591 lines
22 KiB
Rust
591 lines
22 KiB
Rust
use std::cell::{Cell, RefCell, RefMut};
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use std::collections::VecDeque;
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use std::fmt;
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use std::mem;
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use std::rc::{Rc, Weak};
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use std::sync::{mpsc, Arc, Mutex};
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use std::time::Instant;
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use icrate::AppKit::{NSApplication, NSApplicationActivationPolicy, NSApplicationDelegate};
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use icrate::Foundation::{MainThreadMarker, NSObject, NSObjectProtocol, NSSize};
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use objc2::rc::Id;
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use objc2::runtime::AnyObject;
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use objc2::{declare_class, msg_send_id, mutability, ClassType, DeclaredClass};
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use super::event_loop::{stop_app_immediately, PanicInfo};
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use super::observer::{EventLoopWaker, RunLoop};
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use super::util::Never;
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use super::window::WinitWindow;
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use super::{menu, WindowId, DEVICE_ID};
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use crate::dpi::PhysicalSize;
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use crate::event::{DeviceEvent, Event, InnerSizeWriter, StartCause, WindowEvent};
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use crate::event_loop::{ControlFlow, EventLoopWindowTarget as RootWindowTarget};
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use crate::window::WindowId as RootWindowId;
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#[derive(Debug, Default)]
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pub(super) struct State {
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activation_policy: NSApplicationActivationPolicy,
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default_menu: bool,
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activate_ignoring_other_apps: bool,
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/// Whether the application is currently executing a callback.
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in_callback: Cell<bool>,
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/// The lifetime-erased callback.
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callback: RefCell<Option<Box<dyn EventHandler>>>,
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stop_on_launch: Cell<bool>,
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stop_before_wait: Cell<bool>,
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stop_after_wait: Cell<bool>,
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stop_on_redraw: Cell<bool>,
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/// Whether `applicationDidFinishLaunching:` has been run or not.
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is_launched: Cell<bool>,
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/// Whether an `EventLoop` is currently running.
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is_running: Cell<bool>,
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/// Whether the user has requested the event loop to exit.
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exit: Cell<bool>,
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control_flow: Cell<ControlFlow>,
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waker: RefCell<EventLoopWaker>,
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start_time: Cell<Option<Instant>>,
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wait_timeout: Cell<Option<Instant>>,
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pending_events: RefCell<VecDeque<QueuedEvent>>,
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pending_redraw: RefCell<Vec<WindowId>>,
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}
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declare_class!(
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#[derive(Debug)]
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pub(super) struct ApplicationDelegate;
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unsafe impl ClassType for ApplicationDelegate {
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type Super = NSObject;
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type Mutability = mutability::MainThreadOnly;
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const NAME: &'static str = "WinitApplicationDelegate";
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}
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impl DeclaredClass for ApplicationDelegate {
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type Ivars = State;
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}
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unsafe impl NSObjectProtocol for ApplicationDelegate {}
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unsafe impl NSApplicationDelegate for ApplicationDelegate {
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// Note: This will, globally, only be run once, no matter how many
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// `EventLoop`s the user creates.
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#[method(applicationDidFinishLaunching:)]
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fn did_finish_launching(&self, _sender: Option<&AnyObject>) {
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trace_scope!("applicationDidFinishLaunching:");
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self.ivars().is_launched.set(true);
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let mtm = MainThreadMarker::from(self);
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let app = NSApplication::sharedApplication(mtm);
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// We need to delay setting the activation policy and activating the app
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// until `applicationDidFinishLaunching` has been called. Otherwise the
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// menu bar is initially unresponsive on macOS 10.15.
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app.setActivationPolicy(self.ivars().activation_policy);
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window_activation_hack(&app);
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#[allow(deprecated)]
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app.activateIgnoringOtherApps(self.ivars().activate_ignoring_other_apps);
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if self.ivars().default_menu {
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// The menubar initialization should be before the `NewEvents` event, to allow
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// overriding of the default menu even if it's created
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menu::initialize(&app);
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}
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self.ivars().waker.borrow_mut().start();
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self.set_is_running(true);
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self.dispatch_init_events();
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// If the application is being launched via `EventLoop::pump_events()` then we'll
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// want to stop the app once it is launched (and return to the external loop)
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//
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// In this case we still want to consider Winit's `EventLoop` to be "running",
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// so we call `start_running()` above.
