Provide a hint to system compositor whether the window is transparent or not. Only implemented on macOS and Wayland for now.
591 lines
20 KiB
Rust
591 lines
20 KiB
Rust
use std::cell::Cell;
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use std::mem::ManuallyDrop;
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use std::sync::{Arc, Mutex};
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use sctk::reexports::client::protocol::wl_compositor::WlCompositor;
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use sctk::reexports::client::protocol::wl_output::WlOutput;
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use sctk::reexports::client::Attached;
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use sctk::reexports::protocols::staging::xdg_activation::v1::client::xdg_activation_token_v1;
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use sctk::reexports::protocols::staging::xdg_activation::v1::client::xdg_activation_v1::XdgActivationV1;
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use sctk::environment::Environment;
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use sctk::window::{Decorations, Window};
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use crate::dpi::{LogicalPosition, LogicalSize};
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use crate::event::{Ime, WindowEvent};
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use crate::platform_impl::wayland;
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use crate::platform_impl::wayland::env::WinitEnv;
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use crate::platform_impl::wayland::event_loop::{EventSink, WinitState};
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use crate::platform_impl::wayland::seat::pointer::WinitPointer;
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use crate::platform_impl::wayland::seat::text_input::TextInputHandler;
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use crate::platform_impl::wayland::WindowId;
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use crate::window::{CursorGrabMode, CursorIcon, Theme, UserAttentionType};
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use super::WinitFrame;
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/// A request to SCTK window from Winit window.
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#[derive(Debug, Clone)]
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pub enum WindowRequest {
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/// Set fullscreen.
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///
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/// Passing `None` will set it on the current monitor.
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Fullscreen(Option<WlOutput>),
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/// Unset fullscreen.
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UnsetFullscreen,
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/// Show cursor for the certain window or not.
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ShowCursor(bool),
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/// Change the cursor icon.
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NewCursorIcon(CursorIcon),
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/// Change cursor grabbing mode.
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SetCursorGrabMode(CursorGrabMode),
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/// Set cursor position.
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SetLockedCursorPosition(LogicalPosition<u32>),
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/// Drag window.
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DragWindow,
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/// Maximize the window.
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Maximize(bool),
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/// Minimize the window.
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Minimize,
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/// Request decorations change.
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Decorate(bool),
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/// Make the window resizeable.
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Resizeable(bool),
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/// Set the title for window.
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Title(String),
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/// Min size.
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MinSize(Option<LogicalSize<u32>>),
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/// Max size.
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MaxSize(Option<LogicalSize<u32>>),
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/// New frame size.
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FrameSize(LogicalSize<u32>),
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/// Set IME window position.
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ImePosition(LogicalPosition<u32>),
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/// Enable IME on the given window.
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AllowIme(bool),
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/// Mark the window as opaque.
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Transparent(bool),
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/// Request Attention.
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///
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/// `None` unsets the attention request.
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Attention(Option<UserAttentionType>),
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/// Passthrough mouse input to underlying windows.
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PassthroughMouseInput(bool),
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/// Redraw was requested.
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Redraw,
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/// Window should be closed.
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Close,
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/// Change window theme.
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Theme(Option<Theme>),
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}
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// The window update comming from the compositor.
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#[derive(Default, Debug, Clone, Copy)]
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pub struct WindowCompositorUpdate {
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/// New window size.
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pub size: Option<LogicalSize<u32>>,
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/// New scale factor.
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pub scale_factor: Option<i32>,
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/// Close the window.
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pub close_window: bool,
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}
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impl WindowCompositorUpdate {
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pub fn new() -> Self {
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Default::default()
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}
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}
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/// Pending update to a window requested by the user.
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#[derive(Default, Debug, Clone, Copy)]
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pub struct WindowUserRequest {
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/// Whether `redraw` was requested.
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pub redraw_requested: bool,
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/// Wether the frame should be refreshed.
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pub refresh_frame: bool,
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}
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impl WindowUserRequest {
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pub fn new() -> Self {
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Default::default()
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}
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}
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/// A handle to perform operations on SCTK window
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/// and react to events.
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pub struct WindowHandle {
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/// An actual window.
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pub window: ManuallyDrop<Window<WinitFrame>>,
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/// The current size of the window.
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pub size: Arc<Mutex<LogicalSize<u32>>>,
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/// A pending requests to SCTK window.
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pub pending_window_requests: Arc<Mutex<Vec<WindowRequest>>>,
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/// Current cursor icon.
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pub cursor_icon: Cell<CursorIcon>,
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/// Whether the window is resizable.
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pub is_resizable: Cell<bool>,
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/// Allow IME events for that window.
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pub ime_allowed: Cell<bool>,
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/// Wether the window is transparent.
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pub transparent: Cell<bool>,
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/// Visible cursor or not.
