## 0.20.0 - On X11, fix `ModifiersChanged` emitting incorrect modifier change events - **Breaking**: Overhaul how Winit handles DPI: - Window functions and events now return `PhysicalSize` instead of `LogicalSize`. - Functions that take `Size` or `Position` types can now take either `Logical` or `Physical` types. - `hidpi_factor` has been renamed to `scale_factor`. - `HiDpiFactorChanged` has been renamed to `ScaleFactorChanged`, and lets you control how the OS resizes the window in response to the change. - On X11, deprecate `WINIT_HIDPI_FACTOR` environment variable in favor of `WINIT_X11_SCALE_FACTOR`. - `Size` and `Position` types are now generic over their exact pixel type. ## 0.20.0-alpha6 - On macOS, fix `set_cursor_visible` hides cursor outside of window. - On macOS, fix `CursorEntered` and `CursorLeft` events fired at old window size. - On macOS, fix error when `set_fullscreen` is called during fullscreen transition. - On all platforms except mobile and WASM, implement `Window::set_minimized`. - On X11, fix `CursorEntered` event being generated for non-winit windows. - On macOS, fix crash when starting maximized without decorations. - On macOS, fix application not terminating on `run_return`. - On Wayland, fix cursor icon updates on window borders when using CSD. - On Wayland, under mutter(GNOME Wayland), fix CSD being behind the status bar, when starting window in maximized mode. - On Windows, theme the title bar according to whether the system theme is "Light" or "Dark". - Added `WindowEvent::ThemeChanged` variant to handle changes to the system theme. Currently only implemented on Windows. - **Breaking**: Changes to the `RedrawRequested` event (#1041): - `RedrawRequested` has been moved from `WindowEvent` to `Event`. - `EventsCleared` has been renamed to `MainEventsCleared`. - `RedrawRequested` is now issued only after `MainEventsCleared`. - `RedrawEventsCleared` is issued after each set of `RedrawRequested` events. - Implement synthetic window focus key events on Windows. - **Breaking**: Change `ModifiersState` to a `bitflags` struct. - On Windows, implement `VirtualKeyCode` translation for `LWin` and `RWin`. - On Windows, fix closing the last opened window causing `DeviceEvent`s to stop getting emitted. - On Windows, fix `Window::set_visible` not setting internal flags correctly. This resulted in some weird behavior. - Add `DeviceEvent::ModifiersChanged`. - Deprecate `modifiers` fields in other events in favor of `ModifiersChanged`. - On X11, `WINIT_HIDPI_FACTOR` now dominates `Xft.dpi` when picking DPI factor for output. - On X11, add special value `randr` for `WINIT_HIDPI_FACTOR` to make winit use self computed DPI factor instead of the one from `Xft.dpi`. ## 0.20.0-alpha5 - On macOS, fix application termination on `ControlFlow::Exit` - On Windows, fix missing `ReceivedCharacter` events when Alt is held. - On macOS, stop emitting private corporate characters in `ReceivedCharacter` events. - On X11, fix misreporting DPI factor at startup. - On X11, fix events not being reported when using `run_return`. - On X11, fix key modifiers being incorrectly reported. - On X11, fix window creation hanging when another window is fullscreen. - On Windows, fix focusing unfocused windows when switching from fullscreen to windowed. - On X11, fix reporting incorrect DPI factor when waking from suspend. - Change `EventLoopClosed` to contain the original event. - **Breaking**: Add `is_synthetic` field to `WindowEvent` variant `KeyboardInput`, indicating that the event is generated by winit. - On X11, generate synthetic key events for keys held when a window gains or loses focus. - On X11, issue a `CursorMoved` event when a `Touch` event occurs, as X11 implicitly moves the cursor for such events. ## 0.20.0-alpha4 - Add web support via the 'stdweb' or 'web-sys' features - On Windows, implemented function to get HINSTANCE - On macOS, implement `run_return`. - On iOS, fix inverted parameter in `set_prefers_home_indicator_hidden`. - On X11, performance is improved when rapidly calling `Window::set_cursor_icon`. - On iOS, fix improper `msg_send` usage that was UB and/or would break if `!