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if self.ivars().stop_on_launch.get() {
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// Note: the original idea had been to only stop the underlying `RunLoop`
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// for the app but that didn't work as expected (`-[NSApplication run]`
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// effectively ignored the attempt to stop the RunLoop and re-started it).
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//
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// So we return from `pump_events` by stopping the application.
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let app = NSApplication::sharedApplication(mtm);
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stop_app_immediately(&app);
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}
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}
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#[method(applicationWillTerminate:)]
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fn will_terminate(&self, _sender: Option<&AnyObject>) {
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trace_scope!("applicationWillTerminate:");
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// TODO: Notify every window that it will be destroyed, like done in iOS?
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self.internal_exit();
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}
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}
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);
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impl ApplicationDelegate {
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pub(super) fn new(
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mtm: MainThreadMarker,
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activation_policy: NSApplicationActivationPolicy,
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default_menu: bool,
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activate_ignoring_other_apps: bool,
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) -> Id<Self> {
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let this = mtm.alloc().set_ivars(State {
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activation_policy,
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default_menu,
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activate_ignoring_other_apps,
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..Default::default()
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});
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unsafe { msg_send_id![super(this), init] }
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}
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pub fn get(mtm: MainThreadMarker) -> Id<Self> {
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let app = NSApplication::sharedApplication(mtm);
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let delegate =
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unsafe { app.delegate() }.expect("a delegate was not configured on the application");
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if delegate.is_kind_of::<Self>() {
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// SAFETY: Just checked that the delegate is an instance of `ApplicationDelegate`
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unsafe { Id::cast(delegate) }
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} else {
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panic!("tried to get a delegate that was not the one Winit has registered")
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}
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}
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/// Associate the application's event callback with the application delegate.
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///
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/// # Safety
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/// This is ignoring the lifetime of the application callback (which may not be 'static)
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/// and can lead to undefined behaviour if the callback is not cleared before the end of
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/// its real lifetime.
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///
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/// All public APIs that take an event callback (`run`, `run_on_demand`,
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/// `pump_events`) _must_ pair a call to `set_callback` with
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/// a call to `clear_callback` before returning to avoid undefined behaviour.
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pub unsafe fn set_callback<T>(
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&self,
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callback: Weak<Callback<T>>,
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window_target: Rc<RootWindowTarget>,
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receiver: Rc<mpsc::Receiver<T>>,
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) {
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*self.ivars().callback.borrow_mut() = Some(Box::new(EventLoopHandler {
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callback,
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window_target,
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receiver,
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}));
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}
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pub fn clear_callback(&self) {
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self.ivars().callback.borrow_mut().take();
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}
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fn have_callback(&self) -> bool {
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self.ivars().callback.borrow().is_some()
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}
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/// If `pump_events` is called to progress the event loop then we
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/// bootstrap the event loop via `-[NSAppplication run]` but will use
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/// `CFRunLoopRunInMode` for subsequent calls to `pump_events`.
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pub fn set_stop_on_launch(&self) {
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self.ivars().stop_on_launch.set(true);
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}
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pub fn set_stop_before_wait(&self, value: bool) {
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self.ivars().stop_before_wait.set(value)
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}
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pub fn set_stop_after_wait(&self, value: bool) {
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self.ivars().stop_after_wait.set(value)
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}
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pub fn set_stop_on_redraw(&self, value: bool) {
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self.ivars().stop_on_redraw.set(value)
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}
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pub fn set_wait_timeout(&self, value: Option<Instant>) {
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self.ivars().wait_timeout.set(value)
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}
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/// Clears the `running` state and resets the `control_flow` state when an `EventLoop` exits.
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///
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/// Note: that if the `NSApplication` has been launched then that state is preserved,
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/// and we won't need to re-launch the app if subsequent EventLoops are run.
