winit/src/platform_impl/macos/event_loop.rs
2023-08-30 15:19:30 +02:00

523 lines
19 KiB
Rust

use std::{
any::Any,
cell::{Cell, RefCell},
collections::VecDeque,
marker::PhantomData,
mem,
os::raw::c_void,
panic::{catch_unwind, resume_unwind, AssertUnwindSafe, RefUnwindSafe, UnwindSafe},
ptr,
rc::{Rc, Weak},
sync::mpsc,
time::{Duration, Instant},
};
use core_foundation::base::{CFIndex, CFRelease};
use core_foundation::runloop::{
kCFRunLoopCommonModes, CFRunLoopAddSource, CFRunLoopGetMain, CFRunLoopSourceContext,
CFRunLoopSourceCreate, CFRunLoopSourceRef, CFRunLoopSourceSignal, CFRunLoopWakeUp,
};
use icrate::Foundation::MainThreadMarker;
use objc2::rc::{autoreleasepool, Id};
use objc2::runtime::NSObjectProtocol;
use objc2::{msg_send_id, ClassType};
use raw_window_handle::{AppKitDisplayHandle, RawDisplayHandle};
use super::appkit::{NSApp, NSApplication, NSApplicationActivationPolicy, NSEvent, NSWindow};
use crate::{
error::EventLoopError,
event::Event,
event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootWindowTarget},
platform::{macos::ActivationPolicy, pump_events::PumpStatus},
platform_impl::platform::{
app::WinitApplication,
app_delegate::ApplicationDelegate,
app_state::{AppState, Callback},
monitor::{self, MonitorHandle},
observer::setup_control_flow_observers,
},
};
#[derive(Default)]
pub struct PanicInfo {
inner: Cell<Option<Box<dyn Any + Send + 'static>>>,
}
// WARNING:
// As long as this struct is used through its `impl`, it is UnwindSafe.
// (If `get_mut` is called on `inner`, unwind safety may get broken.)
impl UnwindSafe for PanicInfo {}
impl RefUnwindSafe for PanicInfo {}
impl PanicInfo {
pub fn is_panicking(&self) -> bool {
let inner = self.inner.take();
let result = inner.is_some();
self.inner.set(inner);
result
}
/// Overwrites the curret state if the current state is not panicking
pub fn set_panic(&self, p: Box<dyn Any + Send + 'static>) {
if !self.is_panicking() {
self.inner.set(Some(p));
}
}
pub fn take(&self) -> Option<Box<dyn Any + Send + 'static>> {
self.inner.take()
}
}
#[derive(Debug)]
pub struct EventLoopWindowTarget<T: 'static> {
mtm: MainThreadMarker,
p: PhantomData<T>,
}
impl<T: 'static> EventLoopWindowTarget<T> {
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
monitor::available_monitors()
}
#[inline]
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
let monitor = monitor::primary_monitor();
Some(monitor)
}
#[inline]
pub fn raw_display_handle(&self) -> RawDisplayHandle {
RawDisplayHandle::AppKit(AppKitDisplayHandle::empty())
}
}
impl<T> EventLoopWindowTarget<T> {
pub(crate) fn hide_application(&self) {
NSApplication::shared(self.mtm).hide(None)
}
pub(crate) fn hide_other_applications(&self) {
NSApplication::shared(self.mtm).hideOtherApplications(None)
}
pub(crate) fn set_allows_automatic_window_tabbing(&self, enabled: bool) {
NSWindow::setAllowsAutomaticWindowTabbing(enabled)
}
pub(crate) fn allows_automatic_window_tabbing(&self) -> bool {
NSWindow::allowsAutomaticWindowTabbing()
}
}
pub struct EventLoop<T: 'static> {
/// Store a reference to the application for convenience.
///
/// We intentially don't store `WinitApplication` since we want to have
/// the possiblity of swapping that out at some point.
app: Id<NSApplication>,
/// The delegate is only weakly referenced by NSApplication, so we keep
/// it around here as well.