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cursor_visible: Cell<bool>,
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/// Cursor confined to the surface.
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cursor_grab_mode: Cell<CursorGrabMode>,
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/// Pointers over the current surface.
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pointers: Vec<WinitPointer>,
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/// Text inputs on the current surface.
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text_inputs: Vec<TextInputHandler>,
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/// XdgActivation object.
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xdg_activation: Option<Attached<XdgActivationV1>>,
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/// Indicator whether user attention is requested.
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attention_requested: Cell<bool>,
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/// Compositor
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compositor: Attached<WlCompositor>,
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}
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impl WindowHandle {
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pub fn new(
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env: &Environment<WinitEnv>,
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window: Window<WinitFrame>,
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size: Arc<Mutex<LogicalSize<u32>>>,
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pending_window_requests: Arc<Mutex<Vec<WindowRequest>>>,
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) -> Self {
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let xdg_activation = env.get_global::<XdgActivationV1>();
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// Unwrap is safe, since we can't create window without compositor anyway and won't be
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// here.
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let compositor = env.get_global::<WlCompositor>().unwrap();
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Self {
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window: ManuallyDrop::new(window),
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size,
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pending_window_requests,
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cursor_icon: Cell::new(CursorIcon::Default),
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is_resizable: Cell::new(true),
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transparent: Cell::new(false),
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cursor_grab_mode: Cell::new(CursorGrabMode::None),
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cursor_visible: Cell::new(true),
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pointers: Vec::new(),
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text_inputs: Vec::new(),
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xdg_activation,
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attention_requested: Cell::new(false),
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compositor,
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ime_allowed: Cell::new(false),
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}
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}
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pub fn set_cursor_grab(&self, mode: CursorGrabMode) {
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// The new requested state matches the current confine status, return.
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let old_mode = self.cursor_grab_mode.replace(mode);
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if old_mode == mode {
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return;
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}
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// Clear old pointer data.
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match old_mode {
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CursorGrabMode::None => (),
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CursorGrabMode::Confined => self.pointers.iter().for_each(|p| p.unconfine()),
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CursorGrabMode::Locked => self.pointers.iter().for_each(|p| p.unlock()),
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}
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let surface = self.window.surface();
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match mode {
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CursorGrabMode::Locked => self.pointers.iter().for_each(|p| p.lock(surface)),
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CursorGrabMode::Confined => self.pointers.iter().for_each(|p| p.confine(surface)),
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CursorGrabMode::None => {
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// Current lock/confine was already removed.
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}
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}
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}
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pub fn set_locked_cursor_position(&self, position: LogicalPosition<u32>) {
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// XXX the cursor locking is ensured inside `Window`.
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self.pointers
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.iter()
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.for_each(|p| p.set_cursor_position(position.x, position.y));
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}
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pub fn set_user_attention(&self, request_type: Option<UserAttentionType>) {
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let xdg_activation = match self.xdg_activation.as_ref() {
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None => return,
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Some(xdg_activation) => xdg_activation,
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};
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// Urgency is only removed by the compositor and there's no need to raise urgency when it
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// was already raised.
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if request_type.is_none() || self.attention_requested.get() {
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return;
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}
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let xdg_activation_token = xdg_activation.get_activation_token();
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let surface = self.window.surface();
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let window_id = wayland::make_wid(surface);
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let xdg_activation = xdg_activation.clone();
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xdg_activation_token.quick_assign(move |xdg_token, event, mut dispatch_data| {
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let token = match event {
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xdg_activation_token_v1::Event::Done { token } => token,
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_ => return,
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};
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let winit_state = dispatch_data.get::<WinitState>().unwrap();
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let window_handle = match winit_state.window_map.get_mut(&window_id) {
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Some(window_handle) => window_handle,
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None => return,
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};
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let surface = window_handle.window.surface();
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xdg_activation.activate(token, surface);
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// Mark that attention request was done and drop the token.
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window_handle.attention_requested.replace(false);
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xdg_token.destroy();
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});
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xdg_activation_token.set_surface(surface);
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xdg_activation_token.commit();
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self.attention_requested.replace(true);
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}
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/// Pointer appeared over the window.
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pub fn pointer_entered(&mut self, pointer: WinitPointer) {
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let position = self.pointers.iter().position(|p| *p == pointer);
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if position.is_none() {
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let surface = self.window.surface();
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match self.cursor_grab_mode.get() {
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CursorGrabMode::None => (),
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CursorGrabMode::Locked => pointer.lock(surface),
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CursorGrabMode::Confined => pointer.confine(surface),
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}
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self.pointers.push(pointer);
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}
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// Apply the current cursor style.
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self.set_cursor_visible(self.cursor_visible.get());
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}
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/// Pointer left the window.
