winit/src/platform_impl/macos/app_delegate.rs
2024-01-14 03:37:53 +01:00

591 lines
22 KiB
Rust

use std::cell::{Cell, RefCell, RefMut};
use std::collections::VecDeque;
use std::fmt;
use std::mem;
use std::rc::{Rc, Weak};
use std::sync::{mpsc, Arc, Mutex};
use std::time::Instant;
use icrate::AppKit::{NSApplication, NSApplicationActivationPolicy, NSApplicationDelegate};
use icrate::Foundation::{MainThreadMarker, NSObject, NSObjectProtocol, NSSize};
use objc2::rc::Id;
use objc2::runtime::AnyObject;
use objc2::{declare_class, msg_send_id, mutability, ClassType, DeclaredClass};
use super::event_loop::{stop_app_immediately, PanicInfo};
use super::observer::{EventLoopWaker, RunLoop};
use super::util::Never;
use super::window::WinitWindow;
use super::{menu, WindowId, DEVICE_ID};
use crate::dpi::PhysicalSize;
use crate::event::{DeviceEvent, Event, InnerSizeWriter, StartCause, WindowEvent};
use crate::event_loop::{ControlFlow, EventLoopWindowTarget as RootWindowTarget};
use crate::window::WindowId as RootWindowId;
#[derive(Debug, Default)]
pub(super) struct State {
activation_policy: NSApplicationActivationPolicy,
default_menu: bool,
activate_ignoring_other_apps: bool,
/// Whether the application is currently executing a callback.
in_callback: Cell<bool>,
/// The lifetime-erased callback.
callback: RefCell<Option<Box<dyn EventHandler>>>,
stop_on_launch: Cell<bool>,
stop_before_wait: Cell<bool>,
stop_after_wait: Cell<bool>,
stop_on_redraw: Cell<bool>,
/// Whether `applicationDidFinishLaunching:` has been run or not.
is_launched: Cell<bool>,
/// Whether an `EventLoop` is currently running.
is_running: Cell<bool>,
/// Whether the user has requested the event loop to exit.
exit: Cell<bool>,
control_flow: Cell<ControlFlow>,
waker: RefCell<EventLoopWaker>,
start_time: Cell<Option<Instant>>,
wait_timeout: Cell<Option<Instant>>,
pending_events: RefCell<VecDeque<QueuedEvent>>,
pending_redraw: RefCell<Vec<WindowId>>,
}
declare_class!(
#[derive(Debug)]
pub(super) struct ApplicationDelegate;
unsafe impl ClassType for ApplicationDelegate {
type Super = NSObject;
type Mutability = mutability::MainThreadOnly;
const NAME: &'static str = "WinitApplicationDelegate";
}
impl DeclaredClass for ApplicationDelegate {
type Ivars = State;
}
unsafe impl NSObjectProtocol for ApplicationDelegate {}
unsafe impl NSApplicationDelegate for ApplicationDelegate {
// Note: This will, globally, only be run once, no matter how many
// `EventLoop`s the user creates.
#[method(applicationDidFinishLaunching:)]
fn did_finish_launching(&self, _sender: Option<&AnyObject>) {
trace_scope!("applicationDidFinishLaunching:");
self.ivars().is_launched.set(true);
let mtm = MainThreadMarker::from(self);
let app = NSApplication::sharedApplication(mtm);
// We need to delay setting the activation policy and activating the app
// until `applicationDidFinishLaunching` has been called. Otherwise the
// menu bar is initially unresponsive on macOS 10.15.
app.setActivationPolicy(self.ivars().activation_policy);
window_activation_hack(&app);
#[allow(deprecated)]
app.activateIgnoringOtherApps(self.ivars().activate_ignoring_other_apps);
if self.ivars().default_menu {
// The menubar initialization should be before the `NewEvents` event, to allow
// overriding of the default menu even if it's created
menu::initialize(&app);
}
self.ivars().waker.borrow_mut().start();
self.set_is_running(true);
self.dispatch_init_events();
// If the application is being launched via `EventLoop::pump_events()` then we'll
// want to stop the app once it is launched (and return to the external loop)
//
// In this case we still want to consider Winit's `EventLoop` to be "running",
// so we call `start_running()` above.
if self.ivars().stop_on_launch.get() {
// Note: the original idea had been to only stop the underlying `RunLoop`
// for the app but that didn't work as expected (`-[NSApplication run]`
// effectively ignored the attempt to stop the RunLoop and re-started it).