_delegate: Id<ApplicationDelegate>,
// Event sender and receiver, used for EventLoopProxy.
sender: mpsc::Sender<T>,
receiver: Rc<mpsc::Receiver<T>>,
window_target: Rc<RootWindowTarget<T>>,
panic_info: Rc<PanicInfo>,
/// We make sure that the callback closure is dropped during a panic
/// by making the event loop own it.
///
/// Every other reference should be a Weak reference which is only upgraded
/// into a strong reference in order to call the callback but then the
/// strong reference should be dropped as soon as possible.
_callback: Option<Rc<Callback<T>>>,
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub(crate) struct PlatformSpecificEventLoopAttributes {
pub(crate) activation_policy: ActivationPolicy,
pub(crate) default_menu: bool,
pub(crate) activate_ignoring_other_apps: bool,
}
impl Default for PlatformSpecificEventLoopAttributes {
fn default() -> Self {
Self {
activation_policy: Default::default(), // Regular
default_menu: true,
activate_ignoring_other_apps: true,
}
}
}
impl<T> EventLoop<T> {
pub(crate) fn new(
attributes: &PlatformSpecificEventLoopAttributes,
) -> Result<Self, EventLoopError> {
let mtm = MainThreadMarker::new()
.expect("on macOS, `EventLoop` must be created on the main thread!");
let app: Id<NSApplication> =
unsafe { msg_send_id![WinitApplication::class(), sharedApplication] };
if !app.is_kind_of::<WinitApplication>() {
panic!("`winit` requires control over the principal class. You must create the event loop before other parts of your application initialize NSApplication");
}
use NSApplicationActivationPolicy::*;
let activation_policy = match attributes.activation_policy {
ActivationPolicy::Regular => NSApplicationActivationPolicyRegular,
ActivationPolicy::Accessory => NSApplicationActivationPolicyAccessory,
ActivationPolicy::Prohibited => NSApplicationActivationPolicyProhibited,
};
let delegate = ApplicationDelegate::new(
activation_policy,
attributes.default_menu,
attributes.activate_ignoring_other_apps,
);
autoreleasepool(|_| {
app.setDelegate(&delegate);
});
let panic_info: Rc<PanicInfo> = Default::default();
setup_control_flow_observers(Rc::downgrade(&panic_info));
let (sender, receiver) = mpsc::channel();
Ok(EventLoop {
app,
_delegate: delegate,
sender,
receiver: Rc::new(receiver),
window_target: Rc::new(RootWindowTarget {
p: EventLoopWindowTarget {
mtm,
p: PhantomData,
},
_marker: PhantomData,
}),
panic_info,
_callback: None,
})
}
pub fn window_target(&self) -> &RootWindowTarget<T> {
&self.window_target
}
pub fn run<F>(mut self, callback: F) -> Result<(), EventLoopError>
where
F: FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow),
{
self.run_ondemand(callback)
}
// NB: we don't base this on `pump_events` because for `MacOs` we can't support
// `pump_events` elegantly (we just ask to run the loop for a "short" amount of
// time and so a layered implementation would end up using a lot of CPU due to
// redundant wake ups.
pub fn run_ondemand<F>(&mut self, callback: F) -> Result<(), EventLoopError>
where
F: FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow),
{
if AppState::is_running() {
return Err(EventLoopError::AlreadyRunning);
}
// # Safety
// We are erasing the lifetime of the application callback here so that we
// can (temporarily) store it within 'static global `AppState` that's
// accessible to objc delegate callbacks.
