433 lines
14 KiB
Rust
433 lines
14 KiB
Rust
use super::event;
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use super::event_handle::EventListenerHandle;
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use super::media_query_handle::MediaQueryListHandle;
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use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
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use crate::error::OsError as RootOE;
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use crate::event::{ModifiersState, MouseButton, MouseScrollDelta, ScanCode, VirtualKeyCode};
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use crate::platform_impl::{OsError, PlatformSpecificWindowBuilderAttributes};
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use std::cell::RefCell;
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use std::rc::Rc;
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use wasm_bindgen::{closure::Closure, JsCast};
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use web_sys::{
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AddEventListenerOptions, Event, FocusEvent, HtmlCanvasElement, KeyboardEvent,
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MediaQueryListEvent, MouseEvent, WheelEvent,
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};
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mod mouse_handler;
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mod pointer_handler;
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#[allow(dead_code)]
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pub struct Canvas {
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common: Common,
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on_focus: Option<EventListenerHandle<dyn FnMut(FocusEvent)>>,
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on_blur: Option<EventListenerHandle<dyn FnMut(FocusEvent)>>,
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on_keyboard_release: Option<EventListenerHandle<dyn FnMut(KeyboardEvent)>>,
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on_keyboard_press: Option<EventListenerHandle<dyn FnMut(KeyboardEvent)>>,
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on_received_character: Option<EventListenerHandle<dyn FnMut(KeyboardEvent)>>,
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on_mouse_wheel: Option<EventListenerHandle<dyn FnMut(WheelEvent)>>,
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on_fullscreen_change: Option<EventListenerHandle<dyn FnMut(Event)>>,
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on_dark_mode: Option<MediaQueryListHandle>,
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mouse_state: MouseState,
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}
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struct Common {
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/// Note: resizing the HTMLCanvasElement should go through `backend::set_canvas_size` to ensure the DPI factor is maintained.
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raw: HtmlCanvasElement,
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wants_fullscreen: Rc<RefCell<bool>>,
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}
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impl Canvas {
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pub fn create(attr: PlatformSpecificWindowBuilderAttributes) -> Result<Self, RootOE> {
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let canvas = match attr.canvas {
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Some(canvas) => canvas,
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None => {
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let window = web_sys::window()
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.ok_or_else(|| os_error!(OsError("Failed to obtain window".to_owned())))?;
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let document = window
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.document()
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.ok_or_else(|| os_error!(OsError("Failed to obtain document".to_owned())))?;
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document
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.create_element("canvas")
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.map_err(|_| os_error!(OsError("Failed to create canvas element".to_owned())))?
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.unchecked_into()
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}
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};
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// A tabindex is needed in order to capture local keyboard events.
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// A "0" value means that the element should be focusable in
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// sequential keyboard navigation, but its order is defined by the
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// document's source order.
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// https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/tabindex
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canvas
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.set_attribute("tabindex", "0")
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.map_err(|_| os_error!(OsError("Failed to set a tabindex".to_owned())))?;
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let mouse_state = if has_pointer_event() {
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MouseState::HasPointerEvent(pointer_handler::PointerHandler::new())
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} else {
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MouseState::NoPointerEvent(mouse_handler::MouseHandler::new())
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};
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Ok(Canvas {
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common: Common {
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raw: canvas,
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wants_fullscreen: Rc::new(RefCell::new(false)),
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},
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on_blur: None,
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on_focus: None,
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on_keyboard_release: None,
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on_keyboard_press: None,
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on_received_character: None,
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on_mouse_wheel: None,
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on_fullscreen_change: None,
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on_dark_mode: None,
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mouse_state,
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})
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}
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pub fn set_cursor_grab(&self, grab: bool) -> Result<(), RootOE> {
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if grab {
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self.raw().request_pointer_lock();
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} else {
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let window = web_sys::window()
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.ok_or_else(|| os_error!(OsError("Failed to obtain window".to_owned())))?;
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let document = window
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.document()
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.ok_or_else(|| os_error!(OsError("Failed to obtain document".to_owned())))?;
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document.exit_pointer_lock();
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}
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Ok(())
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}
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pub fn set_attribute(&self, attribute: &str, value: &str) {
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self.common
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.raw
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.set_attribute(attribute, value)
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.unwrap_or_else(|err| panic!("error: {:?}\nSet attribute: {}", err, attribute))
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}
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pub fn position(&self) -> LogicalPosition<f64> {
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let bounds = self.common.raw.get_bounding_client_rect();
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LogicalPosition {
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x: bounds.x(),
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y: bounds.y(),
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}
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}
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pub fn size(&self) -> PhysicalSize<u32> {
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PhysicalSize {
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width: self.common.raw.width(),
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height: self.common.raw.height(),
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}
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}
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pub fn raw(&self) -> &HtmlCanvasElement {
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&self.common.raw
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}
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pub fn on_blur<F>(&mut self, mut handler: F)
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where
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F: 'static + FnMut(),
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{
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self.on_blur = Some(self.common.add_event("blur", move |_: FocusEvent| {
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handler();
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}));
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}
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pub fn on_focus<F>(&mut self, mut handler: F)
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where
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F: 'static + FnMut(),
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{
