winit/src/platform_impl/windows/raw_input.rs

326 lines
11 KiB
Rust

use std::{
mem::{self, size_of},
ptr,
};
use windows_sys::Win32::{
Devices::HumanInterfaceDevice::{
HID_USAGE_GENERIC_KEYBOARD, HID_USAGE_GENERIC_MOUSE, HID_USAGE_PAGE_GENERIC,
},
Foundation::{HANDLE, HWND},
UI::{
Input::{
GetRawInputData, GetRawInputDeviceInfoW, GetRawInputDeviceList,
KeyboardAndMouse::{MapVirtualKeyW, MAPVK_VK_TO_VSC_EX, VK_NUMLOCK, VK_SHIFT},
RegisterRawInputDevices, HRAWINPUT, RAWINPUT, RAWINPUTDEVICE, RAWINPUTDEVICELIST,
RAWINPUTHEADER, RAWKEYBOARD, RIDEV_DEVNOTIFY, RIDEV_INPUTSINK, RIDEV_REMOVE,
RIDI_DEVICEINFO, RIDI_DEVICENAME, RID_DEVICE_INFO, RID_DEVICE_INFO_HID,
RID_DEVICE_INFO_KEYBOARD, RID_DEVICE_INFO_MOUSE, RID_INPUT, RIM_TYPEHID,
RIM_TYPEKEYBOARD, RIM_TYPEMOUSE,
},
WindowsAndMessaging::{
RI_KEY_E0, RI_KEY_E1, RI_MOUSE_BUTTON_1_DOWN, RI_MOUSE_BUTTON_1_UP,
RI_MOUSE_BUTTON_2_DOWN, RI_MOUSE_BUTTON_2_UP, RI_MOUSE_BUTTON_3_DOWN,
RI_MOUSE_BUTTON_3_UP, RI_MOUSE_BUTTON_4_DOWN, RI_MOUSE_BUTTON_4_UP,
RI_MOUSE_BUTTON_5_DOWN, RI_MOUSE_BUTTON_5_UP,
},
},
};
use super::scancode_to_physicalkey;
use crate::{
event::ElementState,
event_loop::DeviceEvents,
keyboard::{KeyCode, PhysicalKey},
platform_impl::platform::util,
};
#[allow(dead_code)]
pub fn get_raw_input_device_list() -> Option<Vec<RAWINPUTDEVICELIST>> {
let list_size = size_of::<RAWINPUTDEVICELIST>() as u32;
let mut num_devices = 0;
let status = unsafe { GetRawInputDeviceList(ptr::null_mut(), &mut num_devices, list_size) };
if status == u32::MAX {
return None;
}
let mut buffer = Vec::with_capacity(num_devices as _);
let num_stored =
unsafe { GetRawInputDeviceList(buffer.as_mut_ptr(), &mut num_devices, list_size) };
if num_stored == u32::MAX {
return None;
}
debug_assert_eq!(num_devices, num_stored);
unsafe { buffer.set_len(num_devices as _) };
Some(buffer)
}
#[allow(dead_code)]
pub enum RawDeviceInfo {
Mouse(RID_DEVICE_INFO_MOUSE),
Keyboard(RID_DEVICE_INFO_KEYBOARD),
Hid(RID_DEVICE_INFO_HID),
}
impl From<RID_DEVICE_INFO> for RawDeviceInfo {
fn from(info: RID_DEVICE_INFO) -> Self {
unsafe {
match info.dwType {
RIM_TYPEMOUSE => RawDeviceInfo::Mouse(info.Anonymous.mouse),
RIM_TYPEKEYBOARD => RawDeviceInfo::Keyboard(info.Anonymous.keyboard),
RIM_TYPEHID => RawDeviceInfo::Hid(info.Anonymous.hid),
_ => unreachable!(),
}
}
}
}
#[allow(dead_code)]
pub fn get_raw_input_device_info(handle: HANDLE) -> Option<RawDeviceInfo> {
let mut info: RID_DEVICE_INFO = unsafe { mem::zeroed() };
let info_size = size_of::<RID_DEVICE_INFO>() as u32;
info.cbSize = info_size;
