use std::{ cell::{RefCell, RefMut}, collections::VecDeque, fmt::{self, Debug}, hint::unreachable_unchecked, mem, rc::{Rc, Weak}, sync::{ atomic::{AtomicBool, Ordering}, Mutex, MutexGuard, }, time::Instant, }; use cocoa::{ appkit::{NSApp, NSApplication, NSWindow}, base::{id, nil}, foundation::{NSAutoreleasePool, NSSize}, }; use objc::runtime::YES; use objc::runtime::Object; use crate::{ dpi::LogicalSize, event::{Event, StartCause, WindowEvent}, event_loop::{ControlFlow, EventLoopWindowTarget as RootWindowTarget}, platform::macos::ActivationPolicy, platform_impl::{ get_aux_state_mut, platform::{ event::{EventProxy, EventWrapper}, event_loop::{post_dummy_event, PanicInfo}, menu, observer::{CFRunLoopGetMain, CFRunLoopWakeUp, EventLoopWaker}, util::{IdRef, Never}, window::get_window_id, }, }, window::WindowId, }; lazy_static! { static ref HANDLER: Handler = Default::default(); } impl<'a, Never> Event<'a, Never> { fn userify(self) -> Event<'a, T> { self.map_nonuser_event() // `Never` can't be constructed, so the `UserEvent` variant can't // be present here. .unwrap_or_else(|_| unsafe { unreachable_unchecked() }) } } pub trait EventHandler: Debug { // Not sure probably it should accept Event<'static, Never> fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow); fn handle_user_events(&mut self, control_flow: &mut ControlFlow); } struct EventLoopHandler { callback: Weak, &RootWindowTarget, &mut ControlFlow)>>, will_exit: bool, window_target: Rc>, } impl EventLoopHandler { fn with_callback(&mut self, f: F) where F: FnOnce( &mut EventLoopHandler, RefMut<'_, dyn FnMut(Event<'_, T>, &RootWindowTarget, &mut ControlFlow)>, ), { if let Some(callback) = self.callback.upgrade() { let callback = callback.borrow_mut(); (f)(self, callback); } else { panic!( "Tried to dispatch an event, but the event loop that \ owned the event handler callback seems to be destroyed" ); } } } impl Debug for EventLoopHandler { fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result { formatter .debug_struct("EventLoopHandler") .field("window_target", &self.window_target) .finish() } } impl EventHandler for EventLoopHandler { fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow) { self.with_callback(|this, mut callback| { (callback)(event.userify(), &this.window_target, control_flow); this.will_exit |= *control_flow == ControlFlow::Exit; if this.will_exit { *control_flow = ControlFlow::Exit; } }); } fn handle_user_events(&mut self, control_flow: &mut ControlFlow) { self.with_callback(|this, mut callback| { let mut will_exit = this.will_exit; for event in this.window_target.p.receiver.try_iter() { (callback)(Event::UserEvent(event), &this.window_target, control_flow); will_exit |= *control_flow == ControlFlow::Exit; if will_exit { *control_flow = ControlFlow::Exit; } } this.will_exit = will_exit; }); } } #[derive(Default)] struct Handler { ready: AtomicBool, in_callback: AtomicBool, dialog_is_closing: AtomicBool, control_flow: Mutex, control_flow_prev: Mutex, start_time: Mutex>, callback: Mutex>>, pending_events: Mutex>, pending_redraw: Mutex>, waker: Mutex, } unsafe impl Send for Handler {} unsafe impl Sync for Handler {} impl Handler { fn events(&self) -> MutexGuard<'_, VecDeque> { self.pending_events.lock().unwrap() } fn redraw<'a>(&'a self) -> MutexGuard<'a, Vec> { self.pending_redraw.lock().unwrap() } fn waker(&self) -> MutexGuard<'_, EventLoopWaker> { self.waker.lock().unwrap() } fn is_ready(&self) -> bool { self.ready.load(Ordering::Acquire) } fn set_ready(&self) { self.ready.store(true, Ordering::Release); } fn should_exit(&self) -> bool { *self.control_flow.lock().unwrap() == ControlFlow::Exit } fn get_control_flow_and_update_prev(&self) -> ControlFlow { let control_flow = self.control_flow.lock().unwrap(); *self.control_flow_prev.lock().unwrap() = *control_flow; *control_flow } fn get_old_and_new_control_flow(&self) -> (ControlFlow, ControlFlow) { let old = *self.control_flow_prev.lock().unwrap(); let new = *self.control_flow.lock().unwrap(); (old, new) } fn get_start_time(&self) -> Option { *self.start_time.lock().unwrap() } fn update_start_time(&self) { *self.start_time.lock().unwrap() = Some(Instant::now()); } fn take_events(&self) -> VecDeque { mem::replace(&mut *self.events(), Default::default()) } fn should_redraw(&self) -> Vec { mem::replace(&mut *self.redraw(), Default::default()) } fn get_in_callback(&self) -> bool { self.in_callback.load(Ordering::Acquire) } fn set_in_callback(&self, in_callback: bool) { self.in_callback.store(in_callback, Ordering::Release); } fn handle_nonuser_event(&self, wrapper: EventWrapper) { if let Some(ref mut callback) = *self.callback.lock().unwrap() { match wrapper { EventWrapper::StaticEvent(event) => { callback.handle_nonuser_event(event, &mut *self.control_flow.lock().unwrap()) } EventWrapper::EventProxy(proxy) => self.handle_proxy(proxy, callback), } } } fn handle_user_events(&self) { if let Some(ref mut callback) = *self.callback.lock().unwrap() { callback.handle_user_events(&mut *self.control_flow.lock().unwrap()); } } fn handle_scale_factor_changed_event( &self, callback: &mut Box, ns_window: IdRef, suggested_size: LogicalSize, scale_factor: f64, ) { let mut size = suggested_size.to_physical(scale_factor); let new_inner_size = &mut size; let event = Event::WindowEvent { window_id: WindowId(get_window_id(*ns_window)), event: WindowEvent::ScaleFactorChanged { scale_factor, new_inner_size, }, }; callback.handle_nonuser_event(event, &mut *self.control_flow.lock().unwrap()); let physical_size = *new_inner_size; let logical_size = physical_size.to_logical(scale_factor); let size = NSSize::new(logical_size.width, logical_size.height); unsafe { NSWindow::setContentSize_(*ns_window, size) }; } fn handle_proxy(&self, proxy: EventProxy, callback: &mut Box) { match proxy { EventProxy::DpiChangedProxy { ns_window, suggested_size, scale_factor, } => self.handle_scale_factor_changed_event( callback, ns_window, suggested_size, scale_factor, ), } } } pub static INTERRUPT_EVENT_LOOP_EXIT: AtomicBool = AtomicBool::new(false); pub enum AppState {} impl AppState { pub fn set_callback( callback: Weak, &RootWindowTarget, &mut ControlFlow)>>, window_target: Rc>, ) { *HANDLER.callback.lock().unwrap() = Some(Box::new(EventLoopHandler { callback, will_exit: false, window_target, })); } pub fn exit() { HANDLER.set_in_callback(true); HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::LoopDestroyed)); HANDLER.set_in_callback(false); HANDLER.callback.lock().unwrap().take(); } pub fn launched(app_delegate: &Object) { apply_activation_policy(app_delegate); unsafe { let ns_app = NSApp(); window_activation_hack(ns_app); // TODO: Consider allowing the user to specify they don't want their application activated ns_app.activateIgnoringOtherApps_(YES); }; HANDLER.set_ready(); HANDLER.waker().start(); let create_default_menu = unsafe { get_aux_state_mut(app_delegate).create_default_menu }; if create_default_menu { // The menubar initialization should be before the `NewEvents` event, to allow // overriding of the default menu even if it's created menu::initialize(); } HANDLER.set_in_callback(true); HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::NewEvents( StartCause::Init, ))); HANDLER.set_in_callback(false); } pub fn wakeup(panic_info: Weak) { let panic_info = panic_info .upgrade() .expect("The panic info must exist here. This failure indicates a developer error."); if panic_info.is_panicking() || !HANDLER.is_ready() { return; } let start = HANDLER.get_start_time().unwrap(); let cause = match HANDLER.get_control_flow_and_update_prev() { ControlFlow::Poll => StartCause::Poll, ControlFlow::Wait => StartCause::WaitCancelled { start, requested_resume: None, }, ControlFlow::WaitUntil(requested_resume) => { if Instant::now() >= requested_resume { StartCause::ResumeTimeReached { start, requested_resume, } } else { StartCause::WaitCancelled { start, requested_resume: Some(requested_resume), } } } ControlFlow::Exit => StartCause::Poll, //panic!("unexpected `ControlFlow::Exit`"), }; HANDLER.set_in_callback(true); HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::NewEvents(cause))); HANDLER.set_in_callback(false); } // This is called from multiple threads at present pub fn queue_redraw(window_id: WindowId) { let mut pending_redraw = HANDLER.redraw(); if !pending_redraw.contains(&window_id) { pending_redraw.push(window_id); } unsafe { let rl = CFRunLoopGetMain(); CFRunLoopWakeUp(rl); } } pub fn handle_redraw(window_id: WindowId) { HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id))); } pub fn queue_event(wrapper: EventWrapper) { if !unsafe { msg_send![class!