* Add cursor position drag and drop events.
* Reword drag events to match pointer ones.
* appkit: Use `convertPoint_fromView` for coordinate conversion.
* appkit: use ProtocolObject<dyn NSDraggingInfo>.
* x11: store dnd.position as pair of i16
It's what translate_coords takes anyway, so the extra precision is
misleading if we're going to cast it to i16 everywhere it's used.
We can also simplify the "unpacking" from the XdndPosition message--we
can and should use the value of 16 as the shift instead of
size_of::<c_short> * 2 or something like that, because the specification
gives us the constant 16.
* x11: store translated DnD coords.
* x11: don't emit DragLeave without DragEnter.
* windows: only emit DragEnter if valid.
* windows: in DnD, always set pdwEffect.
It appears other apps (like Chromium) set pdwEffect on Drop too:
61a391b86b/ui/base/dragdrop/drop_target_win.cc
* docs: make it clearer that drag events are for dragged *files*.
* examples/dnd: handle RedrawRequested event.
Co-authored-by: amrbashir <amr.bashir2015@gmail.com>
64 lines
1.7 KiB
Rust
64 lines
1.7 KiB
Rust
use std::error::Error;
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use winit::application::ApplicationHandler;
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use winit::event::WindowEvent;
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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use winit::window::{Window, WindowAttributes, WindowId};
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#[path = "util/fill.rs"]
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mod fill;
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#[path = "util/tracing.rs"]
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mod tracing;
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fn main() -> Result<(), Box<dyn Error>> {
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tracing::init();
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let event_loop = EventLoop::new()?;
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let app = Application::new();
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Ok(event_loop.run_app(app)?)
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}
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/// Application state and event handling.
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struct Application {
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window: Option<Box<dyn Window>>,
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}
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impl Application {
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fn new() -> Self {
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Self { window: None }
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}
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}
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impl ApplicationHandler for Application {
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fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop) {
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let window_attributes =
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WindowAttributes::default().with_title("Drag and drop files on me!");
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self.window = Some(event_loop.create_window(window_attributes).unwrap());
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}
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fn window_event(
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&mut self,
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event_loop: &dyn ActiveEventLoop,
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_window_id: WindowId,
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event: WindowEvent,
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) {
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match event {
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WindowEvent::DragLeft { .. }
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| WindowEvent::DragEntered { .. }
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| WindowEvent::DragMoved { .. }
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| WindowEvent::DragDropped { .. } => {
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println!("{:?}", event);
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},
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WindowEvent::RedrawRequested => {
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let window = self.window.as_ref().unwrap();
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window.pre_present_notify();
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fill::fill_window(window.as_ref());
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},
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WindowEvent::CloseRequested => {
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event_loop.exit();
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},
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_ => {},
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}
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}
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}
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