let mut minimum_size = 0;
let status = unsafe {
GetRawInputDeviceInfoW(
handle,
RIDI_DEVICEINFO,
&mut info as *mut _ as _,
&mut minimum_size,
)
};
if status == u32::MAX || status == 0 {
return None;
}
debug_assert_eq!(info_size, status);
Some(info.into())
}
pub fn get_raw_input_device_name(handle: HANDLE) -> Option<String> {
let mut minimum_size = 0;
let status = unsafe {
GetRawInputDeviceInfoW(handle, RIDI_DEVICENAME, ptr::null_mut(), &mut minimum_size)
};
if status != 0 {
return None;
}
let mut name: Vec<u16> = Vec::with_capacity(minimum_size as _);
let status = unsafe {
GetRawInputDeviceInfoW(
handle,
RIDI_DEVICENAME,
name.as_ptr() as _,
&mut minimum_size,
)
};
if status == u32::MAX || status == 0 {
return None;
}
debug_assert_eq!(minimum_size, status);
unsafe { name.set_len(minimum_size as _) };
util::decode_wide(&name).into_string().ok()
}
pub fn register_raw_input_devices(devices: &[RAWINPUTDEVICE]) -> bool {
let device_size = size_of::<RAWINPUTDEVICE>() as u32;
unsafe {
RegisterRawInputDevices(devices.as_ptr(), devices.len() as u32, device_size) == true.into()
}
}
pub fn register_all_mice_and_keyboards_for_raw_input(
mut window_handle: HWND,
filter: DeviceEvents,
) -> bool {
// RIDEV_DEVNOTIFY: receive hotplug events
// RIDEV_INPUTSINK: receive events even if we're not in the foreground
// RIDEV_REMOVE: don't receive device events (requires NULL hwndTarget)
let flags = match filter {
DeviceEvents::Never => {
window_handle = 0;
RIDEV_REMOVE
}
DeviceEvents::WhenFocused => RIDEV_DEVNOTIFY,
DeviceEvents::Always => RIDEV_DEVNOTIFY | RIDEV_INPUTSINK,
};
let devices: [RAWINPUTDEVICE; 2] = [
RAWINPUTDEVICE {
usUsagePage: HID_USAGE_PAGE_GENERIC,
usUsage: HID_USAGE_GENERIC_MOUSE,
dwFlags: flags,
hwndTarget: window_handle,
},
RAWINPUTDEVICE {
usUsagePage: HID_USAGE_PAGE_GENERIC,
usUsage: HID_USAGE_GENERIC_KEYBOARD,
dwFlags: flags,
hwndTarget: window_handle,
},
];
register_raw_input_devices(&devices)
}
pub fn get_raw_input_data(handle: HRAWINPUT) -> Option<RAWINPUT> {
let mut data: RAWINPUT = unsafe { mem::zeroed() };
let mut data_size = size_of::<RAWINPUT>() as u32;
let header_size = size_of::<RAWINPUTHEADER>() as u32;
let status = unsafe {
GetRawInputData(
handle,
RID_INPUT,
&mut data as *mut _ as _,
&mut data_size,
header_size,
)
};
if status == u32::MAX || status == 0 {
return None;
}
Some(data)
}
fn button_flags_to_element_state(
button_flags: u32,
down_flag: u32,
up_flag: u32,
) -> Option<ElementState> {
// We assume the same button won't be simultaneously pressed and released.