(NSThread), isMainThread] } { panic!("Event queued from different thread: {:#?}", wrapper); } HANDLER.events().push_back(wrapper); } pub fn queue_events(mut wrappers: VecDeque) { if !unsafe { msg_send![class!(NSThread), isMainThread] } { panic!("Events queued from different thread: {:#?}", wrappers); } HANDLER.events().append(&mut wrappers); } pub fn cleared(panic_info: Weak) { let panic_info = panic_info .upgrade() .expect("The panic info must exist here. This failure indicates a developer error."); if panic_info.is_panicking() || !HANDLER.is_ready() { return; } if !HANDLER.get_in_callback() { HANDLER.set_in_callback(true); HANDLER.handle_user_events(); for event in HANDLER.take_events() { HANDLER.handle_nonuser_event(event); } HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::MainEventsCleared)); for window_id in HANDLER.should_redraw() { HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested( window_id, ))); } HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawEventsCleared)); HANDLER.set_in_callback(false); } if HANDLER.should_exit() { unsafe { let app: id = NSApp(); let windows: id = msg_send![app, windows]; let window_count: usize = msg_send![windows, count]; let dialog_open = if window_count > 1 { let dialog: id = msg_send![windows, lastObject]; let is_main_window: bool = msg_send![dialog, isMainWindow]; msg_send![dialog, isVisible] && !is_main_window } else { false }; let dialog_is_closing = HANDLER.dialog_is_closing.load(Ordering::SeqCst); let pool = NSAutoreleasePool::new(nil); if !INTERRUPT_EVENT_LOOP_EXIT.load(Ordering::SeqCst) && !dialog_open && !dialog_is_closing { let () = msg_send![app, stop: nil]; // To stop event loop immediately, we need to post some event here. post_dummy_event(app); } pool.drain(); if window_count > 0 { let window: id = msg_send![windows, objectAtIndex:0]; let window_has_focus = msg_send![window, isKeyWindow]; if !dialog_open && window_has_focus && dialog_is_closing { HANDLER.dialog_is_closing.store(false, Ordering::SeqCst); } if dialog_open { HANDLER.dialog_is_closing.store(true, Ordering::SeqCst); } } }; } HANDLER.update_start_time(); match HANDLER.get_old_and_new_control_flow() { (ControlFlow::Exit, _) | (_, ControlFlow::Exit) => (), (old, new) if old == new => (), (_, ControlFlow::Wait) => HANDLER.waker().stop(), (_, ControlFlow::WaitUntil(instant)) => HANDLER.waker().start_at(instant), (_, ControlFlow::Poll) => HANDLER.waker().start(), } } } /// A hack to make activation of multiple windows work when creating them before /// `applicationDidFinishLaunching:` / `Event::Event::NewEvents(StartCause::Init)`. /// /// Alternative to this would be the user calling `window.set_visible(true)` in /// `StartCause::Init`. /// /// If this becomes too bothersome to maintain, it can probably be removed /// without too much damage. unsafe fn window_activation_hack(ns_app: id) { // Get the application's windows // TODO: Proper ordering of the windows let ns_windows: id = msg_send![ns_app, windows]; let ns_enumerator: id = msg_send![ns_windows, objectEnumerator]; loop { // Enumerate over the windows let ns_window: id = msg_send![ns_enumerator, nextObject]; if ns_window == nil { break; } // And call `makeKeyAndOrderFront` if it was called on the window in `UnownedWindow::new` // This way we preserve the user's desired initial visiblity status // TODO: Also filter on the type/"level" of the window, and maybe other things? if ns_window.isVisible() == YES { trace!("Activating visible window"); ns_window.makeKeyAndOrderFront_(nil); } else { trace!("Skipping activating invisible window"); } } } fn apply_activation_policy(app_delegate: &Object) { unsafe { use cocoa::appkit::NSApplicationActivationPolicy::*; let ns_app = NSApp(); // We need to delay setting the activation policy and activating the app // until `applicationDidFinishLaunching` has been called. Otherwise the // menu bar won't be interactable. let act_pol = get_aux_state_mut(app_delegate).activation_policy; ns_app.setActivationPolicy_(match act_pol { ActivationPolicy::Regular => NSApplicationActivationPolicyRegular, ActivationPolicy::Accessory => NSApplicationActivationPolicyAccessory, ActivationPolicy::Prohibited => NSApplicationActivationPolicyProhibited, }); } }