` is stabilized. - On Windows, unset `maximized` when manually changing the window's position or size. - On Windows, add touch pressure information for touch events. - On macOS, differentiate between `CursorIcon::Grab` and `CursorIcon::Grabbing`. - On Wayland, fix event processing sometimes stalling when using OpenGL with vsync. - Officially remove the Emscripten backend. - On Windows, fix handling of surrogate pairs when dispatching `ReceivedCharacter`. - On macOS 10.15, fix freeze upon exiting exclusive fullscreen mode. - On iOS, fix panic upon closing the app. - On X11, allow setting multiple `XWindowType`s. - On iOS, fix null window on initial `HiDpiFactorChanged` event. - On Windows, fix fullscreen window shrinking upon getting restored to a normal window. - On macOS, fix events not being emitted during modal loops, such as when windows are being resized by the user. - On Windows, fix hovering the mouse over the active window creating an endless stream of CursorMoved events. - Always dispatch a `RedrawRequested` event after creating a new window. - On X11, return dummy monitor data to avoid panicking when no monitors exist. - On X11, prevent stealing input focus when creating a new window. Only steal input focus when entering fullscreen mode. - On Wayland, fixed DeviceEvents for relative mouse movement is not always produced - On Wayland, add support for set_cursor_visible and set_cursor_grab. - On Wayland, fixed DeviceEvents for relative mouse movement is not always produced. - Removed `derivative` crate dependency. - On Wayland, add support for set_cursor_icon. - Use `impl Iterator` instead of `AvailableMonitorsIter` consistently. - On macOS, fix fullscreen state being updated after entering fullscreen instead of before, resulting in `Window::fullscreen` returning the old state in `Resized` events instead of reflecting the new fullscreen state - On X11, fix use-after-free during window creation - On Windows, disable monitor change keyboard shortcut while in exclusive fullscreen. - On Windows, ensure that changing a borderless fullscreen window's monitor via keyboard shortcuts keeps the window fullscreen on the new monitor. - Prevent `EventLoop::new` and `EventLoop::with_user_event` from getting called outside the main thread. - This is because some platforms cannot run the event loop outside the main thread. Preventing this reduces the potential for cross-platform compatibility gotchyas. - On Windows and Linux X11/Wayland, add platform-specific functions for creating an `EventLoop` outside the main thread. - On Wayland, drop resize events identical to the current window size. - On Windows, fix window rectangle not getting set correctly on high-DPI systems. ## 0.20.0-alpha3 - On macOS, drop the run closure on exit. - On Windows, location of `WindowEvent::Touch` are window client coordinates instead of screen coordinates. - On X11, fix delayed events after window redraw. - On macOS, add `WindowBuilderExt::with_disallow_hidpi` to have the option to turn off best resolution openGL surface. - On Windows, screen saver won't start if the window is in fullscreen mode. - Change all occurrences of the `new_user_event` method to `with_user_event`. - On macOS, the dock and the menu bar are now hidden in fullscreen mode. - `Window::set_fullscreen` now takes `Option` where `Fullscreen` consists of `Fullscreen::Exclusive(VideoMode)` and `Fullscreen::Borderless(MonitorHandle)` variants. - Adds support for exclusive fullscreen mode. - On iOS, add support for hiding the home indicator. - On iOS, add support for deferring system gestures. - On iOS, fix a crash that occurred while acquiring a monitor's name. - On iOS, fix armv7-apple-ios compile target. - Removed the `T: Clone` requirement from the `Clone` impl of `EventLoopProxy`. - On iOS, disable overscan compensation for external displays (removes black bars surrounding the image). - On Linux, the functions `is_wayland`, `is_x11`, `xlib_xconnection` and `wayland_display` have been moved to a new `EventLoopWindowTargetExtUnix` trait. - On iOS, add `set_prefers_status_bar_hidden` extension function instead of hijacking `set_decorations` for this purpose. - On macOS and iOS, corrected the auto trait impls of `EventLoopProxy`. - On iOS, add touch pressure information for touch events. - Implement `raw_window_handle::HasRawWindowHandle` for `Window` type on all supported platforms. - On macOS, fix the signature of `-[NSView drawRect:]`. - On iOS, fix the behavior of `ControlFlow::Poll`. It wasn't polling if that was the only mode ever used by the application. - On iOS, fix DPI sent out by views on creation was `0.0` - now it gives a reasonable number. - On iOS, RedrawRequested now works for gl/metal backed views. - On iOS, RedrawRequested is generally ordered after EventsCleared. ## 0.20.0-alpha2 - On X11, non-resizable windows now have maximize explicitly disabled. - On Windows, support paths longer than MAX_PATH (260 characters) in `WindowEvent::DroppedFile` and `WindowEvent::HoveredFile`. - On