546 lines
18 KiB
Rust
546 lines
18 KiB
Rust
use std::{ffi::c_void, path::Path};
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use crate::{
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dpi::PhysicalSize,
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event::DeviceId,
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event_loop::EventLoopBuilder,
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monitor::MonitorHandle,
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window::{BadIcon, Icon, Window, WindowBuilder},
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};
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/// Window Handle type used by Win32 API
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pub type HWND = isize;
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/// Menu Handle type used by Win32 API
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pub type HMENU = isize;
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/// Monitor Handle type used by Win32 API
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pub type HMONITOR = isize;
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/// Describes a system-drawn backdrop material of a window.
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///
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/// For a detailed explanation, see [`DWM_SYSTEMBACKDROP_TYPE docs`].
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///
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/// [`DWM_SYSTEMBACKDROP_TYPE docs`]: https://learn.microsoft.com/en-us/windows/win32/api/dwmapi/ne-dwmapi-dwm_systembackdrop_type
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum BackdropType {
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/// Corresponds to `DWMSBT_AUTO`.
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///
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/// Usually draws a default backdrop effect on the title bar.
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#[default]
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Auto = 0,
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/// Corresponds to `DWMSBT_NONE`.
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None = 1,
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/// Corresponds to `DWMSBT_MAINWINDOW`.
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///
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/// Draws the Mica backdrop material.
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MainWindow = 2,
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/// Corresponds to `DWMSBT_TRANSIENTWINDOW`.
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///
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/// Draws the Background Acrylic backdrop material.
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TransientWindow = 3,
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/// Corresponds to `DWMSBT_TABBEDWINDOW`.
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///
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/// Draws the Alt Mica backdrop material.
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TabbedWindow = 4,
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}
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/// Describes a color used by Windows
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#[repr(transparent)]
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
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pub struct Color(u32);
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impl Color {
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/// Use the system's default color
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pub const SYSTEM_DEFAULT: Color = Color(0xFFFFFFFF);
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//Special constant only valid for the window border and therefore modeled using Option<Color> for user facing code
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const NONE: Color = Color(0xFFFFFFFE);
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/// Create a new color from the given RGB values
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pub const fn from_rgb(r: u8, g: u8, b: u8) -> Self {
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Self((r as u32) | ((g as u32) << 8) | ((b as u32) << 16))
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}
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}
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impl Default for Color {
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fn default() -> Self {
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Self::SYSTEM_DEFAULT
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}
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}
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/// Describes how the corners of a window should look like.
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///
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/// For a detailed explanation, see [`DWM_WINDOW_CORNER_PREFERENCE docs`].
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///
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/// [`DWM_WINDOW_CORNER_PREFERENCE docs`]: https://learn.microsoft.com/en-us/windows/win32/api/dwmapi/ne-dwmapi-dwm_window_corner_preference
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#[repr(i32)]
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum CornerPreference {
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/// Corresponds to `DWMWCP_DEFAULT`.
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///
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/// Let the system decide when to round window corners.
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#[default]
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Default = 0,
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/// Corresponds to `DWMWCP_DONOTROUND`.
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///
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/// Never round window corners.
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DoNotRound = 1,
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/// Corresponds to `DWMWCP_ROUND`.
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///
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/// Round the corners, if appropriate.
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Round = 2,
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/// Corresponds to `DWMWCP_ROUNDSMALL`.
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///
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/// Round the corners if appropriate, with a small radius.
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RoundSmall = 3,
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}
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/// Additional methods on `EventLoop` that are specific to Windows.
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pub trait EventLoopBuilderExtWindows {
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/// Whether to allow the event loop to be created off of the main thread.
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///
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/// By default, the window is only allowed to be created on the main
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/// thread, to make platform compatibility easier.
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///
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/// # `Window` caveats
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///
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/// Note that any `Window` created on the new thread will be destroyed when the thread
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/// terminates. Attempting to use a `Window` after its parent thread terminates has
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/// unspecified, although explicitly not undefined, behavior.