//
// So we return from `pump_events` by stopping the application.
let app = NSApplication::sharedApplication(mtm);
stop_app_immediately(&app);
}
}
#[method(applicationWillTerminate:)]
fn will_terminate(&self, _sender: Option<&AnyObject>) {
trace_scope!("applicationWillTerminate:");
// TODO: Notify every window that it will be destroyed, like done in iOS?
self.internal_exit();
}
}
);
impl ApplicationDelegate {
pub(super) fn new(
mtm: MainThreadMarker,
activation_policy: NSApplicationActivationPolicy,
default_menu: bool,
activate_ignoring_other_apps: bool,
) -> Id<Self> {
let this = mtm.alloc().set_ivars(State {
activation_policy,
default_menu,
activate_ignoring_other_apps,
..Default::default()
});
unsafe { msg_send_id![super(this), init] }
}
pub fn get(mtm: MainThreadMarker) -> Id<Self> {
let app = NSApplication::sharedApplication(mtm);
let delegate =
unsafe { app.delegate() }.expect("a delegate was not configured on the application");
if delegate.is_kind_of::<Self>() {
// SAFETY: Just checked that the delegate is an instance of `ApplicationDelegate`
unsafe { Id::cast(delegate) }
} else {
panic!("tried to get a delegate that was not the one Winit has registered")
}
}
/// Associate the application's event callback with the application delegate.
///
/// # Safety
/// This is ignoring the lifetime of the application callback (which may not be 'static)
/// and can lead to undefined behaviour if the callback is not cleared before the end of
/// its real lifetime.
///
/// All public APIs that take an event callback (`run`, `run_on_demand`,
/// `pump_events`) _must_ pair a call to `set_callback` with
/// a call to `clear_callback` before returning to avoid undefined behaviour.
pub unsafe fn set_callback<T>(
&self,
callback: Weak<Callback<T>>,
window_target: Rc<RootWindowTarget>,
receiver: Rc<mpsc::Receiver<T>>,
) {
*self.ivars().callback.borrow_mut() = Some(Box::new(EventLoopHandler {
callback,
window_target,
receiver,
}));
}
pub fn clear_callback(&self) {
self.ivars().callback.borrow_mut().take();
}
fn have_callback(&self) -> bool {
self.ivars().callback.borrow().is_some()
}
/// If `pump_events` is called to progress the event loop then we
/// bootstrap the event loop via `-[NSAppplication run]` but will use
/// `CFRunLoopRunInMode` for subsequent calls to `pump_events`.
pub fn set_stop_on_launch(&self) {
self.ivars().stop_on_launch.set(true);
}
pub fn set_stop_before_wait(&self, value: bool) {
self.ivars().stop_before_wait.set(value)
}
pub fn set_stop_after_wait(&self, value: bool) {
self.ivars().stop_after_wait.set(value)
}
pub fn set_stop_on_redraw(&self, value: bool) {
self.ivars().stop_on_redraw.set(value)
}
pub fn set_wait_timeout(&self, value: Option<Instant>) {
self.ivars().wait_timeout.set(value)
}
/// Clears the `running` state and resets the `control_flow` state when an `EventLoop` exits.
