use super::{backend, device, proxy::Proxy, runner, window}; use crate::dpi::{PhysicalSize, Size}; use crate::event::{DeviceId, ElementState, Event, KeyboardInput, TouchPhase, WindowEvent}; use crate::event_loop::ControlFlow; use crate::window::WindowId; use std::clone::Clone; pub struct WindowTarget { pub(crate) runner: runner::Shared, } impl Clone for WindowTarget { fn clone(&self) -> Self { WindowTarget { runner: self.runner.clone(), } } } impl WindowTarget { pub fn new() -> Self { WindowTarget { runner: runner::Shared::new(), } } pub fn proxy(&self) -> Proxy { Proxy::new(self.runner.clone()) } pub fn run(&self, event_handler: Box, &mut ControlFlow)>) { self.runner.set_listener(event_handler); } pub fn generate_id(&self) -> window::Id { window::Id(self.runner.generate_id()) } pub fn register(&self, canvas: &mut backend::Canvas, id: window::Id) { let runner = self.runner.clone(); canvas.set_attribute("data-raw-handle", &id.0.to_string()); canvas.on_blur(move || { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::Focused(false), }); }); let runner = self.runner.clone(); canvas.on_focus(move || { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::Focused(true), }); }); let runner = self.runner.clone(); canvas.on_keyboard_press(move |scancode, virtual_keycode, modifiers| { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::KeyboardInput { device_id: DeviceId(unsafe { device::Id::dummy() }), input: KeyboardInput { scancode, state: ElementState::Pressed, virtual_keycode, modifiers, }, is_synthetic: false, }, }); }); let runner = self.runner.clone(); canvas.on_keyboard_release(move |scancode, virtual_keycode, modifiers| { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::KeyboardInput { device_id: DeviceId(unsafe { device::Id::dummy() }), input: KeyboardInput { scancode, state: ElementState::Released, virtual_keycode, modifiers, }, is_synthetic: false, }, }); }); let runner = self.runner.clone(); canvas.on_received_character(move |char_code| { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::ReceivedCharacter(char_code), }); }); let runner = self.runner.clone(); canvas.on_cursor_leave(move |pointer_id| { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::CursorLeft { device_id: DeviceId(device::Id(pointer_id)), }, }); }); let runner = self.runner.clone(); canvas.on_cursor_enter(move |pointer_id| { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::CursorEntered { device_id: DeviceId(device::Id(pointer_id)), }, }); }); let runner = self.runner.clone(); canvas.on_cursor_move(move |pointer_id, position, modifiers| { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::CursorMoved { device_id: DeviceId(device::Id(pointer_id)), position, modifiers, }, }); }); let runner = self.runner.clone(); canvas.on_mouse_press(move |pointer_id, button, modifiers| { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::MouseInput { device_id: DeviceId(device::Id(pointer_id)), state: ElementState::Pressed, button, modifiers, }, }); }); let runner = self.runner.clone(); canvas.on_mouse_release(move |pointer_id, button, modifiers| { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::MouseInput { device_id: DeviceId(device::Id(pointer_id)), state: ElementState::Released, button, modifiers, }, }); }); let runner = self.runner.clone(); canvas.on_mouse_wheel(move |pointer_id, delta, modifiers| { runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::MouseWheel { device_id: DeviceId(device::Id(pointer_id)), delta, phase: TouchPhase::Moved, modifiers, }, }); }); let runner = self.runner.clone(); let raw = canvas.raw().clone(); // The size to restore to after exiting fullscreen. let mut intended_size = PhysicalSize { width: raw.width() as u32, height: raw.height() as u32, }; canvas.on_fullscreen_change(move || { // If the canvas is marked as fullscreen, it is moving *into* fullscreen // If it is not, it is moving *out of* fullscreen let new_size = if backend::is_fullscreen(&raw) { intended_size = PhysicalSize { width: raw.width() as u32, height: raw.height() as u32, }; backend::window_size().to_physical(backend::hidpi_factor()) } else { intended_size }; backend::set_canvas_size(&raw, Size::Physical(new_size)); runner.send_event(Event::WindowEvent { window_id: WindowId(id), event: WindowEvent::Resized(new_size), }); runner.request_redraw(WindowId(id)); }); } }