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fn with_any_thread(&mut self, any_thread: bool) -> &mut Self;
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/// Whether to enable process-wide DPI awareness.
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///
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/// By default, `winit` will attempt to enable process-wide DPI awareness. If
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/// that's undesirable, you can disable it with this function.
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///
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/// # Example
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///
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/// Disable process-wide DPI awareness.
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///
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/// ```
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/// use winit::event_loop::EventLoopBuilder;
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/// #[cfg(target_os = "windows")]
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/// use winit::platform::windows::EventLoopBuilderExtWindows;
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///
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/// let mut builder = EventLoopBuilder::new();
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/// #[cfg(target_os = "windows")]
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/// builder.with_dpi_aware(false);
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/// # if false { // We can't test this part
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/// let event_loop = builder.build();
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/// # }
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/// ```
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fn with_dpi_aware(&mut self, dpi_aware: bool) -> &mut Self;
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/// A callback to be executed before dispatching a win32 message to the window procedure.
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/// Return true to disable winit's internal message dispatching.
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///
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/// # Example
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///
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/// ```
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/// # use windows_sys::Win32::UI::WindowsAndMessaging::{ACCEL, CreateAcceleratorTableW, TranslateAcceleratorW, DispatchMessageW, TranslateMessage, MSG};
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/// use winit::event_loop::EventLoopBuilder;
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/// #[cfg(target_os = "windows")]
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/// use winit::platform::windows::EventLoopBuilderExtWindows;
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///
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/// let mut builder = EventLoopBuilder::new();
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/// #[cfg(target_os = "windows")]
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/// builder.with_msg_hook(|msg|{
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/// let msg = msg as *const MSG;
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/// # let accels: Vec<ACCEL> = Vec::new();
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/// let translated = unsafe {
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/// TranslateAcceleratorW(
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/// (*msg).hwnd,
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/// CreateAcceleratorTableW(accels.as_ptr() as _, 1),
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/// msg,
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/// ) == 1
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/// };
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/// translated
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/// });
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/// ```
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fn with_msg_hook<F>(&mut self, callback: F) -> &mut Self
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where
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F: FnMut(*const c_void) -> bool + 'static;
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}
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impl<T> EventLoopBuilderExtWindows for EventLoopBuilder<T> {
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#[inline]
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fn with_any_thread(&mut self, any_thread: bool) -> &mut Self {
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self.platform_specific.any_thread = any_thread;
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self
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}
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#[inline]
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fn with_dpi_aware(&mut self, dpi_aware: bool) -> &mut Self {
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self.platform_specific.dpi_aware = dpi_aware;
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self
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}
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#[inline]
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fn with_msg_hook<F>(&mut self, callback: F) -> &mut Self
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where
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F: FnMut(*const c_void) -> bool + 'static,
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{
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self.platform_specific.msg_hook = Some(Box::new(callback));
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self
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}
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}
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/// Additional methods on `Window` that are specific to Windows.
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pub trait WindowExtWindows {
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/// Enables or disables mouse and keyboard input to the specified window.
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///
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/// A window must be enabled before it can be activated.
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/// If an application has create a modal dialog box by disabling its owner window
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/// (as described in [`WindowBuilderExtWindows::with_owner_window`]), the application must enable
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/// the owner window before destroying the dialog box.
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/// Otherwise, another window will receive the keyboard focus and be activated.
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///
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/// If a child window is disabled, it is ignored when the system tries to determine which
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/// window should receive mouse messages.
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///
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/// For more information, see <https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-enablewindow#remarks>
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/// and <https://docs.microsoft.com/en-us/windows/win32/winmsg/window-features#disabled-windows>
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fn set_enable(&self, enabled: bool);
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/// This sets `ICON_BIG`. A good ceiling here is 256x256.
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fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>);
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/// Whether to show or hide the window icon in the taskbar.