///
/// Note: that if the `NSApplication` has been launched then that state is preserved,
/// and we won't need to re-launch the app if subsequent EventLoops are run.
pub fn internal_exit(&self) {
self.set_in_callback(true);
self.handle_nonuser_event(Event::LoopExiting);
self.set_in_callback(false);
self.set_is_running(false);
self.set_stop_on_redraw(false);
self.set_stop_before_wait(false);
self.set_stop_after_wait(false);
self.set_wait_timeout(None);
self.clear_callback();
}
pub fn is_launched(&self) -> bool {
self.ivars().is_launched.get()
}
pub fn set_is_running(&self, value: bool) {
self.ivars().is_running.set(value)
}
pub fn is_running(&self) -> bool {
self.ivars().is_running.get()
}
pub fn exit(&self) {
self.ivars().exit.set(true)
}
pub fn clear_exit(&self) {
self.ivars().exit.set(false)
}
pub fn exiting(&self) -> bool {
self.ivars().exit.get()
}
fn set_in_callback(&self, value: bool) {
self.ivars().in_callback.set(value)
}
pub fn set_control_flow(&self, value: ControlFlow) {
self.ivars().control_flow.set(value)
}
pub fn control_flow(&self) -> ControlFlow {
self.ivars().control_flow.get()
}
pub fn queue_window_event(&self, window_id: WindowId, event: WindowEvent) {
self.ivars()
.pending_events
.borrow_mut()
.push_back(QueuedEvent::WindowEvent(window_id, event));
}
pub fn queue_device_event(&self, event: DeviceEvent) {
self.ivars()
.pending_events
.borrow_mut()
.push_back(QueuedEvent::DeviceEvent(event));
}
pub fn queue_static_scale_factor_changed_event(
&self,
window: Id<WinitWindow>,
suggested_size: PhysicalSize<u32>,
scale_factor: f64,
) {
self.ivars()
.pending_events
.borrow_mut()
.push_back(QueuedEvent::ScaleFactorChanged {
window,
suggested_size,
scale_factor,
});
}
pub fn handle_redraw(&self, window_id: WindowId) {
let mtm = MainThreadMarker::from(self);
// Redraw request might come out of order from the OS.
// -> Don't go back into the callback when our callstack originates from there
if !self.ivars().in_callback.get() {
self.handle_nonuser_event(Event::WindowEvent {
window_id: RootWindowId(window_id),
event: WindowEvent::RedrawRequested,
});
self.ivars().in_callback.set(false);
// `pump_events` will request to stop immediately _after_ dispatching RedrawRequested events
// as a way to ensure that `pump_events` can't block an external loop indefinitely
if self.ivars().stop_on_redraw.get() {
let app = NSApplication::sharedApplication(mtm);
stop_app_immediately(&app);
}
}
}
pub fn queue_redraw(&self, window_id: WindowId) {
let mut pending_redraw = self.ivars().pending_redraw.borrow_mut();
if !pending_redraw.contains(&window_id) {
pending_redraw.push(window_id);
}
unsafe { RunLoop::get() }.wakeup();
}
fn handle_nonuser_event(&self, event: Event<Never>) {
if let Some(ref mut callback) = *self.ivars().callback.borrow_mut() {
callback.handle_nonuser_event(event)
}
}
/// dispatch `NewEvents(Init)` + `Resumed`
pub fn dispatch_init_events(&self) {
self.set_in_callback(true);
self.handle_nonuser_event(Event::NewEvents(StartCause::Init));
// NB: For consistency all platforms must emit a 'resumed' event even though macOS
// applications don't themselves have a formal suspend/resume lifecycle.
