use std::{ collections::VecDeque, ops::{Deref, DerefMut}, }; use objc2::runtime::{Class, Object}; use objc2::{class, msg_send}; use raw_window_handle::{RawDisplayHandle, RawWindowHandle, UiKitDisplayHandle, UiKitWindowHandle}; use crate::{ dpi::{self, LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize, Position, Size}, error::{ExternalError, NotSupportedError, OsError as RootOsError}, event::{Event, WindowEvent}, icon::Icon, platform::ios::{ScreenEdge, ValidOrientations}, platform_impl::platform::{ app_state, event_loop::{self, EventProxy, EventWrapper}, ffi::{ id, CGFloat, CGPoint, CGRect, CGSize, UIEdgeInsets, UIInterfaceOrientationMask, UIRectEdge, UIScreenOverscanCompensation, }, monitor, view, EventLoopWindowTarget, Fullscreen, MonitorHandle, }, window::{ CursorGrabMode, CursorIcon, Theme, UserAttentionType, WindowAttributes, WindowId as RootWindowId, }, }; pub struct Inner { pub window: id, pub view_controller: id, pub view: id, gl_or_metal_backed: bool, } impl Drop for Inner { fn drop(&mut self) { unsafe { let _: () = msg_send![self.view, release]; let _: () = msg_send![self.view_controller, release]; let _: () = msg_send![self.window, release]; } } } impl Inner { pub fn set_title(&self, _title: &str) { debug!("`Window::set_title` is ignored on iOS") } pub fn set_visible(&self, visible: bool) { unsafe { msg_send![self.window, setHidden: !visible] } } pub fn is_visible(&self) -> Option { warn!("`Window::is_visible` is ignored on iOS"); None } pub fn request_redraw(&self) { unsafe { if self.gl_or_metal_backed { // `setNeedsDisplay` does nothing on UIViews which are directly backed by CAEAGLLayer or CAMetalLayer. // Ordinarily the OS sets up a bunch of UIKit state before calling drawRect: on a UIView, but when using // raw or gl/metal for drawing this work is completely avoided. // // The docs for `setNeedsDisplay` don't mention `CAMetalLayer`; however, this has been confirmed via // testing. // // https://developer.apple.com/documentation/uikit/uiview/1622437-setneedsdisplay?language=objc app_state::queue_gl_or_metal_redraw(self.window); } else { let _: () = msg_send![self.view, setNeedsDisplay]; } } } pub fn inner_position(&self) -> Result, NotSupportedError> { unsafe { let safe_area = self.safe_area_screen_space(); let position = LogicalPosition { x: safe_area.origin.x as f64, y: safe_area.origin.y as f64, }; let scale_factor = self.scale_factor(); Ok(position.to_physical(scale_factor)) } } pub fn outer_position(&self) -> Result, NotSupportedError> { unsafe { let screen_frame = self.screen_frame(); let position = LogicalPosition { x: screen_frame.origin.x as f64, y: screen_frame.origin.y as f64, }; let scale_factor = self.scale_factor(); Ok(position.to_physical(scale_factor)) } } pub fn set_outer_position(&self, physical_position: Position) { unsafe { let scale_factor = self.scale_factor(); let position = physical_position.to_logical::(scale_factor); let screen_frame = self.screen_frame(); let new_screen_frame = CGRect { origin: CGPoint { x: position.x as _, y: position.y as _, }, size: screen_frame.size, }; let bounds = self.rect_from_screen_space(new_screen_frame); let _: () = msg_send![self.window, setBounds: bounds]; } } pub fn inner_size(&self) -> PhysicalSize { unsafe { let scale_factor = self.scale_factor(); let safe_area = self.safe_area_screen_space(); let size = LogicalSize { width: safe_area.size.width as f64, height: safe_area.size.height as f64, }; size.to_physical(scale_factor) } } pub fn outer_size(&self) -> PhysicalSize { unsafe { let scale_factor = self.scale_factor(); let screen_frame = self.screen_frame(); let size = LogicalSize { width: screen_frame.size.width as f64, height: screen_frame.size.height as f64, }; size.to_physical(scale_factor) } } pub fn set_inner_size(&self, _size: Size) { warn!("not clear what `Window::set_inner_size` means on iOS"); } pub fn set_min_inner_size(&self, _dimensions: Option) { warn!("`Window::set_min_inner_size` is ignored on iOS") } pub fn set_max_inner_size(&self, _dimensions: Option) { warn!("`Window::set_max_inner_size` is ignored on iOS") } pub fn resize_increments(&self) -> Option> { None } #[inline] pub fn set_resize_increments(&self, _increments: Option) { warn!("`Window::set_resize_increments` is ignored on iOS") } pub fn set_resizable(&self, _resizable: bool) { warn!("`Window::set_resizable` is ignored on iOS") } pub fn is_resizable(&self) -> bool { warn!