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fn set_skip_taskbar(&self, skip: bool);
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/// Shows or hides the background drop shadow for undecorated windows.
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///
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/// Enabling the shadow causes a thin 1px line to appear on the top of the window.
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fn set_undecorated_shadow(&self, shadow: bool);
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/// Sets system-drawn backdrop type.
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///
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/// Requires Windows 11 build 22523+.
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fn set_system_backdrop(&self, backdrop_type: BackdropType);
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/// Sets the color of the window border.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn set_border_color(&self, color: Option<Color>);
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/// Sets the background color of the title bar.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn set_title_background_color(&self, color: Option<Color>);
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/// Sets the color of the window title.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn set_title_text_color(&self, color: Color);
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/// Sets the preferred style of the window corners.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn set_corner_preference(&self, preference: CornerPreference);
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}
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impl WindowExtWindows for Window {
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#[inline]
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fn set_enable(&self, enabled: bool) {
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self.window.set_enable(enabled)
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}
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#[inline]
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fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
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self.window.set_taskbar_icon(taskbar_icon)
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}
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#[inline]
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fn set_skip_taskbar(&self, skip: bool) {
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self.window.set_skip_taskbar(skip)
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}
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#[inline]
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fn set_undecorated_shadow(&self, shadow: bool) {
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self.window.set_undecorated_shadow(shadow)
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}
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#[inline]
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fn set_system_backdrop(&self, backdrop_type: BackdropType) {
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self.window.set_system_backdrop(backdrop_type)
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}
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#[inline]
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fn set_border_color(&self, color: Option<Color>) {
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self.window.set_border_color(color.unwrap_or(Color::NONE))
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}
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#[inline]
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fn set_title_background_color(&self, color: Option<Color>) {
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// The windows docs don't mention NONE as a valid options but it works in practice and is useful
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// to circumvent the Windows option "Show accent color on title bars and window borders"
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self.window
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.set_title_background_color(color.unwrap_or(Color::NONE))
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}
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#[inline]
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fn set_title_text_color(&self, color: Color) {
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self.window.set_title_text_color(color)
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}
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#[inline]
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fn set_corner_preference(&self, preference: CornerPreference) {
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self.window.set_corner_preference(preference)
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}
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}
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/// Additional methods on `WindowBuilder` that are specific to Windows.
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#[allow(rustdoc::broken_intra_doc_links)]
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pub trait WindowBuilderExtWindows {
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/// Set an owner to the window to be created. Can be used to create a dialog box, for example.
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/// This only works when [`WindowBuilder::with_parent_window`] isn't called or set to `None`.
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/// Can be used in combination with [`WindowExtWindows::set_enable(false)`](WindowExtWindows::set_enable)
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/// on the owner window to create a modal dialog box.
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///
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/// From MSDN:
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/// - An owned window is always above its owner in the z-order.
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/// - The system automatically destroys an owned window when its owner is destroyed.
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/// - An owned window is hidden when its owner is minimized.
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///
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/// For more information, see <https://docs.microsoft.com/en-us/windows/win32/winmsg/window-features#owned-windows>
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fn with_owner_window(self, parent: HWND) -> Self;
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/// Sets a menu on the window to be created.
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///
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/// Parent and menu are mutually exclusive; a child window cannot have a menu!
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///
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/// The menu must have been manually created beforehand with [`CreateMenu`] or similar.
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///
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/// Note: Dark mode cannot be supported for win32 menus, it's simply not possible to change how the menus look.
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/// If you use this, it is recommended that you combine it with `with_theme(Some(Theme::Light))` to avoid a jarring effect.
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///
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#[cfg_attr(
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platform_windows,
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doc = "[`CreateMenu`]: windows_sys::Win32::UI::WindowsAndMessaging::CreateMenu"
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)]
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#[cfg_attr(
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not(platform_windows),
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doc = "[`CreateMenu`]: #only-available-on-windows"
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)]
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fn with_menu(self, menu: HMENU) -> Self;
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/// This sets `ICON_BIG`. A good ceiling here is 256x256.
