#![cfg(android_platform)] use std::{ collections::VecDeque, hash::Hash, sync::{ atomic::{AtomicBool, Ordering}, mpsc, Arc, Mutex, RwLock, }, time::{Duration, Instant}, }; use android_activity::input::{InputEvent, KeyAction, Keycode, MotionAction}; use android_activity::{ AndroidApp, AndroidAppWaker, ConfigurationRef, InputStatus, MainEvent, Rect, }; use once_cell::sync::Lazy; use raw_window_handle::{ AndroidDisplayHandle, HasRawWindowHandle, RawDisplayHandle, RawWindowHandle, }; use crate::{ dpi::{PhysicalPosition, PhysicalSize, Position, Size}, error, event::{self, InnerSizeWriter, StartCause}, event_loop::{self, ControlFlow, DeviceEvents, EventLoopWindowTarget as RootELW}, platform::pump_events::PumpStatus, window::{ self, CursorGrabMode, ImePurpose, ResizeDirection, Theme, WindowButtons, WindowLevel, }, }; use crate::{error::EventLoopError, platform_impl::Fullscreen}; mod keycodes; static HAS_FOCUS: Lazy> = Lazy::new(|| RwLock::new(true)); /// Returns the minimum `Option`, taking into account that `None` /// equates to an infinite timeout, not a zero timeout (so can't just use /// `Option::min`) fn min_timeout(a: Option, b: Option) -> Option { a.map_or(b, |a_timeout| { b.map_or(Some(a_timeout), |b_timeout| Some(a_timeout.min(b_timeout))) }) } struct PeekableReceiver { recv: mpsc::Receiver, first: Option, } impl PeekableReceiver { pub fn from_recv(recv: mpsc::Receiver) -> Self { Self { recv, first: None } } pub fn has_incoming(&mut self) -> bool { if self.first.is_some() { return true; } match self.recv.try_recv() { Ok(v) => { self.first = Some(v); true } Err(mpsc::TryRecvError::Empty) => false, Err(mpsc::TryRecvError::Disconnected) => { warn!("Channel was disconnected when checking incoming"); false } } } pub fn try_recv(&mut self) -> Result { if let Some(first) = self.first.take() { return Ok(first); } self.recv.try_recv() } } #[derive(Clone)] struct SharedFlagSetter { flag: Arc, } impl SharedFlagSetter { pub fn set(&self) -> bool { self.flag .compare_exchange(false, true, Ordering::AcqRel, Ordering::Relaxed) .is_ok() } } struct SharedFlag { flag: Arc, } // Used for queuing redraws from arbitrary threads. We don't care how many // times a redraw is requested (so don't actually need to queue any data, // we just need to know at the start of a main loop iteration if a redraw // was queued and be able to read and clear the state atomically) impl SharedFlag { pub fn new() -> Self { Self { flag: Arc::new(AtomicBool::new(false)), } } pub fn setter(&self) -> SharedFlagSetter { SharedFlagSetter { flag: self.flag.clone(), } } pub fn get_and_reset(&self) -> bool { self.flag.swap(false, std::sync::atomic::Ordering::AcqRel) } } #[derive(Clone)] pub struct RedrawRequester { flag: SharedFlagSetter, waker: AndroidAppWaker, } impl RedrawRequester { fn new(flag: &SharedFlag, waker: AndroidAppWaker) -> Self { RedrawRequester { flag: flag.setter(), waker, } } pub fn request_redraw(&self) { if self.flag.set() { // Only explicitly try to wake up the main loop when the flag // value changes self.waker.wake(); } } } #[derive(Debug, Clone, Eq, PartialEq, Hash)] pub struct KeyEventExtra {} pub struct EventLoop { android_app: AndroidApp, window_target: event_loop::EventLoopWindowTarget, redraw_flag: SharedFlag, user_events_sender: mpsc::Sender, user_events_receiver: PeekableReceiver, //must wake looper whenever something gets sent loop_running: bool, // Dispatched `NewEvents` running: bool, pending_redraw: bool, control_flow: ControlFlow, cause: StartCause, ignore_volume_keys: bool, combining_accent: Option, } #[derive(Debug, Clone, PartialEq)] pub(crate) struct PlatformSpecificEventLoopAttributes { pub(crate) android_app: Option, pub(crate) ignore_volume_keys: bool, } impl Default for PlatformSpecificEventLoopAttributes { fn default() -> Self { Self { android_app: Default::default(), ignore_volume_keys: true, } } } fn sticky_exit_callback( evt: event::Event, target: &RootELW, control_flow: &mut ControlFlow, callback: &mut F, ) where F: FnMut(event::Event, &RootELW, &mut ControlFlow), { // make ControlFlow::ExitWithCode sticky by providing a dummy // control flow reference if it is already ExitWithCode. if let ControlFlow::ExitWithCode(code) = *control_flow { callback(evt, target, &mut ControlFlow::ExitWithCode(code)) } else { callback(evt, target, control_flow) } } impl EventLoop { pub(crate) fn new( attributes: &PlatformSpecificEventLoopAttributes, ) -> Result { let (user_events_sender, user_events_receiver) = mpsc::channel(); let android_app = attributes.android_app.as_ref().expect("An `AndroidApp` as passed to android_main() is required to create an `EventLoop` on Android"); let redraw_flag = SharedFlag::new(); Ok(Self { android_app: android_app.clone(), window_target: event_loop::EventLoopWindowTarget { p: EventLoopWindowTarget { app: android_app.clone(), redraw_requester: RedrawRequester::new( &redraw_flag, android_app.create_waker(), ), _marker: std::marker::PhantomData, }, _marker: std::marker::PhantomData, }, redraw_flag, user_events_sender, user_events_receiver: PeekableReceiver::from_recv(user_events_receiver), loop_running: false, running: false, pending_redraw: false, control_flow: Default::default(), cause: StartCause::Init, ignore_volume_keys: attributes.ignore_volume_keys, combining_accent: None, }) } fn single_iteration(&mut self, main_event: Option>, callback: &mut F) where F: FnMut(event::Event, &RootELW, &mut ControlFlow), { trace!("Mainloop iteration"); let cause = self.cause; let mut control_flow = self.control_flow; let mut pending_redraw = self.pending_redraw; let mut resized = false; sticky_exit_callback( event::Event::NewEvents(cause), self.window_target(), &mut control_flow, callback, ); if let Some(event) = main_event { trace!("Handling main event {:?}", event); match event { MainEvent::InitWindow { .. } => { sticky_exit_callback( event::Event::Resumed, self.window_target(), &mut control_flow, callback, ); } MainEvent::TerminateWindow { .. } => { sticky_exit_callback( event::Event::Suspended, self.window_target(), &mut control_flow, callback, ); } MainEvent::WindowResized { .. } => resized = true, MainEvent::RedrawNeeded { .. } => pending_redraw = true, MainEvent::ContentRectChanged { .. } => { warn!("TODO: find a way to notify application of content rect change"); } MainEvent::GainedFocus => { *HAS_FOCUS.write().unwrap() = true; sticky_exit_callback( event::Event::WindowEvent { window_id: window::WindowId(WindowId), event: event::WindowEvent::Focused(true), }, self.window_target(), &mut control_flow, callback, ); } MainEvent::LostFocus => { *HAS_FOCUS.write().unwrap() = false; sticky_exit_callback( event::Event::WindowEvent { window_id: window::WindowId(WindowId), event: event::WindowEvent::Focused(false), }, self.window_target(), &mut control_flow, callback, ); } MainEvent::ConfigChanged { .. } => { let monitor = MonitorHandle::new(self.android_app.clone()); let old_scale_factor = monitor.scale_factor(); let scale_factor = monitor.scale_factor(); if (scale_factor - old_scale_factor).abs() < f64::EPSILON { let new_inner_size = Arc::new(Mutex::new( MonitorHandle::new(self.android_app.clone()).size(), )); let event = event::Event::WindowEvent { window_id: window::WindowId(WindowId), event: event::WindowEvent::ScaleFactorChanged { inner_size_writer: InnerSizeWriter::new(Arc::downgrade( &new_inner_size, )), scale_factor, }, }; sticky_exit_callback( event, self.window_target(), &mut control_flow, callback, ); } } MainEvent::LowMemory => { // XXX: how to forward this state to applications? // It seems like ideally winit should support lifecycle and // low-memory events, especially for mobile platforms. warn!