Lifetimes don't work nicely when dealing with multithreaded environments in the current design of the existing winit's event handling model, so remove it in favor of `InnerSizeWriter` fences passed to client, so they could try to update the size. Fixes #1387.
189 lines
7.9 KiB
Rust
189 lines
7.9 KiB
Rust
use std::time::Duration;
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use crate::{
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event::Event,
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event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
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};
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/// The return status for `pump_events`
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pub enum PumpStatus {
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/// Continue running external loop.
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Continue,
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/// Exit external loop.
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Exit(i32),
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}
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/// Additional methods on [`EventLoop`] for pumping events within an external event loop
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pub trait EventLoopExtPumpEvents {
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/// A type provided by the user that can be passed through [`Event::UserEvent`].
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type UserEvent;
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/// Pump the `EventLoop` to check for and dispatch pending events.
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///
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/// This API is designed to enable applications to integrate Winit into an
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/// external event loop, for platforms that can support this.
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///
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/// The given `timeout` limits how long it may block waiting for new events.
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///
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/// Passing a `timeout` of `Some(Duration::ZERO)` would ensure your external
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/// event loop is never blocked but you would likely need to consider how
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/// to throttle your own external loop.
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///
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/// Passing a `timeout` of `None` means that it may wait indefinitely for new
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/// events before returning control back to the external loop.
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///
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/// ## Example
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///
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/// ```rust,no_run
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/// # // Copied from examples/window_pump_events.rs
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/// # #[cfg(any(
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/// # windows_platform,
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/// # macos_platform,
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/// # x11_platform,
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/// # wayland_platform,
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/// # android_platform,
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/// # ))]
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/// fn main() -> std::process::ExitCode {
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/// # use std::{process::ExitCode, thread::sleep, time::Duration};
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/// #
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/// # use simple_logger::SimpleLogger;
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/// # use winit::{
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/// # event::{Event, WindowEvent},
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/// # event_loop::EventLoop,
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/// # platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
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/// # window::WindowBuilder,
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/// # };
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/// let mut event_loop = EventLoop::new();
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/// #
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/// # SimpleLogger::new().init().unwrap();
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/// let window = WindowBuilder::new()
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/// .with_title("A fantastic window!")
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/// .build(&event_loop)
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/// .unwrap();
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///
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/// 'main: loop {
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/// let timeout = Some(Duration::ZERO);
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/// let status = event_loop.pump_events(timeout, |event, _, control_flow| {
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/// # if let Event::WindowEvent { event, .. } = &event {
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/// # // Print only Window events to reduce noise
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/// # println!("{event:?}");
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/// # }
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/// #
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/// match event {
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/// Event::WindowEvent {
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/// event: WindowEvent::CloseRequested,
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/// window_id,
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/// } if window_id == window.id() => control_flow.set_exit(),
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/// Event::AboutToWait => {
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/// window.request_redraw();
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/// }
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/// _ => (),
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/// }
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/// });
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/// if let PumpStatus::Exit(exit_code) = status {
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/// break 'main ExitCode::from(exit_code as u8);
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/// }
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///
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/// // Sleep for 1/60 second to simulate application work
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/// //
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/// // Since `pump_events` doesn't block it will be important to
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/// // throttle the loop in the app somehow.
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/// println!("Update()");
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/// sleep(Duration::from_millis(16));
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/// }
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/// }
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/// ```
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///
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/// **Note:** This is not a portable API, and its usage involves a number of
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/// caveats and trade offs that should be considered before using this API!
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///
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/// You almost certainly shouldn't use this API, unless you absolutely know it's
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/// the only practical option you have.
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///
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/// ## Synchronous events
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///
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/// Some events _must_ only be handled synchronously via the closure that
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/// is passed to Winit so that the handler will also be synchronized with
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/// the window system and operating system.
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///
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/// This is because some events are driven by a window system callback
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/// where the window systems expects the application to have handled the
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/// event before returning.
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///
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/// **These events can not be buffered and handled outside of the closure
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/// passed to Winit.**
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///
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/// As a general rule it is not recommended to ever buffer events to handle
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/// them outside of the closure passed to Winit since it's difficult to
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/// provide guarantees about which events are safe to buffer across all
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/// operating systems.
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///
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/// Notable events that will certainly create portability problems if
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/// buffered and handled outside of Winit include:
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/// - `RedrawRequested` events, used to schedule rendering.
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///
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/// macOS for example uses a `drawRect` callback to drive rendering
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/// within applications and expects rendering to be finished before
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/// the `drawRect` callback returns.
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///
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/// For portability it's strongly recommended that applications should
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/// keep their rendering inside the closure provided to Winit.
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/// - Any lifecycle events, such as `Suspended` / `Resumed`.
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///
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/// The handling of these events needs to be synchronized with the
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/// operating system and it would never be appropriate to buffer a
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/// notification that your application has been suspended or resumed and
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/// then handled that later since there would always be a chance that
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/// other lifecycle events occur while the event is buffered.
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///
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/// ## Supported Platforms
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/// - Windows
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/// - Linux
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/// - MacOS
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/// - Android
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///
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/// ## Unsupported Platforms
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/// - **Web:** This API is fundamentally incompatible with the event-based way in which
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/// Web browsers work because it's not possible to have a long-running external
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/// loop that would block the browser and there is nothing that can be
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/// polled to ask for new new events. Events are delivered via callbacks based
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/// on an event loop that is internal to the browser itself.
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/// - **iOS:** It's not possible to stop and start an `NSApplication` repeatedly on iOS so
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/// there's no way to support the same approach to polling as on MacOS.
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///
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/// ## Platform-specific
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/// - **Windows**: The implementation will use `PeekMessage` when checking for
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/// window messages to avoid blocking your external event loop.
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///
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/// - **MacOS**: The implementation works in terms of stopping the global `NSApp`
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/// whenever the application `RunLoop` indicates that it is preparing to block
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/// and wait for new events.
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///
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/// This is very different to the polling APIs that are available on other
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/// platforms (the lower level polling primitives on MacOS are private
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/// implementation details for `NSApp` which aren't accessible to application
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/// developers)
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///
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/// It's likely this will be less efficient than polling on other OSs and
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/// it also means the `NSApp` is stopped while outside of the Winit
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/// event loop - and that's observable (for example to crates like `rfd`)
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/// because the `NSApp` is global state.
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///
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/// If you render outside of Winit you are likely to see window resizing artifacts
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/// since MacOS expects applications to render synchronously during any `drawRect`
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/// callback.
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fn pump_events<F>(&mut self, timeout: Option<Duration>, event_handler: F) -> PumpStatus
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where
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F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>, &mut ControlFlow);
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}
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impl<T> EventLoopExtPumpEvents for EventLoop<T> {
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type UserEvent = T;
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fn pump_events<F>(&mut self, timeout: Option<Duration>, event_handler: F) -> PumpStatus
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where
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F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>, &mut ControlFlow),
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{
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self.event_loop.pump_events(timeout, event_handler)
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}
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}
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