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pub fn pointer_left(&mut self, pointer: WinitPointer) {
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let position = self.pointers.iter().position(|p| *p == pointer);
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if let Some(position) = position {
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let pointer = self.pointers.remove(position);
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// Drop the grabbing mode.
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match self.cursor_grab_mode.get() {
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CursorGrabMode::None => (),
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CursorGrabMode::Locked => pointer.unlock(),
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CursorGrabMode::Confined => pointer.unconfine(),
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}
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}
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}
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pub fn text_input_entered(&mut self, text_input: TextInputHandler) {
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if !self.text_inputs.iter().any(|t| *t == text_input) {
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self.text_inputs.push(text_input);
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}
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}
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pub fn text_input_left(&mut self, text_input: TextInputHandler) {
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if let Some(position) = self.text_inputs.iter().position(|t| *t == text_input) {
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self.text_inputs.remove(position);
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}
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}
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pub fn set_ime_position(&self, position: LogicalPosition<u32>) {
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// XXX This won't fly unless user will have a way to request IME window per seat, since
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// the ime windows will be overlapping, but winit doesn't expose API to specify for
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// which seat we're setting IME position.
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let (x, y) = (position.x as i32, position.y as i32);
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for text_input in self.text_inputs.iter() {
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text_input.set_ime_position(x, y);
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}
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}
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pub fn passthrough_mouse_input(&self, passthrough_mouse_input: bool) {
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if passthrough_mouse_input {
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let region = self.compositor.create_region();
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region.add(0, 0, 0, 0);
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self.window
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.surface()
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.set_input_region(Some(®ion.detach()));
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region.destroy();
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} else {
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// Using `None` results in the entire window being clickable.
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self.window.surface().set_input_region(None);
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}
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}
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pub fn set_transparent(&self, transparent: bool) {
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self.transparent.set(transparent);
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let surface = self.window.surface();
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if transparent {
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surface.set_opaque_region(None);
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} else {
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let region = self.compositor.create_region();
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region.add(0, 0, i32::MAX, i32::MAX);
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surface.set_opaque_region(Some(®ion.detach()));
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region.destroy();
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}
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}
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pub fn set_ime_allowed(&self, allowed: bool, event_sink: &mut EventSink) {
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if self.ime_allowed.get() == allowed {
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return;
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}
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self.ime_allowed.replace(allowed);
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let window_id = wayland::make_wid(self.window.surface());
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for text_input in self.text_inputs.iter() {
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text_input.set_input_allowed(allowed);
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}
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let event = if allowed {
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WindowEvent::Ime(Ime::Enabled)
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} else {
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WindowEvent::Ime(Ime::Disabled)
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};
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event_sink.push_window_event(event, window_id);
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}
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pub fn set_cursor_visible(&self, visible: bool) {
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self.cursor_visible.replace(visible);
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let cursor_icon = match visible {
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true => Some(self.cursor_icon.get()),
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false => None,
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};
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for pointer in self.pointers.iter() {
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pointer.set_cursor(cursor_icon)
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}
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}
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pub fn set_cursor_icon(&self, cursor_icon: CursorIcon) {
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self.cursor_icon.replace(cursor_icon);
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if !self.cursor_visible.get() {
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return;
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}
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for pointer in self.pointers.iter() {
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pointer.set_cursor(Some(cursor_icon));
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}
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}
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pub fn drag_window(&self) {
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for pointer in self.pointers.iter() {
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pointer.drag_window(&self.window);
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}
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}
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}
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#[inline]
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pub fn handle_window_requests(winit_state: &mut WinitState) {
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let window_map = &mut winit_state.window_map;
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let window_user_requests = &mut winit_state.window_user_requests;
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let window_compositor_updates = &mut winit_state.window_compositor_updates;
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let mut windows_to_close: Vec<WindowId> = Vec::new();
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// Process the rest of the events.
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for (window_id, window_handle) in window_map.iter_mut() {
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let mut requests = window_handle.pending_window_requests.lock().unwrap();
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let requests = requests.drain(..);
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for request in requests {
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match request {
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WindowRequest::Fullscreen(fullscreen) => {
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window_handle.window.set_fullscreen(fullscreen.as_ref());
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}
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WindowRequest::UnsetFullscreen => {
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window_handle.window.unset_fullscreen();
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}
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WindowRequest::ShowCursor(show_cursor) => {
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window_handle.set_cursor_visible(show_cursor);
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}
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WindowRequest::NewCursorIcon(cursor_icon) => {
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window_handle.set_cursor_icon(cursor_icon);
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}
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WindowRequest::ImePosition(position) => {
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window_handle.set_ime_position(position);
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}
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WindowRequest::AllowIme(allow) => {
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let event_sink = &mut winit_state.event_sink;
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window_handle.set_ime_allowed(allow, event_sink);
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}
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WindowRequest::SetCursorGrabMode(mode) => {
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window_handle.set_cursor_grab(mode);
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}
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WindowRequest::SetLockedCursorPosition(position) => {
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window_handle.set_locked_cursor_position(position);
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}
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WindowRequest::DragWindow => {
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window_handle.drag_window();
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}
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WindowRequest::Maximize(maximize) => {
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if maximize {
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window_handle.window.set_maximized();
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} else {
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window_handle.window.unset_maximized();
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}
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}
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WindowRequest::Minimize => {
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window_handle.window.set_minimized();
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}
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WindowRequest::Transparent(transparent) => {
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window_handle.set_transparent(transparent);
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// This requires surface commit.