("TODO: handle Android LowMemory notification"); } MainEvent::Start => { // XXX: how to forward this state to applications? warn!("TODO: forward onStart notification to application"); } MainEvent::Resume { .. } => { debug!("App Resumed - is running"); self.running = true; } MainEvent::SaveState { .. } => { // XXX: how to forward this state to applications? // XXX: also how do we expose state restoration to apps? warn!("TODO: forward saveState notification to application"); } MainEvent::Pause => { debug!("App Paused - stopped running"); self.running = false; } MainEvent::Stop => { // XXX: how to forward this state to applications? warn!("TODO: forward onStop notification to application"); } MainEvent::Destroy => { // XXX: maybe exit mainloop to drop things before being // killed by the OS? warn!("TODO: forward onDestroy notification to application"); } MainEvent::InsetsChanged { .. } => { // XXX: how to forward this state to applications? warn!("TODO: handle Android InsetsChanged notification"); } unknown => { trace!("Unknown MainEvent {unknown:?} (ignored)"); } } } else { trace!("No main event to handle"); } // temporarily decouple `android_app` from `self` so we aren't holding // a borrow of `self` while iterating let android_app = self.android_app.clone(); // Process input events match android_app.input_events_iter() { Ok(mut input_iter) => loop { let read_event = input_iter.next(|event| { self.handle_input_event(&android_app, event, &mut control_flow, callback) }); if !read_event { break; } }, Err(err) => { log::warn!("Failed to get input events iterator: {err:?}"); } } // Empty the user event buffer { while let Ok(event) = self.user_events_receiver.try_recv() { sticky_exit_callback( crate::event::Event::UserEvent(event), self.window_target(), &mut control_flow, callback, ); } } if self.running { if resized { let size = if let Some(native_window) = self.android_app.native_window().as_ref() { let width = native_window.width() as _; let height = native_window.height() as _; PhysicalSize::new(width, height) } else { PhysicalSize::new(0, 0) }; let event = event::Event::WindowEvent { window_id: window::WindowId(WindowId), event: event::WindowEvent::Resized(size), }; sticky_exit_callback(event, self.window_target(), &mut control_flow, callback); } pending_redraw |= self.redraw_flag.get_and_reset(); if pending_redraw { pending_redraw = false; let event = event::Event::WindowEvent { window_id: window::WindowId(WindowId), event: event::WindowEvent::RedrawRequested, }; sticky_exit_callback(event, self.window_target(), &mut control_flow, callback); } } // This is always the last event we dispatch before poll again sticky_exit_callback( event::Event::AboutToWait, self.window_target(), &mut control_flow, callback, ); self.control_flow = control_flow; self.pending_redraw = pending_redraw; } fn handle_input_event( &mut self, android_app: &AndroidApp, event: &InputEvent<'_>, control_flow: &mut ControlFlow, callback: &mut F, ) -> InputStatus where F: FnMut(event::Event, &RootELW, &mut ControlFlow), { let mut input_status = InputStatus::Handled; match event { InputEvent::MotionEvent(motion_event) => { let window_id = window::WindowId(WindowId); let device_id = event::DeviceId(DeviceId); let phase = match motion_event.action() { MotionAction::Down | MotionAction::PointerDown => { Some(event::TouchPhase::Started) } MotionAction::Up | MotionAction::PointerUp => Some(event::TouchPhase::Ended), MotionAction::Move => Some(event::TouchPhase::Moved), MotionAction::Cancel => Some(event::TouchPhase::Cancelled), _ => { None // TODO mouse events } }; if let Some(phase) = phase { let pointers: Box>> = match phase { event::TouchPhase::Started | event::TouchPhase::Ended => { Box::new(std::iter::once( motion_event.pointer_at_index(motion_event.pointer_index()), )) } event::TouchPhase::Moved | event::TouchPhase::Cancelled => { Box::new(motion_event.pointers()) } }; for pointer in pointers { let location = PhysicalPosition { x: pointer.x() as _, y: pointer.y() as _, }; trace!("Input event {device_id:?}, {phase:?}, loc={location:?}, pointer={pointer:?}"); let event = event::Event::WindowEvent { window_id, event: event::WindowEvent::Touch(event::Touch { device_id, phase, location, id: pointer.pointer_id() as u64, force: None, }), }; sticky_exit_callback(event, self.window_target(), control_flow, callback); } } } InputEvent::KeyEvent(key) => { match key.key_code() { // Flag keys related to volume as unhandled. While winit does not have a way for applications // to configure what keys to flag as handled, this appears to be a good default until winit // can be configured. Keycode::VolumeUp | Keycode::VolumeDown | Keycode::VolumeMute => { if self.ignore_volume_keys { input_status = InputStatus::Unhandled } } keycode => { let state = match key.action() { KeyAction::Down => event::ElementState::Pressed, KeyAction::Up => event::ElementState::Released, _ => event::ElementState::Released, }; let key_char = keycodes::character_map_and_combine_key( android_app, key, &mut self.combining_accent, ); let event = event::Event::WindowEvent { window_id: window::WindowId(WindowId), event: event::WindowEvent::KeyboardInput { device_id: event::DeviceId(DeviceId), event: event::KeyEvent { state, physical_key: keycodes::to_physical_keycode(keycode), logical_key: keycodes::to_logical(key_char, keycode), location: keycodes::to_location(keycode), repeat: key.repeat_count() > 0, text: None, platform_specific: KeyEventExtra {}, }, is_synthetic: false, }, }; sticky_exit_callback(event, self.window_target(), control_flow, callback); } } } _ => { warn!("Unknown android_activity input event {event:?}") } } input_status } pub fn run(mut self, event_handler: F) -> Result<(), EventLoopError> where F: FnMut(event::Event, &event_loop::EventLoopWindowTarget, &mut ControlFlow), { self.run_ondemand(event_handler) } pub fn run_ondemand(&mut self, mut event_handler: F) -> Result<(), EventLoopError> where F: FnMut(event::Event, &event_loop::EventLoopWindowTarget, &mut ControlFlow), { if self.loop_running { return Err(EventLoopError::AlreadyRunning); } loop { match self.pump_events(None, &mut event_handler) { PumpStatus::Exit(0) => { break Ok(()); } PumpStatus::Exit(code) => { break Err(EventLoopError::ExitFailure(code)); } _ => { continue; } } } } pub fn pump_events(&mut self, timeout: Option, mut callback: F) -> PumpStatus where F: FnMut(event::Event, &RootELW, &mut ControlFlow), { if !self.loop_running { self.loop_running = true; // Reset the internal state for the loop as we start running to // ensure consistent behaviour in case the loop runs and exits more // than once self.pending_redraw = false; self.cause = StartCause::Init; self.control_flow = ControlFlow::Poll; // run the initial loop iteration self.single_iteration(None, &mut callback); } // Consider the possibility that the `StartCause::Init` iteration could // request to Exit if !matches!