use std::{ cell::{RefCell, RefMut}, os::raw::c_void, }; use cocoa::base::id; use objc::{ declare::ClassDecl, runtime::{Class, Object, Sel}, }; use once_cell::sync::Lazy; use crate::{platform::macos::ActivationPolicy, platform_impl::platform::app_state::AppState}; static AUX_DELEGATE_STATE_NAME: &str = "auxState"; pub struct AuxDelegateState { pub activation_policy: ActivationPolicy, pub default_menu: bool, } pub struct AppDelegateClass(pub *const Class); unsafe impl Send for AppDelegateClass {} unsafe impl Sync for AppDelegateClass {} pub static APP_DELEGATE_CLASS: Lazy = Lazy::new(|| unsafe { let superclass = class!(NSResponder); let mut decl = ClassDecl::new("WinitAppDelegate", superclass).unwrap(); decl.add_class_method(sel!(new), new as extern "C" fn(&Class, Sel) -> id); decl.add_method(sel!(dealloc), dealloc as extern "C" fn(&Object, Sel)); decl.add_method( sel!(applicationDidFinishLaunching:), did_finish_launching as extern "C" fn(&Object, Sel, id), ); decl.add_ivar::<*mut c_void>(AUX_DELEGATE_STATE_NAME); AppDelegateClass(decl.register()) }); /// Safety: Assumes that Object is an instance of APP_DELEGATE_CLASS pub unsafe fn get_aux_state_mut(this: &Object) -> RefMut<'_, AuxDelegateState> { let ptr: *mut c_void = *this.get_ivar(AUX_DELEGATE_STATE_NAME); // Watch out that this needs to be the correct type (*(ptr as *mut RefCell)).borrow_mut() } extern "C" fn new(class: &Class, _: Sel) -> id { unsafe { let this: id = msg_send![class, alloc]; let this: id = msg_send![this, init]; // TODO: Remove the need for this initialization here (*this).set_ivar( AUX_DELEGATE_STATE_NAME, Box::into_raw(Box::new(RefCell::new(AuxDelegateState { activation_policy: ActivationPolicy::Regular, default_menu: true, }))) as *mut c_void, ); this } } extern "C" fn dealloc(this: &Object, _: Sel) { unsafe { let state_ptr: *mut c_void = *(this.get_ivar(AUX_DELEGATE_STATE_NAME)); // As soon as the box is constructed it is immediately dropped, releasing the underlying // memory Box::from_raw(state_ptr as *mut RefCell); } } extern "C" fn did_finish_launching(this: &Object, _: Sel, _: id) { trace_scope!("applicationDidFinishLaunching:"); AppState::launched(this); }