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self.on_focus = Some(self.common.add_event("focus", move |_: FocusEvent| {
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handler();
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}));
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}
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pub fn on_keyboard_release<F>(&mut self, mut handler: F)
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where
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F: 'static + FnMut(ScanCode, Option<VirtualKeyCode>, ModifiersState),
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{
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self.on_keyboard_release = Some(self.common.add_user_event(
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"keyup",
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move |event: KeyboardEvent| {
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event.prevent_default();
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handler(
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event::scan_code(&event),
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event::virtual_key_code(&event),
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event::keyboard_modifiers(&event),
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);
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},
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));
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}
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pub fn on_keyboard_press<F>(&mut self, mut handler: F)
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where
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F: 'static + FnMut(ScanCode, Option<VirtualKeyCode>, ModifiersState),
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{
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self.on_keyboard_press = Some(self.common.add_user_event(
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"keydown",
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move |event: KeyboardEvent| {
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// event.prevent_default() would suppress subsequent on_received_character() calls. That
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// supression is correct for key sequences like Tab/Shift-Tab, Ctrl+R, PgUp/Down to
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// scroll, etc. We should not do it for key sequences that result in meaningful character
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// input though.
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let event_key = &event.key();
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let is_key_string = event_key.len() == 1 || !event_key.is_ascii();
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let is_shortcut_modifiers =
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(event.ctrl_key() || event.alt_key()) && !event.get_modifier_state("AltGr");
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if !is_key_string || is_shortcut_modifiers {
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event.prevent_default();
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}
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handler(
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event::scan_code(&event),
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event::virtual_key_code(&event),
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event::keyboard_modifiers(&event),
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);
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},
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));
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}
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pub fn on_received_character<F>(&mut self, mut handler: F)
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where
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F: 'static + FnMut(char),
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{
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// TODO: Use `beforeinput`.
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//
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// The `keypress` event is deprecated, but there does not seem to be a
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// viable/compatible alternative as of now. `beforeinput` is still widely
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// unsupported.
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self.on_received_character = Some(self.common.add_user_event(
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"keypress",
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move |event: KeyboardEvent| {
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// Supress further handling to stop keys like the space key from scrolling the page.
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event.prevent_default();
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handler(event::codepoint(&event));
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},
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));
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}
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pub fn on_cursor_leave<F>(&mut self, handler: F)
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where
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F: 'static + FnMut(i32),
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{
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match &mut self.mouse_state {
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MouseState::HasPointerEvent(h) => h.on_cursor_leave(&self.common, handler),
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MouseState::NoPointerEvent(h) => h.on_cursor_leave(&self.common, handler),
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}
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}
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pub fn on_cursor_enter<F>(&mut self, handler: F)
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where
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F: 'static + FnMut(i32),
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{
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match &mut self.mouse_state {
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MouseState::HasPointerEvent(h) => h.on_cursor_enter(&self.common, handler),
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MouseState::NoPointerEvent(h) => h.on_cursor_enter(&self.common, handler),
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}
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}
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pub fn on_mouse_release<F>(&mut self, handler: F)
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where
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F: 'static + FnMut(i32, MouseButton, ModifiersState),
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{
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match &mut self.mouse_state {
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MouseState::HasPointerEvent(h) => h.on_mouse_release(&self.common, handler),
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MouseState::NoPointerEvent(h) => h.on_mouse_release(&self.common, handler),
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}
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}
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pub fn on_mouse_press<F>(&mut self, handler: F)
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where
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F: 'static + FnMut(i32, PhysicalPosition<f64>, MouseButton, ModifiersState),
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{
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match &mut self.mouse_state {
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MouseState::HasPointerEvent(h) => h.on_mouse_press(&self.common, handler),
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MouseState::NoPointerEvent(h) => h.on_mouse_press(&self.common, handler),
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}
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}
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pub fn on_cursor_move<F>(&mut self, handler: F)
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where
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F: 'static + FnMut(i32, PhysicalPosition<f64>, PhysicalPosition<f64>, ModifiersState),
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{
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match &mut self.mouse_state {
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MouseState::HasPointerEvent(h) => h.on_cursor_move(&self.common, handler),
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MouseState::NoPointerEvent(h) => h.on_cursor_move(&self.common, handler),
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}
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}
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pub fn on_mouse_wheel<F>(&mut self, mut handler: F)
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where
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F: 'static + FnMut(i32, MouseScrollDelta, ModifiersState),
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{
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self.on_mouse_wheel = Some(self.common.add_event("wheel", move |event: WheelEvent| {
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event.prevent_default();
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if let Some(delta) = event::mouse_scroll_delta(&event) {
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handler(0, delta, event::mouse_modifiers(&event));
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}
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}));
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}
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pub fn on_fullscreen_change<F>(&mut self, mut handler: F)
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where
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F: 'static + FnMut(),
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{
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self.on_fullscreen_change = Some(
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self.common
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.add_event("fullscreenchange", move |_: Event| handler()),
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);