Mac, implement `DeviceEvent::Button`. - Change `Event::Suspended(true / false)` to `Event::Suspended` and `Event::Resumed`. - On X11, fix sanity check which checks that a monitor's reported width and height (in millimeters) are non-zero when calculating the DPI factor. - Revert the use of invisible surfaces in Wayland, which introduced graphical glitches with OpenGL (#835) - On X11, implement `_NET_WM_PING` to allow desktop environment to kill unresponsive programs. - On Windows, when a window is initially invisible, it won't take focus from the existing visible windows. - On Windows, fix multiple calls to `request_redraw` during `EventsCleared` sending multiple `RedrawRequested events.` - On Windows, fix edge case where `RedrawRequested` could be dispatched before input events in event loop iteration. - On Windows, fix timing issue that could cause events to be improperly dispatched after `RedrawRequested` but before `EventsCleared`. - On macOS, drop unused Metal dependency. - On Windows, fix the trail effect happening on transparent decorated windows. Borderless (or un-decorated) windows were not affected. - On Windows, fix `with_maximized` not properly setting window size to entire window. - On macOS, change `WindowExtMacOS::request_user_attention()` to take an `enum` instead of a `bool`. ## 0.20.0-alpha1 - Changes below are considered **breaking**. - Change all occurrences of `EventsLoop` to `EventLoop`. - Previously flat API is now exposed through `event`, `event_loop`, `monitor`, and `window` modules. - `os` module changes: - Renamed to `platform`. - All traits now have platform-specific suffixes. - Exposes new `desktop` module on Windows, Mac, and Linux. - Changes to event loop types: - `EventLoopProxy::wakeup` has been removed in favor of `send_event`. - **Major:** New `run` method drives winit event loop. - Returns `!` to ensure API behaves identically across all supported platforms. - This allows `emscripten` implementation to work without lying about the API. - `ControlFlow`'s variants have been replaced with `Wait`, `WaitUntil(Instant)`, `Poll`, and `Exit`. - Is read after `EventsCleared` is processed. - `Wait` waits until new events are available. - `WaitUntil` waits until either new events are available or the provided time has been reached. - `Poll` instantly resumes the event loop. - `Exit` aborts the event loop. - Takes a closure that implements `'static + FnMut(Event, &EventLoop, &mut ControlFlow)`. - `&EventLoop` is provided to allow new `Window`s to be created. - **Major:** `platform::desktop` module exposes `EventLoopExtDesktop` trait with `run_return` method. - Behaves identically to `run`, but returns control flow to the calling context and can take non-`'static` closures. - `EventLoop`'s `poll_events` and `run_forever` methods have been removed in favor of `run` and `run_return`. - Changes to events: - Remove `Event::Awakened` in favor of `Event::UserEvent(T)`. - Can be sent with `EventLoopProxy::send_event`. - Rename `WindowEvent::Refresh` to `WindowEvent::RedrawRequested`. - `RedrawRequested` can be sent by the user with the `Window::request_redraw` method. - `EventLoop`, `EventLoopProxy`, and `Event` are now generic over `T`, for use in `UserEvent`. - **Major:** Add `NewEvents(StartCause)`, `EventsCleared`, and `LoopDestroyed` variants to `Event`. - `NewEvents` is emitted when new events are ready to be processed by event loop. - `StartCause` describes why new events are available, with `ResumeTimeReached`, `Poll`, `WaitCancelled`, and `Init` (sent once at start of loop). - `EventsCleared` is emitted when all available events have been processed. - Can be used to perform logic that depends on all events being processed (e.g. an iteration of a game loop). - `LoopDestroyed` is emitted when the `run` or `run_return` method is about to exit. - Rename `MonitorId` to `MonitorHandle`. - Removed `serde` implementations from `ControlFlow`. - Rename several functions to improve both internal consistency and compliance with Rust API guidelines. - Remove `WindowBuilder::multitouch` field, since it was only implemented on a few platforms. Multitouch is always enabled now. - **Breaking:** On macOS, change `ns` identifiers to use snake_case for consistency with iOS's `ui` identifiers. - Add `MonitorHandle::video_modes` method for retrieving supported video modes for the given monitor. - On Wayland, the window now exists even if nothing has been drawn. - On Windows, fix initial dimensions of a fullscreen window. - On Windows, Fix transparent borderless windows rendering wrong.