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pub fn internal_exit(&self) {
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self.set_in_callback(true);
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self.handle_nonuser_event(Event::LoopExiting);
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self.set_in_callback(false);
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self.set_is_running(false);
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self.set_stop_on_redraw(false);
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self.set_stop_before_wait(false);
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self.set_stop_after_wait(false);
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self.set_wait_timeout(None);
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self.clear_callback();
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}
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pub fn is_launched(&self) -> bool {
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self.ivars().is_launched.get()
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}
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pub fn set_is_running(&self, value: bool) {
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self.ivars().is_running.set(value)
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}
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pub fn is_running(&self) -> bool {
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self.ivars().is_running.get()
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}
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pub fn exit(&self) {
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self.ivars().exit.set(true)
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}
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pub fn clear_exit(&self) {
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self.ivars().exit.set(false)
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}
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pub fn exiting(&self) -> bool {
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self.ivars().exit.get()
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}
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fn set_in_callback(&self, value: bool) {
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self.ivars().in_callback.set(value)
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}
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pub fn set_control_flow(&self, value: ControlFlow) {
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self.ivars().control_flow.set(value)
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}
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pub fn control_flow(&self) -> ControlFlow {
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self.ivars().control_flow.get()
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}
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pub fn queue_window_event(&self, window_id: WindowId, event: WindowEvent) {
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self.ivars()
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.pending_events
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.borrow_mut()
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.push_back(QueuedEvent::WindowEvent(window_id, event));
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}
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pub fn queue_device_event(&self, event: DeviceEvent) {
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self.ivars()
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.pending_events
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.borrow_mut()
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.push_back(QueuedEvent::DeviceEvent(event));
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}
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pub fn queue_static_scale_factor_changed_event(
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&self,
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window: Id<WinitWindow>,
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suggested_size: PhysicalSize<u32>,
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scale_factor: f64,
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) {
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self.ivars()
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.pending_events
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.borrow_mut()
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.push_back(QueuedEvent::ScaleFactorChanged {
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window,
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suggested_size,
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scale_factor,
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});
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}
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pub fn handle_redraw(&self, window_id: WindowId) {
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let mtm = MainThreadMarker::from(self);
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// Redraw request might come out of order from the OS.
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// -> Don't go back into the callback when our callstack originates from there
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if !self.ivars().in_callback.get() {
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self.handle_nonuser_event(Event::WindowEvent {
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window_id: RootWindowId(window_id),
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event: WindowEvent::RedrawRequested,
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});
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self.ivars().in_callback.set(false);
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// `pump_events` will request to stop immediately _after_ dispatching RedrawRequested events
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// as a way to ensure that `pump_events` can't block an external loop indefinitely
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if self.ivars().stop_on_redraw.get() {
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let app = NSApplication::sharedApplication(mtm);
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stop_app_immediately(&app);
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}
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}
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}
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pub fn queue_redraw(&self, window_id: WindowId) {
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let mut pending_redraw = self.ivars().pending_redraw.borrow_mut();
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if !pending_redraw.contains(&window_id) {
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pending_redraw.push(window_id);
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}
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unsafe { RunLoop::get() }.wakeup();
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}
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fn handle_nonuser_event(&self, event: Event<Never>) {
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if let Some(ref mut callback) = *self.ivars().callback.borrow_mut() {
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callback.handle_nonuser_event(event)
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}
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}
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/// dispatch `NewEvents(Init)` + `Resumed`
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pub fn dispatch_init_events(&self) {
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self.set_in_callback(true);
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self.handle_nonuser_event(Event::NewEvents(StartCause::Init));
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// NB: For consistency all platforms must emit a 'resumed' event even though macOS
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// applications don't themselves have a formal suspend/resume lifecycle.