("`Window::is_resizable` is ignored on iOS"); false } pub fn scale_factor(&self) -> f64 { unsafe { let hidpi: CGFloat = msg_send![self.view, contentScaleFactor]; hidpi as _ } } pub fn set_cursor_icon(&self, _cursor: CursorIcon) { debug!("`Window::set_cursor_icon` ignored on iOS") } pub fn set_cursor_position(&self, _position: Position) -> Result<(), ExternalError> { Err(ExternalError::NotSupported(NotSupportedError::new())) } pub fn set_cursor_grab(&self, _: CursorGrabMode) -> Result<(), ExternalError> { Err(ExternalError::NotSupported(NotSupportedError::new())) } pub fn set_cursor_visible(&self, _visible: bool) { debug!("`Window::set_cursor_visible` is ignored on iOS") } pub fn drag_window(&self) -> Result<(), ExternalError> { Err(ExternalError::NotSupported(NotSupportedError::new())) } pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), ExternalError> { Err(ExternalError::NotSupported(NotSupportedError::new())) } pub fn set_minimized(&self, _minimized: bool) { warn!("`Window::set_minimized` is ignored on iOS") } pub fn set_maximized(&self, _maximized: bool) { warn!("`Window::set_maximized` is ignored on iOS") } pub fn is_maximized(&self) -> bool { warn!("`Window::is_maximized` is ignored on iOS"); false } pub(crate) fn set_fullscreen(&self, monitor: Option) { unsafe { let uiscreen = match monitor { Some(Fullscreen::Exclusive(video_mode)) => { let uiscreen = video_mode.monitor.ui_screen() as id; let _: () = msg_send![uiscreen, setCurrentMode: video_mode.screen_mode.0]; uiscreen } Some(Fullscreen::Borderless(Some(monitor))) => monitor.ui_screen() as id, Some(Fullscreen::Borderless(None)) => { self.current_monitor_inner().ui_screen() as id } None => { warn!("`Window::set_fullscreen(None)` ignored on iOS"); return; } }; // this is pretty slow on iOS, so avoid doing it if we can let current: id = msg_send![self.window, screen]; if uiscreen != current { let _: () = msg_send![self.window, setScreen: uiscreen]; } let bounds: CGRect = msg_send![uiscreen, bounds]; let _: () = msg_send![self.window, setFrame: bounds]; // For external displays, we must disable overscan compensation or // the displayed image will have giant black bars surrounding it on // each side let _: () = msg_send![ uiscreen, setOverscanCompensation: UIScreenOverscanCompensation::None ]; } } pub(crate) fn fullscreen(&self) -> Option { unsafe { let monitor = self.current_monitor_inner(); let uiscreen = monitor.ui_screen(); let screen_space_bounds = self.screen_frame(); let screen_bounds: CGRect = msg_send![uiscreen, bounds]; // TODO: track fullscreen instead of relying on brittle float comparisons if screen_space_bounds.origin.x == screen_bounds.origin.x && screen_space_bounds.origin.y == screen_bounds.origin.y && screen_space_bounds.size.width == screen_bounds.size.width && screen_space_bounds.size.height == screen_bounds.size.height { Some(Fullscreen::Borderless(Some(monitor))) } else { None } } } pub fn set_decorations(&self, _decorations: bool) { warn!("`Window::set_decorations` is ignored on iOS") } pub fn is_decorated(&self) -> bool { warn!("`Window::is_decorated` is ignored on iOS"); true } pub fn set_always_on_top(&self, _always_on_top: bool) { warn!("`Window::set_always_on_top` is ignored on iOS") } pub fn set_window_icon(&self, _icon: Option) { warn!("`Window::set_window_icon` is ignored on iOS") } pub fn set_ime_position(&self, _position: Position) { warn!("`Window::set_ime_position` is ignored on iOS") } pub fn set_ime_allowed(&self, _allowed: bool) { warn!("`Window::set_ime_allowed` is ignored on iOS") } pub fn focus_window(&self) { warn!("`Window::set_focus` is ignored on iOS") } pub fn request_user_attention(&self, _request_type: Option) { warn!("`Window::request_user_attention` is ignored on iOS") } // Allow directly accessing the current monitor internally without unwrapping. fn current_monitor_inner(&self) -> MonitorHandle { unsafe { let uiscreen: id = msg_send![self.window, screen]; MonitorHandle::retained_new(uiscreen) } } pub fn current_monitor(&self) -> Option { Some(self.current_monitor_inner()) } pub fn available_monitors(&self) -> VecDeque { unsafe { monitor::uiscreens() } } pub fn primary_monitor(&self) -> Option { let monitor = unsafe { monitor::main_uiscreen() }; Some(monitor) } pub fn id(&self) -> WindowId { self.window.into() } pub fn raw_window_handle(&self) -> RawWindowHandle { let mut window_handle = UiKitWindowHandle::empty(); window_handle.ui_window = self.window as _; window_handle.ui_view = self.view as _; window_handle.ui_view_controller = self.view_controller as _; RawWindowHandle::UiKit(window_handle) } pub fn raw_display_handle(&self) -> RawDisplayHandle { RawDisplayHandle::UiKit(UiKitDisplayHandle::empty()) } pub fn theme(&self) -> Option { warn!