No description
| .cargo | ||
| examples | ||
| src | ||
| tests | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| appveyor.yml | ||
| build.rs | ||
| Cargo.toml | ||
| LICENSE | ||
| preupload.patch | ||
| README.md | ||
glutin - OpenGL, UTilities and INput

Alternative to GLFW in pure Rust.
[dependencies]
glutin = "*"
Note that the crates.io version won't compile on OS/X and Android because the required dependencies haven't been uploaded yet. Instead you can use the git version which works everywhere:
[dependencies.glutin]
git = "https://github.com/tomaka/glutin"
Documentation
Try it!
git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window
Usage
Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.
[dependencies]
gl = "*"
extern crate glutin;
extern crate libc;
extern crate gl;
fn main() {
let window = glutin::Window::new().unwrap();
unsafe { window.make_current() };
unsafe {
gl::load_with(|symbol| window.get_proc_address(symbol));
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
}
while !window.is_closed() {
window.wait_events();
unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };
window.swap_buffers();
}
}
Platform-specific notes
Android
- To compile the examples for android, initialize the submodules, go to
deps/apk-builder/apk-builderand runcargo build, then go back toglutinand callANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi - Events and vsync are not implemented
- Headless rendering doesn't work
Emscripten
- Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon)
OS/X
- Some events are not implemented
- Implementation is still work-in-progress
- Vsync not implemented
- Changing the cursor (set_cursor) is not implemented
Win32
- You must call
glFlushbeforeswap_buffers, or else on Windows 8 nothing will be visible on the window - Pixel formats are not implemented
- Changing the cursor (set_cursor) is not implemented
X11
- Some input events are not implemented
- Pixel formats not implemented
- Vsync not implemented
- Not all mouse cursors are implemented (ContextMenu, ...)