if util::has_flag(button_flags, down_flag) {
Some(ElementState::Pressed)
} else if util::has_flag(button_flags, up_flag) {
Some(ElementState::Released)
} else {
None
}
}
pub fn get_raw_mouse_button_state(button_flags: u32) -> [Option<ElementState>; 5] {
[
button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_1_DOWN, RI_MOUSE_BUTTON_1_UP),
button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_2_DOWN, RI_MOUSE_BUTTON_2_UP),
button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_3_DOWN, RI_MOUSE_BUTTON_3_UP),
button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_4_DOWN, RI_MOUSE_BUTTON_4_UP),
button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_5_DOWN, RI_MOUSE_BUTTON_5_UP),
]
}
pub fn get_keyboard_physical_key(keyboard: RAWKEYBOARD) -> Option<PhysicalKey> {
let extension = {
if util::has_flag(keyboard.Flags, RI_KEY_E0 as _) {
0xE000
} else if util::has_flag(keyboard.Flags, RI_KEY_E1 as _) {
0xE100
} else {
0x0000
}
};
let scancode = if keyboard.MakeCode == 0 {
// In some cases (often with media keys) the device reports a scancode of 0 but a
// valid virtual key. In these cases we obtain the scancode from the virtual key.
unsafe { MapVirtualKeyW(keyboard.VKey as u32, MAPVK_VK_TO_VSC_EX) as u16 }
} else {
keyboard.MakeCode | extension
};
if scancode == 0xE11D || scancode == 0xE02A {
// At the hardware (or driver?) level, pressing the Pause key is equivalent to pressing
// Ctrl+NumLock.
// This equvalence means that if the user presses Pause, the keyboard will emit two
// subsequent keypresses:
// 1, 0xE11D - Which is a left Ctrl (0x1D) with an extension flag (0xE100)
// 2, 0x0045 - Which on its own can be interpreted as Pause
//
// There's another combination which isn't quite an equivalence:
// PrtSc used to be Shift+Asterisk. This means that on some keyboards, presssing
// PrtSc (print screen) produces the following sequence:
// 1, 0xE02A - Which is a left shift (0x2A) with an extension flag (0xE000)
// 2, 0xE037 - Which is a numpad multiply (0x37) with an exteion flag (0xE000). This on
// its own it can be interpreted as PrtSc
//
// For this reason, if we encounter the first keypress, we simply ignore it, trusting
// that there's going to be another event coming, from which we can extract the
// appropriate key.
// For more on this, read the article by Raymond Chen, titled:
// "Why does Ctrl+ScrollLock cancel dialogs?"
// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
return None;
}
let physical_key = if keyboard.VKey == VK_NUMLOCK {
// Historically, the NumLock and the Pause key were one and the same physical key.
// The user could trigger Pause by pressing Ctrl+NumLock.
// Now these are often physically separate and the two keys can be differentiated by
// checking the extension flag of the scancode. NumLock is 0xE045, Pause is 0x0045.
//
// However in this event, both keys are reported as 0x0045 even on modern hardware.
// Therefore we use the virtual key instead to determine whether it's a NumLock and
// set the KeyCode accordingly.
//
// For more on this, read the article by Raymond Chen, titled:
// "Why does Ctrl+ScrollLock cancel dialogs?"
// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
PhysicalKey::Code(KeyCode::NumLock)
} else {
scancode_to_physicalkey(scancode as u32)
};
if keyboard.VKey == VK_SHIFT {
if let PhysicalKey::Code(code) = physical_key {
match code {
KeyCode::NumpadDecimal
| KeyCode::Numpad0
| KeyCode::Numpad1
| KeyCode::Numpad2
| KeyCode::Numpad3
| KeyCode::Numpad4
| KeyCode::Numpad5
| KeyCode::Numpad6
| KeyCode::Numpad7
| KeyCode::Numpad8
| KeyCode::Numpad9 => {
// On Windows, holding the Shift key makes numpad keys behave as if NumLock
// wasn't active. The way this is exposed to applications by the system is that
// the application receives a fake key release event for the shift key at the
// moment when the numpad key is pressed, just before receiving the numpad key
// as well.
//
// The issue is that in the raw device event (here), the fake shift release
// event reports the numpad key as the scancode. Unfortunately, the event doesn't
// have any information to tell whether it's the left shift or the right shift
// that needs to get the fake release (or press) event so we don't forward this
// event to the application at all.
//
// For more on this, read the article by Raymond Chen, titled:
// "The shift key overrides NumLock"
// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
return None;
}
_ => (),
}
}
}
Some(physical_key)
}