Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified` removing the `#[non_exhaustive]` from the `Key` itself. Similar action was done for the `KeyCode`. Fixes: #2995 Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
64 lines
2 KiB
Rust
64 lines
2 KiB
Rust
#![allow(clippy::single_match)]
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use std::collections::HashMap;
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use simple_logger::SimpleLogger;
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use winit::{
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event::{ElementState, Event, WindowEvent},
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event_loop::EventLoop,
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keyboard::{Key, NamedKey},
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window::Window,
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};
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#[path = "util/fill.rs"]
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mod fill;
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fn main() -> Result<(), impl std::error::Error> {
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SimpleLogger::new().init().unwrap();
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let event_loop = EventLoop::new().unwrap();
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let mut windows = HashMap::new();
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for _ in 0..3 {
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let window = Window::new(&event_loop).unwrap();
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println!("Opened a new window: {:?}", window.id());
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windows.insert(window.id(), window);
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}
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println!("Press N to open a new window.");
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event_loop.run(move |event, elwt| {
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if let Event::WindowEvent { event, window_id } = event {
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match event {
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WindowEvent::CloseRequested => {
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println!("Window {window_id:?} has received the signal to close");
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// This drops the window, causing it to close.
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windows.remove(&window_id);
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if windows.is_empty() {
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elwt.exit();
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}
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}
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WindowEvent::KeyboardInput {
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event,
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is_synthetic: false,
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..
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} if event.state == ElementState::Pressed => match event.logical_key {
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Key::Named(NamedKey::Escape) => elwt.exit(),
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Key::Character(c) if c == "n" || c == "N" => {
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let window = Window::new(elwt).unwrap();
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println!("Opened a new window: {:?}", window.id());
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windows.insert(window.id(), window);
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}
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_ => (),
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},
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WindowEvent::RedrawRequested => {
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if let Some(window) = windows.get(&window_id) {
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fill::fill_window(window);
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}
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}
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_ => (),
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}
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}
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})
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}
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