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fn with_taskbar_icon(self, taskbar_icon: Option<Icon>) -> Self;
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/// This sets `WS_EX_NOREDIRECTIONBITMAP`.
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fn with_no_redirection_bitmap(self, flag: bool) -> Self;
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/// Enables or disables drag and drop support (enabled by default). Will interfere with other crates
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/// that use multi-threaded COM API (`CoInitializeEx` with `COINIT_MULTITHREADED` instead of
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/// `COINIT_APARTMENTTHREADED`) on the same thread. Note that winit may still attempt to initialize
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/// COM API regardless of this option. Currently only fullscreen mode does that, but there may be more in the future.
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/// If you need COM API with `COINIT_MULTITHREADED` you must initialize it before calling any winit functions.
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/// See <https://docs.microsoft.com/en-us/windows/win32/api/objbase/nf-objbase-coinitialize#remarks> for more information.
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fn with_drag_and_drop(self, flag: bool) -> Self;
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/// Whether show or hide the window icon in the taskbar.
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fn with_skip_taskbar(self, skip: bool) -> Self;
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/// Customize the window class name.
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fn with_class_name<S: Into<String>>(self, class_name: S) -> Self;
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/// Shows or hides the background drop shadow for undecorated windows.
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///
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/// The shadow is hidden by default.
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/// Enabling the shadow causes a thin 1px line to appear on the top of the window.
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fn with_undecorated_shadow(self, shadow: bool) -> Self;
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/// Sets system-drawn backdrop type.
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///
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/// Requires Windows 11 build 22523+.
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fn with_system_backdrop(self, backdrop_type: BackdropType) -> Self;
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/// This sets or removes `WS_CLIPCHILDREN` style.
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fn with_clip_children(self, flag: bool) -> Self;
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/// Sets the color of the window border.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn with_border_color(self, color: Option<Color>) -> Self;
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/// Sets the background color of the title bar.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn with_title_background_color(self, color: Option<Color>) -> Self;
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/// Sets the color of the window title.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn with_title_text_color(self, color: Color) -> Self;
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/// Sets the preferred style of the window corners.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn with_corner_preference(self, corners: CornerPreference) -> Self;
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}
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impl WindowBuilderExtWindows for WindowBuilder {
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#[inline]
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fn with_owner_window(mut self, parent: HWND) -> Self {
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self.window.platform_specific.owner = Some(parent);
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self
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}
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#[inline]
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fn with_menu(mut self, menu: HMENU) -> Self {
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self.window.platform_specific.menu = Some(menu);
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self
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}
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#[inline]
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fn with_taskbar_icon(mut self, taskbar_icon: Option<Icon>) -> Self {
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self.window.platform_specific.taskbar_icon = taskbar_icon;
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self
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}
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#[inline]
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fn with_no_redirection_bitmap(mut self, flag: bool) -> Self {
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self.window.platform_specific.no_redirection_bitmap = flag;
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self
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}
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#[inline]
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fn with_drag_and_drop(mut self, flag: bool) -> Self {
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self.window.platform_specific.drag_and_drop = flag;
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self
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}
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#[inline]
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fn with_skip_taskbar(mut self, skip: bool) -> Self {
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self.window.platform_specific.skip_taskbar = skip;
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self
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}
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#[inline]
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fn with_class_name<S: Into<String>>(mut self, class_name: S) -> Self {
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self.window.platform_specific.class_name = class_name.into();
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self
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}
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#[inline]
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fn with_undecorated_shadow(mut self, shadow: bool) -> Self {
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self.window.platform_specific.decoration_shadow = shadow;
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self
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}
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#[inline]
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fn with_system_backdrop(mut self, backdrop_type: BackdropType) -> Self {
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self.window.platform_specific.backdrop_type = backdrop_type;
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self
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}
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#[inline]
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fn with_clip_children(mut self, flag: bool) -> Self {
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self.window.platform_specific.clip_children = flag;
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self
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}
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#[inline]
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fn with_border_color(mut self, color: Option<Color>) -> Self {
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self.window.platform_specific.border_color = Some(color.unwrap_or(Color::NONE));
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self
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}
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#[inline]
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fn with_title_background_color(mut self, color: Option<Color>) -> Self {
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self.window.platform_specific.title_background_color = Some(color.unwrap_or(Color::NONE));
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self
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}
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#[inline]
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fn with_title_text_color(mut self, color: Color) -> Self {
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self.window.platform_specific.title_text_color = Some(color);
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self
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}
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#[inline]
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fn with_corner_preference(mut self, corners: CornerPreference) -> Self {
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self.window.platform_specific.corner_preference = Some(corners);
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self
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}
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}
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/// Additional methods on `MonitorHandle` that are specific to Windows.