//
// The safety of this depends on on making sure to also clear the callback
// from the global `AppState` before we return from here, ensuring that
// we don't retain a reference beyond the real lifetime of the callback.
let callback = unsafe {
mem::transmute::<
Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow)>>,
Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow)>>,
>(Rc::new(RefCell::new(callback)))
};
self._callback = Some(Rc::clone(&callback));
let exit_code = autoreleasepool(|_| {
// A bit of juggling with the callback references to make sure
// that `self.callback` is the only owner of the callback.
let weak_cb: Weak<_> = Rc::downgrade(&callback);
drop(callback);
// # Safety
// We make sure to call `AppState::clear_callback` before returning
unsafe {
AppState::set_callback(
weak_cb,
Rc::clone(&self.window_target),
Rc::clone(&self.receiver),
);
}
// catch panics to make sure we can't unwind without clearing the set callback
// (which would leave the global `AppState` in an undefined, unsafe state)
let catch_result = catch_unwind(AssertUnwindSafe(|| {
// clear / normalize pump_events state
AppState::set_wait_timeout(None);
AppState::set_stop_app_before_wait(false);
AppState::set_stop_app_after_wait(false);
AppState::set_stop_app_on_redraw_requested(false);
if AppState::is_launched() {
debug_assert!(!AppState::is_running());
AppState::start_running(); // Set is_running = true + dispatch `NewEvents(Init)` + `Resumed`
}
unsafe { self.app.run() };
// While the app is running it's possible that we catch a panic
// to avoid unwinding across an objective-c ffi boundary, which
// will lead to us stopping the `NSApp` and saving the
// `PanicInfo` so that we can resume the unwind at a controlled,
// safe point in time.
if let Some(panic) = self.panic_info.take() {
resume_unwind(panic);
}
AppState::exit()
}));
// # Safety
// This pairs up with the `unsafe` call to `set_callback` above and ensures that
// we always clear the application callback from the global `AppState` before
// returning
drop(self._callback.take());
AppState::clear_callback();
match catch_result {
Ok(exit_code) => exit_code,
Err(payload) => resume_unwind(payload),
}
});
if exit_code == 0 {
Ok(())
} else {
Err(EventLoopError::ExitFailure(exit_code))
}
}
pub fn pump_events<F>(&mut self, timeout: Option<Duration>, callback: F) -> PumpStatus
where
F: FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow),
{
// # Safety
// We are erasing the lifetime of the application callback here so that we
// can (temporarily) store it within 'static global `AppState` that's
// accessible to objc delegate callbacks.
//
// The safety of this depends on on making sure to also clear the callback
// from the global `AppState` before we return from here, ensuring that
// we don't retain a reference beyond the real lifetime of the callback.
let callback = unsafe {
mem::transmute::<
Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow)>>,
Rc<RefCell<dyn FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow)>>,
>(Rc::new(RefCell::new(callback)))
};
self._callback = Some(Rc::clone(&callback));
autoreleasepool(|_| {
let app = NSApp();
// A bit of juggling with the callback references to make sure
// that `self.callback` is the only owner of the callback.
let weak_cb: Weak<_> = Rc::downgrade(&callback);
drop(callback);
// # Safety
// We will make sure to call `AppState::clear_callback` before returning
// to ensure that we don't hold on to the callback beyond its (erased)
// lifetime
unsafe {
AppState::set_callback(
weak_cb,
Rc::clone(&self.window_target),
Rc::clone(&self.receiver),
);
}
// catch panics to make sure we can't unwind without clearing the set callback
// (which would leave the global `AppState` in an undefined, unsafe state)
let catch_result = catch_unwind(AssertUnwindSafe(|| {
// As a special case, if the `NSApp` hasn't been launched yet then we at least run
// the loop until it has fully launched.
if !AppState::is_launched() {
debug_assert!(!AppState::is_running());
AppState::request_stop_on_launch();
unsafe {
app.run();
}
// Note: we dispatch `NewEvents(Init)` + `Resumed` events after the `NSApp` has launched
} else if !AppState::is_running() {
// Even though the NSApp may have been launched, it's possible we aren't running
// if the `EventLoop` was run before and has since exited. This indicates that
// we just starting to re-run the same `EventLoop` again.