("`Window::theme` is ignored on iOS"); None } } pub struct Window { pub inner: Inner, } impl Drop for Window { fn drop(&mut self) { assert_main_thread!("`Window::drop` can only be run on the main thread on iOS"); } } unsafe impl Send for Window {} unsafe impl Sync for Window {} impl Deref for Window { type Target = Inner; fn deref(&self) -> &Inner { assert_main_thread!("`Window` methods can only be run on the main thread on iOS"); &self.inner } } impl DerefMut for Window { fn deref_mut(&mut self) -> &mut Inner { assert_main_thread!("`Window` methods can only be run on the main thread on iOS"); &mut self.inner } } impl Window { pub(crate) fn new( _event_loop: &EventLoopWindowTarget, window_attributes: WindowAttributes, platform_attributes: PlatformSpecificWindowBuilderAttributes, ) -> Result { if window_attributes.min_inner_size.is_some() { warn!("`WindowAttributes::min_inner_size` is ignored on iOS"); } if window_attributes.max_inner_size.is_some() { warn!("`WindowAttributes::max_inner_size` is ignored on iOS"); } if window_attributes.always_on_top { warn!("`WindowAttributes::always_on_top` is unsupported on iOS"); } // TODO: transparency, visible unsafe { let screen = match window_attributes.fullscreen { Some(Fullscreen::Exclusive(ref video_mode)) => video_mode.monitor.ui_screen() as id, Some(Fullscreen::Borderless(Some(ref monitor))) => monitor.ui_screen(), Some(Fullscreen::Borderless(None)) | None => { monitor::main_uiscreen().ui_screen() as id } }; let screen_bounds: CGRect = msg_send![screen, bounds]; let frame = match window_attributes.inner_size { Some(dim) => { let scale_factor: CGFloat = msg_send![screen, scale]; let size = dim.to_logical::(scale_factor as f64); CGRect { origin: screen_bounds.origin, size: CGSize { width: size.width as _, height: size.height as _, }, } } None => screen_bounds, }; let view = view::create_view(&window_attributes, &platform_attributes, frame); let gl_or_metal_backed = { let view_class: *const Class = msg_send![view, class]; let layer_class: *const Class = msg_send![view_class, layerClass]; let is_metal = msg_send![layer_class, isSubclassOfClass: class!(CAMetalLayer)]; let is_gl = msg_send![layer_class, isSubclassOfClass: class!(CAEAGLLayer)]; is_metal || is_gl }; let view_controller = view::create_view_controller(&window_attributes, &platform_attributes, view); let window = view::create_window( &window_attributes, &platform_attributes, frame, view_controller, ); let result = Window { inner: Inner { window, view_controller, view, gl_or_metal_backed, }, }; app_state::set_key_window(window); // Like the Windows and macOS backends, we send a `ScaleFactorChanged` and `Resized` // event on window creation if the DPI factor != 1.0 let scale_factor: CGFloat = msg_send![view, contentScaleFactor]; let scale_factor = scale_factor as f64; if scale_factor != 1.0 { let bounds: CGRect = msg_send![view, bounds]; let screen: id = msg_send![window, screen]; let screen_space: id = msg_send![screen, coordinateSpace]; let screen_frame: CGRect = msg_send![view, convertRect: bounds, toCoordinateSpace: screen_space]; let size = crate::dpi::LogicalSize { width: screen_frame.size.width as _, height: screen_frame.size.height as _, }; app_state::handle_nonuser_events( std::iter::once(EventWrapper::EventProxy(EventProxy::DpiChangedProxy { window_id: window, scale_factor, suggested_size: size, })) .chain(std::iter::once(EventWrapper::StaticEvent( Event::WindowEvent { window_id: RootWindowId(window.into()), event: WindowEvent::Resized(size.to_physical(scale_factor)), }, ))), ); } Ok(result) } } } // WindowExtIOS impl Inner { pub fn ui_window(&self) -> id { self.window } pub fn ui_view_controller(&self) -> id { self.view_controller } pub fn ui_view(&self) -> id { self.view } pub fn set_scale_factor(&self, scale_factor: f64) { unsafe { assert!