayID);
// `CGDirectDisplayID` changes on video mode change, so we cannot rely on that
// for comparisons, but we can use `CGDisplayCreateUUIDFromDisplayID` to get an
// unique identifier that persists even across system reboots
impl PartialEq for MonitorHandle {
fn eq(&self, other: &Self) -> bool {
unsafe {
ffi::CGDisplayCreateUUIDFromDisplayID(self.0)
== ffi::CGDisplayCreateUUIDFromDisplayID(other.0)
}
}
}
impl Eq for MonitorHandle {}
impl PartialOrd for MonitorHandle {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for MonitorHandle {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
unsafe {
ffi::CGDisplayCreateUUIDFromDisplayID(self.0)
.cmp(&ffi::CGDisplayCreateUUIDFromDisplayID(other.0))
}
}
}
impl std::hash::Hash for MonitorHandle {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
unsafe {
ffi::CGDisplayCreateUUIDFromDisplayID(self.0).hash(state);
}
}
}
pub fn available_monitors() -> VecDeque<MonitorHandle> {
if let Ok(displays) = CGDisplay::active_displays() {
let mut monitors = VecDeque::with_capacity(displays.len());
for display in displays {
monitors.push_back(MonitorHandle(display));
}
monitors
} else {
VecDeque::with_capacity(0)
}
}
pub fn primary_monitor() -> MonitorHandle {
MonitorHandle(CGDisplay::main().id)
}
impl fmt::Debug for MonitorHandle {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("MonitorHandle")
.field("name", &self.name())
.field("native_identifier", &self.native_identifier())
.field("size", &self.size())
.field("position", &self.position())
.field("scale_factor", &self.scale_factor())
.field("refresh_rate_millihertz", &self.refresh_rate_millihertz())
.finish_non_exhaustive()
}
}
impl MonitorHandle {
pub fn new(id: CGDirectDisplayID) -> Self {
MonitorHandle(id)
}
// TODO: Be smarter about this:
// <https://github.com/glfw/glfw/blob/57cbded0760a50b9039ee0cb3f3c14f60145567c/src/cocoa_monitor.m#L44-L126>
pub fn name(&self) -> Option<String> {
let MonitorHandle(display_id) = *self;
let screen_num = CGDisplay::new(display_id).model_number();
Some(format!("Monitor #{screen_num}"))
}
#[inline]
pub fn native_identifier(&self) -> u32 {
self.0
}
pub fn size(&self) -> PhysicalSize<u32> {
let MonitorHandle(display_id) = *self;
let display = CGDisplay::new(display_id);
let height = display.pixels_high();
let width = display.pixels_wide();
PhysicalSize::from_logical::<_, f64>((width as f64, height as f64), self.scale_factor())
}
#[inline]
pub fn position(&self) -> PhysicalPosition<i32> {
// This is already in screen coordinates. If we were using `NSScreen`,
// then a conversion would've been needed:
// flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
let bounds = unsafe { CGDisplayBounds(self.native_identifier()) };
let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
position.to_physical(self.scale_factor())
}
pub fn scale_factor(&self) -> f64 {
MainThreadMarker::run_on_main(|mtm| {
match self.ns_screen(mtm) {
Some(screen) => screen.backingScaleFactor() as f64,
None => 1.0, // default to 1.0 when we can't find the screen
}
})
}
pub fn refresh_rate_millihertz(&self) -> Option<u32> {
unsafe {
let current_display_mode = NativeDisplayMode(CGDisplayCopyDisplayMode(self.0) as _);
let refresh_rate = ffi::CGDisplayModeGetRefreshRate(current_display_mode.0);
if refresh_rate > 0.0 {
return Some((refresh_rate * 1000.0).round() as u32);
}
let mut display_link = std::ptr::null_mut();
if ffi::CVDisplayLinkCreateWithCGDisplay(self.0, &mut display_link)
!= ffi::kCVReturnSuccess
{
return None;
}
let time = ffi::CVDisplayLinkGetNominalOutputVideoRefreshPeriod(display_link);
ffi::CVDisplayLinkRelease(display_link);
// This value is indefinite if an invalid display link was specified
if time.flags & ffi::kCVTimeIsIndefinite != 0 {
return None;
}
