//! The [`EventLoop`] struct and assorted supporting types, including //! [`ControlFlow`]. //! //! If you want to send custom events to the event loop, use //! [`EventLoop::create_proxy`] to acquire an [`EventLoopProxy`] and call its //! [`wake_up`][EventLoopProxy::wake_up] method. Then during handling the wake up //! you can poll your event sources. //! //! See the root-level documentation for information on how to create and use an event loop to //! handle events. use std::marker::PhantomData; #[cfg(any(x11_platform, wayland_platform))] use std::os::unix::io::{AsFd, AsRawFd, BorrowedFd, RawFd}; use std::sync::atomic::{AtomicBool, Ordering}; use rwh_06::{DisplayHandle, HandleError, HasDisplayHandle}; pub use winit_core::event_loop::*; use crate::application::ApplicationHandler; use crate::cursor::{CustomCursor, CustomCursorSource}; use crate::error::{EventLoopError, RequestError}; use crate::platform_impl; /// Provides a way to retrieve events from the system and from the windows that were registered to /// the events loop. /// /// An `EventLoop` can be seen more or less as a "context". Calling [`EventLoop::new`] /// initializes everything that will be required to create windows. For example on Linux creating /// an event loop opens a connection to the X or Wayland server. /// /// To wake up an `EventLoop` from a another thread, see the [`EventLoopProxy`] docs. /// /// Note that this cannot be shared across threads (due to platform-dependant logic /// forbidding it), as such it is neither [`Send`] nor [`Sync`]. If you need cross-thread access, /// the [`Window`] created from this _can_ be sent to an other thread, and the /// [`EventLoopProxy`] allows you to wake up an `EventLoop` from another thread. /// /// [`Window`]: crate::window::Window #[derive(Debug)] pub struct EventLoop { pub(crate) event_loop: platform_impl::EventLoop, pub(crate) _marker: PhantomData<*mut ()>, // Not Send nor Sync } /// Object that allows building the event loop. /// /// This is used to make specifying options that affect the whole application /// easier. But note that constructing multiple event loops is not supported. /// /// This can be created using [`EventLoop::builder`]. #[derive(Default, Debug, PartialEq, Eq, Hash)] pub struct EventLoopBuilder { pub(crate) platform_specific: platform_impl::PlatformSpecificEventLoopAttributes, } static EVENT_LOOP_CREATED: AtomicBool = AtomicBool::new(false); impl EventLoopBuilder { /// Builds a new event loop. /// /// ***For cross-platform compatibility, the [`EventLoop`] must be created on the main thread, /// and only once per application.*** /// /// Calling this function will result in display backend initialisation. /// /// ## Panics /// /// Attempting to create the event loop off the main thread will panic. This /// restriction isn't strictly necessary on all platforms, but is imposed to /// eliminate any nasty surprises when porting to platforms that require it. /// `EventLoopBuilderExt::with_any_thread` functions are exposed in the relevant /// [`platform`] module if the target platform supports creating an event /// loop on any thread. /// /// ## Platform-specific /// /// - **Wayland/X11:** to prevent running under `Wayland` or `X11` unset `WAYLAND_DISPLAY` or /// `DISPLAY` respectively when building the event loop. /// - **Android:** must be configured with an `AndroidApp` from `android_main()` by calling /// [`.with_android_app(app)`] before calling `.build()`, otherwise it'll panic. /// /// [`platform`]: crate::platform #[cfg_attr( android_platform, doc = "[`.with_android_app(app)`]: \ crate::platform::android::EventLoopBuilderExtAndroid::with_android_app" )] #[cfg_attr( not(android_platform), doc = "[`.with_android_app(app)`]: #only-available-on-android" )] #[inline] pub fn build(&mut self) -> Result { let _span = tracing::debug_span!