(self.control_flow, ControlFlow::ExitWithCode(_)) { self.poll_events_with_timeout(timeout, &mut callback); } if let ControlFlow::ExitWithCode(code) = self.control_flow { self.loop_running = false; let mut dummy = self.control_flow; sticky_exit_callback( event::Event::LoopExiting, self.window_target(), &mut dummy, &mut callback, ); PumpStatus::Exit(code) } else { PumpStatus::Continue } } fn poll_events_with_timeout(&mut self, mut timeout: Option, mut callback: F) where F: FnMut(event::Event, &RootELW, &mut ControlFlow), { let start = Instant::now(); self.pending_redraw |= self.redraw_flag.get_and_reset(); timeout = if self.running && (self.pending_redraw || self.user_events_receiver.has_incoming()) { // If we already have work to do then we don't want to block on the next poll Some(Duration::ZERO) } else { let control_flow_timeout = match self.control_flow { ControlFlow::Wait => None, ControlFlow::Poll => Some(Duration::ZERO), ControlFlow::WaitUntil(wait_deadline) => { Some(wait_deadline.saturating_duration_since(start)) } // `ExitWithCode()` will be reset to `Poll` before polling ControlFlow::ExitWithCode(_code) => unreachable!(), }; min_timeout(control_flow_timeout, timeout) }; let app = self.android_app.clone(); // Don't borrow self as part of poll expression app.poll_events(timeout, |poll_event| { let mut main_event = None; match poll_event { android_activity::PollEvent::Wake => { // In the X11 backend it's noted that too many false-positive wake ups // would cause the event loop to run continuously. They handle this by re-checking // for pending events (assuming they cover all valid reasons for a wake up). // // For now, user_events and redraw_requests are the only reasons to expect // a wake up here so we can ignore the wake up if there are no events/requests. // We also ignore wake ups while suspended. self.pending_redraw |= self.redraw_flag.get_and_reset(); if !self.running || (!self.pending_redraw && !self.user_events_receiver.has_incoming()) { return; } } android_activity::PollEvent::Timeout => {} android_activity::PollEvent::Main(event) => { main_event = Some(event); } unknown_event => { warn!("Unknown poll event {unknown_event:?} (ignored)"); } } self.cause = match self.control_flow { ControlFlow::Poll => StartCause::Poll, ControlFlow::Wait => StartCause::WaitCancelled { start, requested_resume: None, }, ControlFlow::WaitUntil(deadline) => { if Instant::now() < deadline { StartCause::WaitCancelled { start, requested_resume: Some(deadline), } } else { StartCause::ResumeTimeReached { start, requested_resume: deadline, } } } // `ExitWithCode()` will be reset to `Poll` before polling ControlFlow::ExitWithCode(_code) => unreachable!(), }; self.single_iteration(main_event, &mut callback); }); } pub fn window_target(&self) -> &event_loop::EventLoopWindowTarget { &self.window_target } pub fn create_proxy(&self) -> EventLoopProxy { EventLoopProxy { user_events_sender: self.user_events_sender.clone(), waker: self.android_app.create_waker(), } } } pub struct EventLoopProxy { user_events_sender: mpsc::Sender, waker: AndroidAppWaker, } impl Clone for EventLoopProxy { fn clone(&self) -> Self { EventLoopProxy { user_events_sender: self.user_events_sender.clone(), waker: self.waker.clone(), } } } impl EventLoopProxy { pub fn send_event(&self, event: T) -> Result<(), event_loop::EventLoopClosed> { self.user_events_sender .send(event) .map_err(|err| event_loop::EventLoopClosed(err.0))?; self.waker.wake(); Ok(()) } } pub struct EventLoopWindowTarget { app: AndroidApp, redraw_requester: RedrawRequester, _marker: std::marker::PhantomData, } impl EventLoopWindowTarget { pub fn primary_monitor(&self) -> Option { Some(MonitorHandle::new(self.app.clone())) } pub fn available_monitors(&self) -> VecDeque { let mut v = VecDeque::with_capacity(1); v.push_back(MonitorHandle::new(self.app.clone())); v } #[inline] pub fn listen_device_events(&self, _allowed: DeviceEvents) {} pub fn raw_display_handle(&self) -> RawDisplayHandle { RawDisplayHandle::Android(AndroidDisplayHandle::empty()) } } #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] pub(crate) struct WindowId; impl WindowId { pub const fn dummy() -> Self { WindowId } } impl From for u64 { fn from(_: WindowId) -> Self { 0 } } impl From for WindowId { fn from(_: u64) -> Self { Self } } #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] pub struct DeviceId; impl DeviceId { pub const fn dummy() -> Self { DeviceId } } #[derive(Clone, Copy, Debug, Default, Eq, PartialEq)] pub struct PlatformSpecificWindowBuilderAttributes; pub(crate) struct Window { app: AndroidApp, redraw_requester: RedrawRequester, } impl Window { pub(crate) fn new( el: &EventLoopWindowTarget, _window_attrs: window::WindowAttributes, _: PlatformSpecificWindowBuilderAttributes, ) -> Result { // FIXME this ignores requested window attributes Ok(Self { app: el.app.clone(), redraw_requester: el.redraw_requester.clone(), }) } pub(crate) fn maybe_queue_on_main(&self, f: impl FnOnce(&Self) + Send + 'static) { f(self) } pub(crate) fn maybe_wait_on_main(&self, f: impl FnOnce(&Self) -> R + Send) -> R { f(self) } pub fn id(&self) -> WindowId { WindowId } pub fn primary_monitor(&self) -> Option { Some(MonitorHandle::new(self.app.clone())) } pub fn available_monitors(&self) -> VecDeque { let mut v = VecDeque::with_capacity(1); v.push_back(MonitorHandle::new(self.app.clone())); v } pub fn current_monitor(&self) -> Option { Some(MonitorHandle::new(self.app.clone())) } pub fn scale_factor(&self) -> f64 { MonitorHandle::new(self.app.clone()).scale_factor() } pub fn request_redraw(&self) { self.redraw_requester.request_redraw() } pub fn pre_present_notify(&self) {} pub fn inner_position(&self) -> Result, error::NotSupportedError> { Err(error::NotSupportedError::new()) } pub fn outer_position(&self) -> Result, error::NotSupportedError> { Err(error::NotSupportedError::new()) } pub fn set_outer_position(&self, _position: Position) { // no effect } pub fn inner_size(&self) -> PhysicalSize { self.outer_size() } pub fn request_inner_size(&self, _size: Size) -> Option> { Some(self.inner_size()) } pub fn outer_size(&self) -> PhysicalSize { MonitorHandle::new(self.app.clone()).size() } pub fn set_min_inner_size(&self, _: Option) {} pub fn set_max_inner_size(&self, _: Option) {} pub fn resize_increments(&self) -> Option> { None } pub fn set_resize_increments(&self, _increments: Option) {} pub fn set_title(&self, _title: &str) {} pub fn set_transparent(&self, _transparent: bool) {} pub fn set_visible(&self, _visibility: bool) {} pub fn is_visible(&self) -> Option { None } pub fn set_resizable(&self, _resizeable: bool) {} pub fn is_resizable(&self) -> bool { false } pub fn set_enabled_buttons(&self, _buttons: WindowButtons) {} pub fn enabled_buttons(&self) -> WindowButtons { WindowButtons::all() } pub fn set_minimized(&self, _minimized: bool) {} pub fn is_minimized(&self) -> Option { None } pub fn set_maximized(&self, _maximized: bool) {} pub fn is_maximized(&self) -> bool { false } pub fn set_fullscreen(&self, _monitor: Option) { warn!