(time.time_scale as i64)
.checked_div(time.time_value)
.map(|v| (v * 1000) as u32)
}
}
pub fn video_modes(&self) -> impl Iterator<Item = VideoModeHandle> {
let refresh_rate_millihertz = self.refresh_rate_millihertz().unwrap_or(0);
let monitor = self.clone();
unsafe {
let modes = {
let array = ffi::CGDisplayCopyAllDisplayModes(self.0, std::ptr::null());
assert!(!array.is_null(), "failed to get list of display modes");
let array_count = CFArrayGetCount(array);
let modes: Vec<_> = (0..array_count)
.map(move |i| {
let mode = CFArrayGetValueAtIndex(array, i) as *mut _;
ffi::CGDisplayModeRetain(mode);
mode
})
.collect();
CFRelease(array as *const _);
modes
};
modes.into_iter().map(move |mode| {
let cg_refresh_rate_hertz = ffi::CGDisplayModeGetRefreshRate(mode).round() as i64;
// CGDisplayModeGetRefreshRate returns 0.0 for any display that
// isn't a CRT
let refresh_rate_millihertz = if cg_refresh_rate_hertz > 0 {
(cg_refresh_rate_hertz * 1000) as u32
} else {
refresh_rate_millihertz
};
let pixel_encoding =
CFString::wrap_under_create_rule(ffi::CGDisplayModeCopyPixelEncoding(mode))
.to_string();
let bit_depth = if pixel_encoding.eq_ignore_ascii_case(ffi::IO32BitDirectPixels) {
32
} else if pixel_encoding.eq_ignore_ascii_case(ffi::IO16BitDirectPixels) {
16
} else if pixel_encoding.eq_ignore_ascii_case(ffi::kIO30BitDirectPixels) {
30
} else {
unimplemented!()
};
VideoModeHandle {
size: PhysicalSize::new(
ffi::CGDisplayModeGetPixelWidth(mode) as u32,
ffi::CGDisplayModeGetPixelHeight(mode) as u32,
),
refresh_rate_millihertz,
bit_depth,
monitor: monitor.clone(),
native_mode: NativeDisplayMode(mode),
}
})
}
}
pub(crate) fn ns_screen(&self, mtm: MainThreadMarker) -> Option<Id<NSScreen>> {
let uuid = unsafe { ffi::CGDisplayCreateUUIDFromDisplayID(self.0) };
NSScreen::screens(mtm).into_iter().find(|screen| {
let other_native_id = get_display_id(screen);
let other_uuid = unsafe {
ffi::CGDisplayCreateUUIDFromDisplayID(other_native_id as CGDirectDisplayID)
};
uuid == other_uuid
})
}
}
pub(crate) fn get_display_id(screen: &NSScreen) -> u32 {
let key = ns_string!("NSScreenNumber");
objc2::rc::autoreleasepool(|_| {
let device_description = screen.deviceDescription();
// Retrieve the CGDirectDisplayID associated with this screen
//
// SAFETY: The value from @"NSScreenNumber" in deviceDescription is guaranteed
// to be an NSNumber. See documentation for `deviceDescription` for details:
// <https://developer.apple.com/documentation/appkit/nsscreen/1388360-devicedescription?language=objc>
let obj = device_description
.get(key)
.expect("failed getting screen display id from device description");
let obj: *const AnyObject = obj;
let obj: *const NSNumber = obj.cast();
let obj: &NSNumber = unsafe { &*obj };
obj.as_u32()
})
}
/// Core graphics screen coordinates are relative to the top-left corner of
/// the so-called "main" display, with y increasing downwards - which is
/// exactly what we want in Winit.
///
/// However, `NSWindow` and `NSScreen` changes these coordinates to:
/// 1. Be relative to the bottom-left corner of the "main" screen.
/// 2. Be relative to the bottom-left corner of the window/screen itself.
/// 3. Have y increasing upwards.
///
/// This conversion happens to be symmetric, so we only need this one function
/// to convert between the two coordinate systems.
pub(crate) fn flip_window_screen_coordinates(frame: NSRect) -> NSPoint {
// It is intentional that we use `CGMainDisplayID` (as opposed to
// `NSScreen::mainScreen`), because that's what the screen coordinates
// are relative to, no matter which display the window is currently on.
let main_screen_height = CGDisplay::main().bounds().size.height;
let y = main_screen_height - frame.size.height - frame.origin.y;
NSPoint::new(frame.origin.x, y)
}