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let window_request = window_user_requests.get_mut(window_id).unwrap();
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window_request.redraw_requested = true;
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}
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WindowRequest::Decorate(decorate) => {
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let decorations = match decorate {
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true => Decorations::FollowServer,
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false => Decorations::None,
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};
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window_handle.window.set_decorate(decorations);
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// We should refresh the frame to apply decorations change.
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let window_request = window_user_requests.get_mut(window_id).unwrap();
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window_request.refresh_frame = true;
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}
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WindowRequest::Resizeable(resizeable) => {
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window_handle.window.set_resizable(resizeable);
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// We should refresh the frame to update button state.
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let window_request = window_user_requests.get_mut(window_id).unwrap();
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window_request.refresh_frame = true;
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}
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WindowRequest::Title(title) => {
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window_handle.window.set_title(title);
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// We should refresh the frame to draw new title.
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let window_request = window_user_requests.get_mut(window_id).unwrap();
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window_request.refresh_frame = true;
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}
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WindowRequest::MinSize(size) => {
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let size = size.map(|size| (size.width, size.height));
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window_handle.window.set_min_size(size);
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let window_request = window_user_requests.get_mut(window_id).unwrap();
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window_request.refresh_frame = true;
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}
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WindowRequest::MaxSize(size) => {
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let size = size.map(|size| (size.width, size.height));
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window_handle.window.set_max_size(size);
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let window_request = window_user_requests.get_mut(window_id).unwrap();
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window_request.refresh_frame = true;
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}
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WindowRequest::FrameSize(size) => {
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if !window_handle.is_resizable.get() {
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// On Wayland non-resizable window is achieved by setting both min and max
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// size of the window to the same value.
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let size = Some((size.width, size.height));
|
|
window_handle.window.set_max_size(size);
|
|
window_handle.window.set_min_size(size);
|
|
}
|
|
|
|
window_handle.window.resize(size.width, size.height);
|
|
|
|
// We should refresh the frame after resize.
|
|
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
|
window_request.refresh_frame = true;
|
|
}
|
|
WindowRequest::PassthroughMouseInput(passthrough) => {
|
|
window_handle.passthrough_mouse_input(passthrough);
|
|
|
|
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
|
window_request.refresh_frame = true;
|
|
}
|
|
WindowRequest::Attention(request_type) => {
|
|
window_handle.set_user_attention(request_type);
|
|
}
|
|
WindowRequest::Redraw => {
|
|
let window_request = window_user_requests.get_mut(window_id).unwrap();
|
|
window_request.redraw_requested = true;
|
|
}
|
|
WindowRequest::Close => {
|
|
// The window was requested to be closed.
|
|
windows_to_close.push(*window_id);
|
|
|
|
// Send event that the window was destroyed.
|
|
let event_sink = &mut winit_state.event_sink;
|
|
event_sink.push_window_event(WindowEvent::Destroyed, *window_id);
|
|
}
|
|
WindowRequest::Theme(_theme) => {
|
|
#[cfg(feature = "sctk-adwaita")]
|
|
{
|
|
window_handle.window.set_frame_config(match _theme {
|
|
Some(theme) => theme.into(),
|
|
None => sctk_adwaita::FrameConfig::auto(),
|
|
});
|
|
|
|
let window_requst = window_user_requests.get_mut(window_id).unwrap();
|
|
window_requst.refresh_frame = true;
|
|
}
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
// Close the windows.
|
|
for window in windows_to_close {
|
|
let _ = window_map.remove(&window);
|
|
let _ = window_user_requests.remove(&window);
|
|
let _ = window_compositor_updates.remove(&window);
|
|
}
|
|
}
|
|
|
|
impl Drop for WindowHandle {
|
|
fn drop(&mut self) {
|
|
unsafe {
|
|
let surface = self.window.surface().clone();
|
|
// The window must be destroyed before wl_surface.
|
|
ManuallyDrop::drop(&mut self.window);
|
|
surface.destroy();
|
|
}
|
|
}
|
|
}
|