use core_graphics::display::CGDisplay; use icrate::Foundation::{CGFloat, NSNotFound, NSPoint, NSRange, NSRect, NSUInteger}; use crate::dpi::LogicalPosition; // Replace with `!` once stable #[derive(Debug)] pub enum Never {} pub const EMPTY_RANGE: NSRange = NSRange { location: NSNotFound as NSUInteger, length: 0, }; macro_rules! trace_scope { ($s:literal) => { let _crate = $crate::platform_impl::platform::util::TraceGuard::new(module_path!(), $s); }; } pub(crate) struct TraceGuard { module_path: &'static str, called_from_fn: &'static str, } impl TraceGuard { #[inline] pub(crate) fn new(module_path: &'static str, called_from_fn: &'static str) -> Self { trace!(target: module_path, "Triggered `{}`", called_from_fn); Self { module_path, called_from_fn, } } } impl Drop for TraceGuard { #[inline] fn drop(&mut self) { trace!(target: self.module_path, "Completed `{}`", self.called_from_fn); } } // For consistency with other platforms, this will... // 1. translate the bottom-left window corner into the top-left window corner // 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one #[allow(clippy::unnecessary_cast)] pub fn bottom_left_to_top_left(rect: NSRect) -> f64 { CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height) as f64 } /// Converts from winit screen-coordinates to macOS screen-coordinates. /// Winit: top-left is (0, 0) and y increasing downwards /// macOS: bottom-left is (0, 0) and y increasing upwards pub fn window_position(position: LogicalPosition) -> NSPoint { NSPoint::new( position.x as CGFloat, CGDisplay::main().pixels_high() as CGFloat - position.y as CGFloat, ) }