* WIP - Make EL2 DPI changes and implement on Windows (#895) * Modify DPI API publicly and on Windows * Add generic Position and make dpi creation functions const * Make examples work * Fix fullscreen windows not appearing * Replace Logical coordinates in window events with Physical coordinates * Update HiDpiFactorChanged * Document to_static * fix app_state errors * fixes hidpi related errors in window_delegate * fix bad merge * dpi_factor edits in window_delegate * fixes type and lifetime errors in window and window_delegate * applies fmt * complies with @aleksijuvani requested changes * modifies Handler lifetimes * fixes lifetime isues, adds propper handling for HiDpiChanged * applies fmt * restore original lifetimes * solution is somewhere out there * applies fmt * pass as references * resolves issue with HANDLER * crate visible type error * fixes visibility issues * applies fmt * deals with warnings * simplifies new_inner_size setting algorthm * moves proxy instead of referencing it and removes double deref from proxy.ns_window * makes @Osspial tests (https://github.com/rust-windowing/winit/pull/997\#discussion_r301852354) pass * complies with @aleksijuvani suggested changes * makes max window size std::f32::MAX Changes from rebasing: * fixes compile errors * applies fmt * reimplements HiDpiFactorChanged after #1173 merge * uses EventWrappers
126 lines
3 KiB
Rust
126 lines
3 KiB
Rust
mod r#async;
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mod cursor;
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pub use self::{cursor::*, r#async::*};
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use std::ops::{BitAnd, Deref};
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use cocoa::{
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appkit::{NSApp, NSWindowStyleMask},
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base::{id, nil},
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foundation::{NSAutoreleasePool, NSRect, NSUInteger},
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};
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use core_graphics::display::CGDisplay;
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use objc::runtime::{Class, Object, Sel, BOOL, YES};
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use crate::platform_impl::platform::ffi;
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// Replace with `!` once stable
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#[derive(Debug)]
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pub enum Never {}
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pub fn has_flag<T>(bitset: T, flag: T) -> bool
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where
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T: Copy + PartialEq + BitAnd<T, Output = T>,
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{
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bitset & flag == flag
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}
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pub const EMPTY_RANGE: ffi::NSRange = ffi::NSRange {
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location: ffi::NSNotFound as NSUInteger,
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length: 0,
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};
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#[derive(Debug, PartialEq)]
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pub struct IdRef(id);
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impl IdRef {
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pub fn new(inner: id) -> IdRef {
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IdRef(inner)
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}
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#[allow(dead_code)]
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pub fn retain(inner: id) -> IdRef {
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if inner != nil {
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let () = unsafe { msg_send![inner, retain] };
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}
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IdRef(inner)
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}
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pub fn non_nil(self) -> Option<IdRef> {
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if self.0 == nil {
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None
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} else {
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Some(self)
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}
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}
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}
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impl Drop for IdRef {
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fn drop(&mut self) {
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if self.0 != nil {
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unsafe {
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let pool = NSAutoreleasePool::new(nil);
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let () = msg_send![self.0, release];
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pool.drain();
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};
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}
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}
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}
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impl Deref for IdRef {
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type Target = id;
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fn deref<'a>(&'a self) -> &'a id {
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&self.0
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}
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}
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impl Clone for IdRef {
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fn clone(&self) -> IdRef {
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if self.0 != nil {
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let _: id = unsafe { msg_send![self.0, retain] };
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}
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IdRef(self.0)
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}
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}
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// For consistency with other platforms, this will...
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// 1. translate the bottom-left window corner into the top-left window corner
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// 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one
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pub fn bottom_left_to_top_left(rect: NSRect) -> f64 {
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CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)
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}
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pub unsafe fn superclass<'a>(this: &'a Object) -> &'a Class {
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let superclass: id = msg_send![this, superclass];
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&*(superclass as *const _)
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}
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pub unsafe fn create_input_context(view: id) -> IdRef {
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let input_context: id = msg_send![class!(NSTextInputContext), alloc];
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let input_context: id = msg_send![input_context, initWithClient: view];
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IdRef::new(input_context)
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}
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#[allow(dead_code)]
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pub unsafe fn open_emoji_picker() {
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let () = msg_send![NSApp(), orderFrontCharacterPalette: nil];
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}
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pub extern "C" fn yes(_: &Object, _: Sel) -> BOOL {
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YES
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}
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pub unsafe fn toggle_style_mask(window: id, view: id, mask: NSWindowStyleMask, on: bool) {
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use cocoa::appkit::NSWindow;
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let current_style_mask = window.styleMask();
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if on {
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window.setStyleMask_(current_style_mask | mask);
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} else {
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window.setStyleMask_(current_style_mask & (!mask));
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}
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// If we don't do this, key handling will break. Therefore, never call `setStyleMask` directly!
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window.makeFirstResponder_(view);
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}
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