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pub trait MonitorHandleExtWindows {
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/// Returns the name of the monitor adapter specific to the Win32 API.
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fn native_id(&self) -> String;
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/// Returns the handle of the monitor - `HMONITOR`.
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fn hmonitor(&self) -> HMONITOR;
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}
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impl MonitorHandleExtWindows for MonitorHandle {
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#[inline]
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fn native_id(&self) -> String {
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self.inner.native_identifier()
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}
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#[inline]
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fn hmonitor(&self) -> HMONITOR {
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self.inner.hmonitor()
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}
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}
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/// Additional methods on `DeviceId` that are specific to Windows.
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pub trait DeviceIdExtWindows {
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/// Returns an identifier that persistently refers to this specific device.
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///
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/// Will return `None` if the device is no longer available.
|
|
fn persistent_identifier(&self) -> Option<String>;
|
|
}
|
|
|
|
impl DeviceIdExtWindows for DeviceId {
|
|
#[inline]
|
|
fn persistent_identifier(&self) -> Option<String> {
|
|
self.0.persistent_identifier()
|
|
}
|
|
}
|
|
|
|
/// Additional methods on `Icon` that are specific to Windows.
|
|
pub trait IconExtWindows: Sized {
|
|
/// Create an icon from a file path.
|
|
///
|
|
/// Specify `size` to load a specific icon size from the file, or `None` to load the default
|
|
/// icon size from the file.
|
|
///
|
|
/// In cases where the specified size does not exist in the file, Windows may perform scaling
|
|
/// to get an icon of the desired size.
|
|
fn from_path<P: AsRef<Path>>(path: P, size: Option<PhysicalSize<u32>>)
|
|
-> Result<Self, BadIcon>;
|
|
|
|
/// Create an icon from a resource embedded in this executable or library.
|
|
///
|
|
/// Specify `size` to load a specific icon size from the file, or `None` to load the default
|
|
/// icon size from the file.
|
|
///
|
|
/// In cases where the specified size does not exist in the file, Windows may perform scaling
|
|
/// to get an icon of the desired size.
|
|
fn from_resource(ordinal: u16, size: Option<PhysicalSize<u32>>) -> Result<Self, BadIcon>;
|
|
}
|
|
|
|
impl IconExtWindows for Icon {
|
|
fn from_path<P: AsRef<Path>>(
|
|
path: P,
|
|
size: Option<PhysicalSize<u32>>,
|
|
) -> Result<Self, BadIcon> {
|
|
let win_icon = crate::platform_impl::WinIcon::from_path(path, size)?;
|
|
Ok(Icon { inner: win_icon })
|
|
}
|
|
|
|
fn from_resource(ordinal: u16, size: Option<PhysicalSize<u32>>) -> Result<Self, BadIcon> {
|
|
let win_icon = crate::platform_impl::WinIcon::from_resource(ordinal, size)?;
|
|
Ok(Icon { inner: win_icon })
|
|
}
|
|
}
|