("winit::EventLoopBuilder::build").entered(); if EVENT_LOOP_CREATED.swap(true, Ordering::Relaxed) { return Err(EventLoopError::RecreationAttempt); } // Certain platforms accept a mutable reference in their API. #[allow(clippy::unnecessary_mut_passed)] Ok(EventLoop { event_loop: platform_impl::EventLoop::new(&mut self.platform_specific)?, _marker: PhantomData, }) } #[cfg(web_platform)] pub(crate) fn allow_event_loop_recreation() { EVENT_LOOP_CREATED.store(false, Ordering::Relaxed); } } impl EventLoop { /// Create the event loop. /// /// This is an alias of `EventLoop::builder().build()`. #[inline] pub fn new() -> Result { Self::builder().build() } /// Start building a new event loop. /// /// This returns an [`EventLoopBuilder`], to allow configuring the event loop before creation. /// /// To get the actual event loop, call [`build`][EventLoopBuilder::build] on that. #[inline] pub fn builder() -> EventLoopBuilder { EventLoopBuilder { platform_specific: Default::default() } } /// Run the application with the event loop on the calling thread. /// /// The `app` is dropped when the event loop is shut down. /// /// ## Event loop flow /// /// This function internally handles the different parts of a traditional event-handling loop. /// You can imagine this method as being implemented like this: /// /// ```rust,ignore /// let mut start_cause = StartCause::Init; /// /// // Run the event loop. /// while !event_loop.exiting() { /// // Wake up. /// app.new_events(event_loop, start_cause); /// /// // Indicate that surfaces can now safely be created. /// if start_cause == StartCause::Init { /// app.can_create_surfaces(event_loop); /// } /// /// // Handle proxy wake-up event. /// if event_loop.proxy_wake_up_set() { /// event_loop.proxy_wake_up_clear(); /// app.proxy_wake_up(event_loop); /// } /// /// // Handle actions done by the user / system such as moving the cursor, resizing the /// // window, changing the window theme, etc. /// for event in event_loop.events() { /// match event { /// window event => app.window_event(event_loop, window_id, event), /// device event => app.device_event(event_loop, device_id, event), /// } /// } /// /// // Handle redraws. /// for window_id in event_loop.pending_redraws() { /// app.window_event(event_loop, window_id, WindowEvent::RedrawRequested); /// } /// /// // Done handling events, wait until we're woken up again. /// app.about_to_wait(event_loop); /// start_cause = event_loop.wait_if_necessary(); /// } /// /// // Finished running, drop application state. /// drop(app); /// ``` /// /// This is of course a very coarse-grained overview, and leaves out timing details like /// [`ControlFlow::WaitUntil`] and life-cycle methods like [`ApplicationHandler::resumed`], but /// it should give you an idea of how things fit together. /// /// ## Platform-specific /// /// - **iOS:** Will never return to the caller and so values not passed to this function will /// *not* be dropped before the process exits. /// - **Web:** Will _act_ as if it never returns to the caller by throwing a Javascript /// exception (that Rust doesn't see) that will also mean that the rest of the function is /// never executed and any values not passed to this function will *not* be dropped. /// /// Web applications are recommended to use #[cfg_attr( web_platform, doc = " [`EventLoopExtWeb::spawn_app()`][crate::platform::web::EventLoopExtWeb::spawn_app()]" )] #[cfg_attr(not(web_platform), doc = " `EventLoopExtWeb::spawn_app()`")] /// [^1] instead of [`run_app()`] to avoid the need for the Javascript exception trick, and to /// make it clearer that the event loop runs asynchronously (via the browser's own, /// internal, event loop) and doesn't block the current thread of execution like it does /// on other platforms. /// /// This function won't be available with `target_feature = "exception-handling"`. /// /// [^1]: `spawn_app()` is only available on the Web platform. /// /// [`set_control_flow()`]: ActiveEventLoop::set_control_flow() /// [`run_app()`]: Self::run_app() #[inline] #[cfg(not(all(web_platform, target_feature = "exception-handling")))] pub fn run_app(self, app: A) -> Result<(), EventLoopError> { self.event_loop.run_app(app) } /// Creates an [`EventLoopProxy`] that can be used to dispatch user events /// to the main event loop, possibly from another thread. pub fn create_proxy(&self) -> EventLoopProxy { self.event_loop.window_target().create_proxy() } /// Gets a persistent reference to the underlying platform display. /// /// See the [`OwnedDisplayHandle`] type for more information. pub fn owned_display_handle(&self) -> OwnedDisplayHandle { self.event_loop.window_target().owned_display_handle() } /// Change if or when [`DeviceEvent`]s are captured. /// /// See [`ActiveEventLoop::listen_device_events`] for details. /// /// [`DeviceEvent`]: crate::event::DeviceEvent pub fn listen_device_events(&self, allowed: DeviceEvents) { let _span = tracing::debug_span!