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}
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pub fn on_dark_mode<F>(&mut self, mut handler: F)
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where
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F: 'static + FnMut(bool),
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{
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let closure =
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Closure::wrap(
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Box::new(move |event: MediaQueryListEvent| handler(event.matches()))
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as Box<dyn FnMut(_)>,
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);
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self.on_dark_mode = MediaQueryListHandle::new("(prefers-color-scheme: dark)", closure);
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}
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pub fn request_fullscreen(&self) {
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self.common.request_fullscreen()
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}
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pub fn is_fullscreen(&self) -> bool {
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self.common.is_fullscreen()
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}
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pub fn remove_listeners(&mut self) {
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self.on_focus = None;
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self.on_blur = None;
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self.on_keyboard_release = None;
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self.on_keyboard_press = None;
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self.on_received_character = None;
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self.on_mouse_wheel = None;
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self.on_fullscreen_change = None;
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self.on_dark_mode = None;
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match &mut self.mouse_state {
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MouseState::HasPointerEvent(h) => h.remove_listeners(),
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MouseState::NoPointerEvent(h) => h.remove_listeners(),
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}
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}
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}
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impl Common {
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fn add_event<E, F>(
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&self,
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event_name: &'static str,
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mut handler: F,
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) -> EventListenerHandle<dyn FnMut(E)>
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where
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E: 'static + AsRef<web_sys::Event> + wasm_bindgen::convert::FromWasmAbi,
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F: 'static + FnMut(E),
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{
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let closure = Closure::wrap(Box::new(move |event: E| {
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{
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let event_ref = event.as_ref();
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event_ref.stop_propagation();
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event_ref.cancel_bubble();
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}
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handler(event);
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}) as Box<dyn FnMut(E)>);
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EventListenerHandle::new(&self.raw, event_name, closure)
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}
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// The difference between add_event and add_user_event is that the latter has a special meaning
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// for browser security. A user event is a deliberate action by the user (like a mouse or key
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// press) and is the only time things like a fullscreen request may be successfully completed.)
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fn add_user_event<E, F>(
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&self,
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event_name: &'static str,
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mut handler: F,
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) -> EventListenerHandle<dyn FnMut(E)>
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where
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E: 'static + AsRef<web_sys::Event> + wasm_bindgen::convert::FromWasmAbi,
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F: 'static + FnMut(E),
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{
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let wants_fullscreen = self.wants_fullscreen.clone();
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let canvas = self.raw.clone();
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self.add_event(event_name, move |event: E| {
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handler(event);
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if *wants_fullscreen.borrow() {
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canvas
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.request_fullscreen()
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.expect("Failed to enter fullscreen");
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*wants_fullscreen.borrow_mut() = false;
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}
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})
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}
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// This function is used exclusively for mouse events (not pointer events).
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// Due to the need for mouse capturing, the mouse event handlers are added
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// to the window instead of the canvas element, which requires special
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// handling to control event propagation.
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fn add_window_mouse_event<F>(
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&self,
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event_name: &'static str,
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mut handler: F,
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) -> EventListenerHandle<dyn FnMut(MouseEvent)>
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where
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F: 'static + FnMut(MouseEvent),
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{
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let wants_fullscreen = self.wants_fullscreen.clone();
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let canvas = self.raw.clone();
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let window = web_sys::window().expect("Failed to obtain window");
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let closure = Closure::wrap(Box::new(move |event: MouseEvent| {
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handler(event);
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if *wants_fullscreen.borrow() {
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canvas
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.request_fullscreen()
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.expect("Failed to enter fullscreen");
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*wants_fullscreen.borrow_mut() = false;
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}
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}) as Box<dyn FnMut(_)>);
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let listener = EventListenerHandle::with_options(
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&window,
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event_name,
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closure,
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AddEventListenerOptions::new().capture(true),
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);
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listener
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}
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pub fn request_fullscreen(&self) {
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*self.wants_fullscreen.borrow_mut() = true;
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}
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pub fn is_fullscreen(&self) -> bool {
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super::is_fullscreen(&self.raw)
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}
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}
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enum MouseState {
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HasPointerEvent(pointer_handler::PointerHandler),
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NoPointerEvent(mouse_handler::MouseHandler),
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}
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/// Returns whether pointer events are supported.
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/// Used to decide whether to use pointer events
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/// or plain mouse events. Note that Safari
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/// doesn't support pointer events now.
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fn has_pointer_event() -> bool {
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if let Some(window) = web_sys::window() {
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window.get("PointerEvent").is_some()
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} else {
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false
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}
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}
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