AppState::start_running(); // Set is_running = true + dispatch `NewEvents(Init)` + `Resumed`
} else {
// Only run the NSApp for as long as the given `Duration` allows so we
// don't block the external loop.
match timeout {
Some(Duration::ZERO) => {
AppState::set_wait_timeout(None);
AppState::set_stop_app_before_wait(true);
}
Some(duration) => {
AppState::set_stop_app_before_wait(false);
let timeout = Instant::now() + duration;
AppState::set_wait_timeout(Some(timeout));
AppState::set_stop_app_after_wait(true);
}
None => {
AppState::set_wait_timeout(None);
AppState::set_stop_app_before_wait(false);
AppState::set_stop_app_after_wait(true);
}
}
AppState::set_stop_app_on_redraw_requested(true);
unsafe {
app.run();
}
}
// While the app is running it's possible that we catch a panic
// to avoid unwinding across an objective-c ffi boundary, which
// will lead to us stopping the `NSApp` and saving the
// `PanicInfo` so that we can resume the unwind at a controlled,
// safe point in time.
if let Some(panic) = self.panic_info.take() {
resume_unwind(panic);
}
if let ControlFlow::ExitWithCode(code) = AppState::control_flow() {
AppState::exit();
PumpStatus::Exit(code)
} else {
PumpStatus::Continue
}
}));
// # Safety
// This pairs up with the `unsafe` call to `set_callback` above and ensures that
// we always clear the application callback from the global `AppState` before
// returning
AppState::clear_callback();
drop(self._callback.take());
match catch_result {
Ok(pump_status) => pump_status,
Err(payload) => resume_unwind(payload),
}
})
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy::new(self.sender.clone())
}
}
/// Catches panics that happen inside `f` and when a panic
/// happens, stops the `sharedApplication`
#[inline]
pub fn stop_app_on_panic<F: FnOnce() -> R + UnwindSafe, R>(
panic_info: Weak<PanicInfo>,
f: F,
) -> Option<R> {
match catch_unwind(f) {
Ok(r) => Some(r),
Err(e) => {
// It's important that we set the panic before requesting a `stop`
// because some callback are still called during the `stop` message
// and we need to know in those callbacks if the application is currently
// panicking
{
let panic_info = panic_info.upgrade().unwrap();
panic_info.set_panic(e);
}
let app = NSApp();
app.stop(None);
// Posting a dummy event to get `stop` to take effect immediately.
// See: https://stackoverflow.com/questions/48041279/stopping-the-nsapplication-main-event-loop/48064752#48064752
app.postEvent_atStart(&NSEvent::dummy(), true);
None
}
}
}
pub struct EventLoopProxy<T> {
sender: mpsc::Sender<T>,
source: CFRunLoopSourceRef,
}
unsafe impl<T: Send> Send for EventLoopProxy<T> {}
impl<T> Drop for EventLoopProxy<T> {
fn drop(&mut self) {
unsafe {
CFRelease(self.source as _);
}
}
}
impl<T> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
EventLoopProxy::new(self.sender.clone())
}
}
impl<T> EventLoopProxy<T> {
fn new(sender: mpsc::Sender<T>) -> Self {
unsafe {
// just wake up the eventloop
extern "C" fn event_loop_proxy_handler(_: *const c_void) {}
// adding a Source to the main CFRunLoop lets us wake it up and
// process user events through the normal OS EventLoop mechanisms.
let rl = CFRunLoopGetMain();
let mut context = CFRunLoopSourceContext {
version: 0,
info: ptr::null_mut(),
retain: None,
release: None,
copyDescription: None,
equal: None,
hash: None,
schedule: None,
cancel: None,
perform: event_loop_proxy_handler,
};
let source =
CFRunLoopSourceCreate(ptr::null_mut(), CFIndex::max_value() - 1, &mut context);
CFRunLoopAddSource(rl, source, kCFRunLoopCommonModes);
CFRunLoopWakeUp(rl);
EventLoopProxy { sender, source }
}
}
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
self.sender
.send(event)
.map_err(|mpsc::SendError(x)| EventLoopClosed(x))?;
unsafe {
// let the main thread know there's a new event
CFRunLoopSourceSignal(self.source);
let rl = CFRunLoopGetMain();
CFRunLoopWakeUp(rl);
}
Ok(())
}
}