self.handle_nonuser_event(Event::Resumed);
self.set_in_callback(false);
}
// Called by RunLoopObserver after finishing waiting for new events
pub fn wakeup(&self, panic_info: Weak<PanicInfo>) {
let mtm = MainThreadMarker::from(self);
let panic_info = panic_info
.upgrade()
.expect("The panic info must exist here. This failure indicates a developer error.");
// Return when in callback due to https://github.com/rust-windowing/winit/issues/1779
if panic_info.is_panicking()
|| self.ivars().in_callback.get()
|| !self.have_callback()
|| !self.is_running()
{
return;
}
if self.ivars().stop_after_wait.get() {
let app = NSApplication::sharedApplication(mtm);
stop_app_immediately(&app);
}
let start = self.ivars().start_time.get().unwrap();
let cause = match self.control_flow() {
ControlFlow::Poll => StartCause::Poll,
ControlFlow::Wait => StartCause::WaitCancelled {
start,
requested_resume: None,
},
ControlFlow::WaitUntil(requested_resume) => {
if Instant::now() >= requested_resume {
StartCause::ResumeTimeReached {
start,
requested_resume,
}
} else {
StartCause::WaitCancelled {
start,
requested_resume: Some(requested_resume),
}
}
}
};
self.set_in_callback(true);
self.handle_nonuser_event(Event::NewEvents(cause));
self.set_in_callback(false);
}
// Called by RunLoopObserver before waiting for new events
pub fn cleared(&self, panic_info: Weak<PanicInfo>) {
let mtm = MainThreadMarker::from(self);
let panic_info = panic_info
.upgrade()
.expect("The panic info must exist here. This failure indicates a developer error.");
// Return when in callback due to https://github.com/rust-windowing/winit/issues/1779
// XXX: how does it make sense that `in_callback()` can ever return `true` here if we're
// about to return to the `CFRunLoop` to poll for new events?
if panic_info.is_panicking()
|| self.ivars().in_callback.get()
|| !self.have_callback()
|| !self.is_running()
{
return;
}
self.set_in_callback(true);
if let Some(ref mut callback) = *self.ivars().callback.borrow_mut() {
callback.handle_user_events();
}
let events = mem::take(&mut *self.ivars().pending_events.borrow_mut());
for event in events {
match event {
QueuedEvent::WindowEvent(window_id, event) => {
self.handle_nonuser_event(Event::WindowEvent {
window_id: RootWindowId(window_id),
event,
});
}
QueuedEvent::DeviceEvent(event) => {
self.handle_nonuser_event(Event::DeviceEvent {
device_id: DEVICE_ID,
event,
});
}
QueuedEvent::ScaleFactorChanged {
window,
suggested_size,
scale_factor,
} => {
if let Some(ref mut callback) = *self.ivars().callback.borrow_mut() {
let new_inner_size = Arc::new(Mutex::new(suggested_size));
let scale_factor_changed_event = Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::ScaleFactorChanged {
scale_factor,
inner_size_writer: InnerSizeWriter::new(Arc::downgrade(
&new_inner_size,
)),
},
};
callback.handle_nonuser_event(scale_factor_changed_event);
let physical_size = *new_inner_size.lock().unwrap();
drop(new_inner_size);
let logical_size = physical_size.to_logical(scale_factor);
let size = NSSize::new(logical_size.width, logical_size.height);
window.setContentSize(size);
let resized_event = Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::Resized(physical_size),
};
callback.handle_nonuser_event(resized_event);
}
}
}
}
let redraw = mem::take(&mut *self.ivars().pending_redraw.borrow_mut());
for window_id in redraw {
self.handle_nonuser_event(Event::WindowEvent {
window_id: RootWindowId(window_id),
event: WindowEvent::RedrawRequested,
});
}
self.handle_nonuser_event(Event::AboutToWait);
self.set_in_callback(false);
if self.exiting() {
let app = NSApplication::sharedApplication(mtm);
stop_app_immediately(&app);
}
if self.ivars().stop_before_wait.get() {
let app = NSApplication::sharedApplication(mtm);
stop_app_immediately(&app);
}
