Conflicts: Cargo.toml build.rs src/api/caca/mod.rs src/api/cocoa/mod.rs src/api/egl/ffi.rs src/api/egl/mod.rs src/api/glx/mod.rs src/api/osmesa/mod.rs
289 lines
7.8 KiB
Rust
289 lines
7.8 KiB
Rust
//! The purpose of this library is to provide an OpenGL context on as many
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//! platforms as possible.
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//!
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//! # Building a window
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//!
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//! There are two ways to create a window:
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//!
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//! - Calling `Window::new()`.
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//! - Calling `let builder = WindowBuilder::new()` then `builder.build()`.
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//!
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//! The first way is the simpliest way and will give you default values.
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//!
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//! The second way allows you to customize the way your window and GL context
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//! will look and behave.
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//!
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//! # Features
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//!
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//! This crate has two Cargo features: `window` and `headless`.
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//!
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//! - `window` allows you to create regular windows and enables the `WindowBuilder` object.
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//! - `headless` allows you to do headless rendering, and enables
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//! the `HeadlessRendererBuilder` object.
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//!
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//! By default only `window` is enabled.
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#[macro_use]
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extern crate lazy_static;
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#[macro_use]
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extern crate shared_library;
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extern crate libc;
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#[cfg(target_os = "windows")]
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extern crate winapi;
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#[cfg(target_os = "windows")]
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extern crate kernel32;
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#[cfg(target_os = "windows")]
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extern crate shell32;
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#[cfg(target_os = "windows")]
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extern crate gdi32;
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#[cfg(target_os = "windows")]
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extern crate user32;
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#[cfg(target_os = "windows")]
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extern crate dwmapi;
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#[cfg(any(target_os = "macos", target_os = "ios"))]
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#[macro_use]
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extern crate objc;
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#[cfg(target_os = "macos")]
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extern crate cgl;
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#[cfg(target_os = "macos")]
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extern crate cocoa;
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#[cfg(target_os = "macos")]
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extern crate core_foundation;
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#[cfg(target_os = "macos")]
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extern crate core_graphics;
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#[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
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extern crate x11_dl;
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#[cfg(any(target_os = "linux", target_os = "freebsd", target_os = "dragonfly", target_os = "openbsd"))]
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#[macro_use(wayland_env)]
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extern crate wayland_client;
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pub use events::*;
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pub use window::{WindowBuilder, WindowProxy, PollEventsIterator, WaitEventsIterator};
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pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor};
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pub use native_monitor::NativeMonitorId;
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use std::io;
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#[cfg(not(target_os = "macos"))]
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use std::cmp::Ordering;
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mod api;
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mod platform;
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mod events;
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mod window;
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pub mod os;
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/// Represents an OpenGL context and the Window or environment around it.
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///
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/// # Example
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///
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/// ```ignore
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/// let window = Window::new().unwrap();
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///
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/// unsafe { window.make_current() };
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///
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/// loop {
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/// for event in window.poll_events() {
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/// match(event) {
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/// // process events here
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/// _ => ()
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/// }
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/// }
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///
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/// // draw everything here
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///
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/// window.swap_buffers();
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/// std::old_io::timer::sleep(17);
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/// }
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/// ```
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pub struct Window {
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window: platform::Window,
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}
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/// Error that can happen while creating a window or a headless renderer.
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#[derive(Debug)]
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pub enum CreationError {
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OsError(String),
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/// TODO: remove this error
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NotSupported,
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}
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impl CreationError {
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fn to_string(&self) -> &str {
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match *self {
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CreationError::OsError(ref text) => &text,
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CreationError::NotSupported => "Some of the requested attributes are not supported",
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}
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}
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}
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impl std::fmt::Display for CreationError {
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fn fmt(&self, formatter: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
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formatter.write_str(self.to_string())
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}
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}
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impl std::error::Error for CreationError {
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fn description(&self) -> &str {
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self.to_string()
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}
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}
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#[derive(Debug, Copy, Clone)]
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pub enum MouseCursor {
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/// The platform-dependent default cursor.
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Default,
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/// A simple crosshair.
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Crosshair,
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/// A hand (often used to indicate links in web browsers).
