308 lines
12 KiB
Rust
308 lines
12 KiB
Rust
use std::os::raw::c_void;
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use icrate::Foundation::MainThreadMarker;
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use objc2::rc::Id;
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use crate::{
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event_loop::EventLoop,
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monitor::{MonitorHandle, VideoMode},
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window::{Window, WindowBuilder},
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};
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/// Additional methods on [`EventLoop`] that are specific to iOS.
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pub trait EventLoopExtIOS {
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/// Returns the [`Idiom`] (phone/tablet/tv/etc) for the current device.
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fn idiom(&self) -> Idiom;
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}
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impl<T: 'static> EventLoopExtIOS for EventLoop<T> {
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fn idiom(&self) -> Idiom {
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self.event_loop.idiom()
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}
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}
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/// Additional methods on [`Window`] that are specific to iOS.
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pub trait WindowExtIOS {
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/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `scale_factor`.
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///
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/// The default value is device dependent, and it's recommended GLES or Metal applications set
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/// this to [`MonitorHandle::scale_factor()`].
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///
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/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
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/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
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fn set_scale_factor(&self, scale_factor: f64);
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/// Sets the valid orientations for the [`Window`].
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///
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/// The default value is [`ValidOrientations::LandscapeAndPortrait`].
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///
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/// This changes the value returned by
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/// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc),
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/// and then calls
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/// [`-[UIViewController attemptRotationToDeviceOrientation]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621400-attemptrotationtodeviceorientati?language=objc).
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fn set_valid_orientations(&self, valid_orientations: ValidOrientations);
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/// Sets whether the [`Window`] prefers the home indicator hidden.
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///
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/// The default is to prefer showing the home indicator.
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///
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/// This changes the value returned by
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/// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc),
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/// and then calls
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/// [`-[UIViewController setNeedsUpdateOfHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887509-setneedsupdateofhomeindicatoraut?language=objc).
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///
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/// This only has an effect on iOS 11.0+.
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fn set_prefers_home_indicator_hidden(&self, hidden: bool);
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/// Sets the screen edges for which the system gestures will take a lower priority than the
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/// application's touch handling.
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///
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/// This changes the value returned by
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/// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc),
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/// and then calls
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/// [`-[UIViewController setNeedsUpdateOfScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887507-setneedsupdateofscreenedgesdefer?language=objc).
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///
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/// This only has an effect on iOS 11.0+.
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fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge);
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/// Sets whether the [`Window`] prefers the status bar hidden.
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///
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/// The default is to prefer showing the status bar.
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///
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/// This sets the value of the
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/// [`prefersStatusBarHidden`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc)
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/// property.
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///
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/// [`setNeedsStatusBarAppearanceUpdate()`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc)
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/// is also called for you.
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fn set_prefers_status_bar_hidden(&self, hidden: bool);
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/// Sets the preferred status bar style for the [`Window`].
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///
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/// The default is system-defined.
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///
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/// This sets the value of the
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/// [`preferredStatusBarStyle`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621416-preferredstatusbarstyle?language=objc)
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/// property.
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///
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/// [`setNeedsStatusBarAppearanceUpdate()`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc)
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/// is also called for you.
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fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle);
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}
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impl WindowExtIOS for Window {
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#[inline]
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fn set_scale_factor(&self, scale_factor: f64) {
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self.window
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.maybe_queue_on_main(move |w| w.set_scale_factor(scale_factor))
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}
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#[inline]
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fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
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self.window
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.maybe_queue_on_main(move |w| w.set_valid_orientations(valid_orientations))
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}
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#[inline]
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fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
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self.window
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.maybe_queue_on_main(move |w| w.set_prefers_home_indicator_hidden(hidden))
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}
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#[inline]
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fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
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self.window.maybe_queue_on_main(move |w| {
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w.set_preferred_screen_edges_deferring_system_gestures(edges)
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})
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}
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#[inline]
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fn set_prefers_status_bar_hidden(&self, hidden: bool) {
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self.window
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.maybe_queue_on_main(move |w| w.set_prefers_status_bar_hidden(hidden))
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}
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#[inline]
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fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle) {
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self.window
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.maybe_queue_on_main(move |w| w.set_preferred_status_bar_style(status_bar_style))
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}
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}
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/// Additional methods on [`WindowBuilder`] that are specific to iOS.
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pub trait WindowBuilderExtIOS {
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/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `scale_factor`.
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///
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/// The default value is device dependent, and it's recommended GLES or Metal applications set
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/// this to [`MonitorHandle::scale_factor()`].
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///
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/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
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/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
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fn with_scale_factor(self, scale_factor: f64) -> Self;
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/// Sets the valid orientations for the [`Window`].
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///
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/// The default value is [`ValidOrientations::LandscapeAndPortrait`].
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc).
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fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> Self;
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/// Sets whether the [`Window`] prefers the home indicator hidden.