self.ivars().start_time.set(Some(Instant::now()));
let wait_timeout = self.ivars().wait_timeout.get(); // configured by pump_events
let app_timeout = match self.control_flow() {
ControlFlow::Wait => None,
ControlFlow::Poll => Some(Instant::now()),
ControlFlow::WaitUntil(instant) => Some(instant),
};
self.ivars()
.waker
.borrow_mut()
.start_at(min_timeout(wait_timeout, app_timeout));
}
}
#[derive(Debug)]
pub(crate) enum QueuedEvent {
WindowEvent(WindowId, WindowEvent),
DeviceEvent(DeviceEvent),
ScaleFactorChanged {
window: Id<WinitWindow>,
suggested_size: PhysicalSize<u32>,
scale_factor: f64,
},
}
trait EventHandler: fmt::Debug {
// Not sure probably it should accept Event<'static, Never>
fn handle_nonuser_event(&mut self, event: Event<Never>);
fn handle_user_events(&mut self);
}
pub(super) type Callback<T> = RefCell<dyn FnMut(Event<T>, &RootWindowTarget)>;
struct EventLoopHandler<T: 'static> {
callback: Weak<Callback<T>>,
window_target: Rc<RootWindowTarget>,
receiver: Rc<mpsc::Receiver<T>>,
}
impl<T> fmt::Debug for EventLoopHandler<T> {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
formatter
.debug_struct("EventLoopHandler")
.field("window_target", &self.window_target)
.finish_non_exhaustive()
}
}
impl<T> EventLoopHandler<T> {
fn with_callback<F>(&mut self, f: F)
where
F: FnOnce(&mut EventLoopHandler<T>, RefMut<'_, dyn FnMut(Event<T>, &RootWindowTarget)>),
{
// `NSApplication` and our app delegate are global state and so it's possible
// that we could get a delegate callback after the application has exit an
// `EventLoop`. If the loop has been exit then our weak `self.callback`
// will fail to upgrade.
//
// We don't want to panic or output any verbose logging if we fail to
// upgrade the weak reference since it might be valid that the application
// re-starts the `NSApplication` after exiting a Winit `EventLoop`
if let Some(callback) = self.callback.upgrade() {
let callback = callback.borrow_mut();
(f)(self, callback);
}
}
}
impl<T> EventHandler for EventLoopHandler<T> {
fn handle_nonuser_event(&mut self, event: Event<Never>) {
// `Never` can't be constructed, so the `UserEvent` variant can't
// be present here.
let event = event.map_nonuser_event().unwrap_or_else(|_| unreachable!());
self.with_callback(|this, mut callback| {
(callback)(event, &this.window_target);
});
}
fn handle_user_events(&mut self) {
self.with_callback(|this, mut callback| {
for event in this.receiver.try_iter() {
(callback)(Event::UserEvent(event), &this.window_target);
}
});
}
}
/// Returns the minimum `Option<Instant>`, taking into account that `None`
/// equates to an infinite timeout, not a zero timeout (so can't just use
/// `Option::min`)
fn min_timeout(a: Option<Instant>, b: Option<Instant>) -> Option<Instant> {
a.map_or(b, |a_timeout| {
b.map_or(Some(a_timeout), |b_timeout| Some(a_timeout.min(b_timeout)))
})
}
/// A hack to make activation of multiple windows work when creating them before
/// `applicationDidFinishLaunching:` / `Event::Event::NewEvents(StartCause::Init)`.
///
/// Alternative to this would be the user calling `window.set_visible(true)` in
/// `StartCause::Init`.
///
/// If this becomes too bothersome to maintain, it can probably be removed
/// without too much damage.
fn window_activation_hack(app: &NSApplication) {
// TODO: Proper ordering of the windows
app.windows().into_iter().for_each(|window| {
// Call `makeKeyAndOrderFront` if it was called on the window in `WinitWindow::new`
// This way we preserve the user's desired initial visiblity status
// TODO: Also filter on the type/"level" of the window, and maybe other things?
if window.isVisible() {
log::trace!("Activating visible window");
window.makeKeyAndOrderFront(None);
} else {
log::trace!("Skipping activating invisible window");
}
})
}