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Hand,
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/// Self explanatory.
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Arrow,
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/// Indicates something is to be moved.
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Move,
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/// Indicates text that may be selected or edited.
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Text,
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/// Program busy indicator.
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Wait,
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/// Help indicator (often rendered as a "?")
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Help,
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/// Progress indicator. Shows that processing is being done. But in contrast
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/// with "Wait" the user may still interact with the program. Often rendered
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/// as a spinning beach ball, or an arrow with a watch or hourglass.
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Progress,
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/// Cursor showing that something cannot be done.
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NotAllowed,
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ContextMenu,
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NoneCursor,
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Cell,
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VerticalText,
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Alias,
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Copy,
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NoDrop,
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Grab,
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Grabbing,
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AllScroll,
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ZoomIn,
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ZoomOut,
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/// Indicate that some edge is to be moved. For example, the 'SeResize' cursor
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/// is used when the movement starts from the south-east corner of the box.
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EResize,
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NResize,
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NeResize,
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NwResize,
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SResize,
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SeResize,
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SwResize,
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WResize,
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EwResize,
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NsResize,
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NeswResize,
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NwseResize,
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ColResize,
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RowResize,
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}
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/// Describes how glutin handles the cursor.
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#[derive(Debug, Copy, Clone)]
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pub enum CursorState {
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/// Normal cursor behavior.
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Normal,
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/// The cursor will be invisible when over the window.
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Hide,
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/// Grabs the mouse cursor. The cursor's motion will be confined to this
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/// window and the window has exclusive access to further events regarding
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/// the cursor.
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///
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/// This is useful for first-person cameras for example.
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Grab,
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}
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/// Attributes to use when creating a window.
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#[derive(Clone)]
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pub struct WindowAttributes {
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/// The dimensions of the window. If this is `None`, some platform-specific dimensions will be
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/// used.
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///
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/// The default is `None`.
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pub dimensions: Option<(u32, u32)>,
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/// The minimum dimensions a window can be, If this is `None`, the window will have no minimum dimensions (aside from reserved).
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///
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/// The default is `None`.
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pub min_dimensions: Option<(u32, u32)>,
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/// The maximum dimensions a window can be, If this is `None`, the maximum will have no maximum or will be set to the primary monitor's dimensions by the platform.
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///
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/// The default is `None`.
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pub max_dimensions: Option<(u32, u32)>,
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/// If `Some`, the window will be in fullscreen mode with the given monitor.
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///
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/// The default is `None`.
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pub monitor: Option<platform::MonitorId>,
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/// The title of the window in the title bar.
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///
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/// The default is `"glutin window"`.
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pub title: String,
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/// Whether the window should be immediately visible upon creation.
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///
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/// The default is `true`.
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pub visible: bool,
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/// Whether the the window should be transparent. If this is true, writing colors
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/// with alpha values different than `1.0` will produce a transparent window.
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///
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/// The default is `false`.
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pub transparent: bool,
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/// Whether the window should have borders and bars.
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///
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/// The default is `true`.
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pub decorations: bool,
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/// [iOS only] Enable multitouch, see [UIView#multipleTouchEnabled]
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/// (https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIView_Class/#//apple_ref/occ/instp/UIView/multipleTouchEnabled)
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pub multitouch: bool,
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}
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impl Default for WindowAttributes {
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#[inline]
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fn default() -> WindowAttributes {
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WindowAttributes {
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dimensions: None,
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min_dimensions: None,
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max_dimensions: None,
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monitor: None,
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title: "glutin window".to_owned(),
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visible: true,
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transparent: false,
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decorations: true,
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multitouch: false,
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}
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}
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}
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mod native_monitor {
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/// Native platform identifier for a monitor. Different platforms use fundamentally different types
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/// to represent a monitor ID.
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#[derive(Clone, PartialEq, Eq)]
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pub enum NativeMonitorId {
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/// Cocoa and X11 use a numeric identifier to represent a monitor.
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Numeric(u32),
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/// Win32 uses a Unicode string to represent a monitor.
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Name(String),
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/// Other platforms (Android) don't support monitor identification.
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Unavailable
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}
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}
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