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self.handle_nonuser_event(Event::Resumed);
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self.set_in_callback(false);
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}
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// Called by RunLoopObserver after finishing waiting for new events
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pub fn wakeup(&self, panic_info: Weak<PanicInfo>) {
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let mtm = MainThreadMarker::from(self);
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let panic_info = panic_info
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.upgrade()
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.expect("The panic info must exist here. This failure indicates a developer error.");
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// Return when in callback due to https://github.com/rust-windowing/winit/issues/1779
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if panic_info.is_panicking()
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|| self.ivars().in_callback.get()
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|| !self.have_callback()
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|| !self.is_running()
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{
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return;
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}
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if self.ivars().stop_after_wait.get() {
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let app = NSApplication::sharedApplication(mtm);
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stop_app_immediately(&app);
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}
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let start = self.ivars().start_time.get().unwrap();
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let cause = match self.control_flow() {
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ControlFlow::Poll => StartCause::Poll,
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ControlFlow::Wait => StartCause::WaitCancelled {
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start,
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requested_resume: None,
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},
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ControlFlow::WaitUntil(requested_resume) => {
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if Instant::now() >= requested_resume {
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StartCause::ResumeTimeReached {
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start,
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requested_resume,
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}
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} else {
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StartCause::WaitCancelled {
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start,
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requested_resume: Some(requested_resume),
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}
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}
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}
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};
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self.set_in_callback(true);
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self.handle_nonuser_event(Event::NewEvents(cause));
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self.set_in_callback(false);
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}
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// Called by RunLoopObserver before waiting for new events
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pub fn cleared(&self, panic_info: Weak<PanicInfo>) {
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let mtm = MainThreadMarker::from(self);
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let panic_info = panic_info
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.upgrade()
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.expect("The panic info must exist here. This failure indicates a developer error.");
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// Return when in callback due to https://github.com/rust-windowing/winit/issues/1779
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// XXX: how does it make sense that `in_callback()` can ever return `true` here if we're
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// about to return to the `CFRunLoop` to poll for new events?
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if panic_info.is_panicking()
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|| self.ivars().in_callback.get()
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|| !self.have_callback()
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|| !self.is_running()
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{
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return;
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}
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self.set_in_callback(true);
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if let Some(ref mut callback) = *self.ivars().callback.borrow_mut() {
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callback.handle_user_events();
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}
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let events = mem::take(&mut *self.ivars().pending_events.borrow_mut());
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for event in events {
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match event {
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QueuedEvent::WindowEvent(window_id, event) => {
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self.handle_nonuser_event(Event::WindowEvent {
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window_id: RootWindowId(window_id),
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event,
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});
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}
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QueuedEvent::DeviceEvent(event) => {
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self.handle_nonuser_event(Event::DeviceEvent {
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device_id: DEVICE_ID,
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event,
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});
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}
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QueuedEvent::ScaleFactorChanged {
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window,
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suggested_size,
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scale_factor,
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} => {
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if let Some(ref mut callback) = *self.ivars().callback.borrow_mut() {
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let new_inner_size = Arc::new(Mutex::new(suggested_size));
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let scale_factor_changed_event = Event::WindowEvent {
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window_id: RootWindowId(window.id()),
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event: WindowEvent::ScaleFactorChanged {
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scale_factor,
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inner_size_writer: InnerSizeWriter::new(Arc::downgrade(
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&new_inner_size,
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)),
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},
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};
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callback.handle_nonuser_event(scale_factor_changed_event);
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let physical_size = *new_inner_size.lock().unwrap();
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drop(new_inner_size);
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let logical_size = physical_size.to_logical(scale_factor);
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let size = NSSize::new(logical_size.width, logical_size.height);
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window.setContentSize(size);
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let resized_event = Event::WindowEvent {
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window_id: RootWindowId(window.id()),
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event: WindowEvent::Resized(physical_size),
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};
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callback.handle_nonuser_event(resized_event);
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}
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}
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}
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}
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let redraw = mem::take(&mut *self.ivars().pending_redraw.borrow_mut());
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for window_id in redraw {
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self.handle_nonuser_event(Event::WindowEvent {
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window_id: RootWindowId(window_id),
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event: WindowEvent::RedrawRequested,
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});
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}
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self.handle_nonuser_event(Event::AboutToWait);
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self.set_in_callback(false);
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if self.exiting() {