("Cannot set fullscreen on Android"); } pub fn fullscreen(&self) -> Option { None } pub fn set_decorations(&self, _decorations: bool) {} pub fn is_decorated(&self) -> bool { true } pub fn set_window_level(&self, _level: WindowLevel) {} pub fn set_window_icon(&self, _window_icon: Option) {} pub fn set_ime_cursor_area(&self, _position: Position, _size: Size) {} pub fn set_ime_allowed(&self, _allowed: bool) {} pub fn set_ime_purpose(&self, _purpose: ImePurpose) {} pub fn focus_window(&self) {} pub fn request_user_attention(&self, _request_type: Option) {} pub fn set_cursor_icon(&self, _: window::CursorIcon) {} pub fn set_cursor_position(&self, _: Position) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported( error::NotSupportedError::new(), )) } pub fn set_cursor_grab(&self, _: CursorGrabMode) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported( error::NotSupportedError::new(), )) } pub fn set_cursor_visible(&self, _: bool) {} pub fn drag_window(&self) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported( error::NotSupportedError::new(), )) } pub fn drag_resize_window( &self, _direction: ResizeDirection, ) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported( error::NotSupportedError::new(), )) } pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported( error::NotSupportedError::new(), )) } pub fn raw_window_handle(&self) -> RawWindowHandle { if let Some(native_window) = self.app.native_window().as_ref() { native_window.raw_window_handle() } else { panic!("Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events."); } } pub fn raw_display_handle(&self) -> RawDisplayHandle { RawDisplayHandle::Android(AndroidDisplayHandle::empty()) } pub fn config(&self) -> ConfigurationRef { self.app.config() } pub fn content_rect(&self) -> Rect { self.app.content_rect() } pub fn set_theme(&self, _theme: Option) {} pub fn theme(&self) -> Option { None } pub fn set_content_protected(&self, _protected: bool) {} pub fn has_focus(&self) -> bool { *HAS_FOCUS.read().unwrap() } pub fn title(&self) -> String { String::new() } pub fn reset_dead_keys(&self) {} } #[derive(Default, Clone, Debug)] pub struct OsError; use std::fmt::{self, Display, Formatter}; impl Display for OsError { fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), fmt::Error> { write!(fmt, "Android OS Error") } } pub(crate) use crate::icon::NoIcon as PlatformIcon; #[derive(Clone, Debug, PartialEq, Eq, Hash)] pub struct MonitorHandle { app: AndroidApp, } impl PartialOrd for MonitorHandle { fn partial_cmp(&self, other: &Self) -> Option { Some(self.cmp(other)) } } impl Ord for MonitorHandle { fn cmp(&self, _other: &Self) -> std::cmp::Ordering { std::cmp::Ordering::Equal } } impl MonitorHandle { pub(crate) fn new(app: AndroidApp) -> Self { Self { app } } pub fn name(&self) -> Option { Some("Android Device".to_owned()) } pub fn size(&self) -> PhysicalSize { if let Some(native_window) = self.app.native_window() { PhysicalSize::new(native_window.width() as _, native_window.height() as _) } else { PhysicalSize::new(0, 0) } } pub fn position(&self) -> PhysicalPosition { (0, 0).into() } pub fn scale_factor(&self) -> f64 { self.app .config() .density() .map(|dpi| dpi as f64 / 160.0) .unwrap_or(1.0) } pub fn refresh_rate_millihertz(&self) -> Option { // FIXME no way to get real refresh rate for now. None } pub fn video_modes(&self) -> impl Iterator { let size = self.size().into(); // FIXME this is not the real refresh rate // (it is guaranteed to support 32 bit color though) std::iter::once(VideoMode { size, bit_depth: 32, refresh_rate_millihertz: 60000, monitor: self.clone(), }) } } #[derive(Clone, Debug, Eq, Hash, PartialEq)] pub struct VideoMode { size: (u32, u32), bit_depth: u16, refresh_rate_millihertz: u32, monitor: MonitorHandle, } impl VideoMode { pub fn size(&self) -> PhysicalSize { self.size.into() } pub fn bit_depth(&self) -> u16 { self.bit_depth } pub fn refresh_rate_millihertz(&self) -> u32 { self.refresh_rate_millihertz } pub fn monitor(&self) -> MonitorHandle { self.monitor.clone() } }