( dpi::validate_scale_factor(scale_factor), "`WindowExtIOS::set_scale_factor` received an invalid hidpi factor" ); let scale_factor = scale_factor as CGFloat; let _: () = msg_send![self.view, setContentScaleFactor: scale_factor]; } } pub fn set_valid_orientations(&self, valid_orientations: ValidOrientations) { unsafe { let idiom = event_loop::get_idiom(); let supported_orientations = UIInterfaceOrientationMask::from_valid_orientations_idiom( valid_orientations, idiom, ); msg_send![ self.view_controller, setSupportedInterfaceOrientations: supported_orientations ] } } pub fn set_prefers_home_indicator_hidden(&self, hidden: bool) { unsafe { let _: () = msg_send![ self.view_controller, setPrefersHomeIndicatorAutoHidden: hidden, ]; } } pub fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) { let edges: UIRectEdge = edges.into(); unsafe { let _: () = msg_send![ self.view_controller, setPreferredScreenEdgesDeferringSystemGestures: edges ]; } } pub fn set_prefers_status_bar_hidden(&self, hidden: bool) { unsafe { let _: () = msg_send![self.view_controller, setPrefersStatusBarHidden: hidden,]; } } } impl Inner { // requires main thread unsafe fn screen_frame(&self) -> CGRect { self.rect_to_screen_space(msg_send![self.window, bounds]) } // requires main thread unsafe fn rect_to_screen_space(&self, rect: CGRect) -> CGRect { let screen: id = msg_send![self.window, screen]; if !screen.is_null() { let screen_space: id = msg_send![screen, coordinateSpace]; msg_send![ self.window, convertRect: rect, toCoordinateSpace: screen_space, ] } else { rect } } // requires main thread unsafe fn rect_from_screen_space(&self, rect: CGRect) -> CGRect { let screen: id = msg_send![self.window, screen]; if !screen.is_null() { let screen_space: id = msg_send![screen, coordinateSpace]; msg_send![ self.window, convertRect: rect, fromCoordinateSpace: screen_space, ] } else { rect } } // requires main thread unsafe fn safe_area_screen_space(&self) -> CGRect { let bounds: CGRect = msg_send![self.window, bounds]; if app_state::os_capabilities().safe_area { let safe_area: UIEdgeInsets = msg_send![self.window, safeAreaInsets]; let safe_bounds = CGRect { origin: CGPoint { x: bounds.origin.x + safe_area.left, y: bounds.origin.y + safe_area.top, }, size: CGSize { width: bounds.size.width - safe_area.left - safe_area.right, height: bounds.size.height - safe_area.top - safe_area.bottom, }, }; self.rect_to_screen_space(safe_bounds) } else { let screen_frame = self.rect_to_screen_space(bounds); let status_bar_frame: CGRect = { let app: id = msg_send![class!(UIApplication), sharedApplication]; assert!( !app.is_null(), "`Window::get_inner_position` cannot be called before `EventLoop::run` on iOS" ); msg_send![app, statusBarFrame] }; let (y, height) = if screen_frame.origin.y > status_bar_frame.size.height { (screen_frame.origin.y, screen_frame.size.height) } else { let y = status_bar_frame.size.height; let height = screen_frame.size.height - (status_bar_frame.size.height - screen_frame.origin.y); (y, height) }; CGRect { origin: CGPoint { x: screen_frame.origin.x, y, }, size: CGSize { width: screen_frame.size.width, height, }, } } } } #[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)] pub struct WindowId { window: id, } impl WindowId { pub const unsafe fn dummy() -> Self { WindowId { window: std::ptr::null_mut(), } } } impl From for u64 { fn from(window_id: WindowId) -> Self { window_id.window as u64 } } impl From for WindowId { fn from(raw_id: u64) -> Self { Self { window: raw_id as _, } } } unsafe impl Send for WindowId {} unsafe impl Sync for WindowId {} impl From<&Object> for WindowId { fn from(window: &Object) -> WindowId { WindowId { window: window as *const _ as _, } } } impl From<&mut Object> for WindowId { fn from(window: &mut Object) -> WindowId { WindowId { window: window as _, } } } impl From for WindowId { fn from(window: id) -> WindowId { WindowId { window } } } #[derive(Clone)] pub struct PlatformSpecificWindowBuilderAttributes { pub root_view_class: &'static Class, pub scale_factor: Option, pub valid_orientations: ValidOrientations, pub prefers_home_indicator_hidden: bool, pub prefers_status_bar_hidden: bool, pub preferred_screen_edges_deferring_system_gestures: ScreenEdge, } impl Default for PlatformSpecificWindowBuilderAttributes { fn default() -> PlatformSpecificWindowBuilderAttributes { PlatformSpecificWindowBuilderAttributes { root_view_class: class!(UIView), scale_factor: None, valid_orientations: Default::default(), prefers_home_indicator_hidden: false, prefers_status_bar_hidden: false, preferred_screen_edges_deferring_system_gestures: Default::default(), } } }