winit/tests/serde_objects.rs
Diggory Hardy acfeff5327
Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-19 18:27:49 +04:00

40 lines
1 KiB
Rust

#![cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use winit::{
dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize},
event::{ElementState, MouseButton, MouseScrollDelta, TouchPhase},
keyboard::{Key, KeyCode, KeyLocation, ModifiersState, NamedKey, PhysicalKey},
window::CursorIcon,
};
#[allow(dead_code)]
fn needs_serde<S: Serialize + Deserialize<'static>>() {}
#[test]
fn window_serde() {
needs_serde::<CursorIcon>();
}
#[test]
fn events_serde() {
needs_serde::<TouchPhase>();
needs_serde::<ElementState>();
needs_serde::<MouseButton>();
needs_serde::<MouseScrollDelta>();
needs_serde::<Key>();
needs_serde::<NamedKey>();
needs_serde::<KeyCode>();
needs_serde::<PhysicalKey>();
needs_serde::<KeyLocation>();
needs_serde::<ModifiersState>();
}
#[test]
fn dpi_serde() {
needs_serde::<LogicalPosition<f64>>();
needs_serde::<PhysicalPosition<i32>>();
needs_serde::<PhysicalPosition<f64>>();
needs_serde::<LogicalSize<f64>>();
needs_serde::<PhysicalSize<u32>>();
}