( "winit::EventLoop::listen_device_events", allowed = ?allowed ) .entered(); self.event_loop.window_target().listen_device_events(allowed) } /// Sets the [`ControlFlow`]. pub fn set_control_flow(&self, control_flow: ControlFlow) { self.event_loop.window_target().set_control_flow(control_flow); } /// Create custom cursor. /// /// ## Platform-specific /// /// **iOS / Android / Orbital:** Unsupported. pub fn create_custom_cursor( &self, custom_cursor: CustomCursorSource, ) -> Result { self.event_loop.window_target().create_custom_cursor(custom_cursor) } } impl HasDisplayHandle for EventLoop { fn display_handle(&self) -> Result, HandleError> { HasDisplayHandle::display_handle(self.event_loop.window_target().rwh_06_handle()) } } #[cfg(any(x11_platform, wayland_platform))] impl AsFd for EventLoop { /// Get the underlying [EventLoop]'s `fd` which you can register /// into other event loop, like [`calloop`] or [`mio`]. When doing so, the /// loop must be polled with the [`pump_app_events`] API. /// /// [`calloop`]: https://crates.io/crates/calloop /// [`mio`]: https://crates.io/crates/mio /// [`pump_app_events`]: crate::event_loop::pump_events::EventLoopExtPumpEvents::pump_app_events fn as_fd(&self) -> BorrowedFd<'_> { self.event_loop.as_fd() } } #[cfg(any(x11_platform, wayland_platform))] impl AsRawFd for EventLoop { /// Get the underlying [EventLoop]'s raw `fd` which you can register /// into other event loop, like [`calloop`] or [`mio`]. When doing so, the /// loop must be polled with the [`pump_app_events`] API. /// /// [`calloop`]: https://crates.io/crates/calloop /// [`mio`]: https://crates.io/crates/mio /// [`pump_app_events`]: crate::event_loop::pump_events::EventLoopExtPumpEvents::pump_app_events fn as_raw_fd(&self) -> RawFd { self.event_loop.as_raw_fd() } } #[cfg(any( windows_platform, macos_platform, android_platform, x11_platform, wayland_platform, docsrs, ))] impl winit_core::event_loop::pump_events::EventLoopExtPumpEvents for EventLoop { fn pump_app_events( &mut self, timeout: Option, app: A, ) -> winit_core::event_loop::pump_events::PumpStatus { self.event_loop.pump_app_events(timeout, app) } } #[allow(unused_imports)] #[cfg(any( windows_platform, macos_platform, android_platform, x11_platform, wayland_platform, docsrs, ))] impl winit_core::event_loop::run_on_demand::EventLoopExtRunOnDemand for EventLoop { fn run_app_on_demand(&mut self, app: A) -> Result<(), EventLoopError> { self.event_loop.run_app_on_demand(app) } } #[cfg(android_platform)] impl winit_android::EventLoopExtAndroid for EventLoop { fn android_app(&self) -> &winit_android::activity::AndroidApp { &self.event_loop.android_app } } #[cfg(android_platform)] impl winit_android::EventLoopBuilderExtAndroid for EventLoopBuilder { fn with_android_app(&mut self, app: winit_android::activity::AndroidApp) -> &mut Self { self.platform_specific.android_app = Some(app); self } fn handle_volume_keys(&mut self) -> &mut Self { self.platform_specific.ignore_volume_keys = false; self } } #[cfg(windows_platform)] impl winit_win32::EventLoopBuilderExtWindows for EventLoopBuilder { #[inline] fn with_any_thread(&mut self, any_thread: bool) -> &mut Self { self.platform_specific.any_thread = any_thread; self } #[inline] fn with_dpi_aware(&mut self, dpi_aware: bool) -> &mut Self { self.platform_specific.dpi_aware = dpi_aware; self } #[inline] fn with_msg_hook(&mut self, callback: F) -> &mut Self where F: FnMut(*const core::ffi::c_void) -> bool + 'static, { self.platform_specific.msg_hook = Some(Box::new(callback)); self } } /// ```compile_error /// use winit::event_loop::run_on_demand::EventLoopExtRunOnDemand; /// use winit::event_loop::EventLoop; /// /// let mut event_loop = EventLoop::new().unwrap(); /// event_loop.run_app_on_demand(|_, _| { /// // Attempt to run the event loop re-entrantly; this must fail. /// event_loop.run_app_on_demand(|_, _| {}); /// }); /// ``` #[allow(dead_code)] fn test_run_on_demand_cannot_access_event_loop() {}