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let app = NSApplication::sharedApplication(mtm);
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stop_app_immediately(&app);
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}
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if self.ivars().stop_before_wait.get() {
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let app = NSApplication::sharedApplication(mtm);
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stop_app_immediately(&app);
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}
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self.ivars().start_time.set(Some(Instant::now()));
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let wait_timeout = self.ivars().wait_timeout.get(); // configured by pump_events
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let app_timeout = match self.control_flow() {
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ControlFlow::Wait => None,
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ControlFlow::Poll => Some(Instant::now()),
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ControlFlow::WaitUntil(instant) => Some(instant),
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};
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self.ivars()
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.waker
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.borrow_mut()
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.start_at(min_timeout(wait_timeout, app_timeout));
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}
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}
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#[derive(Debug)]
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pub(crate) enum QueuedEvent {
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WindowEvent(WindowId, WindowEvent),
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DeviceEvent(DeviceEvent),
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ScaleFactorChanged {
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window: Id<WinitWindow>,
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suggested_size: PhysicalSize<u32>,
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scale_factor: f64,
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},
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}
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trait EventHandler: fmt::Debug {
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// Not sure probably it should accept Event<'static, Never>
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fn handle_nonuser_event(&mut self, event: Event<Never>);
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fn handle_user_events(&mut self);
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}
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pub(super) type Callback<T> = RefCell<dyn FnMut(Event<T>, &RootWindowTarget)>;
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struct EventLoopHandler<T: 'static> {
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callback: Weak<Callback<T>>,
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window_target: Rc<RootWindowTarget>,
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receiver: Rc<mpsc::Receiver<T>>,
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}
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impl<T> fmt::Debug for EventLoopHandler<T> {
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fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
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formatter
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.debug_struct("EventLoopHandler")
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.field("window_target", &self.window_target)
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.finish_non_exhaustive()
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}
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}
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impl<T> EventLoopHandler<T> {
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fn with_callback<F>(&mut self, f: F)
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where
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F: FnOnce(&mut EventLoopHandler<T>, RefMut<'_, dyn FnMut(Event<T>, &RootWindowTarget)>),
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{
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// `NSApplication` and our app delegate are global state and so it's possible
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// that we could get a delegate callback after the application has exit an
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// `EventLoop`. If the loop has been exit then our weak `self.callback`
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// will fail to upgrade.
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//
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// We don't want to panic or output any verbose logging if we fail to
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// upgrade the weak reference since it might be valid that the application
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// re-starts the `NSApplication` after exiting a Winit `EventLoop`
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if let Some(callback) = self.callback.upgrade() {
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let callback = callback.borrow_mut();
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(f)(self, callback);
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}
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}
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}
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impl<T> EventHandler for EventLoopHandler<T> {
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fn handle_nonuser_event(&mut self, event: Event<Never>) {
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// `Never` can't be constructed, so the `UserEvent` variant can't
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// be present here.
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let event = event.map_nonuser_event().unwrap_or_else(|_| unreachable!());
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self.with_callback(|this, mut callback| {
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(callback)(event, &this.window_target);
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});
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}
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fn handle_user_events(&mut self) {
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self.with_callback(|this, mut callback| {
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for event in this.receiver.try_iter() {
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(callback)(Event::UserEvent(event), &this.window_target);
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}
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});
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}
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}
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/// Returns the minimum `Option<Instant>`, taking into account that `None`
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/// equates to an infinite timeout, not a zero timeout (so can't just use
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/// `Option::min`)
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fn min_timeout(a: Option<Instant>, b: Option<Instant>) -> Option<Instant> {
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a.map_or(b, |a_timeout| {
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b.map_or(Some(a_timeout), |b_timeout| Some(a_timeout.min(b_timeout)))
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})
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}
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/// A hack to make activation of multiple windows work when creating them before
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/// `applicationDidFinishLaunching:` / `Event::Event::NewEvents(StartCause::Init)`.
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///
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/// Alternative to this would be the user calling `window.set_visible(true)` in
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/// `StartCause::Init`.
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///
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/// If this becomes too bothersome to maintain, it can probably be removed
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/// without too much damage.
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fn window_activation_hack(app: &NSApplication) {
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// TODO: Proper ordering of the windows
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app.windows().into_iter().for_each(|window| {
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// Call `makeKeyAndOrderFront` if it was called on the window in `WinitWindow::new`
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// This way we preserve the user's desired initial visiblity status
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// TODO: Also filter on the type/"level" of the window, and maybe other things?
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if window.isVisible() {
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log::trace!("Activating visible window");
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window.makeKeyAndOrderFront(None);
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} else {
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log::trace!("Skipping activating invisible window");
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}
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})
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}
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