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///
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/// The default is to prefer showing the home indicator.
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc).
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///
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/// This only has an effect on iOS 11.0+.
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fn with_prefers_home_indicator_hidden(self, hidden: bool) -> Self;
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/// Sets the screen edges for which the system gestures will take a lower priority than the
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/// application's touch handling.
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc).
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///
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/// This only has an effect on iOS 11.0+.
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fn with_preferred_screen_edges_deferring_system_gestures(self, edges: ScreenEdge) -> Self;
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/// Sets whether the [`Window`] prefers the status bar hidden.
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///
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/// The default is to prefer showing the status bar.
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController prefersStatusBarHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc).
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fn with_prefers_status_bar_hidden(self, hidden: bool) -> Self;
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/// Sets the style of the [`Window`]'s status bar.
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///
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/// The default is system-defined.
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///
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/// This sets the initial value returned by
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/// [`-[UIViewController preferredStatusBarStyle]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621416-preferredstatusbarstyle?language=objc),
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fn with_preferred_status_bar_style(self, status_bar_style: StatusBarStyle) -> Self;
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}
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impl WindowBuilderExtIOS for WindowBuilder {
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#[inline]
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fn with_scale_factor(mut self, scale_factor: f64) -> Self {
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self.platform_specific.scale_factor = Some(scale_factor);
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self
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}
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#[inline]
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fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> Self {
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self.platform_specific.valid_orientations = valid_orientations;
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self
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}
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#[inline]
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fn with_prefers_home_indicator_hidden(mut self, hidden: bool) -> Self {
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self.platform_specific.prefers_home_indicator_hidden = hidden;
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self
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}
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#[inline]
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fn with_preferred_screen_edges_deferring_system_gestures(mut self, edges: ScreenEdge) -> Self {
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self.platform_specific
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.preferred_screen_edges_deferring_system_gestures = edges;
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self
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}
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#[inline]
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fn with_prefers_status_bar_hidden(mut self, hidden: bool) -> Self {
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self.platform_specific.prefers_status_bar_hidden = hidden;
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self
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}
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#[inline]
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fn with_preferred_status_bar_style(mut self, status_bar_style: StatusBarStyle) -> Self {
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self.platform_specific.preferred_status_bar_style = status_bar_style;
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self
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}
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}
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/// Additional methods on [`MonitorHandle`] that are specific to iOS.
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pub trait MonitorHandleExtIOS {
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/// Returns a pointer to the [`UIScreen`] that is used by this monitor.
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///
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/// [`UIScreen`]: https://developer.apple.com/documentation/uikit/uiscreen?language=objc
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fn ui_screen(&self) -> *mut c_void;
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/// Returns the preferred [`VideoMode`] for this monitor.
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///
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/// This translates to a call to [`-[UIScreen preferredMode]`](https://developer.apple.com/documentation/uikit/uiscreen/1617823-preferredmode?language=objc).
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fn preferred_video_mode(&self) -> VideoMode;
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}
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impl MonitorHandleExtIOS for MonitorHandle {
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#[inline]
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fn ui_screen(&self) -> *mut c_void {
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// SAFETY: The marker is only used to get the pointer of the screen
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let mtm = unsafe { MainThreadMarker::new_unchecked() };
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Id::as_ptr(self.inner.ui_screen(mtm)) as *mut c_void
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}
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#[inline]
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fn preferred_video_mode(&self) -> VideoMode {
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VideoMode {
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video_mode: self.inner.preferred_video_mode(),
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}
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}
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}
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/// Valid orientations for a particular [`Window`].
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#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum ValidOrientations {
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/// Excludes `PortraitUpsideDown` on iphone
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#[default]
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LandscapeAndPortrait,
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Landscape,
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/// Excludes `PortraitUpsideDown` on iphone
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Portrait,
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}
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/// The device [idiom].
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///
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/// [idiom]: https://developer.apple.com/documentation/uikit/uidevice/1620037-userinterfaceidiom?language=objc
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum Idiom {
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Unspecified,
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/// iPhone and iPod touch.
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Phone,
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/// iPad.
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Pad,
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/// tvOS and Apple TV.
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TV,
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CarPlay,
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}
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bitflags! {
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/// The [edges] of a screen.
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///
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/// [edges]: https://developer.apple.com/documentation/uikit/uirectedge?language=objc
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#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct ScreenEdge: u8 {
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const NONE = 0;
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const TOP = 1 << 0;
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const LEFT = 1 << 1;
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const BOTTOM = 1 << 2;
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const RIGHT = 1 << 3;
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const ALL = ScreenEdge::TOP.bits() | ScreenEdge::LEFT.bits()
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| ScreenEdge::BOTTOM.bits() | ScreenEdge::RIGHT.bits();
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}
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}
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum StatusBarStyle {
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#[default]
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Default,
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LightContent,
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DarkContent,
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}
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